You rush at the ghast, marking it as your foe, and the two arrows strike the monster, getting lodged in its rotten flesh. It looks injured, but certainly not out of the fight yet.
At the end of Soloth's turn, @Lux, Vlydara turns to you and flicks one of her etherial hands, casting Chill Touch on you. Attack: 11 Damage: 13 necrotic damage
The spell misses you, unable to grasp on and weaken you. Elandra is up!
This post has potentially manipulated dice roll results.
Seeing Lux is engaged, she flings her witty words at the undead in his face, "It'd be a grave mistake to hit our cleric!" before moving away from the ghast that approached her, taking a direct line towards Rocky. Shouting as she reaches Rocky she shouts back to Lux, "Lux, give us a holy barbeque, extra crispy!"
Action: Vicious Mockery @ Ghoul 1. WIS save, DC15. Fail = 8 psychic damage & disadvantage on next attack. BA: Bardic Inspiration on Lux Movement: 30ft towards Rocky.
Bardic Inspiration - currently given to Jade, Lux and Rocky. 1d8 added to one ability check, attack roll, or saving throw
Panther - no commands, act on own following last command (engage the weakerer enemies)
This post has potentially manipulated dice roll results.
@Elanda
9
The ghoul is hit so hard by your words that it collapses, the necromantic magic flowing out of its corpse Your panther bites at the ghast in front of it: Attack: 9 Damage: 5 At the end of its turn though, it is too near Liri's flaming orb that is on top of the ghast Dex Save: 5, taking 4 fire damage if it fails or half it it doesn't
Missed one thing: Panther needs to make a save to resist the stench of the ghast: Con Save: 20
It resists the stench with no issues and avoids being poisoned, becoming immune to the stench
This post has potentially manipulated dice roll results.
@All
You all watch as the catacombs continue to spill out, another ghast emerging from each of the tunnels down to the catacombs. The undead presence on this battlefield only grows stronger by the minute
The ghouls then begin to stir again, all rushing into battle Ghouls 7 and 8 take a dash action, rushing 60 feet towards combat Ghoul 5 rushes all the way to Dazlyn, preparing to attack, and Ghoul 6 follows behind him
Norbus then rushes 35 feet towards Vyldera, and throws 3 javelins at Ghast 1. He's not within melee range of anyone, so he can't use his frenzy attack Attack: 22 Damage: 6 Attack: 15 Damage: 8
Lux, seeing enemies scattered around, will say "I need to hold the big 'barbeque' till we can get them in one spot. But I'll have a little roast over here".
Cast Burning Hands so as to catch #5 and #6 and avoid master dwarf.
@Lux Realized I forgot to make saves for the ghouls for Spirit guardians so here those are to try and half 9 radiant damage Ghoul 5: 15 Ghoul 6: 7
You then move around the other side of the ghouls in order to catch both of them in Burning Hands without hitting Dazlyn: Ghoul 5: 22 Ghoul 6: 13
Both ghouls take heavy damage, and between the flames and the smiting blows of your spirit guardians Ghoul Six is destroyed entirely. Rest of the actions coming up soon!
This post has potentially manipulated dice roll results.
@All
Vlydara seems outraged at the death of so many of her undead soldiers, and suddenly notices Koric, lingering near the back of your group. She makes an insight check: 8. Koric, it doesn't take much to understand what's going on here: she senses that you are being defended for some reason. She begins to bark some orders out to her mob. If you can understand Elvish, read below:
Vlydara is shouting "Defend the catacombs. We must overwhelm them with numbers!"
@Jade, with that she looks at you and shouts in common, clearly wanting you to understand, "RUN WHILE YOU CAN! You will not take Axeholm from me!
With that, she casts Cause Fear on you. Make a DC 16 Wis save or become frightened, repeating the save at the end of each of your turns. With that, she moves back 40 feet, preparing to fall back and defend the catacombs
The ghasts then begin to move, seemingly spit up into two groups
Ghast 4 rushes down to aid its allies, taking a dash action and moving 60 feet towards Jade. Ghast 1 rushes at Norbus, swiping at him Attack: 24 Damage: 11 Ghast 3 makes a Wis save of 17 for Lux's Spirit Guaridan, taking 11 or half if it saves, and then charges at Lux and swipes at him Attack: 17 Damage: 7
Ghasts 5 and 6 take dash action and instead rush into Axholm's moat, hiding beneath the bridges. The moat bubbles around them, but whatever it is, it doesn't seem to harm them
Koric runs directly north saying, "She's summoning more help. We need to close the catacombs!" As he moves flames erupt around his hand again, then leap northwards toward (5 or 3, whichever is most wounded).
This post has potentially manipulated dice roll results.
Continuing her hunt for Vlydara, Jade moves her full 30' towards her, steering clear of #4's reach. Keeping her eye on her mark, she looses another 2 arrows at the whispy creature.
Attack: 18 Damage: 9 + 1
Attack: 16 Damage: 4 + 4
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Balthar, for the moment, remains with Koric, sitting on his shoulder.
Liri will use her bonus action to slam the flaming sphere into Ghast 1. It must make a DC15 Dex save or take 9 fire damage.
She will then dash straight north 60ft, trying to get closer to the catacomb entrance on the right.
@Liri
9
The ghast is hit square on by the fireball, the orb singing its rotten flesh
@All
Dazlyn runs around to just northeast of Lux, swinging at the ghast that is attacking him.
Attack: 20 Damage: 11
Attack: 26 Damage: 7
The ghoul looks highly, highly injured, as if a simple breeze could finish it off, but it is still standing
Soloth is up!
@Soloth
You rush at the ghast, marking it as your foe, and the two arrows strike the monster, getting lodged in its rotten flesh. It looks injured, but certainly not out of the fight yet.
At the end of Soloth's turn, @Lux, Vlydara turns to you and flicks one of her etherial hands, casting Chill Touch on you.
Attack: 11 Damage: 13 necrotic damage
The spell misses you, unable to grasp on and weaken you. Elandra is up!
Seeing Lux is engaged, she flings her witty words at the undead in his face, "It'd be a grave mistake to hit our cleric!" before moving away from the ghast that approached her, taking a direct line towards Rocky. Shouting as she reaches Rocky she shouts back to Lux, "Lux, give us a holy barbeque, extra crispy!"
Action: Vicious Mockery @ Ghoul 1. WIS save, DC15. Fail = 8 psychic damage & disadvantage on next attack.
BA: Bardic Inspiration on Lux
Movement: 30ft towards Rocky.
Bardic Inspiration - currently given to Jade, Lux and Rocky. 1d8 added to one ability check, attack roll, or saving throw
Panther - no commands, act on own following last command (engage the weakerer enemies)
Soloth>Elandra>Lair Actions>Ghouls>Norbus>Lux>Vyldara>Ghasts>Koric>Statue>Balthar>Jade>Liri>Dazlyn.
Bring out your inner chatacter class...
@Elanda
9
The ghoul is hit so hard by your words that it collapses, the necromantic magic flowing out of its corpse
Your panther bites at the ghast in front of it:
Attack: 9 Damage: 5
At the end of its turn though, it is too near Liri's flaming orb that is on top of the ghast
Dex Save: 5, taking 4 fire damage if it fails or half it it doesn't
Missed one thing: Panther needs to make a save to resist the stench of the ghast: Con Save: 20
It resists the stench with no issues and avoids being poisoned, becoming immune to the stench
@All
You all watch as the catacombs continue to spill out, another ghast emerging from each of the tunnels down to the catacombs. The undead presence on this battlefield only grows stronger by the minute
The ghouls then begin to stir again, all rushing into battle
Ghouls 7 and 8 take a dash action, rushing 60 feet towards combat
Ghoul 5 rushes all the way to Dazlyn, preparing to attack, and Ghoul 6 follows behind him
Norbus then rushes 35 feet towards Vyldera, and throws 3 javelins at Ghast 1. He's not within melee range of anyone, so he can't use his frenzy attack
Attack: 22 Damage: 6
Attack: 15 Damage: 8
Lux is up! Map update:
I believe Ghast 1 is still within the fire orb at the end of its turn, so it needs to make another dex save or take another 5 damage
Ghouls moved, not ghasts, so it doesn’t need to make a save yet
Lux, seeing enemies scattered around, will say "I need to hold the big 'barbeque' till we can get them in one spot. But I'll have a little roast over here".
Cast Burning Hands so as to catch #5 and #6 and avoid master dwarf.
DEX 16 Save or take 12; Half if they SAVE
D&D since 1984
(( Ah, my apologies, I thought they all went together for some reason. Please ignore me! ))
@Lux
Realized I forgot to make saves for the ghouls for Spirit guardians so here those are to try and half 9 radiant damage
Ghoul 5: 15
Ghoul 6: 7
You then move around the other side of the ghouls in order to catch both of them in Burning Hands without hitting Dazlyn:
Ghoul 5: 22
Ghoul 6: 13
Both ghouls take heavy damage, and between the flames and the smiting blows of your spirit guardians Ghoul Six is destroyed entirely. Rest of the actions coming up soon!
@All
Vlydara seems outraged at the death of so many of her undead soldiers, and suddenly notices Koric, lingering near the back of your group. She makes an insight check: 8. Koric, it doesn't take much to understand what's going on here: she senses that you are being defended for some reason. She begins to bark some orders out to her mob. If you can understand Elvish, read below:
Vlydara is shouting "Defend the catacombs. We must overwhelm them with numbers!"
@Jade, with that she looks at you and shouts in common, clearly wanting you to understand, "RUN WHILE YOU CAN! You will not take Axeholm from me!
With that, she casts Cause Fear on you. Make a DC 16 Wis save or become frightened, repeating the save at the end of each of your turns. With that, she moves back 40 feet, preparing to fall back and defend the catacombs
The ghasts then begin to move, seemingly spit up into two groups
Ghast 4 rushes down to aid its allies, taking a dash action and moving 60 feet towards Jade.
Ghast 1 rushes at Norbus, swiping at him
Attack: 24 Damage: 11
Ghast 3 makes a Wis save of 17 for Lux's Spirit Guaridan, taking 11 or half if it saves, and then charges at Lux and swipes at him
Attack: 17 Damage: 7
Ghasts 5 and 6 take dash action and instead rush into Axholm's moat, hiding beneath the bridges. The moat bubbles around them, but whatever it is, it doesn't seem to harm them
(( With all the enemies moving, is there any chance of a new map? Sorry to ask! ))
@All
Both ghasts miss, and Koric is up! Here's a map update:
Koric runs directly north saying, "She's summoning more help. We need to close the catacombs!" As he moves flames erupt around his hand again, then leap northwards toward (5 or 3, whichever is most wounded).
Attack: 17 Damage: 10
@Koric
You fling a bolt of fire at Ghast 3, instantly incinerating its rotten corpse
@All
The statue rushes up to next to Jade and waves a hand, casting Cure Wounds. @Jade, you are healed for 7 hit points
With that, Jade, you are up!
Jade WIS save 22
Continuing her hunt for Vlydara, Jade moves her full 30' towards her, steering clear of #4's reach. Keeping her eye on her mark, she looses another 2 arrows at the whispy creature.
Attack: 18 Damage: 9 + 1
Attack: 16 Damage: 4 + 4