This post has potentially manipulated dice roll results.
(OOC - that's all good. Dragon had said they'd be back online again this last few days, but mustn't have had the chance. I'll bot some basic actions and we can adjust if need be once Dragon is back.)
Nolla fires off another arrow at the neogi closest to Perigord. (Sneak attack included as last turn Nolla had rolled an amazing stealth roll and so would be shooting with advantage)
Shortbow Attack: 21 Damage: 12 (+3 to hit for bless).
She then ducks around the corner and hides again (bonus action hide: 20).
Nolla's arrow hits the closest neogi up on the wall and it flinches with the sting.
(OOC - @Spark - you have an attack posted in #294 on the previous page, do you want that as your next action? We're well and truly past having to retcon the crossbow attack now. We can just say Samael snapped a shot off and then switched it out.)
This post has potentially manipulated dice roll results.
Following Nolla's shot, Samael hones in on the same neogi, blasting it with an eldritch blast. The neogi loses its footing slightly and slips to the ground, then runs forward to Perigord and slashes at him with its claws, then tries to bite him.
Claws Attack: 10 Damage: 11
Bite Attack: 8 Damage: 4 + 18 poison damage (if this hits, Con Save DC 12 against being poisoned for 1min, repeatable at the end of each turn until success)
Bite Attack: 16 Damage: 5 + 15 poison damage (if this hits, Con Save DC 12 against being poisoned for 1min, repeatable at the end of each turn until success)
(OOC - take the second lot of rolls, that crit was a bit mean.)
The other neogi continues to scurry along the wall towards the rest of the group.
Thavriol watches as Perigord fends off the attacking Neogi. He itches to be closer to use his shield to help his companions, but this is better. Drawing fletching to cheek, he shoots at the one attacking the Perigord.
Attack: 9 Damage: 7, if we are playing with the flanking rule, here is the extra attack roll for advantage: 19
(OOC - lucky Perigord! I generally don't use the flanking rules as it gets messy at times, and flanking just applies to melee attacks.)
Perigord dodges the attack and stabs at his attacker with his readied blade, with Thavriol's blessing guiding his blade between the chitinous armour. At this close range, Perigord can see the damage is now taking its toll on this neogi, with an arrow here and a magical blast scorched there.
Thavriol fires off an arrow from the rest of the group's vantage point, but misses as the creature writhes and howls in pain from Perigord's timely stab.
(OOC - yeah wow man, that's super unlucky. You sure you're a halfling :P I've done the same before, three nat 1's in a row for my warriors attacks, was brutal!)
Perigord's attack is easily swatted away by the injured neogi and it gives out a sinister clicking cackle. Then the four ragged humans jump forward, grasping out at the halfling.
(OOC - so they are all going to attempt to grapple Perigord. First roll will be attack to see if they actually get a chance to hold you, then a strength check for you to contest. If two or more grapple Perigord, he'll be restrained.)
(point of order but are the neogi base form neogi? if so, I fire at the other visible neogi, as one of them should be dead already if we hit the same one. if not, i'll still target the injured cackler.)
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(OOC - that's all good. Dragon had said they'd be back online again this last few days, but mustn't have had the chance. I'll bot some basic actions and we can adjust if need be once Dragon is back.)
Nolla fires off another arrow at the neogi closest to Perigord. (Sneak attack included as last turn Nolla had rolled an amazing stealth roll and so would be shooting with advantage)
Shortbow Attack: 21 Damage: 12 (+3 to hit for bless).
She then ducks around the corner and hides again (bonus action hide: 20).
Nolla's arrow hits the closest neogi up on the wall and it flinches with the sting.
(OOC - @Spark - you have an attack posted in #294 on the previous page, do you want that as your next action? We're well and truly past having to retcon the crossbow attack now. We can just say Samael snapped a shot off and then switched it out.)
Initiative Order: Samael > Neogi > Thavriol > Perigord > Commoners > Nolla
yup.
(Thanks for botting Nolla. I am somewhat back now, with lower availability tomorrow than usual, but fully back on Tuesday.)
Following Nolla's shot, Samael hones in on the same neogi, blasting it with an eldritch blast. The neogi loses its footing slightly and slips to the ground, then runs forward to Perigord and slashes at him with its claws, then tries to bite him.
Claws Attack: 10 Damage: 11
Bite Attack: 8 Damage: 4 + 18 poison damage (if this hits, Con Save DC 12 against being poisoned for 1min, repeatable at the end of each turn until success)Bite Attack: 16 Damage: 5 + 15 poison damage (if this hits, Con Save DC 12 against being poisoned for 1min, repeatable at the end of each turn until success)
(OOC - take the second lot of rolls, that crit was a bit mean.)
The other neogi continues to scurry along the wall towards the rest of the group.
Initiative Order: Thavriol > Perigord > Commoners > Nolla > Samael > Neogi
(HOLY- Murfle, thank your lucky stars the DM was merciful. that neogi had a killshot on you!)
OOC: Before I can take Thavriol’s action, I’ll have to await the outcome of the CON save. Don’t forget to add the D4.
Tandor the White, Human Life Cleric
OOC: oooooooooooooooooooooooooh man that would have been a one hit KO. Yikes.
On the other hand, since we are not using the superpower rolls, I don't get hit at all. Perigord is fine, Murfle is cowering behind the fourth wall.
readied attack: 18 + bless 3
damage: 10
Thavriol watches as Perigord fends off the attacking Neogi. He itches to be closer to use his shield to help his companions, but this is better. Drawing fletching to cheek, he shoots at the one attacking the Perigord.
Attack: 9 Damage: 7, if we are playing with the flanking rule, here is the extra attack roll for advantage: 19
Tandor the White, Human Life Cleric
(OOC - lucky Perigord! I generally don't use the flanking rules as it gets messy at times, and flanking just applies to melee attacks.)
Perigord dodges the attack and stabs at his attacker with his readied blade, with Thavriol's blessing guiding his blade between the chitinous armour. At this close range, Perigord can see the damage is now taking its toll on this neogi, with an arrow here and a magical blast scorched there.
Thavriol fires off an arrow from the rest of the group's vantage point, but misses as the creature writhes and howls in pain from Perigord's timely stab.
Initiative Order: Perigord > Commoners > Nolla > Samael > Neogi > Thavriol
Samael holstered his crossbow and readies his blasts AND his mace to start swinging at anything getting too close 13 perception
(2 in front of us, where are the other two bug buggers?)
(OOC - ah, that is a good question ;) The last you saw they went over the edge and out of sight.)
"watch for flanking neogi! or for reinforcements!"
Back to me already! hopefully this will take out the neogi, fingers crossed.
Perigord goes for another stab at the neogi, keeping a wary eye on the commoners.
7 + bless 4
Damage: 8
If the neogi dies, Perigord backs back towards the group, staying close to the walls.
Oh my. All nat ones on three different dice. Welp, at least I can re roll the attack (Halfling lucky)
20 still plus 1 for bless with a possible 5 damage.
oh, ok then
wow.....
(OOC - yeah wow man, that's super unlucky. You sure you're a halfling :P I've done the same before, three nat 1's in a row for my warriors attacks, was brutal!)
Perigord's attack is easily swatted away by the injured neogi and it gives out a sinister clicking cackle. Then the four ragged humans jump forward, grasping out at the halfling.
(OOC - so they are all going to attempt to grapple Perigord. First roll will be attack to see if they actually get a chance to hold you, then a strength check for you to contest. If two or more grapple Perigord, he'll be restrained.)
Commoner 1: Attack 18, Strength 19
Commoner 2: Attack 7, Strength 14
Commoner 3: Attack 17, Strength 17
Commoner 4: Attack 12, Strength 3
Initiative Order: Nolla > Samael > Neogi > Thavriol > Perigord > Commoners
(OOC - if you can't beat those with an athletics or acrobatics roll, Perigord is super unlucky!)
while the neogi is distracted , I eldritch blast the cackler
Attack: 22 Damage: 12
(point of order but are the neogi base form neogi? if so, I fire at the other visible neogi, as one of them should be dead already if we hit the same one. if not, i'll still target the injured cackler.)