Oriki notices the markings, and looks carefully around the room, hoping to see someone of note and establish that the party's welcome. Under his breath he mutters to the party...
There's some underworld type folks in here. My kind of people, perhaps, but watch yourselves.
Best you can ascertain this establishment is some kind of neutral ground, you can’t tell what enterprise runs the place but the warnings in the graffiti is clear. No Business on Continental Grounds. That means no card sharking or purse lifting tonight, you’ll have to pay like a regular customer.
No extra fun to be had here, lads. Let's drink and be merry.
Oriki orders a flagon of beer and takes a seat at a nearby table next to a couple.of existing patrons. He raises his glass in greeting and takes a big swig.
You overhear a few of the regulars talking about a string of grisly murders occurring in the city, the usual rumour mongering without any substance, as well as a burgeoning turf war between the Bayers Crew and the Martiran Knives but that this particular tavern is a neutral space so everyone can relax.
You enjoy a few more beverages. Those of you who drink and retire for the night. Constantin seems to brooding and tells you he’ll see you in the morning, not needing sleep as an elf and all that.
You lie in bed asleep, or the closest approximation of it that you can have, and dream. Oriki dreams of being chased, his rapier is in hand but all he can see are thick coiling mists surrounding him. Shadows flit through your peripheral vision and a low haunting laugh echoes around you. Draskan dreams of fire. He walks alongside a lava flow towards a great cave, he walks inside and sees an ancient red dragon glaring at him from atop a spectacular hoard of treasure. It rumbles a warning about the price of pride and hubris before releasing a glut of dragon flame at you. As it engulfs you it takes you a second to notice the flames are a sickly purple and black colour…..
Sheridan floats in nothingness, free from the questions that bounces around his skull for a few hours at least. The voice of your patron disturbs you. Awaken student! Foul play is on the air
You all awaken with a start to a gunshot going off and bloodcurdling scream stopped short.
Sheridan puts on his hat and runs out of the room to find the source of the trouble, readying a Sapping Sting should he have to incapacitate someone trying to flee.
Draskan jumps awake, instinctively grabbing his maul. Confused by the vision, in particular the purple flames, he for now shakes it from his mind and runs towards the area from which the shot came
Rushing out of your room and downstairs you come across a scene straight from an abattoir or a nightmare. Blood spray coats the walls, floor ceiling and tables. Constantin lays on the floor, his rib cage split open and his visible heart not beating. Standing above him is…. Draskan? That can’t be right? And on either side of him is Oriki and Sheridan? All armed with short swords dripping in ichor.
Sheridan realises abruptly that he knows very little about Draskan and Oriki and what special abilities to cause illusions or duplicate themselves they might have. But he knows that is not him standing sword in hand. He discharges his spell at the pretender Sheridan
Con save 14 to avoid 3 necrotic damage and falling prone
Oriki bursts through the door, rapier at the ready, and recoils at the scene in front of him, looking with shock at the faces in the room, and glancing towards the people to his left and right. Seeing Sheridan attack his doppelganger, he follows suit, thrusting his rapier and dagger towards the imposter Oriki.
The dagger consumes the doppelgangers attention causing it to miss the rapier as it punches though a shoulder causing significant damage. From the main entrance a huge half orc staggers backwards through the doorway into the room with a greataxe in hand. You lot should nt be conductin her business on neutral grounds now the Continental Guards are here and are tryin to feck all of us. With that he swings twice at someone you can’t yet see.
Sheridan groans in pain but doesn’t awaken. The fake Draskan rushes forwards and swings at the real one, snaking past his defences and does 13 points of damage. Draskan also needs to make a DC15 CON save or take 26 poison damage
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Oriki notices the markings, and looks carefully around the room, hoping to see someone of note and establish that the party's welcome. Under his breath he mutters to the party...
There's some underworld type folks in here. My kind of people, perhaps, but watch yourselves.
Investigation 23
Best you can ascertain this establishment is some kind of neutral ground, you can’t tell what enterprise runs the place but the warnings in the graffiti is clear. No Business on Continental Grounds.
That means no card sharking or purse lifting tonight, you’ll have to pay like a regular customer.
Oriki turns to the party with a shrug.
No extra fun to be had here, lads. Let's drink and be merry.
Oriki orders a flagon of beer and takes a seat at a nearby table next to a couple.of existing patrons. He raises his glass in greeting and takes a big swig.
Sheridan takes a seat beside Oriki and tries to listen in on some nearby conversations.
Perception - 11
You overhear a few of the regulars talking about a string of grisly murders occurring in the city, the usual rumour mongering without any substance, as well as a burgeoning turf war between the Bayers Crew and the Martiran Knives but that this particular tavern is a neutral space so everyone can relax.
You enjoy a few more beverages. Those of you who drink and retire for the night. Constantin seems to brooding and tells you he’ll see you in the morning, not needing sleep as an elf and all that.
You lie in bed asleep, or the closest approximation of it that you can have, and dream.
Oriki dreams of being chased, his rapier is in hand but all he can see are thick coiling mists surrounding him. Shadows flit through your peripheral vision and a low haunting laugh echoes around you.
Draskan dreams of fire. He walks alongside a lava flow towards a great cave, he walks inside and sees an ancient red dragon glaring at him from atop a spectacular hoard of treasure. It rumbles a warning about the price of pride and hubris before releasing a glut of dragon flame at you. As it engulfs you it takes you a second to notice the flames are a sickly purple and black colour…..
Sheridan floats in nothingness, free from the questions that bounces around his skull for a few hours at least. The voice of your patron disturbs you. Awaken student! Foul play is on the air
You all awaken with a start to a gunshot going off and bloodcurdling scream stopped short.
Sheridan puts on his hat and runs out of the room to find the source of the trouble, readying a Sapping Sting should he have to incapacitate someone trying to flee.
Draskan jumps awake, instinctively grabbing his maul. Confused by the vision, in particular the purple flames, he for now shakes it from his mind and runs towards the area from which the shot came
Perception 16
Rushing out of your room and downstairs you come across a scene straight from an abattoir or a nightmare. Blood spray coats the walls, floor ceiling and tables.
Constantin lays on the floor, his rib cage split open and his visible heart not beating. Standing above him is…. Draskan? That can’t be right? And on either side of him is Oriki and Sheridan? All armed with short swords dripping in ichor.
Roll initiative.
Initiative 4
Sheridan realises abruptly that he knows very little about Draskan and Oriki and what special abilities to cause illusions or duplicate themselves they might have. But he knows that is not him standing sword in hand. He discharges his spell at the pretender Sheridan
Con save 14 to avoid 3 necrotic damage and falling prone
The magic snakes around the other Sheridans ankle and sweeps them off of their feet.
Oriki bursts through the door, rapier at the ready, and recoils at the scene in front of him, looking with shock at the faces in the room, and glancing towards the people to his left and right. Seeing Sheridan attack his doppelganger, he follows suit, thrusting his rapier and dagger towards the imposter Oriki.
Dagger damage 6 attack 6
Rapier damage 8 attack 15
Sneak damage 8
The dagger consumes the doppelgangers attention causing it to miss the rapier as it punches though a shoulder causing significant damage.
From the main entrance a huge half orc staggers backwards through the doorway into the room with a greataxe in hand. You lot should nt be conductin her business on neutral grounds now the Continental Guards are here and are tryin to feck all of us.
With that he swings twice at someone you can’t yet see.
The Sheridan on the floor launches a chromatic orb at Sheridan striking him for 22 fire damage
The other Oriki swings at the original with its short sword twice. Missing with one but striking with the second for 5 piercing and 9 poison damage
Sheridan falls unconscious from the blast as the half orc weathers blows from something or someone outside.
19
Sheridan groans in pain but doesn’t awaken. The fake Draskan rushes forwards and swings at the real one, snaking past his defences and does 13 points of damage. Draskan also needs to make a DC15 CON save or take 26 poison damage