(Yes, sorry. Here's with marks in blue for the enemies. The automaton is at D9, the remaining snake is at D4. From what I gathered, before the last round, I'm picturing Myles at D8 where the display case is, Sera there as well or in D7, Satsuma in D6 and Tortimer at D4)
(ooc: aren't we in a pickle. But hey Myles manages not to be a flying projectile!!! xP)
When it's Sera's turn she will cast Mind Sliver again on the Automaton and save the potential reduction in saving throw for anybody else or my next turn.
This post has potentially manipulated dice roll results.
Myles resists the invisible force and lashes out the automaton's hand, striking it once firmly, but his second attempt glances off (Giving you that sneak attack for this one). Strangely, the effect of the blow on the automaton's material is far less than you'd expect it to have been.
Satsuma's blows make contact with the giant snake, but the creature seems unphased. It bares its teeth towards her as she recovers from the last strike.
Despite the uncomfortable warmth radiating from the snake's bite, Tortimer swings out at the snake. However, the poison may be taking its toll as the snake moves just out of range of the swing.
Sera feels resistance as she tries to send off her mind sliver, but she feels it psychically penetrate the automaton and what little mind it has.
The remaining snake, eyes still trained on Satsuma and desperation clouding all but its survival instinct, bites at her and its fangs sink into the soft spot behind her knee (Critical Hit for 9 Piercing Damage and 15 Poison unless you pass a DC11 Con save, in which case you take half that Poison damage).
In another attempt to get through the wall of debris, the automaton wrenches its arm from one side to the other, clearing just enough space to pull its head through, before getting stuck again on its shoulder. The strange almost face trains on Myles as he feels another tug, this time from below (DC15 Str save – if failed, you'll be pinned to the ceiling and be Restrained until the end of the next round)
Then with her Bonus Action she tries to Telekinetically Shovethe Automaton away from Myles
The Automaton must make a DC 15 Strength Saving Throw and if no one uses up the Mind Sliver effect by her turn, subtract 2 off the Automaton's saving throw
This post has potentially manipulated dice roll results.
Strength save: 11
Seeing the automaton struggling to get through the debris and the little damage he'd done, he attempts to further slow his advances by pushing and kicking the debris down in front of it the best he can. (Improvised)
(This is done after the Telekinetic Shove from Sera if possible.)
(Definitely happy to shift orders if you all are trying to coordinate that sort of thing, however the automaton saved on this one)
Sera looses her magic missiles, all thee punching into the automaton's upper body. Her attempt to push it back through the hole in the debris, however, fails, as its wedged and still attempting to pull itself through.
Myles, despite being pinned to the ceiling by some unseen force, you make an effort to knock down more of the debris on top of the automaton that's clawing its way through. (Rather than treat it like an Improvised Weapon, I'm gonna ask for a straight Strength check to see if your kicks are strong enough and hit with enough impact to loose the debris – it'll be DC10 to inflict 2 bludgeoning damage)
Satsuma's flurry of strikes pulps the remaining snake; her strikes sounding like she's punching down wet cabbage in a jar. Before she's through, it fades to smoke that retreats back to the automaton's other wrist.
Tortimer approaches where the snake was, ready to strike, only to see it vaporize. (Because Satsuma killed it before you got to use your action, feel free to write out two actions for the next round – the first of them will happen at the top of the round)
(I'm apparently using up all my good rolls on saves here...)
The automaton struggles against the debris wall, rams its shoulder against the part its wedged against with little result. A bang sounds from beyond the wall as it strikes it from the other side, though the sound seems to be the only end result. The clay face stares at Sera, who feels a push against her body (DC15 Strength save or you'll be flung back 30ft and restrained – I'll also need DC10 Dex saves from Satsuma and Tortimer to see if they take 4 Bludgeoning damage from being knocked into by Sera, if she fails. Also, Myles is no longer restrained)
(OOC: Oooooo boy. This is going to be a FANTASTIC roll lol)
Strength Saving Throw: 0
(OOC: PFFTTTTTTTTTTT. that was amazing lol. Well knowing that I failed that... miserably... xP)
Sera one moment is focused on the enemy in front of her. The next moment she feels a thump on her chest and sees the scenery around her blur as she is flung back like a ragdoll. Reeling from the push she can't even bother to get up. She focuses her mind again and attacks the Automaton.
Myles' first strike rings true and catches the automaton off guard as its clearing debris from its field of vision, but the second glances off.
Gracefully avoiding the flung body of Sera, Satsuma's are a bit less sure when she throws them, all three missing the flailing contraption.
Tortimer brings down his weapon, failing to find any good piece of the automaton to crunch, right as Sera's now flying body slams into him. He shapes her off and swings again, this time his weapon coming down with a satisfying crack as it makes contact.
Falling victim to Sera's mind sliver, yet again, the automaton's fingers on its free arm clench and extend frantically.
After several miserable attempts at breaching the debris, the automaton crashes through the wall, more debris sealing the hole as it pulls itself through. It stands there now, head twitching as gears can no longer turn correctly. The clay face turns to focus on Tortimer who feels pressure from above (DC15 Strength Saving Throw and if you fail you're on the ground and restrained). Seemingly satisfied, it turns to Myles, the other person here who struck it most recently. In its hand it holds what looks like a metal walking cane that it swings upwards towards Myles, who just narrowly avoids taking the ball at the end to his chin. The swing leaves the machine lolling backwards and trying to right itself for the next bout.
Dex Save: 15
Strength save: 15
(Bit confused with the visual; can you put a mark where we are and where the automaton is on the map?)
(Yes, sorry. Here's with marks in blue for the enemies. The automaton is at D9, the remaining snake is at D4. From what I gathered, before the last round, I'm picturing Myles at D8 where the display case is, Sera there as well or in D7, Satsuma in D6 and Tortimer at D4)
(ooc: aren't we in a pickle. But hey Myles manages not to be a flying projectile!!! xP)
When it's Sera's turn she will cast Mind Sliver again on the Automaton and save the potential reduction in saving throw for anybody else or my next turn.
Damage: 5
Then she takes a step back from D7 to D6
(That helps, thanks!)
Resisting the pull, Myles targets the automaton next.
Action: 23 to hit, 7 damage.
Bonus action: 10 to hit, 6 damage.
(Because it's stuck behind debris, do I have advantage? If I do, sneak attack damage: 12)
Con Save: 10
Dex Save: 18
Tortimer grunts from the bite and hits the Snake with his stick.
To hit: 11
Damage: 9
Satsuma attacks the snake first, then automaton if the snake is killed:
Attack: 16 Damage: 9
Attack: 16 Damage: 9
Attack: 12 Damage: 8
Myles resists the invisible force and lashes out the automaton's hand, striking it once firmly, but his second attempt glances off (Giving you that sneak attack for this one). Strangely, the effect of the blow on the automaton's material is far less than you'd expect it to have been.
Satsuma's blows make contact with the giant snake, but the creature seems unphased. It bares its teeth towards her as she recovers from the last strike.
Despite the uncomfortable warmth radiating from the snake's bite, Tortimer swings out at the snake. However, the poison may be taking its toll as the snake moves just out of range of the swing.
Sera feels resistance as she tries to send off her mind sliver, but she feels it psychically penetrate the automaton and what little mind it has.
The remaining snake, eyes still trained on Satsuma and desperation clouding all but its survival instinct, bites at her and its fangs sink into the soft spot behind her knee (Critical Hit for 9 Piercing Damage and 15 Poison unless you pass a DC11 Con save, in which case you take half that Poison damage).
In another attempt to get through the wall of debris, the automaton wrenches its arm from one side to the other, clearing just enough space to pull its head through, before getting stuck again on its shoulder. The strange almost face trains on Myles as he feels another tug, this time from below (DC15 Str save – if failed, you'll be pinned to the ceiling and be Restrained until the end of the next round)
Seeing Myles being kept in a hold of sorts Sera lets loose some Magic Missile at the Automaton
1st Missile: 2 damage
2nd Missile: 5 damage
3rd Missile: 3 damage
Then with her Bonus Action she tries to Telekinetically Shove the Automaton away from Myles
The Automaton must make a DC 15 Strength Saving Throw and if no one uses up the Mind Sliver effect by her turn, subtract 2 off the Automaton's saving throw
Strength save: 11
Seeing the automaton struggling to get through the debris and the little damage he'd done, he attempts to further slow his advances by pushing and kicking the debris down in front of it the best he can. (Improvised)
(This is done after the Telekinetic Shove from Sera if possible.)
Satsuma's constitution save versus poison: (4)
Satsuma, in pain, decides it's time to go all-out on the snake; she burns a ki point to make five unarmed attacks!
POW! (Attack: 16 Damage: 6)
POW! (Attack: 12 Damage: 9)
POW! (Attack: 13 Damage: 8)
POW! (Attack: 25 Damage: 7)
KER-POW! (Attack: 21 Damage: 6)
EDIT: Deducting 14 HP.
Tortimer moves up and attempts to bat at the snake with his staff
22
4
(Definitely happy to shift orders if you all are trying to coordinate that sort of thing, however the automaton saved on this one)
Sera looses her magic missiles, all thee punching into the automaton's upper body. Her attempt to push it back through the hole in the debris, however, fails, as its wedged and still attempting to pull itself through.
Myles, despite being pinned to the ceiling by some unseen force, you make an effort to knock down more of the debris on top of the automaton that's clawing its way through. (Rather than treat it like an Improvised Weapon, I'm gonna ask for a straight Strength check to see if your kicks are strong enough and hit with enough impact to loose the debris – it'll be DC10 to inflict 2 bludgeoning damage)
Satsuma's flurry of strikes pulps the remaining snake; her strikes sounding like she's punching down wet cabbage in a jar. Before she's through, it fades to smoke that retreats back to the automaton's other wrist.
Tortimer approaches where the snake was, ready to strike, only to see it vaporize. (Because Satsuma killed it before you got to use your action, feel free to write out two actions for the next round – the first of them will happen at the top of the round)
(I'm apparently using up all my good rolls on saves here...)
The automaton struggles against the debris wall, rams its shoulder against the part its wedged against with little result. A bang sounds from beyond the wall as it strikes it from the other side, though the sound seems to be the only end result. The clay face stares at Sera, who feels a push against her body (DC15 Strength save or you'll be flung back 30ft and restrained – I'll also need DC10 Dex saves from Satsuma and Tortimer to see if they take 4 Bludgeoning damage from being knocked into by Sera, if she fails. Also, Myles is no longer restrained)
(OOC: Oooooo boy. This is going to be a FANTASTIC roll lol)
Strength Saving Throw: 0
(OOC: PFFTTTTTTTTTTT. that was amazing lol. Well knowing that I failed that... miserably... xP)
Sera one moment is focused on the enemy in front of her. The next moment she feels a thump on her chest and sees the scenery around her blur as she is flung back like a ragdoll. Reeling from the push she can't even bother to get up. She focuses her mind again and attacks the Automaton.
Mind Sliver - DC Int 15 > Damage - 6
*If the Automaton fails, their next saving throw is reduced by 1d4
(Dang that's harsh xD)
Strength check: 16 for pushing the debris.
Attacks:
Action: 22 to hit, 7 damage.
Bonus action: 10 to hit, 5 damage.
(Sneak attack if it applies: 11)
Dex Saving Throw to Avoid Sera: (18)
Satsuma attacks the automaton with three unarmed strikes:
Attack: 21 Damage: 7
Attack: 26 Damage: 9
Attack: 18 Damage: 6
Dex save: 5
Tortimer moves up and begins to whack at the automiton with both the actions.
Action 1: 22
Damage: 9
Action 2: 18
Damage: 4
Myles' first strike rings true and catches the automaton off guard as its clearing debris from its field of vision, but the second glances off.
Gracefully avoiding the flung body of Sera, Satsuma's are a bit less sure when she throws them, all three missing the flailing contraption.
Tortimer brings down his weapon, failing to find any good piece of the automaton to crunch, right as Sera's now flying body slams into him. He shapes her off and swings again, this time his weapon coming down with a satisfying crack as it makes contact.
Falling victim to Sera's mind sliver, yet again, the automaton's fingers on its free arm clench and extend frantically.
After several miserable attempts at breaching the debris, the automaton crashes through the wall, more debris sealing the hole as it pulls itself through. It stands there now, head twitching as gears can no longer turn correctly. The clay face turns to focus on Tortimer who feels pressure from above (DC15 Strength Saving Throw and if you fail you're on the ground and restrained). Seemingly satisfied, it turns to Myles, the other person here who struck it most recently. In its hand it holds what looks like a metal walking cane that it swings upwards towards Myles, who just narrowly avoids taking the ball at the end to his chin. The swing leaves the machine lolling backwards and trying to right itself for the next bout.
Myles makes more attacks on the automaton, attempting to further push it back in or stop its advances.
Attacks:
Action: 8 to hit, 4 damage.
Bonus action: 16 to hit, 7 damage.
(Sneak attack as Tortimer should be within 5 ft. of it: 9)
Strength saving throw: 18
Tortimer struggles as he is forced to the ground. (What do I need to do to try and escape?)