(Bearkiller picks up his rapier and swings it at Skeleton A striking the it in the same leg as the Galben and the undead falls to the ground motionless.
(Thallan seeing Skeleton A fall looks toward Skeleton C (Thallan is next in initiative order I believe) and takes another two handed swing, driving the blade through the shoulder and arm.)
I believe since I am raging and that was piercing damage, Tubard only takes 4 points (Half).
The enraged Tubard once again swings his Great Axe at Skeleton C (8+5=13 to hit). This time he easily connects with 14 points of damage sending the skull of the skeleton across the room. "We need to stop letting this wizard get a head of us" Tubard glances at the group for approval of his joke....
OldMan slowly rises in pain wincing from the worst thrashing he's felt in very long time. "Tubard my good friend I'd agree to you going first if only you could find the most obvious of things. Thank you for your quick action saving my life. I think I might be getting a little too excited to meet this Glasstaff. We definitely need to be careful searching this room. Also be ready in case the guards heard the commotion of battle. I do believe we have a bone to pick with everyone in the manor. That one is for you Galben."
As the dust settles from the scuffle, OldMan searches the room but does not find any traps in this space. There are two doors to the east, a single door to the north and the double-door to the south.
"We are all starting to look worse for the wear but I sense we must be nearly through this wretched manor. Here, Jake & Thallan." Regula walks over to both and lays his hands on them, providing 3 hp of healing to Jake and 2 hp to Thallan.
"I'll need to be careful, my magical energy has been expended for the day. But I also sense we are close to finishing off Glasstaff. We should press forward."
OldMan finds amid the bones in each sarcophagus a platinum signet ring. Tubard can hear two voices at the north door (discussing the noises they heard outside their door in the crypt and getting in position on either side of the door) and you don't hear anything at the southern door. Bearkiller finds both doors to be unlocked.
OldMan pockets the rings. "Galben you are the cheapest man I've know but you are honest so I'll let you mentally keep inventory that I have 3 rings that we should investigate later. One might be precious to someone. Tubard what kind of trap are you thinking? We could do the old get help bit. Someone pretend to be Glasstaff and call for help. Once they rush in we jump them? Knock your arrows and get your javelins ready."
Just to clarify the party's intentions: you'd like to stay in the crypt and call to the people on the other side of the door to try to lure them into the crypt? If so, someone will need to make a Deception check to see how convincing you are.
Ok maybe this is too late but yes Id redirect the spell to skeleton C. Don't know if that changes any attacks since it would be disadvantaged.
(Bearkiller picks up his rapier and swings it at Skeleton A striking the it in the same leg as the Galben and the undead falls to the ground motionless.
(Attack roll: 13+5= 18, hit. Damage roll: 7+3=10 piercing damage)
"That's two down!"
(Thallan seeing Skeleton A fall looks toward Skeleton C (Thallan is next in initiative order I believe) and takes another two handed swing, driving the blade through the shoulder and arm.)
(Attack roll: 9+6=15, hit. Damage roll: 5+4= 9)
I believe since I am raging and that was piercing damage, Tubard only takes 4 points (Half).
The enraged Tubard once again swings his Great Axe at Skeleton C (8+5=13 to hit). This time he easily connects with 14 points of damage sending the skull of the skeleton across the room. "We need to stop letting this wizard get a head of us" Tubard glances at the group for approval of his joke....
OldMan slowly rises in pain wincing from the worst thrashing he's felt in very long time. "Tubard my good friend I'd agree to you going first if only you could find the most obvious of things. Thank you for your quick action saving my life. I think I might be getting a little too excited to meet this Glasstaff. We definitely need to be careful searching this room. Also be ready in case the guards heard the commotion of battle. I do believe we have a bone to pick with everyone in the manor. That one is for you Galben."
OldMan would like to look for traps now. Do I need to reroll? Or can I use the rolls I planned on using when we were attacked?
"We are all starting to look worse for the wear but I sense we must be nearly through this wretched manor. Here, Jake & Thallan." Regula walks over to both and lays his hands on them, providing 3 hp of healing to Jake and 2 hp to Thallan.
(Galben collects the 3 short swords and puts them in the weapon room with the rest of the arsenal.)
OldMan investigates the coffins. Investigation roll 4+6=10
Tubard goes up to each door to see if he hears anything on the other side (Perception check 14+2=16)
(Bearkiller checks the doors to the east to see if they are locked. Investigation 5+0=5.)
"Thank you Regula, that feels much better."
"I'll need to be careful, my magical energy has been expended for the day. But I also sense we are close to finishing off Glasstaff. We should press forward."
(Bearkiller looks towards the group)
"These east doors are unlocked. Which way should we go?"
"I heard voices at the north door. I think we should set a trap for them before we open the door."
OldMan pockets the rings. "Galben you are the cheapest man I've know but you are honest so I'll let you mentally keep inventory that I have 3 rings that we should investigate later. One might be precious to someone. Tubard what kind of trap are you thinking? We could do the old get help bit. Someone pretend to be Glasstaff and call for help. Once they rush in we jump them? Knock your arrows and get your javelins ready."
OldMan was making a suggestion. I am open to other options. If we wanna go this route I have a +3 on deception. (lying piece of junk I am)
Jake steps up to OldMan and touches his arm, casting guidance "OldMan, do your thing. Let's finish them!"
Jake then hides behind on of the crypts.
Tubard readies his javelin to throw once the door is opened