This post has potentially manipulated dice roll results.
"They ain't messing around! Astro, concentrate fire!" Zolo takes aim and fires on the damaged turret with his energy bow. Astro releases a jet of flame ok the same turret, unless it is destroyed by Zolo's attack. In which case Astro will target the other turret.
This post has potentially manipulated dice roll results.
Fayva attacks the same one if it is still operational, or the other one if not. She charges at it and uses Force Imbuement (refluffed shillelagh) on her saber, leaping up to strike it, trying to slice off the blasters.
This post has potentially manipulated dice roll results.
Seeing Zolo get hit, Korvo moves over in front of him to provide him cover, then fires at the remaining defensive turret. As he does, he calls to Zolo. "No sense dying here! Pull back and take cover, we'll take it from here. You take care of that wound!"
This post has potentially manipulated dice roll results.
"Ahhhh!" Zolo cries out in pain as he whirls on the remaining turret, taking fire on it with his bow. Astro will follow suit and fire a jet of flame at it.
This post has potentially manipulated dice roll results.
I guess no turn for 905 then.
905 turns to look around for any potential other enemies. "Note: Hurry, must find jedi" If possible, Jan will take out the plans and look for the most likely area that the jedi would hide in, with the help of tel3
905 turns to look around for any potential other enemies. "Note: Hurry, must find jedi" If possible, Jan will take out the plans and look for the most likely area that the jedi would hide in, with the help of tel3
INVESTIGATION: 22
There appears to be a room in the very centre of the complex. With the lack of security further out it is reasonable to assume they are protecting that room
The second auto turret will attempt to shoot korvo and hit once for 6 energy damage
It is now Korvo's turn
Korvo returns fire.
Attack Roll = 20
If Hit, Damage Roll = 9
Nat 20! Add +8 = 20 Kinetic Damage
Heavily damaged but not dead
Zolo's turn
"They ain't messing around! Astro, concentrate fire!" Zolo takes aim and fires on the damaged turret with his energy bow. Astro releases a jet of flame ok the same turret, unless it is destroyed by Zolo's attack. In which case Astro will target the other turret.
Zolo energy bow: 20
Energy dmg: 10
Astro jet of flame: 11
Fire dmg: 8
Fayva attacks the same one if it is still operational, or the other one if not. She charges at it and uses Force Imbuement (refluffed shillelagh) on her saber, leaping up to strike it, trying to slice off the blasters.
22 to hit
7 damage if hit
(good hits!)
Zolo destroys the first one and the second one is heavily damaged but not destroyed
The remaining turret Will fire At zolo twice Hitting both one as a critical hit
Total damage is 19 energy
Ouch
(ouch)
Korvo then zolo
Seeing Zolo get hit, Korvo moves over in front of him to provide him cover, then fires at the remaining defensive turret. As he does, he calls to Zolo. "No sense dying here! Pull back and take cover, we'll take it from here. You take care of that wound!"
To Hit = 23
If Hit, Damage = 8
Thats a miss
"Ahhhh!" Zolo cries out in pain as he whirls on the remaining turret, taking fire on it with his bow. Astro will follow suit and fire a jet of flame at it.
Zolo Energy Bow: 22
energy dmg: 7
Astro jet of flame: 17
fire dmg: 5
Dead
Korvo pats Zolo on the back. "You took that shot like a champ, how are you doing?"
I guess no turn for 905 then.
905 turns to look around for any potential other enemies. "Note: Hurry, must find jedi" If possible, Jan will take out the plans and look for the most likely area that the jedi would hide in, with the help of tel3
INVESTIGATION: 22
There appears to be a room in the very centre of the complex. With the lack of security further out it is reasonable to assume they are protecting that room
Fayva looks at Zolo with concern- “Zolo, Rodians are made of tougher stuff than I thought! Here- let me help you, if I can…
she places her hands over the wound and closes her eyes… Zolo heals for 13 hit points.
(Cure, upcast to 2nd level)