This post has potentially manipulated dice roll results.
Serena's mage hand hands the malachite over to Banjo.
As Tresvar opens the first door on their right, Serena frowns. "Be careful, this room has not been looted and there is probably a good cause for that." She says, sending her mage hand inside to check the desk and the bed for valuables.
Serena's hand drifts over to the desk but has trouble turning over much more than the writing paper. Floating to the bed, it fluffs the pillows and straightens the sheet, but does not turn over anything in particular, not even a little mint.
"I guess I can't be sure with such a cursory check but I think there's nothing of interest in there after all. Perhaps we should move on to the next room?" Serena suggests to Tresvar and the others.
"Ill search it my.way. "the Dragonborn says. Tresvar moves into the room.and searches thoroughly, not being particularly careful. 15 investigation check
Seeing the old dwarven room in an unlooted condition, Banjo gets an idea. "I had been meaning to try this out, and now seems as good a time as any...". He draws his wands, and waves it gently in the air as he intones the phrase "Telum mea, et praecepta mea...".
Banjo casts locate object, seeking the location of any dwarven masterwork weapons that may be within 1000 feet.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
In the parties desire to search this promising room, a few things happen at once.
Tresvar steps into the room, with a keen eye toward the desk.
Banjo casts his spell. There is a quiet stirring in the air, then, suddenly as if a vortex Banjo sees the air split with churning tendrils which pass through him then off into different directions. Two go west, One lifts up, then dives down into the floor.
Tresvar continues toward the desk, treading upon the lush carpet.
There is a sudden movement and a choking stirring of dust as the carpet flies up and attacks Tresvar:
The carpet wraps itself tightly around Tresvar. The Tresvar-rug burrito topples over, wriggling on the ground as Tresvar struggles against the grapple.
While Tresvar struggles in the rug Serena sees the rug suddenly go limp, like an enchilada that has leaked its insides onto the table. There is no more motion from the rug and it appears that Tresvar is not there... which is frustrating to Tresvar because while she was definitely trapped, being at this level allowed her to see under the bed, where she noticed a chest hidden away...
Before Serena can react, however, a tingling sensation begins to come over the party... they notice a purple haze seem to pass before their eyes just as the rug unfurls itself and lunges again... but now all the party members are gone!
Blinking in the golden light which meets them, the adventurers' eyes slowly adjust - refocusing on a small form before them (or in the case of Tresvar, standing over her).
The oil lantern light smokes and flickers as the shape clarifies to be Sneeze.
Sneeze looks down at Tresvar but does not show annoyance. He steps over the dagonborn speaking "I am sorry to interrupt your, hmmm, expedition... However, I am afraid that news has reached us that bears upon at least one of your party."
"Livia, may I have a word?"
Sneeze guides Livia to a closet. The small room has a chair, a small table with a lamp, and an envelope.
"Miss Livia, this is uncomfortable..." Sneeze coughs and starts again, "We like to respect the privacy of our members, but this article recently came to my attention and I thought you would like to see it."
As Livia reaches for the envelope, Sneeze steps to the closet door, exiting back to the first room saying "Let me leave you to your thoughts".
The envelop contains a brief report evidently written by one of the guild's field agents:
... Illness at the Nei manor. The sickness seems to have started among the peasantry, but seems to have spread to the staff. Many peasants debilitated or deceased.
Travelling physician entered home. Appears to been given lodging. Family members not seen since he has entered, but orders go out from the manor in the name of the family.
Deliveries observed: 3 bunches of thistle, 2 sacks of young potatoes, 5 sacks of ripe potatoes, 2 jars of leeches, 5 barrels of wine, 3 bolsters of Shou Lung silk, several strongboxes, 2 sides of mutton and enough fowl, venison, and ale to provision a small feast.
Have not been able to get closer or gain entry to the manor.
Strain on the local economy. Surrounding population showing signs of unrest.
Back in the main room, the old gnome looks at the adventurers. "Well, tell me what you have learned."
"Learned of this place?"Serena says, still a bit surprised over Sneeze suddenly appearing among them. She gives her protegé Livia a quick worried glance before continuing. "The upper level of the dwarven stronghold has been cleared of it's orc inhabitants, the middle level, where we are now, have seen a clan of duergar taken up residence with which we have formed an alliance of sorts. According to the duergar a dragon has made the lower level it's lair, and this place, part of the middle level, has been the refuge of a dwarven restless spirit that has animated the dead to fight off the orc invaders. But that is only the brief version. Banjo has of course as always made extensive and diligent notes on everything and everyone we have encountered down here. We have alas not yet found any of the relics we hoped to find here but I believe Banjo has some idea on where to find them now." She finishes, turning to smile warmly at her gnome teammate. "Oh, and perhaps we should help Tresvar now?" She suggests with a soft laugh.
Sneeze leans on his cane and closes his eyes; prodigious laugh lines blooming fans in their corners.
"Warlock, much you have done. Indeed a boon in the routing of a troublesome band of pillagers. As to the treasure and mysteries of the Forge, I imagine they will remain there for future retrieval. Take in your surroundings. What see you? No longer under a mountain I think you will find."
Of course, Sneeze is right. The room is not the room they were being attack by a rug in. The rug is gone, but so is everything else. Tresvar stands up and dusts herself off. To the parties ears come the sounds of a city outside - the sounds of Waterdeep.
"I have brought you back to the Guild, in particular so that Ms. Livia can attend to a personal matter should she choose to. I recommend you avail yourself of the Guild's facilities. Once you have rested its other resources are of course open to you - and you may even find some other adventure to keep yourselves busy."
Serena looks around with wide eyes as she realizes Sneeze has magically transported them all back to the City of Wonders. "Well, in that case I will soak myself in a hot bath before celebrating coming back here alive at the Yawning Portal." She says with a wide smile, looking down at Sneeze. "How about you, any plans, joining me at the portal later?" She then says, looking at Tresvar and Banjo.
(If we are heading into a bit of free time Serena would use the days to find a fencing instructor to possibly get proficiency with the rapier she retrieved, assuming she gets to keep it of course ;-) The nights would be spent carousing of course, enjoying life of the city to the fullest. After some time she would definitely be tempted to head out on another mission for the guild though :-)
Tresvar stands and dusts herself off. “Well, that was close! I Was a bit worried about how I’d get out of that rug- but I knew you’d help Serena! You are always on it-.. ahh- waterdeep! My adopted home. I should check in with the Grey Hand to see if there are any new requests for me at this time, but I’d love to continue adventures with you all, if they are supportive. I can help train you on the rapier, but you’d probably be better off with an expert. I just know to hit them with the pointy end”. She laughs merrily and will go to check with the Grey hand and report on what she’s done.
Sneeze is happy to recommend Serena to one of the Guild's fencing masters, Maestro Juro Flynn.
The Maestro is a graying Tabaxi who seems to prefer sipping tea and tending to his aviary of spotted larks to actually fencing.
The student who accepts this appearance and does not appreciate the gentle, but controlled and efficient movements he makes in caring for the birds, or the fine motor control involved with his preparation of a perfect cup of matcha, also probably does not recognize the movement of his steel muscles and sinew. Such student is likely a disappointment.
After offering Serena a cup of shade grown matcha, he almost carelessly picks up his own weapon and says "Show me what you know."
Tresvar makes contact with her handler in the Gray Hand at the Blackstaff's tower. While there, she tends to her armor and engages in some drills with others of the faction.
After a while, she is presented with three possible missions which she could lend her sword to:
A tournament is to be held. Only knights may enter. The Blackstaff has become aware that a faction seeking to weaken Waterdeep intends to enter their own champion in disguise. There is concern that this champion is actually out to injure, maim or kill the flower of Waterdeep's chivalry - through any means necessary. The Gray Hands are looking among its members for knights to enter the tournament to expose and defeat the treacherous knight.
Due to the influx of spice, pixy dust, snort, smash, and xander root, our great city finds itself on the verge of crisis. Although an endless battle, some of the dealing gangs have increase their activity and presence. Strong members are needed to help strike a blow that will set the dealers back for months.
The City Watch has had reports that the City's walls have been breached by smugglers and enemies. Tunnels have been found and a few infiltrators have been deterred. The fear is that there are likely several more and the Watch is asking for Gray Hand help to stem this threat.
Banjo looks around the guild offices, stammering. "Wha-... Who-... When-... No no no no NO! Why, I had only just confirmed my suspicions and picked up the trail of the... We were so close to the... Oh fiddlesticks." He kicks the floor with his foot once, and then gets over it. "Happy to see you out of the rug, Tresvar. Sneeze, good sir, I have notes and maps. There is a mountain of history inside that -er - mountain, some good and some bad. Allegedly a dragon, though I have my doubts. Here, for the scribes to copy..." he says as he digs his notebook out of his pack.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
After a hot bath Serena would enjoy herself at the Yawning Portal, hopefully meeting up with old friends, gambling, drinking, dancing and singing, but also sharing her recent adventures and showing off her magical rapier.
Playing Cards: 12 Performance to tell a good story: 15 Persuasion to be a good company to those who want it: 26
The next afternoon she seeks out Maestro Juro Flynn, trying her best to be appreciative of his style of fencing as well as his tea and his spotted larks, but her impatience showing through time and again.
Rapier: 18 Acrobatics: 9 Athletics: 18 Con save: 20 Dex save: 10 Int save: 7
Sneeze presses his lips into a smile at Banjo's excited confusion.
"All is well. Your detailed narrative and notes have been most carefully followed by the scribes and scholars here at the guild. Very good stuff. The material on troglodytes was particularly informative to a group that went out shortly after you to another subterranean adventure. The way you handled the Orog was impressive. I heard a few of the librarians tittering over some of the details, although the joke escaped me. In all, well done so far."
"That being said, if you are interested, you may wish to review how they have cataloged your contributions - for accuracy. I am also certain that you will be well received in the scholarly sections of the library - which may be of further interest to you."
Serena's mage hand hands the malachite over to Banjo.
As Tresvar opens the first door on their right, Serena frowns. "Be careful, this room has not been looted and there is probably a good cause for that." She says, sending her mage hand inside to check the desk and the bed for valuables.
Investigation: 22
Serena's hand drifts over to the desk but has trouble turning over much more than the writing paper. Floating to the bed, it fluffs the pillows and straightens the sheet, but does not turn over anything in particular, not even a little mint.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"I guess I can't be sure with such a cursory check but I think there's nothing of interest in there after all. Perhaps we should move on to the next room?" Serena suggests to Tresvar and the others.
"Ill search it my.way. "the Dragonborn says. Tresvar moves into the room.and searches thoroughly, not being particularly careful. 15 investigation check
Seeing the old dwarven room in an unlooted condition, Banjo gets an idea. "I had been meaning to try this out, and now seems as good a time as any...". He draws his wands, and waves it gently in the air as he intones the phrase "Telum mea, et praecepta mea...".
Banjo casts locate object, seeking the location of any dwarven masterwork weapons that may be within 1000 feet.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
In the parties desire to search this promising room, a few things happen at once.
Tresvar steps into the room, with a keen eye toward the desk.
Banjo casts his spell. There is a quiet stirring in the air, then, suddenly as if a vortex Banjo sees the air split with churning tendrils which pass through him then off into different directions. Two go west, One lifts up, then dives down into the floor.
Tresvar continues toward the desk, treading upon the lush carpet.
There is a sudden movement and a choking stirring of dust as the carpet flies up and attacks Tresvar:
24
Roll initiative!
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
The carpet wraps itself tightly around Tresvar. The Tresvar-rug burrito topples over, wriggling on the ground as Tresvar struggles against the grapple.
She is also restrained and blinded and at risk of suffocation.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"Hey, I said be careful!" Serena says angrily as Tresvar enters the room in a not particularly careful way.
Serena initiative: 19
Tresvar init: 21
“argh! A rug has got me… get it off, get it off!” Tresvar yells, struggling.
While Tresvar struggles in the rug Serena sees the rug suddenly go limp, like an enchilada that has leaked its insides onto the table. There is no more motion from the rug and it appears that Tresvar is not there... which is frustrating to Tresvar because while she was definitely trapped, being at this level allowed her to see under the bed, where she noticed a chest hidden away...
Before Serena can react, however, a tingling sensation begins to come over the party... they notice a purple haze seem to pass before their eyes just as the rug unfurls itself and lunges again... but now all the party members are gone!
Blinking in the golden light which meets them, the adventurers' eyes slowly adjust - refocusing on a small form before them (or in the case of Tresvar, standing over her).
The oil lantern light smokes and flickers as the shape clarifies to be Sneeze.
Sneeze looks down at Tresvar but does not show annoyance. He steps over the dagonborn speaking "I am sorry to interrupt your, hmmm, expedition... However, I am afraid that news has reached us that bears upon at least one of your party."
"Livia, may I have a word?"
Sneeze guides Livia to a closet. The small room has a chair, a small table with a lamp, and an envelope.
"Miss Livia, this is uncomfortable..." Sneeze coughs and starts again, "We like to respect the privacy of our members, but this article recently came to my attention and I thought you would like to see it."
As Livia reaches for the envelope, Sneeze steps to the closet door, exiting back to the first room saying "Let me leave you to your thoughts".
The envelop contains a brief report evidently written by one of the guild's field agents:
... Illness at the Nei manor. The sickness seems to have started among the peasantry, but seems to have spread to the staff. Many peasants debilitated or deceased.
Travelling physician entered home. Appears to been given lodging. Family members not seen since he has entered, but orders go out from the manor in the name of the family.
Deliveries observed: 3 bunches of thistle, 2 sacks of young potatoes, 5 sacks of ripe potatoes, 2 jars of leeches, 5 barrels of wine, 3 bolsters of Shou Lung silk, several strongboxes, 2 sides of mutton and enough fowl, venison, and ale to provision a small feast.
Have not been able to get closer or gain entry to the manor.
Strain on the local economy. Surrounding population showing signs of unrest.
Back in the main room, the old gnome looks at the adventurers. "Well, tell me what you have learned."
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"Learned of this place?" Serena says, still a bit surprised over Sneeze suddenly appearing among them. She gives her protegé Livia a quick worried glance before continuing. "The upper level of the dwarven stronghold has been cleared of it's orc inhabitants, the middle level, where we are now, have seen a clan of duergar taken up residence with which we have formed an alliance of sorts. According to the duergar a dragon has made the lower level it's lair, and this place, part of the middle level, has been the refuge of a dwarven restless spirit that has animated the dead to fight off the orc invaders. But that is only the brief version. Banjo has of course as always made extensive and diligent notes on everything and everyone we have encountered down here. We have alas not yet found any of the relics we hoped to find here but I believe Banjo has some idea on where to find them now." She finishes, turning to smile warmly at her gnome teammate. "Oh, and perhaps we should help Tresvar now?" She suggests with a soft laugh.
Sneeze leans on his cane and closes his eyes; prodigious laugh lines blooming fans in their corners.
"Warlock, much you have done. Indeed a boon in the routing of a troublesome band of pillagers. As to the treasure and mysteries of the Forge, I imagine they will remain there for future retrieval. Take in your surroundings. What see you? No longer under a mountain I think you will find."
Of course, Sneeze is right. The room is not the room they were being attack by a rug in. The rug is gone, but so is everything else. Tresvar stands up and dusts herself off. To the parties ears come the sounds of a city outside - the sounds of Waterdeep.
"I have brought you back to the Guild, in particular so that Ms. Livia can attend to a personal matter should she choose to. I recommend you avail yourself of the Guild's facilities. Once you have rested its other resources are of course open to you - and you may even find some other adventure to keep yourselves busy."
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Serena looks around with wide eyes as she realizes Sneeze has magically transported them all back to the City of Wonders. "Well, in that case I will soak myself in a hot bath before celebrating coming back here alive at the Yawning Portal." She says with a wide smile, looking down at Sneeze. "How about you, any plans, joining me at the portal later?" She then says, looking at Tresvar and Banjo.
(If we are heading into a bit of free time Serena would use the days to find a fencing instructor to possibly get proficiency with the rapier she retrieved, assuming she gets to keep it of course ;-) The nights would be spent carousing of course, enjoying life of the city to the fullest. After some time she would definitely be tempted to head out on another mission for the guild though :-)
Tresvar stands and dusts herself off. “Well, that was close! I Was a bit worried about how I’d get out of that rug- but I knew you’d help Serena! You are always on it-.. ahh- waterdeep! My adopted home. I should check in with the Grey Hand to see if there are any new requests for me at this time, but I’d love to continue adventures with you all, if they are supportive. I can help train you on the rapier, but you’d probably be better off with an expert. I just know to hit them with the pointy end”. She laughs merrily and will go to check with the Grey hand and report on what she’s done.
Sneeze is happy to recommend Serena to one of the Guild's fencing masters, Maestro Juro Flynn.
The Maestro is a graying Tabaxi who seems to prefer sipping tea and tending to his aviary of spotted larks to actually fencing.
The student who accepts this appearance and does not appreciate the gentle, but controlled and efficient movements he makes in caring for the birds, or the fine motor control involved with his preparation of a perfect cup of matcha, also probably does not recognize the movement of his steel muscles and sinew. Such student is likely a disappointment.
After offering Serena a cup of shade grown matcha, he almost carelessly picks up his own weapon and says "Show me what you know."
Serena: please make six separate rolls:
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Tresvar makes contact with her handler in the Gray Hand at the Blackstaff's tower. While there, she tends to her armor and engages in some drills with others of the faction.
After a while, she is presented with three possible missions which she could lend her sword to:
Choose one.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(Ooh, all sound fun, but I think Tresvar would be most into #2).
Banjo looks around the guild offices, stammering. "Wha-... Who-... When-... No no no no NO! Why, I had only just confirmed my suspicions and picked up the trail of the... We were so close to the... Oh fiddlesticks." He kicks the floor with his foot once, and then gets over it. "Happy to see you out of the rug, Tresvar. Sneeze, good sir, I have notes and maps. There is a mountain of history inside that -er - mountain, some good and some bad. Allegedly a dragon, though I have my doubts. Here, for the scribes to copy..." he says as he digs his notebook out of his pack.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
After a hot bath Serena would enjoy herself at the Yawning Portal, hopefully meeting up with old friends, gambling, drinking, dancing and singing, but also sharing her recent adventures and showing off her magical rapier.
Playing Cards: 12
Performance to tell a good story: 15
Persuasion to be a good company to those who want it: 26
The next afternoon she seeks out Maestro Juro Flynn, trying her best to be appreciative of his style of fencing as well as his tea and his spotted larks, but her impatience showing through time and again.
Rapier: 18
Acrobatics: 9
Athletics: 18
Con save: 20
Dex save: 10
Int save: 7
Sneeze presses his lips into a smile at Banjo's excited confusion.
"All is well. Your detailed narrative and notes have been most carefully followed by the scribes and scholars here at the guild. Very good stuff. The material on troglodytes was particularly informative to a group that went out shortly after you to another subterranean adventure. The way you handled the Orog was impressive. I heard a few of the librarians tittering over some of the details, although the joke escaped me. In all, well done so far."
"That being said, if you are interested, you may wish to review how they have cataloged your contributions - for accuracy. I am also certain that you will be well received in the scholarly sections of the library - which may be of further interest to you."
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms