Arthur is clearly impressed by the use of magic to pick up and carry the battleaxe.
"Let's get a better look at that battleaxe then,"he steps over to the axe floating in the air. "I think whoever must have wielded this axe must have been quite evil. I think it's a good idea to not trust this weapon. The only question is if the spirit wielded this weapon or was they someone who was slain by it."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
“Well, you said the spirit probably won’t be back until tomorrow. Shall we drop this axe on the table until then and go check out that tower? I know you want to, Arthur.”
Misira leads the group back to the base of the tower and checks the area again to make sure nothing has happened or changed while they have been away..
Sharone follows right behind Misira, headed for the tower and anxious to proceed. “I need to tell you all something when we have our next rest and sit down at that table.” she says.
Perception : 1
Sharone is obviously distracted by recent events and worries that are bothering her. She is just blindly following for now, oblivious to their surroundings.
You all head back inside and leave the battleaxe in the parlour before making your way to the base of the tower. Nothing seems to have changed in your absence.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
“Alright, looks like up the tower we go..” Misira looks at Sharone, “Yes, I’d be happy to sit down and talk with you, looks like something is bothering you.”
(With all the talking and such we have done since the attack of the garden tools, would there have been enough time for a short rest? Misira’s health is pathetic and she’s at 3/6)
Sharone nods to Misira, "Maybe after we've had a little rest. I want to see what is in that tower. And later, maybe hear where all of you are from and why we might have really been called here."
(Short rest here?)
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
(Short rest is fine. Also during the rest you can level up to level 2.)
After taking a moment to rest and feeling now more energised you continue on up the tower. However, as you move on up the tower you hear the sound of a horrified scream. The sound starts above your heads further up in the tower. It draws closer and closer to you, but you see nothing as the scream seems to pass you and you hear it disappearing into the depths of the tower below you.
When you teach a high point in the tower, then the scream begins again, but this time it is accompanied by a strong wind that seeks to push you back down the tower.
(Make a strength saving check.)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Ouch!! Well, doesn't look like we're going up that way anytime soon. Shall we explore the rest of the house and tomorrow maybe we can ask our friend about this as well?"
Misira sits up and rubs her head. "Also, I know we just took a short rest, anyway we could get another one in? I'm not feeling so well. Or maybe we head to bed for the night once we find some bedrooms?" (Misira is now hanging on by 1 hit point.)
Arthur is clearly impressed by the use of magic to pick up and carry the battleaxe.
"Let's get a better look at that battleaxe then," he steps over to the axe floating in the air. "I think whoever must have wielded this axe must have been quite evil. I think it's a good idea to not trust this weapon. The only question is if the spirit wielded this weapon or was they someone who was slain by it."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
“Well, you said the spirit probably won’t be back until tomorrow. Shall we drop this axe on the table until then and go check out that tower? I know you want to, Arthur.”
"That sounds like a plan," Athur says nodding his head.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Misira leads the group back to the base of the tower and checks the area again to make sure nothing has happened or changed while they have been away..
Perception: 6
Sharone follows right behind Misira, headed for the tower and anxious to proceed. “I need to tell you all something when we have our next rest and sit down at that table.” she says.
Perception : 1
Sharone is obviously distracted by recent events and worries that are bothering her. She is just blindly following for now, oblivious to their surroundings.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Wrenn simply follows along "hrrmph, thats why I don't touch weapons I can't use."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You all head back inside and leave the battleaxe in the parlour before making your way to the base of the tower. Nothing seems to have changed in your absence.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
“Alright, looks like up the tower we go..” Misira looks at Sharone, “Yes, I’d be happy to sit down and talk with you, looks like something is bothering you.”
Stealth: 9
Perception: 3
(With all the talking and such we have done since the attack of the garden tools, would there have been enough time for a short rest? Misira’s health is pathetic and she’s at 3/6)
Sharone nods to Misira, "Maybe after we've had a little rest. I want to see what is in that tower. And later, maybe hear where all of you are from and why we might have really been called here."
(Short rest here?)
A wizard is never late, nor is he early, he arrives precisely when he means to.
Misira agrees and takes a short rest (I hope that’s alright)
HD. 1
Well, that sure helped.
Looks like the only way is up! And she starts heading up the stairs
Stealth: 9
Perception: 18
Sharone heads up right behind Misira, keeping her eyes open and looking for movement.
Perception : 17
A wizard is never late, nor is he early, he arrives precisely when he means to.
(Short rest is fine. Also during the rest you can level up to level 2.)
After taking a moment to rest and feeling now more energised you continue on up the tower. However, as you move on up the tower you hear the sound of a horrified scream. The sound starts above your heads further up in the tower. It draws closer and closer to you, but you see nothing as the scream seems to pass you and you hear it disappearing into the depths of the tower below you.
When you teach a high point in the tower, then the scream begins again, but this time it is accompanied by a strong wind that seeks to push you back down the tower.
(Make a strength saving check.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Whoa, what do you suppose that scream is?" Misira asks Sharone, Wrenn and Lyreth "Oh! Here it comes again!!"
STR save 9
Wrenn says "What the" strength save 13
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Sharone takes a rest, then starts to head to the tower. Due to a new skill that she has, she casts false life on herself and then heads to the tower.
False life : 6 temp h.p.
Strength save : 16
A wizard is never late, nor is he early, he arrives precisely when he means to.
(Have we only got three active players now?)
Misira and Sharone are both blown the stairs. After bumping and hitting the steps, they land at the bottom of the tower.
(Take 7 bludgeoning damage.)
Wrenn tries to continue up the stairs but the wind is too strong and he cannot proceed any further up the tower.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Ouch!! Well, doesn't look like we're going up that way anytime soon. Shall we explore the rest of the house and tomorrow maybe we can ask our friend about this as well?"
Misira sits up and rubs her head. "Also, I know we just took a short rest, anyway we could get another one in? I'm not feeling so well. Or maybe we head to bed for the night once we find some bedrooms?" (Misira is now hanging on by 1 hit point.)
Wrenn hurries back down the stairs. "Well, that blowed." He wonders if there is some type of pattern in the gusts 10
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
perception
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please