This post has potentially manipulated dice roll results.
The threat gone, for the moment, Randall relaxes. He leans the torch up against the bottom of a cave wall and wipes the sweat from his brow.
"Phew! That was one tough workout... but all in all I think it went according to plan, eh? Nobody got bit or clawed, right?" He takes a look at his allies in the flickering torchlight to confirm.
Once he's caught his breath, he'll pick the torch up and investigate the three zombies. Any thing else of interest about them besides the strange costumes? Investigation: 11
He will then join the others in moving on to take a closer look at the room where they had been 'dancing.' Along the way he makes quite conversation. "So, am I the only one who needs this torch to see? I can still cover with my shield, but I'm not much use for offense as long as I need to carry this thing around just to tell which way I am facing."
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"I do not need the light. Thank you for holding them back like that Randall, that was a very impressive feat of strength!" Panga smiles at Randall as she moves into this room and takes a closer look at the costumed zombies.
Fr'reona places her hands behind her back and skips over to Randal with a big smile upon her face.
"I had a feeling they would fall for the Mr. Kuddlekins. Nobody back home ignored his presence when he would walk with me around the area." she says as she giggles
Olaerys says "Yes, bravo Randall, your excellent work with your shield allowed us to finish them off. Let's see if there are any more undead down that passage, I'm going to go peek."
Olaerys walks to midway down the passage, far enough to see into the next room (he does have darkvision to 60 ft) and crouches down. He reaches out with Divine Sense again to see if there are any more undead in the direction they are going, to the west. He will creep forward slightly if need be, interested to see if he can detect anything down the 2 additional passageways to the west.
After he finishes, he'll walk back into the main room and report his findings, turning to Panga to say "Feel like a little more scouting? Let's find out who's pulling the puppet strings."
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
In the room on the west you can see lots of small juts and crevices. There is a passage to the SW, and a passage to the NW. You don't sense any other undead, and are hesitant to go too much much further by yourself as both passageways look fairly long (60 feet +). You do see a small blood trail leading northwest.
Panga follows Olaerys into the room and gestures to the others to come in, she whispers to Olaerys, "I will look down this southern passage to see what I can find." Just going far enough to see what lies beyond, Panga slips into the southern passage.
Fr'reona turns her head side to side as she closes her eyes for a second before sliding slightly left then taking a step then sliding right. She slowly follows repeating her steps staying towards the middle of the group.
Panga follows Olaerys into the room and gestures to the others to come in, she whispers to Olaerys, "I will look down this southern passage to see what I can find." Just going far enough to see what lies beyond, Panga slips into the southern passage.
Stealth: 12
11
After about 60 feet The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted hair juts from the hood, and the figure holds a bone needle threaded with dark cord in its hand.
Farther to the north, a stone stair climbs the north wall, ending near the ceiling. A stone slab like a counter juts from the wall across the room from the base of the stairs. It holds saws, knives, and other tools. Four skeletons stand beyond this tool bench, guarding a wide passage that exits to the east. Behind this table, facing the entrance you came in, a somewhat wild looking man with a pointy beard stands deeply focused, cleaning his grisly tools and whistling a happy tune
Panga quickly turns around and makes her way back to the others, feeling lucky that she wasn't spotted. She shares what she saw and says, "I'm guessing this bloody trail leads in there as well."
“If both paths lead back here, is It worth the risk of dividing our forces to prevent their escape?” Randall looks to the more seasoned adventurers for the battle plan.
Upon hearing the other room is lit by torchlight, he leans his torch back against one of the walls on the floor and draws his spear.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
‘I think we stay together, in case the other way is trapped, or has further guardians.’ says Melchor, shifting his weight away from his maimed leg with some discomfort. ‘Either way, we have to go in hard - we shouldn’t give him time to formulate a plan to deal with us. This is his home ground and he has the advantage.’
Olaerys says softly "I agree. I'll rush in and engage the fellow at the first table, everyone else rush in and handle those at the far end. Panga, can you put an arrow in that happy little dwarf necromancer? Ready to bum rush them?"
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Once the attack begins, Randall will sprint across the room toward the necromancer, ignoring the zombie and crawling claws. If possible he will chart a path that exposes him to no, or at least minimal, opportunity attacks from the crawling claws along the way. Taking the dash action. "Surrender now!"
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The threat gone, for the moment, Randall relaxes. He leans the torch up against the bottom of a cave wall and wipes the sweat from his brow.
"Phew! That was one tough workout... but all in all I think it went according to plan, eh? Nobody got bit or clawed, right?" He takes a look at his allies in the flickering torchlight to confirm.
Once he's caught his breath, he'll pick the torch up and investigate the three zombies. Any thing else of interest about them besides the strange costumes? Investigation: 11
He will then join the others in moving on to take a closer look at the room where they had been 'dancing.' Along the way he makes quite conversation. "So, am I the only one who needs this torch to see? I can still cover with my shield, but I'm not much use for offense as long as I need to carry this thing around just to tell which way I am facing."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"I do not need the light. Thank you for holding them back like that Randall, that was a very impressive feat of strength!" Panga smiles at Randall as she moves into this room and takes a closer look at the costumed zombies.
Investigation? 4
Nothing too exciting about the zombies, aside from the ridiculous costumes
Fr'reona places her hands behind her back and skips over to Randal with a big smile upon her face.
"I had a feeling they would fall for the Mr. Kuddlekins. Nobody back home ignored his presence when he would walk with me around the area." she says as she giggles
Olaerys says "Yes, bravo Randall, your excellent work with your shield allowed us to finish them off. Let's see if there are any more undead down that passage, I'm going to go peek."
Olaerys walks to midway down the passage, far enough to see into the next room (he does have darkvision to 60 ft) and crouches down. He reaches out with Divine Sense again to see if there are any more undead in the direction they are going, to the west. He will creep forward slightly if need be, interested to see if he can detect anything down the 2 additional passageways to the west.
After he finishes, he'll walk back into the main room and report his findings, turning to Panga to say "Feel like a little more scouting? Let's find out who's pulling the puppet strings."
A wizard is never late, nor is he early, he arrives precisely when he means to.
In the room on the west you can see lots of small juts and crevices. There is a passage to the SW, and a passage to the NW. You don't sense any other undead, and are hesitant to go too much much further by yourself as both passageways look fairly long (60 feet +). You do see a small blood trail leading northwest.
Panga follows Olaerys into the room and gestures to the others to come in, she whispers to Olaerys, "I will look down this southern passage to see what I can find." Just going far enough to see what lies beyond, Panga slips into the southern passage.
Stealth: 12
Fr'reona turns her head side to side as she closes her eyes for a second before sliding slightly left then taking a step then sliding right. She slowly follows repeating her steps staying towards the middle of the group.
11
After about 60 feet The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted hair juts from the hood, and the figure holds a bone needle threaded with dark cord in its hand.
Farther to the north, a stone stair climbs the north wall, ending near the ceiling. A stone slab like a counter juts from the wall across the room from the base of the stairs. It holds saws, knives, and other tools. Four skeletons stand beyond this tool bench, guarding a wide passage that exits to the east. Behind this table, facing the entrance you came in, a somewhat wild looking man with a pointy beard stands deeply focused, cleaning his grisly tools and whistling a happy tune
Panga quickly turns around and makes her way back to the others, feeling lucky that she wasn't spotted. She shares what she saw and says, "I'm guessing this bloody trail leads in there as well."
“If both paths lead back here, is It worth the risk of dividing our forces to prevent their escape?” Randall looks to the more seasoned adventurers for the battle plan.
Upon hearing the other room is lit by torchlight, he leans his torch back against one of the walls on the floor and draws his spear.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
‘I think we stay together, in case the other way is trapped, or has further guardians.’ says Melchor, shifting his weight away from his maimed leg with some discomfort. ‘Either way, we have to go in hard - we shouldn’t give him time to formulate a plan to deal with us. This is his home ground and he has the advantage.’
Olaerys says softly "I agree. I'll rush in and engage the fellow at the first table, everyone else rush in and handle those at the far end. Panga, can you put an arrow in that happy little dwarf necromancer? Ready to bum rush them?"
A wizard is never late, nor is he early, he arrives precisely when he means to.
Panga has her bow at the ready and nods at Olaerys, "Ready." As she looks around to make sure everyone else seems okay.
Initiative rolls
Skellies : 15
Zombie: 8
Orieoth:10
Claws: 22
Olaerys: 4
Panga: 4
Melchor: 7
Randall: 10
Fr'reona: 13
ORDER:
Randall
Melchor
Hooded zombie
Claws
Panga
Skellies
Necromancer
Olaerys
fr'reona
Panga creeps in a looses an arrow at the Necromancer. "Hey! Who are you? Stop that!! Can't you see I'm busy cleaning?! Leave me alone!"
The hooded figure turns around and you see it is another Zombie, and five Crawling Claws flop off the table and skitter toward you.
Once the attack begins, Randall will sprint across the room toward the necromancer, ignoring the zombie and crawling claws. If possible he will chart a path that exposes him to no, or at least minimal, opportunity attacks from the crawling claws along the way. Taking the dash action. "Surrender now!"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Attack: 18 Damage: 4
Panga looks in horror at the scene as crawling claws make their way towards the group.