Kaladin snarls. Stomping towards the necromancer and stabs at her with all his strength.
Attack 13
Damage 10
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This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Kaldin thrusts his spear straight out Elise as she stomps her staff to the ground at Pru. The spear cuts through Elise's cloak, tearing a rather large hole. She looks down at the hole and back to Kaldin, "Those of the holy make are foolish and vain."
"And I cant join you. One, you are evil. Two, you are an idiot, and three. Your threats have Nothing on the inquisitors.
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Beryl steps into the room and moves just to the left side of the door. She holds out a small, carved wooden totem and whispers some words in Druidic. A beam of pale, silvery light shines in the dark room, illuminating Elise and igniting ghostly flames, but not Kaladin.
Save vs Constitution DC 13 for half damage (shapechangers roll with disad).
OOC: Not sure of the scale of the map or positioning of everyone so I hope this works - the radius is 5 feet. The intent is to shine the edge of Moonbeam on Elise and not any of the party members or Sophia. If Beryl can get any skeletons, that's great, but Elise is the primary target for now. I think Aranor, Pru, and the skeletons are not in Elise's immediate vicinity - just Kaladin who attacked her. If that's completely impossible, she won't do it and I'll come up with a different plan. :)
Elise let's out a shrill scream, then starts laughing. The laugh unsettles your nerves. A skeleton (1) turns and swing at Kaladin. Attack: 19 Damage: 3
The last skeletons starts making his way toward Beryl.
Aranor staggers back as the skeleton's blade finds a chink in his armor. He brings his blade up and comes around for a counterattack against the skeleton.
This post has potentially manipulated dice roll results.
Pru angles her body to make sure Aranor and Kaladin aren't in the way then she claps her hands at Elise, while saying "Thunder, feel the thunder."
Action: Casts Thunderwave with a 2nd level slot. Take 9 thunder damage and pushed away 10' unless CON Save DC13 for half - hopefully can catch Elise and one of the skeletons.
(Reminder - Beryl still has Bardic Inspiration available - As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.)
Aranor swing with vigor and just glances a blow of the skeleton, just before Pru thunderous clap keels the skeleton over to almost dust. But it slowly rises to its feet, turning toward Pru with an empty stare on its face. Elise staggers, the smile she once carried turns to a grimace. As she composes herself, she lifts her head. Her eyes show much more hatred than before, Her brows squinted inward. "Marilriel arilbras," Elise screams, raising her hand casting Chill Touch at Pru. Attack: 10 Damage: 5
Sorry I wasn't available. Was on vacation for a week and had assumed I would have internet access which I didnt.
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Kaladin, following standard protocol ignores everything other than the mage quickly following and attempting another thrust
Attack: 10
Damage: 12
Oh that's a shame. Max damage but I rolled a four on the d20
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Beryl moves her moonbeam to light up Elise again. She glances around at her companions, and none of them seem in danger from their wounds yet. She casts Shillelagh on her quarterstaff, ready to defend herself against a skeleton if need be.
Damage: 12 (radiant)
Save vs Constitution DC 13 for half damage (shapechangers roll with disad).
Kaladin snarls. Stomping towards the necromancer and stabs at her with all his strength.
Attack 13
Damage 10
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Kaldin thrusts his spear straight out Elise as she stomps her staff to the ground at Pru. The spear cuts through Elise's cloak, tearing a rather large hole. She looks down at the hole and back to Kaldin, "Those of the holy make are foolish and vain."
"And I cant join you. One, you are evil. Two, you are an idiot, and three. Your threats have Nothing on the inquisitors.
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Pru Wis Save vs Toll the Dead: 21
The skeleton that Kaladin stepped past to thrust his spear at Elise turns and swings his sword. Attack: 16 Damage: 4
Beryl steps into the room and moves just to the left side of the door. She holds out a small, carved wooden totem and whispers some words in Druidic. A beam of pale, silvery light shines in the dark room, illuminating Elise and igniting ghostly flames, but not Kaladin.
Moonbeam
Damage: 4 (radiant)
Save vs Constitution DC 13 for half damage (shapechangers roll with disad).
OOC: Not sure of the scale of the map or positioning of everyone so I hope this works - the radius is 5 feet. The intent is to shine the edge of Moonbeam on Elise and not any of the party members or Sophia. If Beryl can get any skeletons, that's great, but Elise is the primary target for now. I think Aranor, Pru, and the skeletons are not in Elise's immediate vicinity - just Kaladin who attacked her. If that's completely impossible, she won't do it and I'll come up with a different plan. :)
OOC: You're good
Elise let's out a shrill scream, then starts laughing. The laugh unsettles your nerves. A skeleton (1) turns and swing at Kaladin. Attack: 19 Damage: 3
The last skeletons starts making his way toward Beryl.
Round 2 actions:
Aranor staggers back as the skeleton's blade finds a chink in his armor. He brings his blade up and comes around for a counterattack against the skeleton.
Attack: 9 Damage: 4
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Pru angles her body to make sure Aranor and Kaladin aren't in the way then she claps her hands at Elise, while saying "Thunder, feel the thunder."
Action: Casts Thunderwave with a 2nd level slot. Take 9 thunder damage and pushed away 10' unless CON Save DC13 for half - hopefully can catch Elise and one of the skeletons.
(Reminder - Beryl still has Bardic Inspiration available - As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.)
Aranor swing with vigor and just glances a blow of the skeleton, just before Pru thunderous clap keels the skeleton over to almost dust. But it slowly rises to its feet, turning toward Pru with an empty stare on its face. Elise staggers, the smile she once carried turns to a grimace. As she composes herself, she lifts her head. Her eyes show much more hatred than before, Her brows squinted inward. "Marilriel arilbras," Elise screams, raising her hand casting Chill Touch at Pru. Attack: 10 Damage: 5
Pru shivers a little when the skeletal hand brushes against her arm, but she's able to twist away before it can latch on and cause any damage.
"Ooh, chilly," Pru exclaims.
OOC: @Kaladin?
We'll pick up this weekend.
Seems this past week/weekend everyone including myself has been busy and away.
Sorry I wasn't available. Was on vacation for a week and had assumed I would have internet access which I didnt.
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Kaladin, following standard protocol ignores everything other than the mage quickly following and attempting another thrust
Attack: 10
Damage: 12
Oh that's a shame. Max damage but I rolled a four on the d20
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Kaldins thrust of his spear was completely off target due to Elise being pushed back by the force of Pru's spell.
The skeleton (#4) raises his sword high, trying to catch as much as Kaldin as he can. Attack: 9 Damage: 5
Beryl moves her moonbeam to light up Elise again. She glances around at her companions, and none of them seem in danger from their wounds yet. She casts Shillelagh on her quarterstaff, ready to defend herself against a skeleton if need be.
Damage: 12 (radiant)
Save vs Constitution DC 13 for half damage (shapechangers roll with disad).
OOC: Sorry I disappeared. There's been a lot of work/life issues the past few weeks. Hoping it's all under control now.
Laughing, Elise staggers at the touch of light from Beryl. She wipes away spittle from her mouth and stares deeply into the eye of Beryl.
One skeleton turns and swings at Aranor, Attack: 16 Damage: 8 the other swings and Kaladin Attack: 14 Damage: 7
Pru darts forward and dances around, though, and under Aranor's arms and legs, stabbing out at the skeleton that attacked him.
"You okay, Ari?" Pru calls up to the elf. "Are you hurt? Physically, not your pride."
Action: Rapier - Attack: 18 Damage: 9
Just a refresh of initiatives
Aranor: 20
Pruecy: 18
Skeleton 2: 18
Elise: 17
Kaldin: 12
Skeleton 4: 9
Beryl: 4
Skeleton 1: 3
Skeleton 3: 2