Resmae looks shocked as the realization dawns on her, "Oh? Huh, well then Miss Jebbek, I guess I no longer have a quarrel with you and I do not need to summon Sammy. Lucky for you." She turns away from the other rabbits and faces her new friends, "Well, shall we continue? These bunnies have lost their interest and now we have mud to cross. And hopefully a way to help Aros." She starts looking around for the best way to move, then a thought dawns on her and she turns back to Jebbek, "Though, it would be kind of you to return my friends feather to him. I do apologize for the misunderstanding."
Wildred spots an island to the north east and decides to swim for it,seeing the already crowded island heswims with all his might panting as he go's.
(Assuming he reaches it)
He'd never been so happy to have his feet on dryland...hyperventilating he looks over to the island of bandits with his friends trying to make out what was happening...with a determined look in his eye,tounge between his lips..he rolls up his wet sleeves
Wildred, You drag your soggy self up onto the north-eastern mound behind from where you were earlier treading water. You look over at your friends, who are now about eighteen feet away from you and huddled together with the bandits. While you can hear, you can't quite see what is about to happen.
"Uh-hum!" says Jebbek, grabbing your attention. Resheathing her rapier, she pulls a gourd from her black leather belt. "As I was saying," she pauses, "this is a robbery!"
The gourd is inscribed with beautiful and intricate carvings, inlaid with colourful materials that glint, shine, and sparkle before your eyes. Plugging the top of the gourd is a shiny and stunning gold stopper.
Aros, Resmae, Balliol and Halei, your eyes are attracted to the beautiful artefact Jebbek is now waving back and forth around in front of you. She moves it back and forth, around and around, and you find yourself strangely attracted to its beauty and intricacy.
"Children," she says with a deep and intriguing tone as she waves the gourd in front of you all. "Do you have a favourite memory? Do you recall the delight you felt at that time?"
As the gourd is waved around in front of you, you find yourself entranced. You gaze intently at the gourd as the world around falls away. You find yourself recalling your most treasured and delightful memory from your life.
Resmae, Balliol and Halei, please make a DC14 Intelligence saving throw. If you fail, please PM the DM your character's most treasured and delightful memory.
Aros, Resmae, Balliol and Halei, Jebbek gently pulls the golden cork from the gourd and gives it one last whirl around, wafting it in front of you. You see a kaleidoscope of colours swirling around the opening of the gourd. You watch as those colours sink into a seemingly bottomless gourd of darkness. Jebbek recaps the gourd and returns it to her waist.
You stand there confused. You try briefly to recall something. You can't quite remember what it was. Like when a dream fades after you wake, you know there was something there, something wonderful, but you can't quite grasp it. It is gone. You are dazed and confused. You are stunned.
Several herangon folks are crowded around you, and a pretty herengon lady stands before you, dressed in all-black attire, a broad black hat with one black and one orange feather protruding from it. She smiles a bright smile at you. Do you know these rabbit-folk? They seem oddly familiar? She turns and hops over to another mound protruding from the muddy water and then to the next. She is followed shortly by the other herangons. One of them snaps his fingers in front of the herangon atop the snail, and they follow on. You watch as the bunnies effortlessly bounce away into the foggy swamp. Singing a jaunty tune that diminuendos until you can hear it no more.
You are stunned for several minutes before you recall the bandits and the earlier events. But the bandits, the gourd and the memories it took from you are gone from you now.
The happy memory you shared with the DM. You character no longer has that memory. Please play you character as if it that memory had never happened.
Wildred, you watch on as the interaction between your friends and the bandits occurs. You can't quite see what is happening, and any attempt to grab your comrades' attention fails. Shortly, the bandits turn tail and quickly take off into the fog of the swamp. They pay you no attention as they leave.
Wildred remains on the small island about eighteen feet from the rest of you, now grouped on the larger mound. Aros has no mouth, and it is not long before Sammy blinks in to join you.
Bugs watched the bandits leave. He didn't like them. In fact, he had a feeling there would be a reckoning with that leader at some point. She had his feather. He didn't like that. He wanted it back. And there was . . . something else. He didn't like them. But they were gone now. For now.
He looked around at the swamp water. "Well, I had been hoping for some sort of bolt out of the sky when I challenged the world that would take out that jerk, but it didn't happen. I'm guessing the rising water was its response. So, twice we have challenged the justice of this world. Once part of the causeway collapsed and once the swamp flooded. Or, at least, I'm guessing that is what it was. Anyone see a connection between the two?" He looked around for answers. "At any rate, this world seems a bit more interactive than what we are used to, so be aware - and notice if things change. The faster we learn how this place works the more likely we are to survive. And now . . . I guess it is time to continue the muck walk. But . . . " He again looked around, but this time instead of looking at his companions he looked all around at the flooded swamp, looking for some dry passage. "Anyone have any suggestions? We could shout out that the world is just and see if the water recedes. That would be helpful, but if it rose again things might get really soggy quickly. Do we have any idea of how far out this flood goes? I can't imagine that the whole thing is flooded, so where is the edge?" This time he looked to Resmae. "What about Sammy? He can blink between dry spots. Can you communicate with him enough to have him guide us between the driest areas or to the edge of the flood? We know what direction to go generally, but getting out of the flood zone would seem to be the first priority."
"Sorry about your feather Bugs, I tried." Resmae looks down, upset with herself for letting the bandits get the best of them. As Sammy joins them on the island, her spirits lift a bit and she looks around. Noticing the causeway, she uses it as a landmark to regain her footing on which way to go towards the balloon. Once she figures that out, she looks to the rest, "Well, looks like we're swimming. Hope you guys don't mind getting wet!" She points to the direction of where she thinks the balloon is, "I think it's that way, let me know if you have other thoughts Balliol, but we should get going, who knows if the water might start rising again." And if Bugs agrees with the direction, she hops off the mound and with a splash, enters the water. Checking to make sure Sammy is coming with her, she starts swimming to the next mound.
When Resmae apologizes for is missing feather Bugs replies, "Don't worry about it. Willy and I apparently need to work on our silent communication. Besides, I'll get it back. I don't like that she took my feather and . . . something about that whole thing isn't right. Bandits!" Here he stops and spits at the ground. "I don't like them, even if I don't know if they stole anything. She's arrogant.' He then looked out at the water. "But that is for later."
After agreeing with Resmae on the approximate direction they needed to travel he was about to ask about using Sammy as a scout when the other Harengon again impulsively jumped into it. He sighed as she went into the water. It seemed it was time to move out again. He would have to ask about a scouting plan at the next dry spot, but until then it was time to get wet. Wetter. He was already plenty wet and muddy. Fun.
Halei frowns after the retreating bandits. She was hoping to chat a little more to try and dig out more information about their environment and the bandits' identity. Instead they just declare this is a robbery, steal nothing, and run off!
Halei follows Resmae a little slower. Finally taking the moment, now that it's a little more quiet, to look at the wildlife around her. She's always loved the outdoors, and though she wishes she had some sort of canoe, but it's not all bad. She swears she heard somewhere that mud is good for your pores, and the water feels kind of nice against the humidity, no matter how sludgy it is.
Halei then realizes she hasn't seen Wildred in a hot minute. She calls "Wildred! Are you okay?"
Halei frowns after the retreating bandits. She was hoping to chat a little more to try and dig out more information about their environment and the bandits' identity. Instead they just declare this is a robbery, steal nothing, and run off!
Halei follows Resmae a little slower. Finally taking the moment, now that it's a little more quiet, to look at the wildlife around her. She's always loved the outdoors, and though she wishes she had some sort of canoe, but it's not all bad. She swears she heard somewhere that mud is good for your pores, and the water feels kind of nice against the humidity, no matter how sludgy it is.
Halei then realizes she hasn't seen Wildred in a hot minute. She calls "Wildred! Are you okay?"
Wildred waves over to Halei and gestures with his thumbs up."Well I guess il be getting g wet again he said out loud before plunging in and swimming with all his might towards the groups Island of mud..He'd never minded water of all the things he was particular about a nice dip in the river always seemed to calm his thoughts...which normally were racing every second...one theory on that another theory on something else swimming helped him focus and live in the moment...however the muddy colour of the water was not very appetising but there was nothing for it........
(Assuming wildred makes it to the mound with his Friends)
'I'm sorry Bugs I honestly don't know what I was thinking friend!"wildred pleaded apologetically.
He searches the Horizon for any signs of dry land."what happend to the gang of brutes?why did they leave?What's the plan?"
Once they get to the first dry mound in their path, Resmae hops up on it and shakes her body, letting muddy water go flying. Sammy joins her and does the same, getting the muddy water back onto Resmae and she gives him a look. She waits for the rest of the crew to join her and asks, "Everyone doing ok? Looks like we've still got aways of swimming to go, anyone need a rest before we continue? We have had quite a start to our journey in the feywild."
Halei comes to rest, sitting in the muddy water from her stomach down. She found she much preferred the mud to the mosquitos in the air. The swim wasn't too bad, she loved some good exercise. "I'm okay! Where do you think we should be heading? Does anyone see any signs or clues as to where we should go?"
"Well judging by the causeway that keeps emerging I'd say the downed balloon is roughly in that direction"
Wildred points in the general direction of where he's certain the balloon was in conjuction with the glimpses of the causeway behind the breaks in the mist.
Together, you gather your senses, muster your courage, and follow Resmae into the muddy water. Meeting up with Wildred, you carry on swimming through the murky waters toward the intended target, the fell balloon.
Occasionally you feel something, unlike the muddy ground beneath the water or submerged logs and twigs. Possibly swamp creatures as they bump into you. These un-nerving encounters keep your alertness at the ready.
You continue your soldier on. After an hour or so of travel, the swamp waters subside, leaving you again with the now more prominent stench and muddy ground surface to travel through. But at least you can see what is crawling on you.
When you all stop for a swig of water at one point in your journey, Aros, fear in her eyes, points to where her mouth should be and her waterskin. Unable to quench her thirst, it illustrates how dire her situation truly is.
Another hour or so of trudging through the mud. It is hard going yet relatively uneventful, except for the leeches and insects that torment you on your way.
Emerging through the fog, you spot a crumbling stone tower that rises out of the swamp. It leans at such an angle that it threatens to keel over. Black brambles surround the tower's base and cling to its lower half. Hanging from the crenellations on the lower side of the tower's peak is a large woven basket at the end of a tangle of ropes and tattered fabric. The basket dangles thirty feet above the surface of the swamp.
There it is. Resmae and Balliol, recognise the downed balloon.
As you approach the edge of the bramble patch, you hear in a whispered voice, "Psst. You there, I need your help."
"Shush! Two serpents are asleep in the brambles, just outside the tower door. If you awaken them, they might put the squeeze on you, or worse, devour me." from above comes the whispered response to Halei's query.
Wildred uses mage hand to feel through the bramble patch and move the in the area where the voice is coming from..
"Come out and show yourself and then we can see if we can help!...we are not in the habit of helping strangers hiding themselves in the midst of the undergrowth"
“Shhhhh! You really need to keep your voice down!” the whispered reply seems to be coming from the ballon dangling from the tower above, but you can’t see anyone. “I’m in a bit of a bind, as you can observe. I, Sir Talavar, as one of the Summer Queen’s loyal servants, ask that you free me. You see, I was in the midst of a daring escape from the vile Bavlorna Blightstraw when our balloon was set upon by an ill wind and sent plummeting to its current unfortunate location. My pilot, the honorable Wigglewog, did not survive. I’ve been trapped up here for a while now. Help me. I must tell my queen of the fall of Prismeer!”
Edited: Wildred, Your mage hand can just reach the balloon. What is you plan for the hand?
Balliol looks at Resmae as she gets angry. "Relax. That was just the swamp bug. A smapper. Don't give these folks more credit than they deserve."
Resmae looks shocked as the realization dawns on her, "Oh? Huh, well then Miss Jebbek, I guess I no longer have a quarrel with you and I do not need to summon Sammy. Lucky for you." She turns away from the other rabbits and faces her new friends, "Well, shall we continue? These bunnies have lost their interest and now we have mud to cross. And hopefully a way to help Aros." She starts looking around for the best way to move, then a thought dawns on her and she turns back to Jebbek, "Though, it would be kind of you to return my friends feather to him. I do apologize for the misunderstanding."
Wildred spots an island to the north east and decides to swim for it,seeing the already crowded island heswims with all his might panting as he go's.
(Assuming he reaches it)
He'd never been so happy to have his feet on dryland...hyperventilating he looks over to the island of bandits with his friends trying to make out what was happening...with a determined look in his eye,tounge between his lips..he rolls up his wet sleeves
"Right!"
Wildred, You drag your soggy self up onto the north-eastern mound behind from where you were earlier treading water. You look over at your friends, who are now about eighteen feet away from you and huddled together with the bandits. While you can hear, you can't quite see what is about to happen.
"Uh-hum!" says Jebbek, grabbing your attention. Resheathing her rapier, she pulls a gourd from her black leather belt. "As I was saying," she pauses, "this is a robbery!"
The gourd is inscribed with beautiful and intricate carvings, inlaid with colourful materials that glint, shine, and sparkle before your eyes. Plugging the top of the gourd is a shiny and stunning gold stopper.
Aros, Resmae, Balliol and Halei, your eyes are attracted to the beautiful artefact Jebbek is now waving back and forth around in front of you. She moves it back and forth, around and around, and you find yourself strangely attracted to its beauty and intricacy.
"Children," she says with a deep and intriguing tone as she waves the gourd in front of you all. "Do you have a favourite memory? Do you recall the delight you felt at that time?"
As the gourd is waved around in front of you, you find yourself entranced. You gaze intently at the gourd as the world around falls away. You find yourself recalling your most treasured and delightful memory from your life.
Resmae, Balliol and Halei, please make a DC14 Intelligence saving throw. If you fail, please PM the DM your character's most treasured and delightful memory.
(Dang, sorry guys - starting to regret Resmae's decision to pop out of hiding...)
INT save 14
Aros, Resmae, Balliol and Halei,
Jebbek gently pulls the golden cork from the gourd and gives it one last whirl around, wafting it in front of you.
You see a kaleidoscope of colours swirling around the opening of the gourd. You watch as those colours sink into a seemingly bottomless gourd of darkness. Jebbek recaps the gourd and returns it to her waist.
You stand there confused. You try briefly to recall something. You can't quite remember what it was. Like when a dream fades after you wake, you know there was something there, something wonderful, but you can't quite grasp it. It is gone. You are dazed and confused. You are stunned.
Several herangon folks are crowded around you, and a pretty herengon lady stands before you, dressed in all-black attire, a broad black hat with one black and one orange feather protruding from it. She smiles a bright smile at you. Do you know these rabbit-folk? They seem oddly familiar? She turns and hops over to another mound protruding from the muddy water and then to the next. She is followed shortly by the other herangons. One of them snaps his fingers in front of the herangon atop the snail, and they follow on. You watch as the bunnies effortlessly bounce away into the foggy swamp. Singing a jaunty tune that diminuendos until you can hear it no more.
You are stunned for several minutes before you recall the bandits and the earlier events. But the bandits, the gourd and the memories it took from you are gone from you now.
The happy memory you shared with the DM. You character no longer has that memory. Please play you character as if it that memory had never happened.
Wildred, you watch on as the interaction between your friends and the bandits occurs. You can't quite see what is happening, and any attempt to grab your comrades' attention fails. Shortly, the bandits turn tail and quickly take off into the fog of the swamp. They pay you no attention as they leave.
Wildred remains on the small island about eighteen feet from the rest of you, now grouped on the larger mound. Aros has no mouth, and it is not long before Sammy blinks in to join you.
Bugs watched the bandits leave. He didn't like them. In fact, he had a feeling there would be a reckoning with that leader at some point. She had his feather. He didn't like that. He wanted it back. And there was . . . something else. He didn't like them. But they were gone now. For now.
He looked around at the swamp water. "Well, I had been hoping for some sort of bolt out of the sky when I challenged the world that would take out that jerk, but it didn't happen. I'm guessing the rising water was its response. So, twice we have challenged the justice of this world. Once part of the causeway collapsed and once the swamp flooded. Or, at least, I'm guessing that is what it was. Anyone see a connection between the two?" He looked around for answers. "At any rate, this world seems a bit more interactive than what we are used to, so be aware - and notice if things change. The faster we learn how this place works the more likely we are to survive. And now . . . I guess it is time to continue the muck walk. But . . . " He again looked around, but this time instead of looking at his companions he looked all around at the flooded swamp, looking for some dry passage. "Anyone have any suggestions? We could shout out that the world is just and see if the water recedes. That would be helpful, but if it rose again things might get really soggy quickly. Do we have any idea of how far out this flood goes? I can't imagine that the whole thing is flooded, so where is the edge?" This time he looked to Resmae. "What about Sammy? He can blink between dry spots. Can you communicate with him enough to have him guide us between the driest areas or to the edge of the flood? We know what direction to go generally, but getting out of the flood zone would seem to be the first priority."
"Sorry about your feather Bugs, I tried." Resmae looks down, upset with herself for letting the bandits get the best of them. As Sammy joins them on the island, her spirits lift a bit and she looks around. Noticing the causeway, she uses it as a landmark to regain her footing on which way to go towards the balloon. Once she figures that out, she looks to the rest, "Well, looks like we're swimming. Hope you guys don't mind getting wet!" She points to the direction of where she thinks the balloon is, "I think it's that way, let me know if you have other thoughts Balliol, but we should get going, who knows if the water might start rising again." And if Bugs agrees with the direction, she hops off the mound and with a splash, enters the water. Checking to make sure Sammy is coming with her, she starts swimming to the next mound.
When Resmae apologizes for is missing feather Bugs replies, "Don't worry about it. Willy and I apparently need to work on our silent communication. Besides, I'll get it back. I don't like that she took my feather and . . . something about that whole thing isn't right. Bandits!" Here he stops and spits at the ground. "I don't like them, even if I don't know if they stole anything. She's arrogant.' He then looked out at the water. "But that is for later."
After agreeing with Resmae on the approximate direction they needed to travel he was about to ask about using Sammy as a scout when the other Harengon again impulsively jumped into it. He sighed as she went into the water. It seemed it was time to move out again. He would have to ask about a scouting plan at the next dry spot, but until then it was time to get wet. Wetter. He was already plenty wet and muddy. Fun.
Halei frowns after the retreating bandits. She was hoping to chat a little more to try and dig out more information about their environment and the bandits' identity. Instead they just declare this is a robbery, steal nothing, and run off!
Halei follows Resmae a little slower. Finally taking the moment, now that it's a little more quiet, to look at the wildlife around her. She's always loved the outdoors, and though she wishes she had some sort of canoe, but it's not all bad. She swears she heard somewhere that mud is good for your pores, and the water feels kind of nice against the humidity, no matter how sludgy it is.
Halei then realizes she hasn't seen Wildred in a hot minute. She calls "Wildred! Are you okay?"
Wildred waves over to Halei and gestures with his thumbs up."Well I guess il be getting g wet again he said out loud before plunging in and swimming with all his might towards the groups Island of mud..He'd never minded water of all the things he was particular about a nice dip in the river always seemed to calm his thoughts...which normally were racing every second...one theory on that another theory on something else swimming helped him focus and live in the moment...however the muddy colour of the water was not very appetising but there was nothing for it........
(Assuming wildred makes it to the mound with his Friends)
'I'm sorry Bugs I honestly don't know what I was thinking friend!"wildred pleaded apologetically.
He searches the Horizon for any signs of dry land."what happend to the gang of brutes?why did they leave?What's the plan?"
If bugs goes swimming he is constantly and very carefully looking for things moving in the water - even if it slows him down a bit.
Once they get to the first dry mound in their path, Resmae hops up on it and shakes her body, letting muddy water go flying. Sammy joins her and does the same, getting the muddy water back onto Resmae and she gives him a look. She waits for the rest of the crew to join her and asks, "Everyone doing ok? Looks like we've still got aways of swimming to go, anyone need a rest before we continue? We have had quite a start to our journey in the feywild."
Halei comes to rest, sitting in the muddy water from her stomach down. She found she much preferred the mud to the mosquitos in the air. The swim wasn't too bad, she loved some good exercise. "I'm okay! Where do you think we should be heading? Does anyone see any signs or clues as to where we should go?"
"Well judging by the causeway that keeps emerging I'd say the downed balloon is roughly in that direction"
Wildred points in the general direction of where he's certain the balloon was in conjuction with the glimpses of the causeway behind the breaks in the mist.
Together, you gather your senses, muster your courage, and follow Resmae into the muddy water. Meeting up with Wildred, you carry on swimming through the murky waters toward the intended target, the fell balloon.
Occasionally you feel something, unlike the muddy ground beneath the water or submerged logs and twigs. Possibly swamp creatures as they bump into you. These un-nerving encounters keep your alertness at the ready.
You continue your soldier on. After an hour or so of travel, the swamp waters subside, leaving you again with the now more prominent stench and muddy ground surface to travel through. But at least you can see what is crawling on you.
When you all stop for a swig of water at one point in your journey, Aros, fear in her eyes, points to where her mouth should be and her waterskin. Unable to quench her thirst, it illustrates how dire her situation truly is.
Another hour or so of trudging through the mud. It is hard going yet relatively uneventful, except for the leeches and insects that torment you on your way.
Emerging through the fog, you spot a crumbling stone tower that rises out of the swamp. It leans at such an angle that it threatens to keel over. Black brambles surround the tower's base and cling to its lower half. Hanging from the crenellations on the lower side of the tower's peak is a large woven basket at the end of a tangle of ropes and tattered fabric. The basket dangles thirty feet above the surface of the swamp.
There it is. Resmae and Balliol, recognise the downed balloon.
As you approach the edge of the bramble patch, you hear in a whispered voice, "Psst. You there, I need your help."
Halei hurries to the bramble patch, peering through trying to find the owner of the voice.
"Hello? Are you okay?"
"Shush! Two serpents are asleep in the brambles, just outside the tower door. If you awaken them, they might put the squeeze on you, or worse, devour me." from above comes the whispered response to Halei's query.
Wildred uses mage hand to feel through the bramble patch and move the in the area where the voice is coming from..
"Come out and show yourself and then we can see if we can help!...we are not in the habit of helping strangers hiding themselves in the midst of the undergrowth"
“Shhhhh! You really need to keep your voice down!” the whispered reply seems to be coming from the ballon dangling from the tower above, but you can’t see anyone. “I’m in a bit of a bind, as you can observe. I, Sir Talavar, as one of the Summer Queen’s loyal servants, ask that you free me. You see, I was in the midst of a daring escape from the vile Bavlorna Blightstraw when our balloon was set upon by an ill wind and sent plummeting to its current unfortunate location. My pilot, the honorable Wigglewog, did not survive. I’ve been trapped up here for a while now. Help me. I must tell my queen of the fall of Prismeer!”
Edited: Wildred, Your mage hand can just reach the balloon. What is you plan for the hand?