Once the door is opened, the party files into the dark room, with Tresvar's lamp spilling light into it.
The ten-foot-wide hall is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foot-high wall, complete with crenellations.
The party hears a commotion and a scrambling, as they see shadowy forms duck behind the crenellated wall.
This post has potentially manipulated dice roll results.
"Well, there goes our surprise." Serena says with a sigh. She then touches her oak leaf amulet, while making a gesture with her other hand and singing a short lullaby. Sleep spell by the northern wall. 16 hp
This post has potentially manipulated dice roll results.
Banjo readies himself to cast [Tooltip Not Found] and naturally that would be the thing for him to do and then WHAAAAAAAAAT? Upon witnessing Serena beat him to the punch, Banjo makes a mental note that their parties combined spellcasting abilities may be substantially more potent than he had realized... we simply must compare notes when next we rest.
For now, having seen the spell cast, Banjo will sprint to the wall and take a peek over it. (Did he have to dash to get to the wall in one round? Does he still have an action left?) If he can still take his action, it depends what he sees on the other side of the wall.
If more than two goblins are still up and about, he will fire off another sleep. 28
If there is only one goblin standing, he will instead target the conscious goblin with magic missile. 5, 5, 2
If all goblins are asleep, he will simply alert the others and then climb the wall to prepare to restrain the napping gobos before the spell ends.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
As the last notes of Serena's spell-song flit like the last sparrows seeking their nests at twilight, the party hears two soft thumps behind the crenellations.
--------
Banjo attempting to ensure his party's safety, attempts to run the twenty feet to the crenellated wall across the caltrop strewn floor.
This post has potentially manipulated dice roll results.
Caltrops? I didn't notice any caltrops... Banjo thinks to himself.
DEX 10
DEX 10
DEX 22
DEX 18
"Yee-ouch!"Banjo cries, as the caltrops rip into his small feet just a couple of steps into the room. He stops moving and spends the rest of this round desperately trying to pluck the hateful metal pieces from the soles of his feet.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
13 Treavar dex save
Seeing banjo stepping on the caltrops tresvar nimbly just misses stepping on one herself, and she moves carefully (half speed) to the cremated wall, dagger ready to throw if any are still awake.
As Tresvar reaches the wall, she is able to see two goblins fast asleep behind the wall. Each holds a crossbow. There are no other creatures in the room beyond the wall.
Tresvar gets out her rope. ”I guess we will bind them?” She asks. She quietly and carefully disarms them before they wake up, putting the crossbows in the top of her pack.
Serena dex save: 19 "Yes, tie them up so that we can have a friendly chat about their tribe and that dragon. And perhaps we can use your shield to make a path through this field of caltrops." Serena says to Tresvar and the others.
Livia walks between the caltrops slowly. "If you're careful, they're not that much of a problem. Just look at the place where you land your foot." Livia walks until she stands next to the Goblins. Aknowledging how important it must be, she asks: "Can someone teach me how to tie them effectively? It seems like a useful skill."
Upon Banjo's important discovery that running through a field of caltrops is painful, the party picks its way slowly across the hall. Convening on the other side of the low wall. Banjo is the last to make it across, surprisingly aided by Meepo, who seems eager to get all of the party over to the goblins. "Come, come gnome. You make it. We learn what goblins know. Find other humans. Save Calcryx."
With the goblins bound, Livia paying special attention to the proper way to firmly bind a captive, the party finds itself on the other side of the crudely mortared, crenelated half-wall. The filth on the floor, stains on the walls, shabby hides, and firepit attest to the years of use this room has seen at the hands of creatures unconcerned with hygiene.
Tresvar, in positioning herself to better bind one of the goblins, while making room for her companions, is in the south-western corner of the room, next to a door leading south. From the other side of the door she hears:
Twang - - - pfff thunk Twang - - - pfft thunk. Then some crude laughter and harsh sounding language which she does not understand.
((Tresvar, as a trained warrior, acquainted with the sounds of martial training, would recognize the sound as that of arrows being fired at targets)).
This post has potentially manipulated dice roll results.
Hoping the gobins speak common Serena starts the interrogation. "Wakie, wakie, time for a chat. Tell us of your tribe, numbers, leaders, spell casters, traps, where we can find the humans that came this way some time ago, and most importantly where you keep the dragon you stole. Speak quickly and speak the truth and you will live a while longer." She says threateningly. Intimidation: 20 rolled with advantage if help is given by Tresvar or anyone else, otherwise go with first roll.
Terrified, the goblins awaken surrounded by the menacing forms of the adventurers standing about them. The two cower pathetically. With shrinking despair, the answers billow forth from them in deflating waves.
"Ah! Where did you come from!"
Meepo, thumps one of them with the butt of his whip-handle.
"Ow! Yes. Okay. We of tribe Durbuluk. Just a small tribe. Not worth trouble of great adventurers."
"OOoof." - Meepo strikes the other while Tresvar looms over.
"Ah. Ah... small, not so big numbers... maybe fifty in this level and twenty serving Belak, below."
Serena inquires whether Belak is their leader. Meepo threatens another cudgeling.
"Leader? Hmm... Boss. Him Boss. BIG Boss. Powerful. Yes! Powerful magic he control. Tend tree. Grow twig-blights."
"Yes! Many blights below... scary, nasty."
"Use tree. Grow fruit. Send Durbuluk tribe to sell fruit. Grow more blights. Even Durnn afraid of Belak. Durnn and him fight much."
"Yes, like Grenl and Durnn did before. Grenl shaman-chief before. Now she just advise. Durnn and other hobgoblins come and take over tribe."
"Belak mostly win, but Durnn, sore loser."
"Heh, yes...Durbuluk tribe capture three humans month back. Durnn have them kept in stockade with other prisoners. Belak order Durnn to send them to him."
'Durnn not happy, but humans gone. Must have sent them to Belak. That all we know of them."
"And what of our dragon!?!", Meepo growls.
"Heh, your dragon, she here too... we take her. She hard to keep though. Lock her up. We no go near her."
"Yeesh, No! Let bugbear handle her. But thought it good trick to take from kobold." - which receives another blow from Meepo.
"Ow."
Serena, presses, "And what about traps?"
"Traps? Traps? Yes... many traps. Too many traps... We could tell you, but you no know where we mean. Keep us alive, we show you."
"Yes! Help you get to dragon. Even below, if you like. We help."
"Stay quiet and you may yet live."Serena says sternly to the goblins, stepping back with the others to confer. "Bringing them along could be risky, they could give our presence away at any time, but they seem to be cooperating and to have guides could prove very helpful. What do you say?" She asks the others in a lowered voice so the goblins can't hear her. "Either way, we seem to be up against a tough opposition but maybe we can someheow play out Durnn and Belak against each other. I seem to recall this Belak fellow being mentioned by the Innkeeper."
This post has potentially manipulated dice roll results.
“Sounds good to me. Get guides. Do you hear me goblins? you help us, you live. You try anything sneaky, or try to tell your friends about us, you will suffer. Immediately. You don’t want to know more..” she grins, showing her huge teeth and flexes. (Intimidation check assuming someone helps: 19).
This post has potentially manipulated dice roll results.
Serena nods and gags the goblins as they don't really need any advice from them right now, since they have only one door forward and knows there are goblins on the other side. When the others seem ready she checks on the door. Investigation with help from Tresvar: 24 Unless it is locked or trapped she swings it open, ready to fire at any goblins they see. Stealth if applicable: 13 Perception if needed:21
Tresvar, Serena, Livia and Banjo
Once the door is opened, the party files into the dark room, with Tresvar's lamp spilling light into it.
The ten-foot-wide hall is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foot-high wall, complete with crenellations.
The party hears a commotion and a scrambling, as they see shadowy forms duck behind the crenellated wall.
Initiative:
Tresvar: 8
Serena: 15
Livia: 5
Banjo: 8
Meepo: 22
Hidden Aggressors: 12
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"Well, there goes our surprise." Serena says with a sigh. She then touches her oak leaf amulet, while making a gesture with her other hand and singing a short lullaby.
Sleep spell by the northern wall. 16 hp
Banjo readies himself to cast [Tooltip Not Found] and naturally that would be the thing for him to do and then WHAAAAAAAAAT? Upon witnessing Serena beat him to the punch, Banjo makes a mental note that their parties combined spellcasting abilities may be substantially more potent than he had realized... we simply must compare notes when next we rest.
For now, having seen the spell cast, Banjo will sprint to the wall and take a peek over it. (Did he have to dash to get to the wall in one round? Does he still have an action left?) If he can still take his action, it depends what he sees on the other side of the wall.
If more than two goblins are still up and about, he will fire off another sleep. 28If there is only one goblin standing, he will instead target the conscious goblin with magic missile. 5, 5, 2If all goblins are asleep, he will simply alert the others and then climb the wall to prepare to restrain the napping gobos before the spell ends.(Apologies for the 'if this, then that' rolls...)
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
As the last notes of Serena's spell-song flit like the last sparrows seeking their nests at twilight, the party hears two soft thumps behind the crenellations.
--------
Banjo attempting to ensure his party's safety, attempts to run the twenty feet to the crenellated wall across the caltrop strewn floor.
((
Tresvar please make a Dex save throw
Serena, please make a Dex save throw
Banjo, please make 4 Dex saving throws
))
Link to Image of caltrop strewn hall
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Caltrops? I didn't notice any caltrops... Banjo thinks to himself.
DEX 10
DEX 10
DEX 22
DEX 18
"Yee-ouch!" Banjo cries, as the caltrops rip into his small feet just a couple of steps into the room. He stops moving and spends the rest of this round desperately trying to pluck the hateful metal pieces from the soles of his feet.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
13 Treavar dex save
Seeing banjo stepping on the caltrops tresvar nimbly just misses stepping on one herself, and she moves carefully (half speed) to the cremated wall, dagger ready to throw if any are still awake.
Tresvar Attack with dagger if needed 15 to hit
7 damage
As Tresvar reaches the wall, she is able to see two goblins fast asleep behind the wall. Each holds a crossbow. There are no other creatures in the room beyond the wall.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Tresvar gets out her rope. ”I guess we will bind them?” She asks. She quietly and carefully disarms them before they wake up, putting the crossbows in the top of her pack.
Serena dex save: 19
"Yes, tie them up so that we can have a friendly chat about their tribe and that dragon. And perhaps we can use your shield to make a path through this field of caltrops." Serena says to Tresvar and the others.
Livia walks between the caltrops slowly. "If you're careful, they're not that much of a problem. Just look at the place where you land your foot." Livia walks until she stands next to the Goblins. Aknowledging how important it must be, she asks: "Can someone teach me how to tie them effectively? It seems like a useful skill."
Varielky | Werhann
Upon Banjo's important discovery that running through a field of caltrops is painful, the party picks its way slowly across the hall. Convening on the other side of the low wall. Banjo is the last to make it across, surprisingly aided by Meepo, who seems eager to get all of the party over to the goblins. "Come, come gnome. You make it. We learn what goblins know. Find other humans. Save Calcryx."
With the goblins bound, Livia paying special attention to the proper way to firmly bind a captive, the party finds itself on the other side of the crudely mortared, crenelated half-wall. The filth on the floor, stains on the walls, shabby hides, and firepit attest to the years of use this room has seen at the hands of creatures unconcerned with hygiene.
Tresvar, in positioning herself to better bind one of the goblins, while making room for her companions, is in the south-western corner of the room, next to a door leading south. From the other side of the door she hears:
Twang - - - pfff thunk Twang - - - pfft thunk. Then some crude laughter and harsh sounding language which she does not understand.
((Tresvar, as a trained warrior, acquainted with the sounds of martial training, would recognize the sound as that of arrows being fired at targets)).
Link to image of party with bound goblins
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Hoping the gobins speak common Serena starts the interrogation. "Wakie, wakie, time for a chat. Tell us of your tribe, numbers, leaders, spell casters, traps, where we can find the humans that came this way some time ago, and most importantly where you keep the dragon you stole. Speak quickly and speak the truth and you will live a while longer." She says threateningly.
Intimidation: 20 rolled with advantage if help is given by Tresvar or anyone else, otherwise go with first roll.
Tresvar helps- and quietly relays the news about more goblins on the other side of the door.
Terrified, the goblins awaken surrounded by the menacing forms of the adventurers standing about them. The two cower pathetically. With shrinking despair, the answers billow forth from them in deflating waves.
"Ah! Where did you come from!"
Meepo, thumps one of them with the butt of his whip-handle.
"Ow! Yes. Okay. We of tribe Durbuluk. Just a small tribe. Not worth trouble of great adventurers."
"OOoof." - Meepo strikes the other while Tresvar looms over.
"Ah. Ah... small, not so big numbers... maybe fifty in this level and twenty serving Belak, below."
Serena inquires whether Belak is their leader. Meepo threatens another cudgeling.
"Leader? Hmm... Boss. Him Boss. BIG Boss. Powerful. Yes! Powerful magic he control. Tend tree. Grow twig-blights."
"Yes! Many blights below... scary, nasty."
"Use tree. Grow fruit. Send Durbuluk tribe to sell fruit. Grow more blights. Even Durnn afraid of Belak. Durnn and him fight much."
"Yes, like Grenl and Durnn did before. Grenl shaman-chief before. Now she just advise. Durnn and other hobgoblins come and take over tribe."
"Belak mostly win, but Durnn, sore loser."
"Heh, yes...Durbuluk tribe capture three humans month back. Durnn have them kept in stockade with other prisoners. Belak order Durnn to send them to him."
'Durnn not happy, but humans gone. Must have sent them to Belak. That all we know of them."
"And what of our dragon!?!", Meepo growls.
"Heh, your dragon, she here too... we take her. She hard to keep though. Lock her up. We no go near her."
"Yeesh, No! Let bugbear handle her. But thought it good trick to take from kobold." - which receives another blow from Meepo.
"Ow."
Serena, presses, "And what about traps?"
"Traps? Traps? Yes... many traps. Too many traps... We could tell you, but you no know where we mean. Keep us alive, we show you."
"Yes! Help you get to dragon. Even below, if you like. We help."
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"Stay quiet and you may yet live." Serena says sternly to the goblins, stepping back with the others to confer. "Bringing them along could be risky, they could give our presence away at any time, but they seem to be cooperating and to have guides could prove very helpful. What do you say?" She asks the others in a lowered voice so the goblins can't hear her. "Either way, we seem to be up against a tough opposition but maybe we can someheow play out Durnn and Belak against each other. I seem to recall this Belak fellow being mentioned by the Innkeeper."
“Sounds good to me. Get guides. Do you hear me goblins? you help us, you live. You try anything sneaky, or try to tell your friends about us, you will suffer. Immediately. You don’t want to know more..” she grins, showing her huge teeth and flexes. (Intimidation check assuming someone helps: 19).
Serena nods and gags the goblins as they don't really need any advice from them right now, since they have only one door forward and knows there are goblins on the other side.
When the others seem ready she checks on the door. Investigation with help from Tresvar: 24
Unless it is locked or trapped she swings it open, ready to fire at any goblins they see. Stealth if applicable: 13 Perception if needed:21
The goblins cower before Tresvar. They look at each other, and then as a silent agreement they nod.
Turning back to Tresvar, any wilfulness sapped from them: "Yes, we do as you say."
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms