[Yeah I think we agreed to assume a short rest was taken back in that cobwebbed secret passage.]
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"So, Livia, are you okay with us trying to take care of the last orcs before we go for that rest then? In that case I agree with Banjo that doubling back and find a way to hit them from behind would be best." Serena says, preparing to get going again.
Assuming Livia is in fact okay with doubling back, the group heads back to the secret passage. They traverse through the web strewn corridor, to the secret entrance to the bunk room. The bunk room is empty. They carefully exit into the hall by the dwarven statue, being sure not to trigger the poison trap. They meander past the room where they had found the ogre and fought the waves of orcs. They comes back to the cavern crowded with haphazard stacks of crates, barrels, sacks, and bundles. Two finished stone passageways open to the east and west; the one to the east has the iron gate that they saw from the other side. There one to the west is unexplored. The narrow opening to the south continues the retracing of steps. In the southeast corner is an old well full of murky water.
"So what about starting that way." Serena says pointing to the southwest. "Let's be sneaky and we can hopefully surprise those last orcs." She says, motioning for Tresvar to take point again.
Stealth: 13 Perception with help from Flappy: 18
(Suggested marching order: Tresvar, Serena, Livia and Banjo)
This post has potentially manipulated dice roll results.
Livia nods and follows silently. She tried for peace, and that failed. Now she has no qualms about taking their lives. These are clearly the kind of Orcs that give all Orcs a bad name.
This post has potentially manipulated dice roll results.
Still bitter over those dastardly Orcs' senseless assault on sweet Livia, Banjo fastens down his janglier attachments, checks to make sure none of the coins he is carrying are loose enough to jingle, ties and reties his boots again, and then begins to creep down the hall with the others, silent as a mouse in his own mind....
Stealth 23
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The party goes south into the cavern and then west into the narrow passage. It quickly leads to another natural cavern.
The walls and floor of this natural cave have been carefully smoothed. You can discern at least four routes leading off into darkness. Red coals glow from within the southeastern passageway, and a crude wooden cage door closes off the southern exit. The floor is covered with sleeping furs, crates, sacks, and rubbish.
As the party fully enters the cave, the prisoners behind the cage door leap to their feet and call for help.
This post has potentially manipulated dice roll results.
Serena hurries over to the cage doors. "We will free you all. Most of the orcs have been driven off but a few are still around somewhere. We will take care of them too in a moment." She says, trying to free the prisoners, using her tools if necessary.
Inside, two filthy prisoners dressed in tattered rags, crowd close to the door. “Thank Yondalla!” one cries out. “We’re rescued!”
Serena handily picks the crude lock. The door swings open and the prisoners emerge, skinny, but thankful.
The prisoners are a pair of human commoners named Geradil and Courana. The party learns that they hail from a small settlement a few miles from Blasingdell, and the orcs have held them captive for almost a month now. Neither one’s family could raise the ransom demanded by their captors, so both await a terrible death at the orcs’ hands. They are not fighters and just want to return home (about a day’s travel away), although given their current state, that may be more than a challenge for them.
Serena quickly offers Geradil and Courana some of her rations as they tell her their story. "We should perhaps help them home before we continue to explore this dwarven fortress?" She turns and suggests to Tresvar, Livia, Banjo and Araynia as she kneels by Geradil and Courana, handing them her waterskin.
Serena quickly offers Geradil and Courana some of her rations as they tell her their story. "We should perhaps help them home before we continue to explore this dwarven fortress?" She turns and suggests to Tresvar, Livia, Banjo and Araynia as she kneels by Geradil and Courana, handing them her waterskin.
Araynia replies to Serena's suggestion, "Well, that would probably be a good idea. Of course, we have to get out of here first, and it seems that what is left of the orcs is all that stands between us and the closest exit." She checks her bow and continues, "Seems best to finish what we started and then get these folks home. The rest of the cavern will be here when we get back."
[Yeah I think we agreed to assume a short rest was taken back in that cobwebbed secret passage.]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
(Yes sorry I was catching up from the short rest I thought was taken a while back. Sorry I’ve been so AFK this last few weeks- RL move).
Those of you who were poisoned are able to overcome it through the short rest.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(Okay, thanks :-)
"So, Livia, are you okay with us trying to take care of the last orcs before we go for that rest then? In that case I agree with Banjo that doubling back and find a way to hit them from behind would be best." Serena says, preparing to get going again.
Assuming Livia is in fact okay with doubling back, the group heads back to the secret passage. They traverse through the web strewn corridor, to the secret entrance to the bunk room. The bunk room is empty. They carefully exit into the hall by the dwarven statue, being sure not to trigger the poison trap. They meander past the room where they had found the ogre and fought the waves of orcs. They comes back to the cavern crowded with haphazard stacks of crates, barrels, sacks, and bundles. Two finished stone passageways open to the east and west; the one to the east has the iron gate that they saw from the other side. There one to the west is unexplored. The narrow opening to the south continues the retracing of steps. In the southeast corner is an old well full of murky water.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(Any chance for a map? :-)
((travelling tomorrow - will provide map in evening))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(Thanks, sorry for being unclear but is it possible to have a map covering what we have explored so far on this level?)
((ah ha! Will throw together something))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Map of what you have explored thus far on this level.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(Thanks CF :-)
"So what about starting that way." Serena says pointing to the southwest. "Let's be sneaky and we can hopefully surprise those last orcs." She says, motioning for Tresvar to take point again.
Stealth: 13 Perception with help from Flappy: 18
(Suggested marching order: Tresvar, Serena, Livia and Banjo)
Livia nods and follows silently. She tried for peace, and that failed. Now she has no qualms about taking their lives. These are clearly the kind of Orcs that give all Orcs a bad name.
Stealth: 12.
Varielky | Werhann
Still bitter over those dastardly Orcs' senseless assault on sweet Livia, Banjo fastens down his janglier attachments, checks to make sure none of the coins he is carrying are loose enough to jingle, ties and reties his boots again, and then begins to creep down the hall with the others, silent as a mouse in his own mind....
Stealth 23
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The party goes south into the cavern and then west into the narrow passage. It quickly leads to another natural cavern.
The walls and floor of this natural cave have been carefully smoothed. You can discern at least four routes leading off into darkness. Red coals glow from within the southeastern passageway, and a crude wooden cage door closes off the southern exit. The floor is covered with sleeping furs, crates, sacks, and rubbish.
As the party fully enters the cave, the prisoners behind the cage door leap to their feet and call for help.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Serena hurries over to the cage doors. "We will free you all. Most of the orcs have been driven off but a few are still around somewhere. We will take care of them too in a moment." She says, trying to free the prisoners, using her tools if necessary.
Thieves Tools: 13
Inside, two filthy prisoners dressed in tattered rags, crowd close to the door. “Thank Yondalla!” one cries out. “We’re rescued!”
Serena handily picks the crude lock. The door swings open and the prisoners emerge, skinny, but thankful.
The prisoners are a pair of human commoners named Geradil and Courana. The party learns that they hail from a small settlement a few miles from Blasingdell, and the orcs have held them captive for almost a month now. Neither one’s family could raise the ransom demanded by their captors, so both await a terrible death at the orcs’ hands. They are not fighters and just want to return home (about a day’s travel away), although given their current state, that may be more than a challenge for them.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Serena quickly offers Geradil and Courana some of her rations as they tell her their story. "We should perhaps help them home before we continue to explore this dwarven fortress?" She turns and suggests to Tresvar, Livia, Banjo and Araynia as she kneels by Geradil and Courana, handing them her waterskin.
Geradil and Courana eat the offered rations and water voraciously, enjoying it as if it were the finest meal set before the Lords of Waterdeep.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Araynia replies to Serena's suggestion, "Well, that would probably be a good idea. Of course, we have to get out of here first, and it seems that what is left of the orcs is all that stands between us and the closest exit." She checks her bow and continues, "Seems best to finish what we started and then get these folks home. The rest of the cavern will be here when we get back."
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms