This post has potentially manipulated dice roll results.
Ankita watches this unfold and sees how the werewolf took a chunk out of Alvor’s arm, she shouts out - “How are you holding up Alvor? Ready for another, they’re on their way!”
As she watches Alvor, Zindarik flashes across and attacks the werewolf she hadn’t even seen yet. She decides to assist and lifts her right hand, putting all the fingertips close together like the petals of a flower and breathes a cool breath on them.
She casts frostbite on W1 and he needs CON save of 13. If not, cold damage: 1. And disadvantage on his next attack due to being frozen a bit.
Zindarik - The wolf snarls at you as you swing your blade. A chair gets in the way of your swing and causes it to miss the wolf.
Ankita - The wolf ducks beneath Zindarik's swing, pieces of chair toppling down on top of it. Suddenly the ground around the wolf is snap frozen and frost quickly spreads beneath it. The frost crawls up the wolf's forelegs and it dances from paw to paw as they are frostbitten.
Summer - The bright blue beam lances forth and traces a line across the floor next to the wolf and up the wall, leaving a trail of hoarfrost as it goes, but missing the wolf.
Wolf 3 will give a short howl then charge forward in a straight line toward Alvor. It leaps onto the table, scattering plates and knocking over candles as it scrambles forth. The large beast barrels into Avlor, pinning him to the ground and viciously ripping at him with tooth and claw. Alvor's frantic cries are quickly cut short as the wolf gorges itself on his quivering flesh.
Attack: 12 Damage: 9
Alvor is DEAD.
Wolf 1 scrambles to find its footing on frostbitten paws and attempts to bite Zindarik. It manages to clamp onto his calf and begins to jerk violently.
Zindarik, please make a DC 11 STR Saving Throw or be knocked prone.
Attack: 16 Damage: 5
All - More wolves trot inside through the open door and scramble through broken windows to join the hunt.
Baldwin lets out a loud screech after seeing Alvor fall and Zindarik being injured. He rapidly turns his attention back to his counterpart wolf 4 and leads with a thrust of his javelin:
Baldwin - The javelin pierces the wolf's side drawing a yelp that is quickly cut-off by a swift kick to its head. The wolf's neck snaps from the blow and it drops to the floor.
Wolf 4 is DEAD.
All - Screams, snarls, and shouts still fill the night outside the tavern. Smoke begins billowing out of the kitchen area and into the taproom and you can see the shadow of another beast flickering against the western wall, cast in silhouette by the flames of some abandoned cook fire.
Gribz draws another scroll from his sack and places his hand on Baldwin's javelin. He casts magic weapon upon it and it begins to glow with a soft golden light. He shouts above the chaos, "We can't stay in here! I'll draw their attention, regroup somewhere safer outside!"
Hofaen sees Alvor go down from the corner of his eye and turns to face the wolf which dealt the blow. The battle mist has descended and Gribz’s shout barely penetrates his conscious. He swings his warhammer high bringing it down on wolf 3’s back.
Attack: 25 Damage: 8
His blood now truly up, Hofaen bellows the blessing of the war priest to Tyr and brings his hammer down again aiming to finish this wolf as soon as Orcishly possible.
War priest Attack: 21 Damage: 5
Gribz’s instruction finally making its self felt, Hofaen sheaths his bloodied hammer, reaches down and grabs Alvor’s collar and attempts to drag him towards the door (DM - appreciate this might be too much for the turn but strength check below if I can start dragging him west towards the door).
Hofaen - Your warhammer crushes the wolf's pelvis with a crunch. It howls in pain and your second swing puts it out of its misery.
Result of Strength check:
I would say with the 12 you rolled you are able to drag Alvor up to your movement speed on your next turn provided you drag with both hands. If you used one hand to drag and the other to wield a weapon, you could only move up to half your movement.
Zindarik - The wolf ducks beneath the blade causing the swing to just miss.
Ankita - The wolf dodges Zindarik's blade as you cast your spell. Frost begins to coat its fur, but it gives a hearty shake and shrugs off the magical effect. Zindarik's wounds are suffused with a gentle glow and are healed.
Wolf CON Saving Throw: 13
You climb through the busted window and fall into street outside the tavern. Smoke and a thick fog fills the streets and you can hear and see large shapes bounding through the haze.
Wolf 6 will use all 40ft of its movement to cross the smoke filled room and try to maul Hofaen. It can't quite grasp him, but continues to snap and growl at his side.
Summer - The ghostly skeletal claw just misses the the wolf, grasping the leg of a nearby chair instead.
Wolf 1 will attempt another bite at Zindarik. It catches his leg once more and gives it a violent shake.
Attack: 22 Damage: 5
Zindarik, please make another DC 11 STR check to prevent being knocked prone.
Wolf 5 runs around the table and joins its pack mate in an attack against Hofaen. The wolf's teeth scrape shiny lines across his gauntlets as they clamp down, trying to find purchase, but they aren't able to harm him.
Attack: 15 Damage: 8
All - More dark forms slink through the smoke, flanking a larger bipedal form. Red eyes glow in the smoke as the larger form steps into the tap room. The large furry paw has vicious claws and is attached to a hairy muscular leg that resembles the hind leg of a wolf. Tattered clothing barely covers the hairy groin and chest of the beast. The glowing red eyes stare hungrily at you from a large wolf-like snout. The werewolf snarls and howls loudly, soon joined by the wolves in the room.
ROUND 3
Wolf 7 initiative: 7
Wolf 8 initiative: 6
Werewolf initiative: 20
New initiative order:
Baldwin
Werewolf
Gribz
Hofaen
Zindarik
Ankita
Wolf 6
Summer
Wolves 1, 7, 8, 5
Baldwin is up! Followed by the Werewolf, then Gribz.
Baldwin - The dart buries itself in the wooden floor of the tavern next to the wolf.
You climb through the busted window and fall into street outside the tavern next to Ankita. Smoke and a thick fog fills the streets and you can hear and see large shapes bounding through the haze.
The Werewolf will crouch low, then dash across the tavern on all fours. The werewolf's claws tear up chunks of the wooden floor as leaps onto the table in front of it. It leaps across the gap and onto the second table without pause. The werewolf pounces over Gribz with arms outstretched, just missing Baldwin as he scrambles out the window.
Gribz will cast magic weapon upon his own blade and slash at the werewolf with a roar. The first strike gashes the beast across its back, drawing a howl of pain from the werewolf. It turns to Gribz and knocks away his second swing with a snarl.
Hofaen sees his options are narrowing fast. He casts light onto the face of his shield before swinging it onto his back, freeing both his arms to hook Alvor under his unresisting armpits. He takes a breath and charges backwards trusting the sudden bright light emanating from his shield is enough to throw the wolves momentarily, trusting to Tyr the distraction, and his chain mail (AC16 without shield), are sufficient to deflect any retaliation. He thunders backwards (east) shoving the wolf from his path aiming to smash through the window directly behind himself, using his momentum to upend himself, and Alvor, over the sill and into the street beyond.
Seeing that Hofaen's hammer has eliminated the nearest threat, Zindarik rushes north past Alvor and turns his blade upon the wolf..
Ankita watches this unfold and sees how the werewolf took a chunk out of Alvor’s arm, she shouts out - “How are you holding up Alvor? Ready for another, they’re on their way!”
As she watches Alvor, Zindarik flashes across and attacks the werewolf she hadn’t even seen yet. She decides to assist and lifts her right hand, putting all the fingertips close together like the petals of a flower and breathes a cool breath on them.
She casts frostbite on W1 and he needs CON save of 13. If not, cold damage: 1. And disadvantage on his next attack due to being frozen a bit.
Zindarik - The wolf snarls at you as you swing your blade. A chair gets in the way of your swing and causes it to miss the wolf.
Ankita - The wolf ducks beneath Zindarik's swing, pieces of chair toppling down on top of it. Suddenly the ground around the wolf is snap frozen and frost quickly spreads beneath it. The frost crawls up the wolf's forelegs and it dances from paw to paw as they are frostbitten.
Wolf 1 CON Saving Throw: 3
Summer is up! Followed by Wolf 3, then Wolf 1.
Summer - The bright blue beam lances forth and traces a line across the floor next to the wolf and up the wall, leaving a trail of hoarfrost as it goes, but missing the wolf.
Wolf 3 will give a short howl then charge forward in a straight line toward Alvor. It leaps onto the table, scattering plates and knocking over candles as it scrambles forth. The large beast barrels into Avlor, pinning him to the ground and viciously ripping at him with tooth and claw. Alvor's frantic cries are quickly cut short as the wolf gorges itself on his quivering flesh.
Attack: 12 Damage: 9
Alvor is DEAD.
Wolf 1 scrambles to find its footing on frostbitten paws and attempts to bite Zindarik. It manages to clamp onto his calf and begins to jerk violently.
Zindarik, please make a DC 11 STR Saving Throw or be knocked prone.
Attack: 16 Damage: 5
All - More wolves trot inside through the open door and scramble through broken windows to join the hunt.
Wolf 5 initiative: 13
Wolf 6 initiative: 3
The new initiative order is as follows:
Baldwin
Wolf 4
Gribz
Hofaen
Zindarik
Ankita
Wolf 6
Summer
Wolf 3
Wolf 1
Wolf 5
ROUND 2
Baldwin is up! Followed by Wolf 4, then Gribz.
STR save for Zindarik: 13
Zindarik - You're able to extricate your leg from the wolf's mouth and remain upright.
Baldwin lets out a loud screech after seeing Alvor fall and Zindarik being injured. He rapidly turns his attention back to his counterpart wolf 4 and leads with a thrust of his javelin:
Attack: 19 Damage: 9
Followed immediately by an unarmed attack:
Attack: 15 Damage: 7
Baldwin - The javelin pierces the wolf's side drawing a yelp that is quickly cut-off by a swift kick to its head. The wolf's neck snaps from the blow and it drops to the floor.
Wolf 4 is DEAD.
All - Screams, snarls, and shouts still fill the night outside the tavern. Smoke begins billowing out of the kitchen area and into the taproom and you can see the shadow of another beast flickering against the western wall, cast in silhouette by the flames of some abandoned cook fire.
Gribz draws another scroll from his sack and places his hand on Baldwin's javelin. He casts magic weapon upon it and it begins to glow with a soft golden light. He shouts above the chaos, "We can't stay in here! I'll draw their attention, regroup somewhere safer outside!"
Hofaen is up! Followed by Zindarik, then Ankita.
Hofaen sees Alvor go down from the corner of his eye and turns to face the wolf which dealt the blow. The battle mist has descended and Gribz’s shout barely penetrates his conscious. He swings his warhammer high bringing it down on wolf 3’s back.
Attack: 25 Damage: 8
His blood now truly up, Hofaen bellows the blessing of the war priest to Tyr and brings his hammer down again aiming to finish this wolf as soon as Orcishly possible.
War priest Attack: 21 Damage: 5
Gribz’s instruction finally making its self felt, Hofaen sheaths his bloodied hammer, reaches down and grabs Alvor’s collar and attempts to drag him towards the door (DM - appreciate this might be too much for the turn but strength check below if I can start dragging him west towards the door).
Strength check: 12
PC | Hofaen - Curse of Strahd by Dylanthalas
Barely aware of the melee behind him, Zindarik again strikes at the wolf before him, hoping this time Rahzzur will find its mark...
Longsword attack: 24 | Causing 9 damage, if successful
Noticing that Hofaen appears to be taking care of Alvor, Ankita tries to assist Zindarik. She starts with whispering a blessing of Healing Word: 5
After that she blows on her fingertips again and casts Frostbite again on wolf 1: 3
Once she is finished, she nods in agreement with Gribz and jumps out the window next to Baldwin.
Hofaen - Your warhammer crushes the wolf's pelvis with a crunch. It howls in pain and your second swing puts it out of its misery.
Result of Strength check:
I would say with the 12 you rolled you are able to drag Alvor up to your movement speed on your next turn provided you drag with both hands. If you used one hand to drag and the other to wield a weapon, you could only move up to half your movement.
Zindarik - The wolf ducks beneath the blade causing the swing to just miss.
Ankita - The wolf dodges Zindarik's blade as you cast your spell. Frost begins to coat its fur, but it gives a hearty shake and shrugs off the magical effect. Zindarik's wounds are suffused with a gentle glow and are healed.
Wolf CON Saving Throw: 13
You climb through the busted window and fall into street outside the tavern. Smoke and a thick fog fills the streets and you can hear and see large shapes bounding through the haze.
Wolf 6 will use all 40ft of its movement to cross the smoke filled room and try to maul Hofaen. It can't quite grasp him, but continues to snap and growl at his side.
Attack: 10 Damage: 9
Summer is up! Followed by Wolf 1, then Wolf 5.
Summer - The ghostly skeletal claw just misses the the wolf, grasping the leg of a nearby chair instead.
Wolf 1 will attempt another bite at Zindarik. It catches his leg once more and gives it a violent shake.
Attack: 22 Damage: 5
Zindarik, please make another DC 11 STR check to prevent being knocked prone.
Wolf 5 runs around the table and joins its pack mate in an attack against Hofaen. The wolf's teeth scrape shiny lines across his gauntlets as they clamp down, trying to find purchase, but they aren't able to harm him.
Attack: 15 Damage: 8
All - More dark forms slink through the smoke, flanking a larger bipedal form. Red eyes glow in the smoke as the larger form steps into the tap room. The large furry paw has vicious claws and is attached to a hairy muscular leg that resembles the hind leg of a wolf. Tattered clothing barely covers the hairy groin and chest of the beast. The glowing red eyes stare hungrily at you from a large wolf-like snout. The werewolf snarls and howls loudly, soon joined by the wolves in the room.
ROUND 3
Wolf 7 initiative: 7
Wolf 8 initiative: 6
Werewolf initiative: 20
New initiative order:
Baldwin
Werewolf
Gribz
Hofaen
Zindarik
Ankita
Wolf 6
Summer
Wolves 1, 7, 8, 5
Baldwin is up! Followed by the Werewolf, then Gribz.
Zindarik lets loose a throaty growl as the wolf once again takes hold of his leg. He widens his stance in an effort to remain standing...
(STR check: 23)
Zindarik - You're able to shake off the wolf and remain standing.
Baldwin grabs the dart that he had previously sunk into the wolf he killed and fires it at wolf 1.
Attack: 11
Feeling cramped inside of the pub, Baldwin follows Ankita out the window and stretches his wings to prepare to fly.
Baldwin - The dart buries itself in the wooden floor of the tavern next to the wolf.
You climb through the busted window and fall into street outside the tavern next to Ankita. Smoke and a thick fog fills the streets and you can hear and see large shapes bounding through the haze.
The Werewolf will crouch low, then dash across the tavern on all fours. The werewolf's claws tear up chunks of the wooden floor as leaps onto the table in front of it. It leaps across the gap and onto the second table without pause. The werewolf pounces over Gribz with arms outstretched, just missing Baldwin as he scrambles out the window.
Gribz will cast magic weapon upon his own blade and slash at the werewolf with a roar. The first strike gashes the beast across its back, drawing a howl of pain from the werewolf. It turns to Gribz and knocks away his second swing with a snarl.
Attack: 13 Damage: 11
Attack: 19 Damage: Unable to parse dice roll.
Hofaen is up! Followed by Zindarik, then Ankita.
Hofaen sees his options are narrowing fast. He casts light onto the face of his shield before swinging it onto his back, freeing both his arms to hook Alvor under his unresisting armpits. He takes a breath and charges backwards trusting the sudden bright light emanating from his shield is enough to throw the wolves momentarily, trusting to Tyr the distraction, and his chain mail (AC16 without shield), are sufficient to deflect any retaliation. He thunders backwards (east) shoving the wolf from his path aiming to smash through the window directly behind himself, using his momentum to upend himself, and Alvor, over the sill and into the street beyond.
PC | Hofaen - Curse of Strahd by Dylanthalas