Galingal doesn't note any obvious weaknesses in the door that could be exploited.
From the looks on the faces of the other party members, and the murmuring back and forth, it seems like the others also heard the voice in their head, a few asking similar questions to Galingal's mental one out loud, but there is no reply.
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
This post has potentially manipulated dice roll results.
Kolose, rather than trying to answer, tries to think if this racks any kind of memory in that fogged-up brain of his. What kind of magic could this be?
There are many forms of spells that grant varying levels of telepathy, though one that allows for communication with multiple people is much less common... though, there doesn't seem to be two way communication, more of a cry for help in the darkness in hopes someone can hear. There is always the possibility that it is an inherent ability, and not a cast spell too. And while the timing seemed to fit it could be mere coincidence that it came so soon after the halfling 'knocking' on the door... even a repeated message that gets broadcast on an interval in hopes someone hears it?
...as Kolose ponders more on the magical nature of such things, he feels an odd tingling, that seems to grow stronger when he's near the glowing purple crystals. They seem to have some innate magical connection to the Weave, perhaps serving to amplify or alter the magic of whoever is seeking to call for help?
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Petmailer puts a hand to his temple when he hears this, then looks at the others, seeing the same look on their faces. He looks at the door and says “Maybe it is just stuck, it has been unused for so long, correct? Maybe a good shove will do it..“. If others allow, Petmailer will step forward to shove against the door, to see if he can get it open. He looks to Galingal and says “Give me a hand with this, can you?”
Athletics : (if help is given 21, otherwise 14)
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Kolose stars muttering softly, clearly only meant for himself, in what can only be described as "Fantasy-babble"
"No psionic feedback, merely a broadcast... Latent? Custom magic? These crystals- Amplifiers? Resonators? Tugged into the weave, it could be on a frequency that... No, no... Feedback loop..."
He eventually snaps out of it, and addresses the group at large a bit more directly.
"I don't think that whatever sent the message can actually listen back, it merely seems to have been sent without able to hear a response. Of course, it could be that who or whatever sent it heard the door being hit like that."
"With that said, while we should help if anyone is truly caught," Kolose says, seemingly too good for his own good, "I do feel the need to point out that this structure has been buried for nigh two millenia. Whoever made the first message may no longer be alive, or it's not even a real message in the first place..."
Petmailer adds his efforts to those of the halfling (and anyone else that steps in to help), and the heavy door grinds open, swinging a bit easier once it's moved a few inches. The room it reveals has a high ceiling, 15ft or so, and the chamber that they now have visual into is square in shape, 30 ft deep and 30 ft wide.
A stone diorama stands to the right of the entrance, depicting an imperious looking human woman, surrounded by attendants, slaves, and other trappings of wealth and power. Along the left hand wall stretches a vista of fantastic floating cities. Across from the entrance, empty stone torch sconces flank a dusty staircase descending down into darkness. The room is sporadically lit by the dim glow of crystals that have seeped and grown from cracks in the stone.
No traps seem to be triggered by opening the door.
Kolose seems less inclined to be stealthy once he sees a veritable treasure trove of historical information. He desperately starts searching his backpack for anything he might be able to use to take notes.
Galingal notices no triggers for traps as he steps in after Fargas. Petmailer lingers near the doorway, and Stena cautiously peeks in but doesn't turn her back on the drow. She has a low opinion of the place.
"Well, they didn't build the place for the convienience of grave robbers a few thousand after the owner was dead and dusted, now did they? Obviously the valuables are going to be further down.", Fargas says, pointing at the stairs, the success of finding the tomb emboldening him to talk back to Stena.
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Fargas eagerly heads down the short flight of stairs to the landing, but not so eagerly that he isn't using his scimitar to tap ahead of him for any potential traps. So far, so good. Galingal moves along behind him.
Out in the hallway behind Stena and Petmailer, Neth speaks up. "How are things going? Sounds fine from here."
Jimjar tries to loop anyone in on a wager. "Think it's the halfling that bites it first... any takers on it being someone else? The drow maybe?"
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Petmailer bares his teeth and lunges at Jimjar…. then he breaks out in a laugh. He looks out into the room and listens for any further voices from points unknown.
Perception : 6. (passive 13)
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Petmailer is staring down a crossbow bolt that Jimjar almost looses at him, but when he gets the joke, he guffaws. "Look out Stena, the drow's got a sense of humor!"
No voices or other sounds reach his ears other than Fargas and Galingal heading down the stairs.
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Petmailer gives Stena a blank look, slipping his bow off his back, glancing forward with his sensitive darkvision, looking for any movement. When he sees Stena disappear into the shadows, he says out of the side of his mouth, “That’s a neat trick.” Then he speaks up, calling after Stena and Jimjar, “You people take bets about who is going to die next? How many have you lost? Did you actually try to help them, or count your gold as they died?” He looks warily ahead.. and behind him.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Galingal ignores the noise from behind. If there’s anything still alive in here, it has to have heard them by now.
Still he remains cautious, watching for traps as they continue down, not losing sight of Fargas but not getting too close that they would both be hit by the same trap.
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"... Did I imagine that, or..?"
Galingal tries a different tact, investigating the door mechanism for any weakness (Investigation: 4 )
He pauses though when the voice can be heard in his head, looking to Kolose when the old man mentions imagining something. "You heard too?"
Galingal responds to the voice, thinking at it "Who are you?"
"What the... ?" Jimjar exclaims.
Galingal doesn't note any obvious weaknesses in the door that could be exploited.
From the looks on the faces of the other party members, and the murmuring back and forth, it seems like the others also heard the voice in their head, a few asking similar questions to Galingal's mental one out loud, but there is no reply.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Kolose, rather than trying to answer, tries to think if this racks any kind of memory in that fogged-up brain of his. What kind of magic could this be?
Arcana: 19
Kolose:
There are many forms of spells that grant varying levels of telepathy, though one that allows for communication with multiple people is much less common... though, there doesn't seem to be two way communication, more of a cry for help in the darkness in hopes someone can hear. There is always the possibility that it is an inherent ability, and not a cast spell too. And while the timing seemed to fit it could be mere coincidence that it came so soon after the halfling 'knocking' on the door... even a repeated message that gets broadcast on an interval in hopes someone hears it?
...as Kolose ponders more on the magical nature of such things, he feels an odd tingling, that seems to grow stronger when he's near the glowing purple crystals. They seem to have some innate magical connection to the Weave, perhaps serving to amplify or alter the magic of whoever is seeking to call for help?
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Petmailer puts a hand to his temple when he hears this, then looks at the others, seeing the same look on their faces. He looks at the door and says “Maybe it is just stuck, it has been unused for so long, correct? Maybe a good shove will do it.. “. If others allow, Petmailer will step forward to shove against the door, to see if he can get it open. He looks to Galingal and says “Give me a hand with this, can you?”
Athletics : (if help is given 21, otherwise 14)
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kolose stars muttering softly, clearly only meant for himself, in what can only be described as "Fantasy-babble"
"No psionic feedback, merely a broadcast... Latent? Custom magic? These crystals- Amplifiers? Resonators? Tugged into the weave, it could be on a frequency that... No, no... Feedback loop..."
He eventually snaps out of it, and addresses the group at large a bit more directly.
"I don't think that whatever sent the message can actually listen back, it merely seems to have been sent without able to hear a response. Of course, it could be that who or whatever sent it heard the door being hit like that."
"With that said, while we should help if anyone is truly caught," Kolose says, seemingly too good for his own good, "I do feel the need to point out that this structure has been buried for nigh two millenia. Whoever made the first message may no longer be alive, or it's not even a real message in the first place..."
Stena stiffens on hearing the voice and looks back the way they came first then towards the door, bow raised.
She slowly relaxes as the old man starts babbling. She gives her take on the situation,
"A trap. Don't get distracted, open the door."
Petmailer adds his efforts to those of the halfling (and anyone else that steps in to help), and the heavy door grinds open, swinging a bit easier once it's moved a few inches. The room it reveals has a high ceiling, 15ft or so, and the chamber that they now have visual into is square in shape, 30 ft deep and 30 ft wide.
A stone diorama stands to the right of the entrance, depicting an imperious looking human woman, surrounded by attendants, slaves, and other trappings of wealth and power. Along the left hand wall stretches a vista of fantastic floating cities. Across from the entrance, empty stone torch sconces flank a dusty staircase descending down into darkness. The room is sporadically lit by the dim glow of crystals that have seeped and grown from cracks in the stone.
No traps seem to be triggered by opening the door.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Galingal looks at the diorama and painting as he contemplates this place being sealed for thousands of years.
He quickly checks around this room for any hidden panels or any traps that might trigger as they pass through (Perception: 25 )
Kolose seems less inclined to be stealthy once he sees a veritable treasure trove of historical information. He desperately starts searching his backpack for anything he might be able to use to take notes.
"Fascinating, fascinating..!"
Stena moves forward to look into the room before stepping back and saying,
"Aye don't see anything of value, halfling."
Galingal notices no triggers for traps as he steps in after Fargas. Petmailer lingers near the doorway, and Stena cautiously peeks in but doesn't turn her back on the drow. She has a low opinion of the place.
"Well, they didn't build the place for the convienience of grave robbers a few thousand after the owner was dead and dusted, now did they? Obviously the valuables are going to be further down.", Fargas says, pointing at the stairs, the success of finding the tomb emboldening him to talk back to Stena.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Galingal gestures for Fargas to lead the way.
"Let's see what's down there," Galingal says, keeping a safe distance back (30') from the halfling, but not losing sight of him.
Fargas eagerly heads down the short flight of stairs to the landing, but not so eagerly that he isn't using his scimitar to tap ahead of him for any potential traps. So far, so good. Galingal moves along behind him.
Out in the hallway behind Stena and Petmailer, Neth speaks up. "How are things going? Sounds fine from here."
Jimjar tries to loop anyone in on a wager. "Think it's the halfling that bites it first... any takers on it being someone else? The drow maybe?"
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Petmailer bares his teeth and lunges at Jimjar…. then he breaks out in a laugh. He looks out into the room and listens for any further voices from points unknown.
Perception : 6. (passive 13)
A wizard is never late, nor is he early, he arrives precisely when he means to.
Petmailer is staring down a crossbow bolt that Jimjar almost looses at him, but when he gets the joke, he guffaws. "Look out Stena, the drow's got a sense of humor!"
No voices or other sounds reach his ears other than Fargas and Galingal heading down the stairs.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Stena's bow is also half-raised as Petmailer.
"One that will get him an arrow in the eye."
She turns her gaze back to where the pair has descended the stairs. She looks back to Petmailer,
"After ye drow."
Then, once the drow gets moving after the other two, looks at the rest she says,
"Goblins and old man with meh. Lia and Neth, ye keep watch here. Aye'll call if ye are needed."
Presuming Petmailer moves ahead she will move to the top of the stairs, slipping into invisibility and being careful to stay out of the light.
Petmailer gives Stena a blank look, slipping his bow off his back, glancing forward with his sensitive darkvision, looking for any movement. When he sees Stena disappear into the shadows, he says out of the side of his mouth, “That’s a neat trick.” Then he speaks up, calling after Stena and Jimjar, “You people take bets about who is going to die next? How many have you lost? Did you actually try to help them, or count your gold as they died?” He looks warily ahead.. and behind him.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Galingal ignores the noise from behind. If there’s anything still alive in here, it has to have heard them by now.
Still he remains cautious, watching for traps as they continue down, not losing sight of Fargas but not getting too close that they would both be hit by the same trap.