(Sorry for the delay, had a holiday here and forgot to inform you I'll be offline for the duration.)
Livia follows silently, into the Kobolds' den and then towards the Gbolins'. It seems they're going to put themselves into danger, and that wasn't very reassuring. Seeing there are many paths to follow, she approaches the Kobold, speaking to him for the first time. "Ah, a pleasure to meet you, mister Meepo. My name is Livia. Do you know where our Human friends we came looking for went? Or, at least, the way to the Goblins' residence? The sooner we find the Goblins, the sooner we'll find your dragon and the Humans." At least to her, it made sense to assume that one who lives in a place - even as large as this one - would know all the paths in it. Especially if the Goblins really are the ones who intruded this place, and especially if the Kobolds truly lived here for a long time.
The only sign of rats which Banjo sees are the tracks pointed out previously.
-------
Serena and Tresvar study the door. There are no scorch marks. Carvings on the western door show skeletal dragons.
A Draconic inscription on the door reads:
“Rebuke the dead, open the way.”
-----
Meepo looks at Livia as she speaks, simply transfixed by her quiet voice. He then cocks his head to the north and says, "Goblin's this way. Tracks of other soft-, erm, humans, go this way too." lifting an arm and pointing to the north.
"Maybe Meepo help you read the tracks?" ((would be a Survival check))
This post has potentially manipulated dice roll results.
"I'd much appreciate that, Meepo." Livia answers, then tries to follow the tracks - aided by Meepo who might quickly realise how clueless she is on the matter of tracking.
Survival: 10. (I understand that Meepo is helping, so I rolled with advantage. If I got that wrong, use first roll.)
She ascertains that the rat tracks are very recent, maybe a day old, and that the humanoid tracks are almost a month old and were made by three or four human-sized humanoids moving across the area to the north.
((@Tresvar, which door? The only door here is to the west, the tracks lead north into a hallway))
The party moves into the wider set of corridors north of the fountain, Livia and Meepo following the human tracks. Just past the fountain, the room forms a four way junctions. The corridor to the east is blocked by rubble. The corridor to the west leads to another wooden door. The corridor also continues to the north. The tracks here become confusing as the human tracks lead both north through the corridor ahead and back south to the junction and west. It would take further study to ascertain more about the movements that created the tracks.
Having moved into the junction, the party can also see that the hall to the north is lined by six doors that are each slightly ajar. The light from Tresvar's lamp casts eerie shadow's through the narrow openings into the rooms. A musty odor lingers in the adventurers' nostrils here.
This post has potentially manipulated dice roll results.
“Shhh. Everyone hang back a bit. Let me take a peak without the light…”. Banjo will creep up to the first door on the left and steal a peek inside with his dark vision. Perception 221. stealth 15
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
"Wait, be careful Banjo, remember the goblins might have set traps." Serena says to the curious gnome. Unless it is too late Serena will investigate the door to the left for traps. Investigation: 18 with help from Tresvar.
This post has potentially manipulated dice roll results.
Banjo and Serena move to the western door leaving Livia, Tresvar and Meepo in the junction.
Checking the door reveals no traps. Banjo opens the door and peaks in. It is another empty room, in which the only immediately recognizable items are rat droppings are crumbled flagstone. There empty room also has a door on its north wall.
---------------------------
While Banjo and Serena check the door, Tresvar's lantern continues to flicker light down the hall. Keeping an eye out, a dark form emerges near the bottom of one of the doors. Then another. And another. Meepo calls out "Rats!"
Three giant rats have emerged from the rooms lining the hall, drawn by the light.
As Meepo calls out Serena peeks around the corner and sees the rats approaching. She takes a quick aim at the closest one and fires a bolt. Light Crossbow: 25 Damage: 5
This post has potentially manipulated dice roll results.
Livia had seen these rats down Tresvar in a few powerful bites before. Aware of the danger they pose, she is already prepared to take their lives... or so she tries to convince herself, anyway. Moving in front of Meepo for a better shot, she raises her crossbow and aims, just like Serena taught her. Then, whether she hit or not, she moves back, putting some distance - as well as Tresvar and Meepo - between her and the rats.
Move: As described. First in front of Meepo, then (after the action) back two-three squares behind Tresvar.
Action: Attack with the light crossbow, aiming at the nearest rat. Attack: 24 Damage: 8.
Banjo will join the others near the front lines. He will ready a shocking grasp, to be triggered if a rat comes into melee range. Attack: 8 Damage: 2
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
The light making it difficult along with the angle, Tresvar's dagger misses, clattering in the hall near where the rats emerged.
Livia, nimbly slips into position, steady aim, and her bolt flies true. The closest rat on the west side of the corridor falls dead. She then slips back to the rear ranks.
Serena peeks out along side Meepo. Her bolt also finds its mark, but misses the vitals. Never-the-less, the rat looks badly hurt and squeals in pain and hesitates.
The unharmed rat rushes forward attacking Tresvar with a bite: Hit: 17 damage: 5
...
its bite fails to pierce the armor.
Meepo slashes his whip at the creature Hit 20 damage 4
The rat is badly hurt and flips over as the whip lashes it.
Banjo steps up and attempts to stun the rat with his shocking grasp, but it is thoroughly skiddish and evades his attack.
((Top of the order - Tresvar - there is one rat in melee range and the other rat is down the hall in front of you))
This post has potentially manipulated dice roll results.
Unless Livia beats her to it Serena blasts the last giant rat with green eldritch force. Eldritch blast:9 Damage:7 "Definitely have to practice that."She mutters as the blast goes wide.
Tresvar helps. “Maybe also could be some key to opening a door or something?” She looks around to see if there are any scorch marks
(Sorry for the delay, had a holiday here and forgot to inform you I'll be offline for the duration.)
Livia follows silently, into the Kobolds' den and then towards the Gbolins'. It seems they're going to put themselves into danger, and that wasn't very reassuring. Seeing there are many paths to follow, she approaches the Kobold, speaking to him for the first time. "Ah, a pleasure to meet you, mister Meepo. My name is Livia. Do you know where our Human friends we came looking for went? Or, at least, the way to the Goblins' residence? The sooner we find the Goblins, the sooner we'll find your dragon and the Humans." At least to her, it made sense to assume that one who lives in a place - even as large as this one - would know all the paths in it. Especially if the Goblins really are the ones who intruded this place, and especially if the Kobolds truly lived here for a long time.
Varielky | Werhann
The only sign of rats which Banjo sees are the tracks pointed out previously.
-------
Serena and Tresvar study the door. There are no scorch marks. Carvings on the western door show skeletal dragons.
A Draconic inscription on the door reads:
“Rebuke the dead, open the way.”
-----
Meepo looks at Livia as she speaks, simply transfixed by her quiet voice. He then cocks his head to the north and says, "Goblin's this way. Tracks of other soft-, erm, humans, go this way too." lifting an arm and pointing to the north.
"Maybe Meepo help you read the tracks?" ((would be a Survival check))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"I'd much appreciate that, Meepo." Livia answers, then tries to follow the tracks - aided by Meepo who might quickly realise how clueless she is on the matter of tracking.
Survival: 10. (I understand that Meepo is helping, so I rolled with advantage. If I got that wrong, use first roll.)
Varielky | Werhann
Tresvar opens the door and continues, following the tracks in the indicated direction.
Livia, assisted by Meepo studies the tracks.
She ascertains that the rat tracks are very recent, maybe a day old, and that the humanoid tracks are almost a month old and were made by three or four human-sized humanoids moving across the area to the north.
((@Tresvar, which door? The only door here is to the west, the tracks lead north into a hallway))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(Oh sorry- to the north then!).
The party moves into the wider set of corridors north of the fountain, Livia and Meepo following the human tracks. Just past the fountain, the room forms a four way junctions. The corridor to the east is blocked by rubble. The corridor to the west leads to another wooden door. The corridor also continues to the north. The tracks here become confusing as the human tracks lead both north through the corridor ahead and back south to the junction and west. It would take further study to ascertain more about the movements that created the tracks.
Having moved into the junction, the party can also see that the hall to the north is lined by six doors that are each slightly ajar. The light from Tresvar's lamp casts eerie shadow's through the narrow openings into the rooms. A musty odor lingers in the adventurers' nostrils here.
Link to Image of party in junction north of dry fountain
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Tresvar wants to open the door to our left, she motions for the group to check it out. She helps with any investigation or perception checks.
“Shhh. Everyone hang back a bit. Let me take a peak without the light…”. Banjo will creep up to the first door on the left and steal a peek inside with his dark vision. Perception 221. stealth 15
Edit - that’s a typo… perception result was 4.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Wait, be careful Banjo, remember the goblins might have set traps." Serena says to the curious gnome.
Unless it is too late Serena will investigate the door to the left for traps.
Investigation: 18 with help from Tresvar.
Banjo and Serena move to the western door leaving Livia, Tresvar and Meepo in the junction.
Checking the door reveals no traps. Banjo opens the door and peaks in. It is another empty room, in which the only immediately recognizable items are rat droppings are crumbled flagstone. There empty room also has a door on its north wall.
---------------------------
While Banjo and Serena check the door, Tresvar's lantern continues to flicker light down the hall. Keeping an eye out, a dark form emerges near the bottom of one of the doors. Then another. And another. Meepo calls out "Rats!"
Three giant rats have emerged from the rooms lining the hall, drawn by the light.
Link to battlemap showing characters, rats, and the newly opened western room
Rolling initiative:
Giant Rats: 11
Tresvar: 20
Livia: 13
Meepo: 7
Serena: 23
Banjo: 23
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
looks like I’m first-
Tresvar says “Rats””, and reaches down, grabs a dagger from her belt, and throws it at the closest one on the right. 7 if that hits, it does 8 damage.
As Meepo calls out Serena peeks around the corner and sees the rats approaching. She takes a quick aim at the closest one and fires a bolt.
Light Crossbow: 25 Damage: 5
Livia had seen these rats down Tresvar in a few powerful bites before. Aware of the danger they pose, she is already prepared to take their lives... or so she tries to convince herself, anyway. Moving in front of Meepo for a better shot, she raises her crossbow and aims, just like Serena taught her. Then, whether she hit or not, she moves back, putting some distance - as well as Tresvar and Meepo - between her and the rats.
Varielky | Werhann
Banjo will join the others near the front lines. He will ready a shocking grasp, to be triggered if a rat comes into melee range. Attack: 8 Damage: 2
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The light making it difficult along with the angle, Tresvar's dagger misses, clattering in the hall near where the rats emerged.
Livia, nimbly slips into position, steady aim, and her bolt flies true. The closest rat on the west side of the corridor falls dead. She then slips back to the rear ranks.
Serena peeks out along side Meepo. Her bolt also finds its mark, but misses the vitals. Never-the-less, the rat looks badly hurt and squeals in pain and hesitates.
The unharmed rat rushes forward attacking Tresvar with a bite: Hit: 17 damage: 5
...
its bite fails to pierce the armor.
Meepo slashes his whip at the creature Hit 20 damage 4
The rat is badly hurt and flips over as the whip lashes it.
Banjo steps up and attempts to stun the rat with his shocking grasp, but it is thoroughly skiddish and evades his attack.
((Top of the order - Tresvar - there is one rat in melee range and the other rat is down the hall in front of you))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Tresvar draws her mighty longsword and attempts to have better luck with it than she did with her dagger throw, attacking the one in range.
13 to hit
if that hits5 damage
The longsword makes a mess of ex-rat
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Unless Livia beats her to it Serena blasts the last giant rat with green eldritch force.
Eldritch blast:9 Damage:7
"Definitely have to practice that." She mutters as the blast goes wide.