"SHIT SHIT SHIT, SON OF A GOBLINS ASS THAT OOOOW", Celus goes into a frantic whisper filled with various curse words. He takes the full blunt of the fire damage and it singes his beard several places. "I am so sorry everyone, to excited about this intriguing contraption. I think we need to remove one of the bottles on this table. I also have a theory about the content of the bottles. They might be consumable after we remove them and i suppose the other bottles will be destroyed as soon as we remove one. So we have to e smart about it. If you guys want to take a crack at the riddle it is written right here". Celus points to where he spotted the inscription and releases a slight whimper in pain after the blast of magical fire.
With your Arcana, you know that this dome of fire is a slightly alerted version of [spell]Wall of Fire[/soell]. Investigating you don't think that there is any way out of the dome and you can't walk through it; it's too thick and even you'll burn if you try.
This post has potentially manipulated dice roll results.
"An intriguing riddle." Griff ponders the text for a moment. "3 Poison, 2 wine, 1 to get through the fire, and 1 to get through darkness. Do we need the fire potion or the darkness potion?"
Its unlikely Griff would get very far with this riddle. Intellegence check: 17 (or he's suddenly a genius for a minute)
Side note: should we round up or down on the halved damage?
While reading he has an unexpected burst of inspiration, "Biggest and smallest don't have poison, and the 2nd from right and second from left are the same. Since only poison and wine are in multiple bottles, that implies the potions 2 and 6 are both wine." He uses his finger to write in the dust on the table.
1 2 3 4 5 6 7 W W
"And poison always lies on wine's left..."
1 2 3 4 5 6 7 P W P W
"The bottles on the end are both different, but neither are the fire potion, which means... the last potion should be for the darkness"
1 2 3 4 5 6 7 P W P W D
"Least I think that's how it goes..." Griff's train of thought runs off the tracks...
After Griffs spark of genius Celus collects his thoughts and responds. "Excellent logic, Griff. I agree, what you say makes sense to me. So... we have eliminated two bottles of poison, located the one that helps through darkness AND both bottles of wine. In other words we can just pick any of those i guess. However I would also like to refer to the third clue. "Third, as you see clearly, all are different size, Neither dwarf nor giant holds death in their insides". If I am interpreting the clue correctly, and judging the size of the bottles right of course, the small blue one, third from the left should be good too, which means that is the one that helps with fire..
Celus ads his theroy to Griffs drawings in the dust.
1 2 3 4 5 6 7 P W F P P W D
"I am not sure, but it makes sense to me. Any inputs?" Celus looks quite intrigued by the riddle at hand.
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Og says with a shrug, "I'm not very good with riddles. They make my head hurt. Any idea what we're supposed to do once we identify the correct one?"
He turns to Teagan, "Drink one of the healing potions that I found when we fought the ghouls. No telling what will happen if we make a mistake or set off another trap."
Og hands her one to drink.
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
"Only one way to find out," Honor weighs in going up to the third bottle, looking at it blue petite glass before uncorking it. Smiling at her friends she takes a swig then waits for the feelings of it's effects.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Insight 22
OOC: Sorry just thought I'd move this along. I love riddles but I don't think Honor being a hunter/outlander has much to offer in that kind of book learning arena. Other than a basic understanding of magic as a Ranger I don't she's had many encounters with riddles, poisons yes however.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Without a word Honor walks to last bottle. She picks it up looking down at its small, round, and purple glass uncorks it then takes a drink awaiting it's effects.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Honor you feel a temporary swirl of power inside of you. Then you begin to notice that things begin to cool down around you. The heat from the flame dome doesn't seem hot anymore. In fact, it doesn't seem to bother you at all.
Honor grins wide at her party members and walks into the flames without a care in hte world, being a campy smartass after disappearing into them she ducks her head back into them to see the party.
"Drink 3 then 7 and let's get going," Honor explains in her heavy accent her tone and expression for the first time jovial since you met her!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Ah, so thats how it works." Celus repeats Honors actions. He takes a swig from both bottles and carefully tries to put his index finger through the dome before walking through himself (If he doesnΒ΄t get burnt that is).
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Constitution saving throw: 7
"SHIT SHIT SHIT, SON OF A GOBLINS ASS THAT OOOOW", Celus goes into a frantic whisper filled with various curse words. He takes the full blunt of the fire damage and it singes his beard several places. "I am so sorry everyone, to excited about this intriguing contraption. I think we need to remove one of the bottles on this table. I also have a theory about the content of the bottles. They might be consumable after we remove them and i suppose the other bottles will be destroyed as soon as we remove one. So we have to e smart about it. If you guys want to take a crack at the riddle it is written right here". Celus points to where he spotted the inscription and releases a slight whimper in pain after the blast of magical fire.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
CON save 10
Honor looks around investigation 11 and tries to study the glyph she saw light up Arcane 7 (if i get advantage because it's the Underdark 20)
OOC: Lol, hahha nevermind with the advantage I guess!!! and Whew.. half damage!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Honor
With your Arcana, you know that this dome of fire is a slightly alerted version of [spell]Wall of Fire[/soell]. Investigating you don't think that there is any way out of the dome and you can't walk through it; it's too thick and even you'll burn if you try.
"An intriguing riddle." Griff ponders the text for a moment. "3 Poison, 2 wine, 1 to get through the fire, and 1 to get through darkness. Do we need the fire potion or the darkness potion?"
Its unlikely Griff would get very far with this riddle. Intellegence check: 17 (or he's suddenly a genius for a minute)
Side note: should we round up or down on the halved damage?
While reading he has an unexpected burst of inspiration, "Biggest and smallest don't have poison, and the 2nd from right and second from left are the same. Since only poison and wine are in multiple bottles, that implies the potions 2 and 6 are both wine." He uses his finger to write in the dust on the table.
1 2 3 4 5 6 7
W W
"And poison always lies on wine's left..."
1 2 3 4 5 6 7
P W P W
"The bottles on the end are both different, but neither are the fire potion, which means... the last potion should be for the darkness"
1 2 3 4 5 6 7
P W P W D
"Least I think that's how it goes..." Griff's train of thought runs off the tracks...
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
ConSt 10
βOuch!β Teagan squeals and she tries patting her body from the heat of the flames. βHow do we make it stop?β
After Griffs spark of genius Celus collects his thoughts and responds. "Excellent logic, Griff. I agree, what you say makes sense to me. So... we have eliminated two bottles of poison, located the one that helps through darkness AND both bottles of wine. In other words we can just pick any of those i guess. However I would also like to refer to the third clue. "Third, as you see clearly, all are different size, Neither dwarf nor giant holds death in their insides". If I am interpreting the clue correctly, and judging the size of the bottles right of course, the small blue one, third from the left should be good too, which means that is the one that helps with fire..
Celus ads his theroy to Griffs drawings in the dust.
1 2 3 4 5 6 7
P W F P P W D
"I am not sure, but it makes sense to me. Any inputs?" Celus looks quite intrigued by the riddle at hand.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Og says with a shrug, "I'm not very good with riddles. They make my head hurt. Any idea what we're supposed to do once we identify the correct one?"
He turns to Teagan, "Drink one of the healing potions that I found when we fought the ghouls. No telling what will happen if we make a mistake or set off another trap."
Og hands her one to drink.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Teagan takes the potion and thanks Og for his help. She looks at the dirt on the ground trying to figure out what it means.
"Only one way to find out," Honor weighs in going up to the third bottle, looking at it blue petite glass before uncorking it. Smiling at her friends she takes a swig then waits for the feelings of it's effects.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Honor: give me either a medicine or an insight check
Insight 22
OOC: Sorry just thought I'd move this along. I love riddles but I don't think Honor being a hunter/outlander has much to offer in that kind of book learning arena. Other than a basic understanding of magic as a Ranger I don't she's had many encounters with riddles, poisons yes however.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Honor:
You get the feeling that the liquid is attempting to work but that it's only half of the whole. You need to drink something else.
Without a word Honor walks to last bottle. She picks it up looking down at its small, round, and purple glass uncorks it then takes a drink awaiting it's effects.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Honor you feel a temporary swirl of power inside of you. Then you begin to notice that things begin to cool down around you. The heat from the flame dome doesn't seem hot anymore. In fact, it doesn't seem to bother you at all.
Honor grins wide at her party members and walks into the flames without a care in hte world, being a campy smartass after disappearing into them she ducks her head back into them to see the party.
"Drink 3 then 7 and let's get going," Honor explains in her heavy accent her tone and expression for the first time jovial since you met her!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Ah, so thats how it works." Celus repeats Honors actions. He takes a swig from both bottles and carefully tries to put his index finger through the dome before walking through himself (If he doesnΒ΄t get burnt that is).
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Teagan walks up to the table and follows Honor and Celusβ lead. She also walks through the flames hoping not to get burnt!
Griff takes a swig of the two potions, following the rest of the group through the flames.
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
On the other side Honor looks, listens, and smells the area around her. 17 She also looks for tracks invetigation 17
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.