Sera: The emblem is a key. You learn its meant to be placed into a spot on a magical lock to dispel a warded a segment of the mechanism to allow it to open. It doesn't require attunement, and has no special requirements for use. You are impressed, however, by the artifice by which the spell is contained in the emblem.
After Sera Identifies the emblem she comments, "Interesting. I'm surprised they were able to fit such magic through these means... Anyways, it appears we have a key here to a lock that has been spellbound."
She looks up from the emblem to her other 2 party members walking back, "Ahh, good you have returned. Did you find your little escapade fruitful?"
(Is the way to the back from the left side completely blocked by the mushrooms?)
"Somewhat," Myles says. "There was a stone dais with glass around it like a flower. There was some sort of riddle engraved too, something about flowers leading to home, and needing the sun to grow." He turns to Tortimer. "You remember the full thing?"
He then shows the two the smeared note. "There was also this. Maybe one of you can find something more to it."
Myles then looks to the right of the mansion. "Is it safe enough now or should we find another way in? There might be something else on the other side anyhow."
"There is most certainly something on the other side of this door with magical means that I'd be willing to bet belongs to a creature of some sort. My spell has worn off by now so I cannot detect where it is except if I attempt to recast it again, which I won't because doing the same ritual so many times concurrently is very taxing" replied Sera.
She added, "However I also found this emblem to be magical which I promptly identified this to be a key of some sort... wait did you say this, dais you saw was decorated with flowers?"
"Yes. As above, so below, the flowers will always lead us home. In the night, without the light, they need the sun to grow. It's almost poem like. The note also mentions the sun. It makes my shell itch." He says as he idly scratches at his shell.
"Hmmmm, hmm, hmmmmmm, AH! If we take a rest I could conjure some daylight. Might be an idea for after we expend some energy though." Tortimer says as he starts looking through his pouch. He pulls out a small root and begins to chew on it.
This post has potentially manipulated dice roll results.
Sera looks toward Tortimer, "Ahh well why don't we expend some energy to scrutinize this dais further. My current thought process is that this emblem here has something to do with what you found. If at all possible I'd like to see if this is the key to unlocking that dais's secrets. If it doesn't work we can wait until you are rested to shed some light on this. If all for naught, I've studied extensively in arcane writings and would like to add this to my ever-growing wealth of knowledge."
"Also before we go anywhere I'd like to take one of these lamps with me. I am not too fond of the dark," she added.
(OOC: @chrsevs - Am I able to just take this lamp with me? Or do I need to roll? I'll guess which roll it is if you need it.
@Monslay - Were you thinking of casting Moonbeam? I'm trying not to meta and have my character ask you about that xP)
(OOC: thinking of using daylight. I need a long rest to be able to prepare it though.
“Let’s head inside and investigate. It’s better to expend out resources while we have them then just sitting on them.” Tortimer says as he walks up to the door
Myles: (Honestly, I hadn't anticipated folks would want to venture back there lol The intention was for the mushrooms in that area to be super dense, so I'd call it difficult terrain if you were to try and move through it or squeeze alongside the house through it)
Sera:You try and knock the lamp loose, but it remains firmly in place. (It's sort of like a sconce? A basin attached to the house with a flame held in the bowl part, so it would be like trying to break the metal connections to the house).
Satsuma, Tortimer:The door is, in fact, locked. However, (adding this because asynchronous play can background some things) there was the key that Myles picked up and suspected might open the door.
(Yeah I didn't want to just go to the left as it was metagame-y, Myles would probably have had a whole look around the mansion)
"Yes, has Sera had identified it and the emblem on it?" Myles says. "I do however want to take another look around back and to the right, maybe there's more things like we found to the left."
(Just for the record, the key is non-magical. It's the separate little emblem that was in the pouch that is magical and that Sera learned also functions as a key. Though the lock on the front door is more traditional.)
Myles, Tortimer:The path around the house is challenging to navigate, with all manner of root-like structures, small and sturdy mushrooms and rocks galore. After an obnoxious bit of time fighting to find your footing and righting yourselves after almost tripping, you've come to a clearing on the other side of the house. You've learned two things: the windows on all sides of this building are covered by a decorative webbing of metal, which likely doubles as a way to prevent hostile creatures from getting in; the house is built at the edge of a cliff, over which the sea that you saw before lies. Being this close to it and looking out at total blackness apart from the slight twinkle above and below leaves you with a sensation like vertigo, aggravated by the gentle shushing of the waves at the cliff's bottom that begins to feel like its penetrating your mind. (Can you both roll a Wisdom saving throw for me, please?)
(While this is happening, are the rest of you hanging out by the door or going inside? If you decide you would have wanted to go with them, also give me a Wisdom saving throw!)
(OOC: Sorry! was busy this morning. Since I'm late, let's keep it simple and say we stayed by the door @chrsevs - darn, I was hoping to have a lamp enchanted with continual flame lol @Monslay - oooooo that's a nice idea.)
Impatiently Sera comments, "Hmph, I wonder what is taking them so long?"
Sera casts Identify on the object glowing with magic (from the abjuration school)
Sera: The emblem is a key. You learn its meant to be placed into a spot on a magical lock to dispel a warded a segment of the mechanism to allow it to open. It doesn't require attunement, and has no special requirements for use. You are impressed, however, by the artifice by which the spell is contained in the emblem.
After Sera Identifies the emblem she comments, "Interesting. I'm surprised they were able to fit such magic through these means... Anyways, it appears we have a key here to a lock that has been spellbound."
She looks up from the emblem to her other 2 party members walking back, "Ahh, good you have returned. Did you find your little escapade fruitful?"
(Is the way to the back from the left side completely blocked by the mushrooms?)
"Somewhat," Myles says. "There was a stone dais with glass around it like a flower. There was some sort of riddle engraved too, something about flowers leading to home, and needing the sun to grow." He turns to Tortimer. "You remember the full thing?"
He then shows the two the smeared note. "There was also this. Maybe one of you can find something more to it."
Myles then looks to the right of the mansion. "Is it safe enough now or should we find another way in? There might be something else on the other side anyhow."
"There is most certainly something on the other side of this door with magical means that I'd be willing to bet belongs to a creature of some sort. My spell has worn off by now so I cannot detect where it is except if I attempt to recast it again, which I won't because doing the same ritual so many times concurrently is very taxing" replied Sera.
She added, "However I also found this emblem to be magical which I promptly identified this to be a key of some sort... wait did you say this, dais you saw was decorated with flowers?"
Tortimer scratches his chin.
"Yes. As above, so below, the flowers will always lead us home. In the night, without the light, they need the sun to grow. It's almost poem like. The note also mentions the sun. It makes my shell itch." He says as he idly scratches at his shell.
"Hmmmm, hmm, hmmmmmm, AH! If we take a rest I could conjure some daylight. Might be an idea for after we expend some energy though." Tortimer says as he starts looking through his pouch. He pulls out a small root and begins to chew on it.
Satsuma thinks. "Do we need to light up the flowers with sunlight, maybe? But where can we get sunlight around here?"
Sera looks toward Tortimer, "Ahh well why don't we expend some energy to scrutinize this dais further. My current thought process is that this emblem here has something to do with what you found. If at all possible I'd like to see if this is the key to unlocking that dais's secrets. If it doesn't work we can wait until you are rested to shed some light on this. If all for naught, I've studied extensively in arcane writings and would like to add this to my ever-growing wealth of knowledge."
"Also before we go anywhere I'd like to take one of these lamps with me. I am not too fond of the dark," she added.
(OOC: @chrsevs - Am I able to just take this lamp with me? Or do I need to roll? I'll guess which roll it is if you need it.
@Monslay - Were you thinking of casting Moonbeam? I'm trying not to meta and have my character ask you about that xP)
Strength Check: 5
(OOC: thinking of using daylight. I need a long rest to be able to prepare it though.
“Let’s head inside and investigate. It’s better to expend out resources while we have them then just sitting on them.” Tortimer says as he walks up to the door
Satsuma stands ready at the door; if it is locked and Myles can't get it open, she is totally prepared to kick the door in.
Tortimer stands ready as well. He brandishes his staff and drums a small rythem as he prepares and organizes spell words in his mind.
Myles: (Honestly, I hadn't anticipated folks would want to venture back there lol The intention was for the mushrooms in that area to be super dense, so I'd call it difficult terrain if you were to try and move through it or squeeze alongside the house through it)
Sera: You try and knock the lamp loose, but it remains firmly in place. (It's sort of like a sconce? A basin attached to the house with a flame held in the bowl part, so it would be like trying to break the metal connections to the house).
Satsuma, Tortimer: The door is, in fact, locked. However, (adding this because asynchronous play can background some things) there was the key that Myles picked up and suspected might open the door.
“Doors locked. We have the key yes?” Tortimer says as he looks around.
(Yeah I didn't want to just go to the left as it was metagame-y, Myles would probably have had a whole look around the mansion)
"Yes, has Sera had identified it and the emblem on it?" Myles says. "I do however want to take another look around back and to the right, maybe there's more things like we found to the left."
Tortimer nods. "Good idea. I'll come with you." He says and follows Myles.
(Just for the record, the key is non-magical. It's the separate little emblem that was in the pouch that is magical and that Sera learned also functions as a key. Though the lock on the front door is more traditional.)
Myles, Tortimer: The path around the house is challenging to navigate, with all manner of root-like structures, small and sturdy mushrooms and rocks galore. After an obnoxious bit of time fighting to find your footing and righting yourselves after almost tripping, you've come to a clearing on the other side of the house. You've learned two things: the windows on all sides of this building are covered by a decorative webbing of metal, which likely doubles as a way to prevent hostile creatures from getting in; the house is built at the edge of a cliff, over which the sea that you saw before lies. Being this close to it and looking out at total blackness apart from the slight twinkle above and below leaves you with a sensation like vertigo, aggravated by the gentle shushing of the waves at the cliff's bottom that begins to feel like its penetrating your mind. (Can you both roll a Wisdom saving throw for me, please?)
(While this is happening, are the rest of you hanging out by the door or going inside? If you decide you would have wanted to go with them, also give me a Wisdom saving throw!)
Satsuma will wait for Myles and Tortimer to return before trying to go inside, unless Sera wants to check it out in which case she will go with her.
Wisdom save: 18
Myles examines the buildings and windows, attempting to get a better look inside.
Perception: 23
Investigation: 25
(OOC: Sorry! was busy this morning. Since I'm late, let's keep it simple and say we stayed by the door
@chrsevs - darn, I was hoping to have a lamp enchanted with continual flame lol
@Monslay - oooooo that's a nice idea.)
Impatiently Sera comments, "Hmph, I wonder what is taking them so long?"
"Ought we go check on them?", Satsuma more wonders than suggests.