Crispy rolls her eyes at the amusing attempt at Liam to try and trick her, and despite her better judgement, decides not to prank the...whatever he is. Instead, she joins up with Chubby, slowly drawing her shorts swords keeping them low, ready for trouble, looking around at the environment.
Gregor claps his arm heavily on Lium’s shoulder and gives a hearty laugh. He then proceeds to walk into the south room with Little regard for stealth or any real safety precaution.
A cloud of poisonous spores erupts around Gregor as he lands heavy footed in this chamber. The rest of you manage to step lightly and accuratley enough to avoid them- Nia identifies these as gas spores, and are best mot inhaled. Gregor chuckles slightly and begins to wade through the small field of mushroom like fungi, triggering spores to erupt in a 20’ radius around him... everyone make another CON save please lol. Chubby can do at advantage due to his face bandanna.
The room you’re in looks like this below: the small door to the north looks caved in and blocked by solid rock, you can travel east or south. Through the open doorway to the East, you make out a rope bridge. The open doorway to the south shows a coridoor leading down.
Yeah you guys picked good races for this campaign hahaha
Heading south- A long, natural rock corridor leads down some stairs and a sharp turn to the left. An old wooden hardwood door is closed in the doorway. The moisture in this temple has made the wood swell, jarring it in place.
Gregor casually saunters right up to this door. It has been wedged shut for a veeeery long time, so long that the signs of age are very obvious. With a single grunt and big swing of his axe, Gregor manages to not only slot his axe blade peeeeerfectly between the stone wall and the swollen wood, but also right onto the lock. He turns, smiles at the group, and simply by leaning on the handle casually, you pop this door open.
You peer into this large room. Quite sizable at 30x40 feet, it features a number of wooden pannels which look like shelves running around the room attached to the walls, and at different heights. On some of these, especially the higher ones, expensive and fragile looking vases sit atop. Scattered around the floor are wooden posts, around 5’ high, covered in a paperbark which has a very similar texture to finer carpets you have seen in travel vendors before. Along the roof, you see a number of small mirrors in a line and on the Eastern wall, there appears to be a lever.
You see four other exits other than the one you just entered, leading through the north, south, east and western walls.
This post has potentially manipulated dice roll results.
Chubby will respectfully walk over to one of the vases - do they have covers on them? As in, are they urns full of ashes from ancient times? He'll inspect one. Any writing on it? Perception: 20
Chubby peers down the south route, using his fine tuned nose and dark vision to get a sense of what might lay ahead. Perception roll: 20
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Crispy rolls her eyes at the amusing attempt at Liam to try and trick her, and despite her better judgement, decides not to prank the...whatever he is. Instead, she joins up with Chubby, slowly drawing her shorts swords keeping them low, ready for trouble, looking around at the environment.
Gregor claps his arm heavily on Lium’s shoulder and gives a hearty laugh. He then proceeds to walk into the south room with Little regard for stealth or any real safety precaution.
Crispy hangs back ready behind Chubby and Gregorc. If something's going to jump them, she's not gonna be first. Or maybe she will? One never knows.
A cloud of poisonous spores erupts around Gregor as he lands heavy footed in this chamber. The rest of you manage to step lightly and accuratley enough to avoid them- Nia identifies these as gas spores, and are best mot inhaled. Gregor chuckles slightly and begins to wade through the small field of mushroom like fungi, triggering spores to erupt in a 20’ radius around him... everyone make another CON save please lol. Chubby can do at advantage due to his face bandanna.
The room you’re in looks like this below: the small door to the north looks caved in and blocked by solid rock, you can travel east or south. Through the open doorway to the East, you make out a rope bridge. The open doorway to the south shows a coridoor leading down.
"CoS" Rumble- Tabaxi Shadow Monk
Pretty sure I don't have to worry about the save, since Yuan-ti are immune to poison...would that be right, DM?
Con Save: 16
Due to his Barbarian swagger and iron lungs, Gregor trudges his way to the South Corridor, walking through the door way very confidently.
...yes. Hmph. ;)
"CoS" Rumble- Tabaxi Shadow Monk
:)
Con save: 17 or 16
Luckily, Crispy turns away at the last moment. "HEY." she shouts, "Come on, man, at LEAST watch where you're going."
Luck Points left: 2/3
Chubby's CON save: 21 (plus, due to Dwarven Resilience, he has resistance against poison damage)
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Con save: 20
Yeah you guys picked good races for this campaign hahaha
Heading south- A long, natural rock corridor leads down some stairs and a sharp turn to the left. An old wooden hardwood door is closed in the doorway. The moisture in this temple has made the wood swell, jarring it in place.
"CoS" Rumble- Tabaxi Shadow Monk
Athletics check to bust down the door with Gregor’s Axe: 8
”This be the reason you all be dealing with Gregor” He says with a cocky grin, and peering into the room he (hopefully) opened up.
OOC: Dayum, Gregor!
Gregor casually saunters right up to this door. It has been wedged shut for a veeeery long time, so long that the signs of age are very obvious. With a single grunt and big swing of his axe, Gregor manages to not only slot his axe blade peeeeerfectly between the stone wall and the swollen wood, but also right onto the lock. He turns, smiles at the group, and simply by leaning on the handle casually, you pop this door open.
"CoS" Rumble- Tabaxi Shadow Monk
Just afk right now guys, I'll detail this room for you tonight.
"CoS" Rumble- Tabaxi Shadow Monk
Nia, face completely blank, adds "Beats knocking."
You peer into this large room. Quite sizable at 30x40 feet, it features a number of wooden pannels which look like shelves running around the room attached to the walls, and at different heights. On some of these, especially the higher ones, expensive and fragile looking vases sit atop. Scattered around the floor are wooden posts, around 5’ high, covered in a paperbark which has a very similar texture to finer carpets you have seen in travel vendors before. Along the roof, you see a number of small mirrors in a line and on the Eastern wall, there appears to be a lever.
You see four other exits other than the one you just entered, leading through the north, south, east and western walls.
"CoS" Rumble- Tabaxi Shadow Monk
Chubby will respectfully walk over to one of the vases - do they have covers on them? As in, are they urns full of ashes from ancient times? He'll inspect one. Any writing on it? Perception: 20
Last to know and first to be blamed...
As a free action, can I regret my life choices?
I'll check out the lever on the eastern wall, trying to discern what it could possible do, or activate.
Investigation: 8
Auuuuu yiiiiiiisssss.