Rohuzarmoves with supernatural speed, crossing the distance to the Hag and connecting with a blow from his silvered sword. Dark blood sprays and spatters the dark walls with a hiss. Rohuzaris aware of an awful aura emanating from the other monster, but he also feels a magical protection bestowed upon him by Leelan'sspell.
Before the Hag can react to Rohuzar'sstrike, Aubrey'sblast of golden force slams into her as well. She staggers briefly, then regains her composure with a devious twinkle in her eyes....
Leelan/Grugga
Guilim
Night Hag/Rutterkin
Rohuzar
Aubrey
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
Grugga sees where the hag is going and sprints over to the stone door - whatever she tries to do with it, he wants to stop it. ((dash action)) He wields his longword in one hand and puts away his magical crystal, leaving his offhand free.
He whistles Zap into position right next to Rohuzar and orders a magical burst from its crystals. ((bonus action)) Attack: 18 Damage: 4
Zap will also use a magical burst to deflect any attack thrown at Rohuzar by something within 5 feet of Zap. ((its ability in the spoiler.))
Reaction
• Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
This post has potentially manipulated dice roll results.
Guilim will finally move up and stay back 10ft so he is still within range of his halberd. With a growl he will swing towards the hag with all of his might.
This post has potentially manipulated dice roll results.
The party rains blows and ranged attacks down on the Hag. Most connect, and only Guilim'sblade seems weak against her defenses... the rest seem to harm her as intended.
Surrounded and dripping from multiple wounds, she grins and whimpers mockingly, "Oh no... what is a helpless old woman to do?"
And then she disappears.
The Rutterkin then charges into the fray, attempting to bite Rohuzar. Attack: 7 Damage: 15 piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned. At the end of each long rest, the poisoned target can repeat the saving throw, ending the effect on itself on a success.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The Rutterkin misses Rohuzar, due to a combination of Zap's timely intervention and the protection of Leelan's spell. Rohuzar, on the other hand, doesn't miss and sinks his silvered sword into the demon.
Aubrey's blast sails wide as he has to aim carefully to miss Guilim and Rohuzar.
Aubrey also receives a panicked message from Furvus:
Furvus alerts you that the Hag has indeed crossed into the border ethereal. She is near the far end of the table from you (purple dot). Stuck there with her for this round, he flaps away to obtain cover from her spells into the back of the cavern.
At the top of round four, all the candles are extinguished, plunging the sanctum into darkness. Those with darkvision see for 60' as if in dim light. Those without darkvision, or a lightsource, are effectively blind.
Leelan/Grugga
Guilim
Night Hag/Rutterkin
Rohuzar
Aubrey
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Grugga moves to the south of the abomination, and orders Zap to move in-between him and Rohuzar, hopefully protecting the now-blind Guilim from the Rutterkin.
"Aubrey, Guilim do you still have the light stones I gave you in the warehouse?"
Grugga lashes out at the Rutterkin's arm, trying to cut its freaky mouth-hand off. Attack: 11 Damage: 7
Grugga orders his spinning-top creating to release another burst of energy at the fleshy fiend. Attack: Attack: 16 Damage: Unable to parse dice roll.
Leelan, having lost track of the hag and no proper line of sight of the demon, decides to back away. The altar and the rest of the materials on it seem to catch his attention, so begins rushing towards it.
Before Guilim can act, he will need to make a WIS save DC 11 against the frightened condition.
Immobilizing Fear. When a creature that isn’t a demon starts its turn within 30 feet of one or more rutterkins, that creature must make a DC 11 Wisdom saving throw. The creature has disadvantage on the save if it’s within 30 feet of six or more rutterkins. On a failed save, the creature becomes frightened of the rutterkins for 1 minute. While frightened in this way, the creature is restrained. At the end of each of the frightened creature’s turns, it can repeat the saving throw, ending the effect on itself on a success. On a successful save, the creature is immune to the Immobilizing Fear of all rutterkins for 24 hours.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Shaking off the the strange feeling from the Rutterkin, Guilim will take out the light source that had been given to him by Grugga, dropping it to the floor to light up the area around him. Then with a glare towards the deformed creature will proceed to attack with his halberd.
Attack: 22 Damage: 5
If the strike connects he will call upon the spirits to smite the creature.
I believe that Rutterkin are fiends so an extra d8 is added for a total of 3.
By the light of the stone he had dropped, Guilimguides home his halberd, smiting the disgusting demon. It disintegrates into a pile of ichor, which then evaporates as the foul thing returns to the Abyss.
Rohuzar makes his way easily enough in the dark and swipes at the area where Aubreydescribed, but finds nothing.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Grugga stays tense, waiting to see what awaits them when the hag reappears. he spreads out and stands by the stone door again. "Stay ready!"he yells to his companions. ((dodge action)) He also moves Zap off to the side by the ladder.
Aubrey holds up the small device given to him by Grugga, trying to shed light at the end of the table where he thinks the hag could still be, although possibly still ethereal. Unless he sees her there he falls back towards the door, ready to dodge any attacks. "Perhaps it is time to retreat and regroup?"
(Move 30 feet towards the door + Dodge action. He would also like an update on the hag's location from Furvus if possible before the familiar leaves the ethereal and returns to him.)
This post has potentially manipulated dice roll results.
Aubrey:
Furvus hops about gingerly in the northern part of the dark cave. While he cannot see in the dark, there is no light in the border ethereal... all is a ghostly, colorless grey. As he hops around the corner...
... he sees the Night Hag. She is waiting with her prepared magic missile for the pesky familiar who is the only one who can track her movements. She says something unintelligible, but you sense that Furvus understands the language. His last telepathic communication as the three motes of force crash into him 3, 5, 3 is something like relief, knowing he will be returning, if only briefly, to his Far Realm home, and away from all the wrong angles and mathematics of this dimension.
And then Furvus is gone - until such time as you summon him again.
The purple dot is where he last saw the hag in the border ethereal.
Grugga
Leelan
Guilim
Night Hag
Rohuzar
Aubrey
[Grugga already posted a move. Though you may not all recognize it, we are still very much in initiative.]
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
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(Extra crit damage 10 + 1
Rohuzar moves with supernatural speed, crossing the distance to the Hag and connecting with a blow from his silvered sword. Dark blood sprays and spatters the dark walls with a hiss. Rohuzar is aware of an awful aura emanating from the other monster, but he also feels a magical protection bestowed upon him by Leelan's spell.
Before the Hag can react to Rohuzar's strike, Aubrey's blast of golden force slams into her as well. She staggers briefly, then regains her composure with a devious twinkle in her eyes....
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
To her last comment, Leelan retorts
"An angles quip? Really madam? Regrettably, I find your sense of humour rather obtuse!"
As it seems the hag is cornered, Leelan moves forward 15 feet (3 hexes west) and fires a single arrow.
Attack: 11 Damage: 8
Slayer’s Prey: 1
Grugga sees where the hag is going and sprints over to the stone door - whatever she tries to do with it, he wants to stop it. ((dash action)) He wields his longword in one hand and puts away his magical crystal, leaving his offhand free.
He whistles Zap into position right next to Rohuzar and orders a magical burst from its crystals. ((bonus action))
Attack: 18 Damage: 4
Zap will also use a magical burst to deflect any attack thrown at Rohuzar by something within 5 feet of Zap. ((its ability in the spoiler.))
Reaction
• Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
Guilim will finally move up and stay back 10ft so he is still within range of his halberd. With a growl he will swing towards the hag with all of his might.
Attack: 16 Damage: 6
The party rains blows and ranged attacks down on the Hag. Most connect, and only Guilim's blade seems weak against her defenses... the rest seem to harm her as intended.
Surrounded and dripping from multiple wounds, she grins and whimpers mockingly, "Oh no... what is a helpless old woman to do?"
And then she disappears.
The Rutterkin then charges into the fray, attempting to bite Rohuzar. Attack: 7 Damage: 15 piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned. At the end of each long rest, the poisoned target can repeat the saving throw, ending the effect on itself on a success.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Rohuzar swings at the rutterkin.
Attack: 22 Damage: 8
"Find her before she gets away!"
Paladin - warforged - orange
Aubrey nods and commands Furvus to peek into the ethereal to see where the hag went.
Furvus perception if needed: 13
He then moves a bit closer to the malformed creature and unleashes a beam of golden crackling eldritch force towards it.
Eldritch blast: 9 Force: 9
The Rutterkin misses Rohuzar, due to a combination of Zap's timely intervention and the protection of Leelan's spell. Rohuzar, on the other hand, doesn't miss and sinks his silvered sword into the demon.
Aubrey's blast sails wide as he has to aim carefully to miss Guilim and Rohuzar.
Aubrey also receives a panicked message from Furvus:
Furvus alerts you that the Hag has indeed crossed into the border ethereal. She is near the far end of the table from you (purple dot). Stuck there with her for this round, he flaps away to obtain cover from her spells into the back of the cavern.
At the top of round four, all the candles are extinguished, plunging the sanctum into darkness. Those with darkvision see for 60' as if in dim light. Those without darkvision, or a lightsource, are effectively blind.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Look out, the hag is at the close end of the table." Aubrey quickly calls out to the others.
Grugga moves to the south of the abomination, and orders Zap to move in-between him and Rohuzar, hopefully protecting the now-blind Guilim from the Rutterkin.
"Aubrey, Guilim do you still have the light stones I gave you in the warehouse?"
Grugga lashes out at the Rutterkin's arm, trying to cut its freaky mouth-hand off.
Attack: 11 Damage: 7
Grugga orders his spinning-top creating to release another burst of energy at the fleshy fiend.
Attack: Attack: 16 Damage: Unable to parse dice roll.
Leelan, having lost track of the hag and no proper line of sight of the demon, decides to back away. The altar and the rest of the materials on it seem to catch his attention, so begins rushing towards it.
(Action dash: move 50 feet east)
Before Guilim can act, he will need to make a WIS save DC 11 against the frightened condition.
Immobilizing Fear. When a creature that isn’t a demon starts its turn within 30 feet of one or more rutterkins, that creature must make a DC 11 Wisdom saving throw. The creature has disadvantage on the save if it’s within 30 feet of six or more rutterkins. On a failed save, the creature becomes frightened of the rutterkins for 1 minute. While frightened in this way, the creature is restrained. At the end of each of the frightened creature’s turns, it can repeat the saving throw, ending the effect on itself on a success. On a successful save, the creature is immune to the Immobilizing Fear of all rutterkins for 24 hours.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Wis Save: 23
Shaking off the the strange feeling from the Rutterkin, Guilim will take out the light source that had been given to him by Grugga, dropping it to the floor to light up the area around him. Then with a glare towards the deformed creature will proceed to attack with his halberd.
Attack: 22 Damage: 5
If the strike connects he will call upon the spirits to smite the creature.
I believe that Rutterkin are fiends so an extra d8 is added for a total of 3.
Smite: 12
Rushdi moves back towards the end of the table to take a blind swipe at the hag
Attack: 10 Damage: 9
Paladin - warforged - orange
By the light of the stone he had dropped, Guilim guides home his halberd, smiting the disgusting demon. It disintegrates into a pile of ichor, which then evaporates as the foul thing returns to the Abyss.
Rohuzar makes his way easily enough in the dark and swipes at the area where Aubrey described, but finds nothing.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Grugga stays tense, waiting to see what awaits them when the hag reappears. he spreads out and stands by the stone door again. "Stay ready!" he yells to his companions. ((dodge action)) He also moves Zap off to the side by the ladder.
Aubrey holds up the small device given to him by Grugga, trying to shed light at the end of the table where he thinks the hag could still be, although possibly still ethereal.
Unless he sees her there he falls back towards the door, ready to dodge any attacks. "Perhaps it is time to retreat and regroup?"
(Move 30 feet towards the door + Dodge action. He would also like an update on the hag's location from Furvus if possible before the familiar leaves the ethereal and returns to him.)
Aubrey:
Furvus hops about gingerly in the northern part of the dark cave. While he cannot see in the dark, there is no light in the border ethereal... all is a ghostly, colorless grey. As he hops around the corner...
... he sees the Night Hag. She is waiting with her prepared magic missile for the pesky familiar who is the only one who can track her movements. She says something unintelligible, but you sense that Furvus understands the language. His last telepathic communication as the three motes of force crash into him 3, 5, 3 is something like relief, knowing he will be returning, if only briefly, to his Far Realm home, and away from all the wrong angles and mathematics of this dimension.
And then Furvus is gone - until such time as you summon him again.
The purple dot is where he last saw the hag in the border ethereal.
Grugga[Grugga already posted a move. Though you may not all recognize it, we are still very much in initiative.]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War