(The damage roll for VM doesn't show for me, so I rolled on your character sheet for you, as you can see. Result is 4.)
Tess' fire bolt lights many of the bugs on fire, and a significant number of them perish. In response to that and Randal's torch waving near them, the bugs flee from Randal, towards Tess.
They try to leap on her, but since they must first close the distance, Tess has more than enough time to predict what's going to happen, and she moves out of the way when the mass of bugs leaps on her. Now, they're at her feet.
(Swarm failed its save to Randal's spell, then used its movement to reach into Tess' space, where they attack her. Thanks to the disadvantage imposed on their attack by Randal's spell, they miss. Your turns again.)
Randal follows the bugs as they move toward Tess and stomps on them, slashing through the swarm with his rapier, trying to keep them off of Tess. "Careful, they are everywhere!"
Tess' fire burns another significant number of these vicious bugs. Randal, on the other hand, realises that a stabbing weapon isn't very effective against a multitude of tiny insects. While he does manage to stab a few of them on the rapier, the effect seems minuscule compared to the number of bugs still alive. That said, at this point, there aren't many bugs left. Together they make a mass as large as a human head, maybe.
This small number remains unrelenting. Death, it seems, either does not frighten them or is an unfamiliar concept, strange as that might sound. They climb Randal's body, once more biting into his soft flesh (rolling 18 to hit). While it hurts less this time than it did before - probably because there are far fewer bugs biting into him, it's still painful. More importantly, their poison is just as potent as it was before.
The swarm occupies Randal's space again. If Randal cannot mitigate the damage somehow, he takes 3 points of Piercing damage and must once more succeed in a DC14 Constitution save or become Poisoned and take 1d6 poison damage at the end of each of his turns.
Randal flinches as the bugs crawl back on his body, covering him and he begins to feel the ill effects of their bites. He waves his torch feverishly and curses at them again to try to drive them away. “Get them off of me”
Action: Cast Vicious Mockery. Swarm must succeed on a DC13 wisdom save or take 1. psychic damage and have disadvantage on their next attack.
(The attack hit, no need for favoured by the gods.)
One last assault on what's left of the bugs, Randal's spell kills most of the bugs, and Tess' fire burns what's left of them. While it may at first seem like the threat is gone, Randal starts feeling unwell. In fact, he feels pain shooting up from his left leg, and upon checking, he finds that in one of the places where he was bitten - a little above the ankle - one of the bugs is burrowing into his flesh. Pretty deep already, it's hard to see the animal itself, but its path is clear, under Randal's skin.
(While we're out of the initiative, continue to act under the constraint of time. I won't limit you to a single action, but nothing that would take longer than around 6 seconds. Randal, until something changes, continues to take 1d6 poison damage at the end of every turn, and remains Poisoned.)
Tess looks at Randall with deep concern, and on seeing the burrowing insect, abject horror. “We must get that out!!” She yells.
saying a prayer to the goddess, guidance, She grabs her most slender dagger and, looking apologetically at Randall, says “this will hurt…” and she pokes the dagger into the hole, attempting to stab open up the wound to expose the creature.
when she can see it, she use’s Telekinetic Shove on the insect, causing it to fly from the wound (DC 15 STR save)
Thanks to Tess' resolve and quick thinking the bug is quickly flung out of the open wound in Randal's leg, and immediately after, exterminated. Then, thanks to her healin powers, the would closes almost entirely, leaving hardly any trace of the wound that was there just a moment ago, and the excruciating pain Randal had to bear is soon nothing more than a bad memory.
Randal is no longer poisoned and will no longer need to take damage. We are out of initiative, what do you do now?
((Tess, please roll a Dexterity(Medicine) check. Medicine to know how to inflict as little damage on Randal's leg as possible when cutting into it, Dexterity to actually do so (to clear any confusion, this is one check, just using the DEX modifier along with proficiency in Medicine, if Tess has it). You can add Guidance to the roll.
For 20+, Randal takes 1 damage. For 15-19, 2 damage. 10-14, 3 damage. 5-9, 4 damage. 2-4, 5 damage. 1 (nat 1, ignoring bonuses), 7 damage. This damage is applied before Tess' use of Healing Word.))
Randal looks on in relief as the last of the bugs burn under Tess’ flames, then crumples to the ground as pain shoots up his leg. Pulling up his pant leg, he uncovers the insect bite just above his boot. He breaks out in a feverish sweat as Tess works to pull the insect out. “I’m trying to hold still”he mutters through gritted teeth. Finally, he leans back as Tess is successful in pulling out the creature and he feels a wave of healing energy. “Thank you, Tess, that was quick thinking.”
He looks over toward the second set of roots they were trying to burn away to see if the path ahead was open “Is the way ahead clear? Do you think they were trying to stop up from continuing, or where they trying to get out as well?”
“my magic is low, but I’m not out yet..” She says a prayer and a slight glow flows over her. ( She converts her two sorcerery points to a 1st level spell slot)
This post has potentially manipulated dice roll results.
“I am about spent, but this is no place to rest and it’s no good turning back now. Let’s see what lies ahead.”Randal stands and pushes his pant leg back down, then moves to investigate the new opening. He whistles a happy tune to lift their spirits after the run-in with the bugs.
Perception to look through the opening to the tunnel beyond: 18.
.Gives bardic inspiration to Tess. 1d6 to one ability check, attack roll or saving throw for next 10 minutes.
Tess and Randal walk only a little more before they find a wall composed of the tree's roots and the red desert earth, that blocks their path. Here, where the tunnel's end must be, several roots stick out from all directions, converging in one point to hold onto something, equally spaced fron the ceiling, the floor and the walls around. Upon a closer inspection, you discover what the roots are "grasping" is a few strands of long hairs, sticking out of the roots in several points.
(The damage roll for VM doesn't show for me, so I rolled on your character sheet for you, as you can see. Result is 4.)
Tess' fire bolt lights many of the bugs on fire, and a significant number of them perish. In response to that and Randal's torch waving near them, the bugs flee from Randal, towards Tess.
They try to leap on her, but since they must first close the distance, Tess has more than enough time to predict what's going to happen, and she moves out of the way when the mass of bugs leaps on her. Now, they're at her feet.
(Swarm failed its save to Randal's spell, then used its movement to reach into Tess' space, where they attack her. Thanks to the disadvantage imposed on their attack by Randal's spell, they miss. Your turns again.)
Varielky
“**Well, fire seems to help, but I don’t want them on me!**” She will attempt to move away and then shoot them with firebolt again.
Rolled on sheet/ 19 to hit, 8 damage.
Randal follows the bugs as they move toward Tess and stomps on them, slashing through the swarm with his rapier, trying to keep them off of Tess. "Careful, they are everywhere!"
Attack: 12 Damage: 4.
.
(Sorry for the delay.)
Tess' fire burns another significant number of these vicious bugs. Randal, on the other hand, realises that a stabbing weapon isn't very effective against a multitude of tiny insects. While he does manage to stab a few of them on the rapier, the effect seems minuscule compared to the number of bugs still alive. That said, at this point, there aren't many bugs left. Together they make a mass as large as a human head, maybe.
This small number remains unrelenting. Death, it seems, either does not frighten them or is an unfamiliar concept, strange as that might sound. They climb Randal's body, once more biting into his soft flesh (rolling 18 to hit). While it hurts less this time than it did before - probably because there are far fewer bugs biting into him, it's still painful. More importantly, their poison is just as potent as it was before.
The swarm occupies Randal's space again. If Randal cannot mitigate the damage somehow, he takes 3 points of Piercing damage and must once more succeed in a DC14 Constitution save or become Poisoned and take 1d6 poison damage at the end of each of his turns.
Varielky
Randal Con Save: 9.
.
Randal flinches as the bugs crawl back on his body, covering him and he begins to feel the ill effects of their bites. He waves his torch feverishly and curses at them again to try to drive them away. “Get them off of me”
Action: Cast Vicious Mockery. Swarm must succeed on a DC13 wisdom save or take 1. psychic damage and have disadvantage on their next attack.
End of turn poison damage: 5.
.
Tess shudders with horror and launches a firebolt, trying to hit the bugs without burning Randall. (12 to hit, 4 damage in log)
if that misses (which I assume it does but maybe swarms have bad ac) she uses “favored by the gods” to add 2d4 to the attack roll..
3 plus 12 to hit
(The attack hit, no need for favoured by the gods.)
One last assault on what's left of the bugs, Randal's spell kills most of the bugs, and Tess' fire burns what's left of them. While it may at first seem like the threat is gone, Randal starts feeling unwell. In fact, he feels pain shooting up from his left leg, and upon checking, he finds that in one of the places where he was bitten - a little above the ankle - one of the bugs is burrowing into his flesh. Pretty deep already, it's hard to see the animal itself, but its path is clear, under Randal's skin.
(While we're out of the initiative, continue to act under the constraint of time. I won't limit you to a single action, but nothing that would take longer than around 6 seconds. Randal, until something changes, continues to take 1d6 poison damage at the end of every turn, and remains Poisoned.)
Varielky
Tess looks at Randall with deep concern, and on seeing the burrowing insect, abject horror. “We must get that out!!” She yells.
saying a prayer to the goddess, guidance, She grabs her most slender dagger and, looking apologetically at Randall, says “this will hurt…” and she pokes the dagger into the hole, attempting to stab open up the wound to expose the creature.
when she can see it, she use’s Telekinetic Shove on the insect, causing it to fly from the wound (DC 15 STR save)
If that works- Tess then will cast healing word on Randall for 9 damage, and ensure the burrowing bug is killed. 21 to hit, 7 damage.
Thanks to Tess' resolve and quick thinking the bug is quickly flung out of the open wound in Randal's leg, and immediately after, exterminated. Then, thanks to her healin powers, the would closes almost entirely, leaving hardly any trace of the wound that was there just a moment ago, and the excruciating pain Randal had to bear is soon nothing more than a bad memory.
Randal is no longer poisoned and will no longer need to take damage. We are out of initiative, what do you do now?
((Tess, please roll a Dexterity(Medicine) check. Medicine to know how to inflict as little damage on Randal's leg as possible when cutting into it, Dexterity to actually do so (to clear any confusion, this is one check, just using the DEX modifier along with proficiency in Medicine, if Tess has it). You can add Guidance to the roll.
For 20+, Randal takes 1 damage. For 15-19, 2 damage. 10-14, 3 damage. 5-9, 4 damage. 2-4, 5 damage. 1 (nat 1, ignoring bonuses), 7 damage. This damage is applied before Tess' use of Healing Word.))
Varielky
9 plus 3 dexterity (medicine check with guidance.
Sorry not a great roll- so Randall takes 4 more damage as Tess is not a very precise surgeon! “Stop squirming Randall!”
Randal looks on in relief as the last of the bugs burn under Tess’ flames, then crumples to the ground as pain shoots up his leg. Pulling up his pant leg, he uncovers the insect bite just above his boot. He breaks out in a feverish sweat as Tess works to pull the insect out. “I’m trying to hold still” he mutters through gritted teeth. Finally, he leans back as Tess is successful in pulling out the creature and he feels a wave of healing energy. “Thank you, Tess, that was quick thinking.”
He looks over toward the second set of roots they were trying to burn away to see if the path ahead was open “Is the way ahead clear? Do you think they were trying to stop up from continuing, or where they trying to get out as well?”
The roots swung to the sides the moment Randal touched them with the flaming torch, and there they remain. The path is open, both ways.
Varielky
“It looks like it’s clear.. let’s go, just a bit further. Scary bugs”. Tess shudders.
“my magic is low, but I’m not out yet..” She says a prayer and a slight glow flows over her. ( She converts her two sorcerery points to a 1st level spell slot)
“I am about spent, but this is no place to rest and it’s no good turning back now. Let’s see what lies ahead.” Randal stands and pushes his pant leg back down, then moves to investigate the new opening. He whistles a happy tune to lift their spirits after the run-in with the bugs.
Perception to look through the opening to the tunnel beyond: 18.
.Gives bardic inspiration to Tess. 1d6 to one ability check, attack roll or saving throw for next 10 minutes.
Tess and Randal walk only a little more before they find a wall composed of the tree's roots and the red desert earth, that blocks their path. Here, where the tunnel's end must be, several roots stick out from all directions, converging in one point to hold onto something, equally spaced fron the ceiling, the floor and the walls around. Upon a closer inspection, you discover what the roots are "grasping" is a few strands of long hairs, sticking out of the roots in several points.
Varielky