Qidira experiments with her little mechanical creatures, although finds that her more adventurous designs carry a degree of unreliability and need regular tweaking and repairing; a skill that she needs to refine maybe.
That fateful night leads into your fifth day at sea, and a return to the more routine life at sea that you had enjoyed until the raid. Those that fish are able to catch a few more prizes to supplement the galley's stores, meaty arctic fish who yield a fine harvest.
There is a distinct difference in the attitudes of the crew towards you; whereas they had been accommodating hosts before, now there is a genuine warmth in their greetings and the way they step aside when you approach them on deck or cross paths elsewhere on the Remorhaz. Those with martial experience recognise it as the bond formed in battle, a shared brush with death. You also suspect that your lethal display on the blood-washed deck cemented in their collected minds your status as efficient warriors.
Days five, six, seven and eight pass by with nothing more interesting than a dive bombing from seagulls to break up the monotony. Then , on the ninth day, Orsik assembles you all in his cabin.
As the singing of shanties and shouted orders punctuate birdcalls outside, the stern-looking dwarf sits at his small desk before you. "We land at Syrinlya inside a couple of hours. I wanted to share my thanks for your protection during this journey and wish you the strength of Moradin on your quest. If you have any remaining business on board or questions to ask then now is the time. Otherwise I must ask that you return to your cabins and stow your gear ready to disembark"
He looks at you through thick eyebrows, bald head shining slightly. Were his words not so warm he would be a fearful figure indeed.
Qidira sighs at the inconsistencies of the new frog knowing that her skills are not quite up to the task, but it is a pretty frog and still serves as an amusement. She spends the many hours daily to keep them all in fine shape knowing that their care will lack soon enough.
Later on the fifth day bringing down some fish for meals, she asks the Chef for some guidance in cooking the fish to last longer. Any preserving suggestions would be useful to her and she will work busily to earn the knowledge.
On the last day she says good-bye to any friends she's made on the voyage wishing them well and packs her supplies up quickly and tightly for the day ahead, ready to disembark much earlier than required and offers to buy anything the galley can spare in foodstuffs. (only 1g 8sp worth though)
Durnham has spent his days studying and making awkward and fruitless attempts at meditating. The rest of the time he fishes or discusses theories and practices of magic with Brandon, who showed some interest in Palebank.
When summoned to Orsik’s cabin he speaks up to the quartermaster. “Uhm, yes I should have asked earlier but… uh… do you know much about Eisselcross or what we may encounter there?”
As the weather turns increasingly colder, Brandon begins wearing his cold weather gear in addition to his chain shirt. He spends the remainder of the trip spending time with the crew and his companions. He stays in form by occasionally training and sparring with Kotar and seeks to learn more of the wild from Ressys. He takes Qdiria up on the offer of a dice game, finding comfort in the games of chance he learned in the barracks in simpler times, although he probably lost more games than he won. He is also grateful for the time discussing magic theory with Durnham, the dwarf had studied well in Uthodurn. The raven also continued to visit his dreams at night, providing its own, more practical, lessons in the magics of his patron.
As the trip winds to a close, and the captain pulls them in for final instructions, he asks Orsik what he knows of their contacts in Eiselcross “We are looking for Orvo Mustave or Morgo Delwur in hopes they can tell us more about our journey, would you happen to know where we could find them once we get onshore?”
The ship’s cook gives Qidira some good advice on preserving food for long journeys, including some flavouring tips which can add variety to a batch of salted meats. They appreciate the offer to buy their spare supplies, but the Remorhaz is going to conduct a fast turnaround before returning to Palebank and will retain its stores.
Back in Orsik’s cabin the Quartermaster considers the question about Eiselcross, blowing out through his lips and saying “Well, there’s no doubt a lot to be known about Eiselcross but I’m sorry to say I don’t know much of it. Colder than an ice mephit’s soul, it’s unforgiving. I’ve met plenty of folk who have explored tiny sections of it, and plenty more who were setting off to do so. Those that live to talk about it, and are willing to, speak of unrelenting cold and creatures who seem to take a personal affront to the presence of intruders. I’ve heard of things with eyestalks coming out of their backs, mouths in their chests; horrible stuff.
Morgo should be planning to meet you off the boat, she’s Elro’s contact at the camp. I’m sure she’ll direct you to Orvo if you ask her - and the Buyer, who is a well-known character in Syrinlya”
Your business concluded with Orsik, you prepare to arrive at Foren, the largest island of Eiselcross. As the speck of land appears on the horizon and grows before you, snow starts to fall. As you get closer a small crew on the dock gets ready to welcome the ship, and the crew of the Remorhaz bustle about preparing lines and hooks for docking. As soon as the ship is within range, both sets of workers set about with a well-practiced efficiency to bring it to a slow halt and then pull it alongside the wooden construction. Without ceremony or delay, a gangplank is placed between ship and land and a sailor darts across, slapping Kotar on the shoulder to indicate it is time to move.
The temperature has steadily dropped since you left Palebank Village, yet it seems to grow colder still as you step off the ramp of the Remorhaz onto the dock. Through windy snow, you can see fur-lined tents and yurts arranged in a large camp. Campfires are whipped by the wind, with dwarves and elves huddled close to the flames.
“Don’t worry! It’ll cool down here eventually!” a joking voice bellows over the snow. A female dwarf with a shaggy mane of unkempt hair bows to you. “Morgo Delwur at your service. Welcome to Eiselcross!”
Qidira heads down the ramp staying cozily in the middle of the group as she's never felt colder in her life and wearing every ounce of clothing she possesses. She gives a bright grin, if it can be seen through the wrappings, at the pleasant dwarf out to greet them. A good sense of humor in this weather is a welcome thing. She utters something the effect of a greeting and tries to make a wave but the wind, snow and plentiful clothing muffles most of what she says. Teeth already chattering, she decides to leave the talking to the ones more familiar with the climate.
After the sauhagin attack the voyage went as planned. Kotar spent most of his days in training, but despite his efforts did not achievement the control of the Echo technique. He thanked the captain for the warning them of the approaching end of the travel.
Silent like a shadow he saw Brandon ask the captain of their contact. The seaman had little information, but enough to make the goliath reassured. If everything went right Morgo would find them as soon as they arrived. He did find it strange the descriptions the man gave about creatures in Eisolcross. Not about their territorial behavior, that he knew very well to be truth. But the fighter never saw or heard of anything with eyestalks coming out of their backs or mouths in their chests. Had things changed since he last was there or was this something like Frigid Woe, a creation of Aeor?
He thought on his questions as they left the ship, the familiar cold whispering to his body that he was back at home. It was strange to step on dry land after so many days at sea. Kotar could still feel the waves under his feet.
“Thank you for the welcome.” He answered the shaggy haired dwarf. “I’m Kotar Ironhunter Anakalathai.”
"Ah, well met Ironhunter and friends! Welcome to Syrinlya, jewel of Foren. Elro sent word to expect you and I am to show you around the site. Do you want to see anything - or anyone - in particular?"
The well-wrapped dwarf speaks with a hint of sarcastic when discussing the grand status of Syrinlya, but otherwise seems genuinely keen to help.
As the galley was under orders to keep stores as they were for the return trip, before they disembark, Qidira inquires of Orsik for purchase of extra rations at the quoted rate of 2 sp per day asking for 9 days worth. Smiling her best smile she looks hopeful and says, "Any wiggle room in that rate? I'll even throw in my personal lighter as part of my offer if you could manage it?" Holding up a shiny brass lighter of her own design. (one of her trinkets)"I did try not to make toooo much of a nuisance of myself." She says on her tip toes channeling her best endearing look that likely came out as an unfortunate looking child trying to appear cute.
As the ship prepared to arrive at Foren, the largest island of Eiselcross Ressys gathered his few belongings from the cramped space of the room he shared with the others.
"I thank you for the safe voyage Orsik. May you have fair winds and safe travels as you continue your journeys." He then wrapped his heavy cloak about him and moved to disembark from the Remorhaz.
He looked about at the camp. He is not surprised that there is little in the ways of permanent structures, this is an outpost, not even a village by rights. He then bends to one knee and gathers some of the snow and dirt and lifts it to his nose and smells it. Letting it fall to the ground he stands and looks down at the dwarf who approaches.
"Greetings as well Morgo Delwur. I am Ressys. We seek to make contact with Orvo Mustave. It is our understanding that he can be found here. There is also another, one called the Buyer. We will need to make contact with this person as well."
“And a good day to you, Morgo. Thank you for the welcome, and for meeting us. I assume Elro informed you of our mission as well? We have little time to waste” Brandon pulls his cloak closer to his body to ward off the cold and looks around the camp. It was not at all what he expected, more a gathering of tents than any sort of organized outpost or trading center. “I must admit, this is not what I expected. We were warned of the dangers here, are there no walls or gates guarding against the threats of the wild?”
Durnham remains in sullen silence as he frowns in memory of the transaction with the quartermaster. He had thought their group had provided good service on the voyage. He had expected to get a better rate for their rations. He grunts as he adjusts the heavier backpack with 10 days of rations in it. It had cost him 2 gold and the man had been unwilling to budge.
“When we boarded did we not have an agreement for some kind of recompense for work and services provided while on board? Did we not save your very lives with the early warning My friend and I supplied as well as risking our own lives for you, your crew and your ship? Is that worth nothing to you?!” His usual nervousness in talking with others forgotten in his anger and frustration. Durnham seethes at the memory of the impossible man. It felt like he was robbing them and taking advantage of their situation.
“Next time I’ll keep my owl busy elsewhere and let the crew fight off the fish on their own,” He grumbles to himself. He barely listens to Morgo and the conversations occurring but instead looks around at the ramshackle “village.” If Palebank was a village, this must be a waystation. It seemed to be little more than a dock for the ships.
Orsik ponders Qidira’s bargain with a frown, then seems to lighten: “Yes, you were handy to have around when needed, and invisible when not”
At that point Durnham berates the stoic quartermaster and storms off riding a stream of curses and threats. Orsik watches him go, silent until the talented young dwarf is out of sight, then turns back to Qidira and says “I will reduce the price to fifteen copper pieces per day’s rations, I really cannot do any more”
***
Morgo smiles at the comments about Syrinlya and shrugs apologetically: “We don’t have much in the way of shops and gardens, but we have plenty of storytellers. Bricks are little use against the wild creatures too, so our noise, lights and spears do the job instead. Come on, we’ll get you settled and then I’ll take you where you want to go”
As she leads you through the camp, Morgo gestures to the groups of dwarves and elves huddled and chatting around campfires. “They’re planning expeditions to find Aeor’s lost treasures,” she says. “That’s what this whole place is about. If you ain’t exploring, you ain’t banking gold.”
The dwarf stops in front of a large fur-lined yurt. “You can stay here. Belonged to a fool rich elf named Bertron who came here looking for adventure. He found the inside of a saber-toothed tiger instead. Should be some food and the like in there. It’s yours now.”
When Ressys asked about Orvo and the Buyer, Morgo squints with concentration for a moment “Orvo is a sweet soul, quiet but fearless. The Buyer is sweet too in their own way, and very important here. Drop your kit and get settled, then we’ll head out to meet them”
She pulls back the entrance flap of the yurt and gestures you in. The sound of wind and the biting cold die down as you enter the yurt and a cold fire pit marks the center of the hide-covered floor. An open crate containing packaged rations and a few other items stands next to the door.
Qidira nods quickly placing the lighter in his hand. "Yes, yes! I'll take it, I'll be right back, don't sail away yet?" She barely waits for an answer rushing off and skipping down the ramp trying to catch up with the others and slipping the second half down teetering and fanning her arms a bit to keep her balance. She slows her pace but still makes a speedy snow tromping attempt to reach Durnham.
"Durnham, Durnham. I've negotiated a slightly better deal. 15 cp per day. What'll you take? I'll go get it." then catches the others before they are off to the tents, "anyone else? 15cp per day of rations."
She takes orders from anyone interested in additional rations, collecting appropriate coin and darts back off to the ship. Rushing at a fast walk to present the funds to Orsik for the order and collecting. "Pleasure doing business with you sir!" Then disappears back off the ship as quickly as she arrived.
She hunts for the group upon returning and spots the last of them entering the Fur lined Yurt and rushes in at the tail end of the bunch. Looking in awe at everything left behind dumping the pile of rations for the others from the Bag and starts looking through what the Rich Explorer left behind.
She still has the bag of holding for the group so could easily carry it all back so is taking orders.
@DM to save thread time, hopefully ok to just adjust character sheets based on the 15 cp per day ratio and Qidira will do the deliveries? Catching up with the others at the tents again.
(I'll assume Qidira did a shopping run; everyone can purchase whatever rations they want at 15cp per day without any further in-game discussion needed, for the sake of brevity)
He watches as each of his friends made their own presentation and Morgo guides them to shelter. The vision of the tent was terribly nostalgic for him. Is this what they call being homesick? The goliath questioned himself. There was a familiarity about the place, a simplicity in its unforgiveness that ultimately brought him peace.
It were the words of the shaggy haired dwarf that brought him back to reality. By her description Orvo seemed like the kind that would be more than willing to guide them through the trails of Urgon’s last expedition, provided he knew the way Durnham’s uncle took in the ill-fated journey. Maybe it was because Kotar did not fully understand the value of money, but the Buyer seemed like a secondary concern to him.
“Are going to visit the Orvo first? Or the Buyer?” He said entering the yurt and finding the place positively surprising. They wouldn’t need to worry about resting as long as they stood in Syrinlya, that much was clear. “Either way, I don’t really have luggage to leave behind so I’m ready to go as soon as everyone else.”
Kotar still felt the rock of the sea under his feet, but ultimately decided it was better not mentioning that to the others.
As you look around Bertron's yurt you see little of immediate interest; only the crate. It contains 50 days of rations, a 50-foot silk rope, a blanket, a grappling hook, a miner’s pick, and a book titled Adventure Sexy: Impress Potential Lovers with Great Deeds by Scanlan Shorthalt.
Brandon glances around the tent and leafs through the copy of Scanlan’s book with a bemused smile “If he followed this guide, it is no wonder Bertron ran afoul of the dangers of this place. The other items should come in handy, however”
He turns to the others “I am ready and prefer to keep my gear with me. We should go check in with Orvo first to find what he knows of the Thin Sheets. If luck is with us, maybe he can be persuaded to guide us. I have been stuck on that ship for too long and I am ready to begin our journey.”
Qidira smiles at the abundance of supplies and opens up the Bag of Holding. "All I have in it at the moment is a sled and my own 22 days of rations. Should be able to fit in all in. Even the book if any of you are reading types. I'm mostly into histories myself but at least its a well known author. "
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Qidira experiments with her little mechanical creatures, although finds that her more adventurous designs carry a degree of unreliability and need regular tweaking and repairing; a skill that she needs to refine maybe.
That fateful night leads into your fifth day at sea, and a return to the more routine life at sea that you had enjoyed until the raid. Those that fish are able to catch a few more prizes to supplement the galley's stores, meaty arctic fish who yield a fine harvest.
There is a distinct difference in the attitudes of the crew towards you; whereas they had been accommodating hosts before, now there is a genuine warmth in their greetings and the way they step aside when you approach them on deck or cross paths elsewhere on the Remorhaz. Those with martial experience recognise it as the bond formed in battle, a shared brush with death. You also suspect that your lethal display on the blood-washed deck cemented in their collected minds your status as efficient warriors.
Days five, six, seven and eight pass by with nothing more interesting than a dive bombing from seagulls to break up the monotony. Then , on the ninth day, Orsik assembles you all in his cabin.
As the singing of shanties and shouted orders punctuate birdcalls outside, the stern-looking dwarf sits at his small desk before you. "We land at Syrinlya inside a couple of hours. I wanted to share my thanks for your protection during this journey and wish you the strength of Moradin on your quest. If you have any remaining business on board or questions to ask then now is the time. Otherwise I must ask that you return to your cabins and stow your gear ready to disembark"
He looks at you through thick eyebrows, bald head shining slightly. Were his words not so warm he would be a fearful figure indeed.
Qidira sighs at the inconsistencies of the new frog knowing that her skills are not quite up to the task, but it is a pretty frog and still serves as an amusement. She spends the many hours daily to keep them all in fine shape knowing that their care will lack soon enough.
Later on the fifth day bringing down some fish for meals, she asks the Chef for some guidance in cooking the fish to last longer. Any preserving suggestions would be useful to her and she will work busily to earn the knowledge.
On the last day she says good-bye to any friends she's made on the voyage wishing them well and packs her supplies up quickly and tightly for the day ahead, ready to disembark much earlier than required and offers to buy anything the galley can spare in foodstuffs. (only 1g 8sp worth though)
Durnham has spent his days studying and making awkward and fruitless attempts at meditating. The rest of the time he fishes or discusses theories and practices of magic with Brandon, who showed some interest in Palebank.
When summoned to Orsik’s cabin he speaks up to the quartermaster. “Uhm, yes I should have asked earlier but… uh… do you know much about Eisselcross or what we may encounter there?”
Noob
As the weather turns increasingly colder, Brandon begins wearing his cold weather gear in addition to his chain shirt. He spends the remainder of the trip spending time with the crew and his companions. He stays in form by occasionally training and sparring with Kotar and seeks to learn more of the wild from Ressys. He takes Qdiria up on the offer of a dice game, finding comfort in the games of chance he learned in the barracks in simpler times, although he probably lost more games than he won. He is also grateful for the time discussing magic theory with Durnham, the dwarf had studied well in Uthodurn. The raven also continued to visit his dreams at night, providing its own, more practical, lessons in the magics of his patron.
As the trip winds to a close, and the captain pulls them in for final instructions, he asks Orsik what he knows of their contacts in Eiselcross “We are looking for Orvo Mustave or Morgo Delwur in hopes they can tell us more about our journey, would you happen to know where we could find them once we get onshore?”
The ship’s cook gives Qidira some good advice on preserving food for long journeys, including some flavouring tips which can add variety to a batch of salted meats. They appreciate the offer to buy their spare supplies, but the Remorhaz is going to conduct a fast turnaround before returning to Palebank and will retain its stores.
Back in Orsik’s cabin the Quartermaster considers the question about Eiselcross, blowing out through his lips and saying “Well, there’s no doubt a lot to be known about Eiselcross but I’m sorry to say I don’t know much of it. Colder than an ice mephit’s soul, it’s unforgiving. I’ve met plenty of folk who have explored tiny sections of it, and plenty more who were setting off to do so. Those that live to talk about it, and are willing to, speak of unrelenting cold and creatures who seem to take a personal affront to the presence of intruders. I’ve heard of things with eyestalks coming out of their backs, mouths in their chests; horrible stuff.
Morgo should be planning to meet you off the boat, she’s Elro’s contact at the camp. I’m sure she’ll direct you to Orvo if you ask her - and the Buyer, who is a well-known character in Syrinlya”
Your business concluded with Orsik, you prepare to arrive at Foren, the largest island of Eiselcross. As the speck of land appears on the horizon and grows before you, snow starts to fall. As you get closer a small crew on the dock gets ready to welcome the ship, and the crew of the Remorhaz bustle about preparing lines and hooks for docking. As soon as the ship is within range, both sets of workers set about with a well-practiced efficiency to bring it to a slow halt and then pull it alongside the wooden construction. Without ceremony or delay, a gangplank is placed between ship and land and a sailor darts across, slapping Kotar on the shoulder to indicate it is time to move.
The temperature has steadily dropped since you left Palebank Village, yet it seems to grow colder still as you step off the ramp of the Remorhaz onto the dock. Through windy snow, you can see fur-lined tents and yurts arranged in a large camp. Campfires are whipped by the wind, with dwarves and elves huddled close to the flames.
“Don’t worry! It’ll cool down here eventually!” a joking voice bellows over the snow. A female dwarf with a shaggy mane of unkempt hair bows to you. “Morgo Delwur at your service. Welcome to Eiselcross!”
Qidira heads down the ramp staying cozily in the middle of the group as she's never felt colder in her life and wearing every ounce of clothing she possesses. She gives a bright grin, if it can be seen through the wrappings, at the pleasant dwarf out to greet them. A good sense of humor in this weather is a welcome thing. She utters something the effect of a greeting and tries to make a wave but the wind, snow and plentiful clothing muffles most of what she says. Teeth already chattering, she decides to leave the talking to the ones more familiar with the climate.
After the sauhagin attack the voyage went as planned. Kotar spent most of his days in training, but despite his efforts did not achievement the control of the Echo technique. He thanked the captain for the warning them of the approaching end of the travel.
Silent like a shadow he saw Brandon ask the captain of their contact. The seaman had little information, but enough to make the goliath reassured. If everything went right Morgo would find them as soon as they arrived. He did find it strange the descriptions the man gave about creatures in Eisolcross. Not about their territorial behavior, that he knew very well to be truth. But the fighter never saw or heard of anything with eyestalks coming out of their backs or mouths in their chests. Had things changed since he last was there or was this something like Frigid Woe, a creation of Aeor?
He thought on his questions as they left the ship, the familiar cold whispering to his body that he was back at home. It was strange to step on dry land after so many days at sea. Kotar could still feel the waves under his feet.
“Thank you for the welcome.” He answered the shaggy haired dwarf. “I’m Kotar Ironhunter Anakalathai.”
"Ah, well met Ironhunter and friends! Welcome to Syrinlya, jewel of Foren. Elro sent word to expect you and I am to show you around the site. Do you want to see anything - or anyone - in particular?"
The well-wrapped dwarf speaks with a hint of sarcastic when discussing the grand status of Syrinlya, but otherwise seems genuinely keen to help.
Back on the ship...
As the galley was under orders to keep stores as they were for the return trip, before they disembark, Qidira inquires of Orsik for purchase of extra rations at the quoted rate of 2 sp per day asking for 9 days worth. Smiling her best smile she looks hopeful and says, "Any wiggle room in that rate? I'll even throw in my personal lighter as part of my offer if you could manage it?" Holding up a shiny brass lighter of her own design. (one of her trinkets) "I did try not to make toooo much of a nuisance of myself." She says on her tip toes channeling her best endearing look that likely came out as an unfortunate looking child trying to appear cute.
As the ship prepared to arrive at Foren, the largest island of Eiselcross Ressys gathered his few belongings from the cramped space of the room he shared with the others.
"I thank you for the safe voyage Orsik. May you have fair winds and safe travels as you continue your journeys." He then wrapped his heavy cloak about him and moved to disembark from the Remorhaz.
He looked about at the camp. He is not surprised that there is little in the ways of permanent structures, this is an outpost, not even a village by rights. He then bends to one knee and gathers some of the snow and dirt and lifts it to his nose and smells it. Letting it fall to the ground he stands and looks down at the dwarf who approaches.
"Greetings as well Morgo Delwur. I am Ressys. We seek to make contact with Orvo Mustave. It is our understanding that he can be found here. There is also another, one called the Buyer. We will need to make contact with this person as well."
“And a good day to you, Morgo. Thank you for the welcome, and for meeting us. I assume Elro informed you of our mission as well? We have little time to waste” Brandon pulls his cloak closer to his body to ward off the cold and looks around the camp. It was not at all what he expected, more a gathering of tents than any sort of organized outpost or trading center. “I must admit, this is not what I expected. We were warned of the dangers here, are there no walls or gates guarding against the threats of the wild?”
Durnham remains in sullen silence as he frowns in memory of the transaction with the quartermaster. He had thought their group had provided good service on the voyage. He had expected to get a better rate for their rations. He grunts as he adjusts the heavier backpack with 10 days of rations in it. It had cost him 2 gold and the man had been unwilling to budge.
“When we boarded did we not have an agreement for some kind of recompense for work and services provided while on board? Did we not save your very lives with the early warning My friend and I supplied as well as risking our own lives for you, your crew and your ship? Is that worth nothing to you?!” His usual nervousness in talking with others forgotten in his anger and frustration. Durnham seethes at the memory of the impossible man. It felt like he was robbing them and taking advantage of their situation.
“Next time I’ll keep my owl busy elsewhere and let the crew fight off the fish on their own,” He grumbles to himself. He barely listens to Morgo and the conversations occurring but instead looks around at the ramshackle “village.” If Palebank was a village, this must be a waystation. It seemed to be little more than a dock for the ships.
Noob
Orsik ponders Qidira’s bargain with a frown, then seems to lighten: “Yes, you were handy to have around when needed, and invisible when not”
At that point Durnham berates the stoic quartermaster and storms off riding a stream of curses and threats. Orsik watches him go, silent until the talented young dwarf is out of sight, then turns back to Qidira and says “I will reduce the price to fifteen copper pieces per day’s rations, I really cannot do any more”
***
Morgo smiles at the comments about Syrinlya and shrugs apologetically: “We don’t have much in the way of shops and gardens, but we have plenty of storytellers. Bricks are little use against the wild creatures too, so our noise, lights and spears do the job instead. Come on, we’ll get you settled and then I’ll take you where you want to go”
As she leads you through the camp, Morgo gestures to the groups of dwarves and elves huddled and chatting around campfires. “They’re planning expeditions to find Aeor’s lost treasures,” she says. “That’s what this whole place is about. If you ain’t exploring, you ain’t banking gold.”
The dwarf stops in front of a large fur-lined yurt. “You can stay here. Belonged to a fool rich elf named Bertron who came here looking for adventure. He found the inside of a saber-toothed tiger instead. Should be some food and the like in there. It’s yours now.”
When Ressys asked about Orvo and the Buyer, Morgo squints with concentration for a moment “Orvo is a sweet soul, quiet but fearless. The Buyer is sweet too in their own way, and very important here. Drop your kit and get settled, then we’ll head out to meet them”
She pulls back the entrance flap of the yurt and gestures you in. The sound of wind and the biting cold die down as you enter the yurt and a cold fire pit marks the center of the hide-covered floor. An open crate containing packaged rations and a few other items stands next to the door.
Qidira nods quickly placing the lighter in his hand. "Yes, yes! I'll take it, I'll be right back, don't sail away yet?" She barely waits for an answer rushing off and skipping down the ramp trying to catch up with the others and slipping the second half down teetering and fanning her arms a bit to keep her balance. She slows her pace but still makes a speedy snow tromping attempt to reach Durnham.
"Durnham, Durnham. I've negotiated a slightly better deal. 15 cp per day. What'll you take? I'll go get it." then catches the others before they are off to the tents, "anyone else? 15cp per day of rations."
She takes orders from anyone interested in additional rations, collecting appropriate coin and darts back off to the ship. Rushing at a fast walk to present the funds to Orsik for the order and collecting. "Pleasure doing business with you sir!" Then disappears back off the ship as quickly as she arrived.
She hunts for the group upon returning and spots the last of them entering the Fur lined Yurt and rushes in at the tail end of the bunch. Looking in awe at everything left behind dumping the pile of rations for the others from the Bag and starts looking through what the Rich Explorer left behind.
She still has the bag of holding for the group so could easily carry it all back so is taking orders.
@DM to save thread time, hopefully ok to just adjust character sheets based on the 15 cp per day ratio and Qidira will do the deliveries? Catching up with the others at the tents again.
"I have plenty to eat little one and as long as I am with you, you will not go hungry." Ressys answers Qidira when she runs up.
Following behind Morgo to the yurt he looks around inside. He nods approvingly of the sparse accomodations.
"Thank you Morgo. This is perfect. We do not intend to be here long."
Ressys does not leave anything in the yurt but does look at the equipment left behind by Bertron.
(I'll assume Qidira did a shopping run; everyone can purchase whatever rations they want at 15cp per day without any further in-game discussion needed, for the sake of brevity)
He watches as each of his friends made their own presentation and Morgo guides them to shelter. The vision of the tent was terribly nostalgic for him. Is this what they call being homesick? The goliath questioned himself. There was a familiarity about the place, a simplicity in its unforgiveness that ultimately brought him peace.
It were the words of the shaggy haired dwarf that brought him back to reality. By her description Orvo seemed like the kind that would be more than willing to guide them through the trails of Urgon’s last expedition, provided he knew the way Durnham’s uncle took in the ill-fated journey. Maybe it was because Kotar did not fully understand the value of money, but the Buyer seemed like a secondary concern to him.
“Are going to visit the Orvo first? Or the Buyer?” He said entering the yurt and finding the place positively surprising. They wouldn’t need to worry about resting as long as they stood in Syrinlya, that much was clear. “Either way, I don’t really have luggage to leave behind so I’m ready to go as soon as everyone else.”
Kotar still felt the rock of the sea under his feet, but ultimately decided it was better not mentioning that to the others.
As you look around Bertron's yurt you see little of immediate interest; only the crate. It contains 50 days of rations, a 50-foot silk rope, a blanket, a grappling hook, a miner’s pick, and a book titled Adventure Sexy: Impress Potential Lovers with Great Deeds by Scanlan Shorthalt.
Brandon glances around the tent and leafs through the copy of Scanlan’s book with a bemused smile “If he followed this guide, it is no wonder Bertron ran afoul of the dangers of this place. The other items should come in handy, however”
He turns to the others “I am ready and prefer to keep my gear with me. We should go check in with Orvo first to find what he knows of the Thin Sheets. If luck is with us, maybe he can be persuaded to guide us. I have been stuck on that ship for too long and I am ready to begin our journey.”
Qidira smiles at the abundance of supplies and opens up the Bag of Holding. "All I have in it at the moment is a sled and my own 22 days of rations. Should be able to fit in all in. Even the book if any of you are reading types. I'm mostly into histories myself but at least its a well known author. "