This post has potentially manipulated dice roll results.
Ariana walks toward the unconscious Sanbalet, while staring down Scout 3, who she failed to defeat. "Just give me a reason so I can finish what I started," she mutters to the scout.
When she gets to the body crumpled on the ground, she'll turn her back to the others, squat by the body, and roll him over, checking his condition.
Medicine check 16
DM --
She'll also pick his pockets when her back is to the group.
Ariana - The gash in Sanbalet's head bleeds heavily and freely, but he appears to be breathing.
Sanbalet carries a pipe of remembrance and a set of masterfully crafted loaded gaming dice (20 gp).
All - You watch as Ariana walks across the cavern and says something in a curt tone to one of the Scouts as she passes. She then ungently rolls Sanbalet over with her boot before squatting and unceremoniously rifling through his robes.
Gorik - You hear what sounds like a battle being fought somewhere in the torchlit passage to the northeast and silence from the dark passage to the southeast.
Ruby will slowly aproach the two scouts, tying their hands behind their backs as Kulogall asked her, looking out for any weapons they might still have on them. After that she will go to Sanbalet, tying him up as well.
She will then go back and stand next to Kulogall. "Should we go back for the guy we left upstairs, before we start asking any questions? Do you think he´ll be consious by now?" She asks.
Ruby - The Scouts have longbows slung over their chests and quivers of arrows (19 total arrows) on their backs. They let you remove them before tying them up.
Daveth will go over and check the hobgoblins to make sure they're dead. As he checks the second one he turns to the group and says, "Could someone come look at this armor? It has a funny look to it."
Any who would inspect the armor find it to be embossed with images of coiling tentacles and strange symbols, Glory to The King of The Trackless Depths. It has an oily green sheen to it that coruscates softly across its surface. The armor is Mariner's Scale Mail.
Any one that speaks Primordial will know that the symbols say the following:
Glory to The King of The Trackless Depths, Consort of The ***** Queen.
This post has potentially manipulated dice roll results.
"Hm, Glory to The King of The Trackless Depths, Consort of The ***** Queen." Elwyn reads aloud to anyone interested. "The ***** Queen being Umberlee but I guess she could have numerous consorts in the Trackless Sea."He adds thoughtfully. He then searches the room for valuables and other interesting stuff. History regarding consort: 3 Investigation: 4 "Oh, I think I heard some voices from that tunnel to the southwest, be prepared, could be more slavers."He says while rummaging around.
Elwyn - The exact identity of the consort is unclear, you don't recall any lore about a King of The Trackless Depths. In the storage cavern you find five large bolts of silk (worth 50gp each) though three of them have been burned and are likely worthless at this point. There are also eight casks (worth 10gp each) along the southern wall and if their labels are any indication, they contain brandy.
This post has potentially manipulated dice roll results.
Ariana sits on one of the casks, pulls out the wine bottle, and finishes it off. She replaces the empty bottle to her pack.
She then examines the pipe she found on Sanbalet. She thinks, Curious thing. Maybe I'll take up smoking. Or at least I'll need to try it once. Another time though. Her eyes scan her friends, searching for any judgment. Then she puts the found pipe and dice in her pack.
Insight check: 8
When Elwyn mentions the sounds, Ariana tenses and stands back up. "We should clear these caverns as best we can. If there are people to be freed, I want to free them."
Ariana - Daveth gives no indication of judgement, merely glancing at the items you found before shruggingthen walking over to Kulogall.
Kulogall - Daveth approaches you and says, "Should we put this stuff in your magic bag? I'm guessing it's stolen. Maybe there's a reward for its return?"
This post has potentially manipulated dice roll results.
"Yes talk quickly or Ruby here will do unspeakble things to you. And don't let her appearance fool you." Elwyn says sternly to the slavers as he finishes up his seach. Intimidation: 11 Assuming help from someone, otherwise go with first roll.
Ruby - The injured man looks at your shortsword, then to you and says, "I-I don't know... There was..." He looks over to the bodies of his former companions scattered about the cave, then looks down quickly before closing his eyes and thinking. He winces and lowers his hand instinctively to hold his side, but quickly raises it with a gasp as he remembers Kulogall's command, "Th-There was... I don't know!" The other Scout sighs and says, "There was ten of us in all. Ned, Imril, and Gavron are supposed to be restin' in the barracks before their next shift... Unless they're takin' the long nap now... You kilt the two goblins, Eddard, and Sammy. Us and Sanbalet makes ten." The injured scout adds, "What about Xolo?" The other scout gives the man a frown and says, "Ah, of course Xolo too. He don't really stay here with us so I guess I wasn't countin' 'im." He gives an apologetic smirk and shrug that doesn't feel genuine in the least.
Kulogall walks over to the jars of brandy and the bolts of cloth and he sees how many will fit into the bag of holding. Then he bends down, gets his face right into the face of the bandits, (assisting with the intimidation as well), says “Yes, do tell. Where is Xolo? I really, really want to know.” As he speaks a gust of air ripples his clothes and he lets them have no doubt of the sorcerous power that he could bring to bear on them.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kulogall steps forward and kicks the swords away from them. He holds a bolt of fire in his hands, daring either of them to make a threatening motion.
“On the ground! On your knees, hands behind your back! Ruby, can you tie them up please?”
Kulogall holds a readied action, the first bandit to attack/ threaten us, a fire bolt will be shot at them.
Fire bolt : Attack: 24 Damage: 5
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kulogall - The scouts obey your command, the injured scout wincing and gasping as he gingerly lowers himself to his knees.
You're only able to make it just inside the cavern with 30ft of movement on your turn.
Ariana is up! Followed by Gorik, then Scout 3.
Ariana walks toward the unconscious Sanbalet, while staring down Scout 3, who she failed to defeat. "Just give me a reason so I can finish what I started," she mutters to the scout.
When she gets to the body crumpled on the ground, she'll turn her back to the others, squat by the body, and roll him over, checking his condition.
Medicine check 16
DM --
She'll also pick his pockets when her back is to the group.
Sleight of hand check 25
Investigation check 18
Ariana - The gash in Sanbalet's head bleeds heavily and freely, but he appears to be breathing.
Sanbalet carries a pipe of remembrance and a set of masterfully crafted loaded gaming dice (20 gp).
All - You watch as Ariana walks across the cavern and says something in a curt tone to one of the Scouts as she passes. She then ungently rolls Sanbalet over with her boot before squatting and unceremoniously rifling through his robes.
Gorik - You hear what sounds like a battle being fought somewhere in the torchlit passage to the northeast and silence from the dark passage to the southeast.
Gorik is up! Followed by Scout 3, then Ruby.
Scout 3 will continue to wince and keep his hands in the air.
Ruby is up! Followed by Elwyn, then Daveth.
Ruby will slowly aproach the two scouts, tying their hands behind their backs as Kulogall asked her, looking out for any weapons they might still have on them. After that she will go to Sanbalet, tying him up as well.
She will then go back and stand next to Kulogall. "Should we go back for the guy we left upstairs, before we start asking any questions? Do you think he´ll be consious by now?" She asks.
"Don't think so Ruby, it will likely be a while before he decides to wake up." Elwyn answers after helping Ruby out with the tying up process.
Ruby - The Scouts have longbows slung over their chests and quivers of arrows (19 total arrows) on their backs. They let you remove them before tying them up.
Daveth will go over and check the hobgoblins to make sure they're dead. As he checks the second one he turns to the group and says, "Could someone come look at this armor? It has a funny look to it."
Any who would inspect the armor find it to be embossed with images of coiling tentacles and strange symbols, Glory to The King of The Trackless Depths. It has an oily green sheen to it that coruscates softly across its surface. The armor is Mariner's Scale Mail.
Any one that speaks Primordial will know that the symbols say the following:
Glory to The King of The Trackless Depths, Consort of The ***** Queen.
Combat has ended. What would you all like to do?
"Hm, Glory to The King of The Trackless Depths, Consort of The ***** Queen." Elwyn reads aloud to anyone interested. "The ***** Queen being Umberlee but I guess she could have numerous consorts in the Trackless Sea." He adds thoughtfully. He then searches the room for valuables and other interesting stuff.
History regarding consort: 3
Investigation: 4
"Oh, I think I heard some voices from that tunnel to the southwest, be prepared, could be more slavers." He says while rummaging around.
Elwyn - The exact identity of the consort is unclear, you don't recall any lore about a King of The Trackless Depths. In the storage cavern you find five large bolts of silk (worth 50gp each) though three of them have been burned and are likely worthless at this point. There are also eight casks (worth 10gp each) along the southern wall and if their labels are any indication, they contain brandy.
Ariana sits on one of the casks, pulls out the wine bottle, and finishes it off. She replaces the empty bottle to her pack.
She then examines the pipe she found on Sanbalet. She thinks, Curious thing. Maybe I'll take up smoking. Or at least I'll need to try it once. Another time though. Her eyes scan her friends, searching for any judgment. Then she puts the found pipe and dice in her pack.
Insight check: 8
When Elwyn mentions the sounds, Ariana tenses and stands back up. "We should clear these caverns as best we can. If there are people to be freed, I want to free them."
Ariana - Daveth gives no indication of judgement, merely glancing at the items you found before shrugging then walking over to Kulogall.
Kulogall - Daveth approaches you and says, "Should we put this stuff in your magic bag? I'm guessing it's stolen. Maybe there's a reward for its return?"
Ruby agrees with Ariana and pulls back further info the cave, getting ready for another fight.
"How many more of your friends should we be expecting?" She asks one of the tied up slavers, while taking out her shortsword.
"Yes talk quickly or Ruby here will do unspeakble things to you. And don't let her appearance fool you." Elwyn says sternly to the slavers as he finishes up his seach.
Intimidation: 11 Assuming help from someone, otherwise go with first roll.
(OOC: it won't change anything mechanically, but narratively, Ariana assists Elwyn's intimidation.)
Ariana stares down Scout 3, re-gripping her quarterstaff and clenching her jaw.
Ruby - The injured man looks at your shortsword, then to you and says, "I-I don't know... There was..." He looks over to the bodies of his former companions scattered about the cave, then looks down quickly before closing his eyes and thinking. He winces and lowers his hand instinctively to hold his side, but quickly raises it with a gasp as he remembers Kulogall's command, "Th-There was... I don't know!" The other Scout sighs and says, "There was ten of us in all. Ned, Imril, and Gavron are supposed to be restin' in the barracks before their next shift... Unless they're takin' the long nap now... You kilt the two goblins, Eddard, and Sammy. Us and Sanbalet makes ten." The injured scout adds, "What about Xolo?" The other scout gives the man a frown and says, "Ah, of course Xolo too. He don't really stay here with us so I guess I wasn't countin' 'im." He gives an apologetic smirk and shrug that doesn't feel genuine in the least.
"So where is Xolo then?" Elwyn says sternly, taking a step closer to the slavers.
Elwyn - The injured man stammers, "In the s-sea cave... e's usually in the sea cave prayin' to The ***** Queen when it's stormin' out."
Kulogall walks over to the jars of brandy and the bolts of cloth and he sees how many will fit into the bag of holding. Then he bends down, gets his face right into the face of the bandits, (assisting with the intimidation as well), says “Yes, do tell. Where is Xolo? I really, really want to know.” As he speaks a gust of air ripples his clothes and he lets them have no doubt of the sorcerous power that he could bring to bear on them.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Elwyn smiles and looks over to the triton. "Then perhaps it's time to pay your brother a surprise visit Kulogall."