This post has potentially manipulated dice roll results.
@Lux
You are frightened of the kraken priest, but still able to cast the spell again, but as you go to cast the spell, she attepts to counter it. Elandra responds quickly, countering her counterspell and allowing your spell to resolve
Kraken Priest Dex Save: 18 Your save to undo your frightened state at the end of your turn:
Forgot to actually add on Lux's save there to become unfrightened, but it does not matter. Even with the wall of water halving the damage from the fireball, the kraken priest goes up in flames and the wall of water that was once around her dissipates
The remaining anchorites instantly are engulfed in a bolt of lightning and vanish. It's unclear if they died or if they've been teleported elsehwere, but in any case, the storm overhead subsides as quickly as it began and the waves around you stop churning. With that, we are out of initiative!
@Soloth
You let off a few arrows, but are unable to connect with the heavily injured anchorite before it disappears, but as the battle ends, you hear Ebondeath's voice in your head: "I can feel the energy of the Elemental Plane of Water. The skeletons I sent have found it. Let us seal it and weaken the storm god's power!"
Jade follows Soloth, wondering as well how this connection worked between him and Ebondeath. But agrees that they need to strike quickly. "Yes, but how do we close it? Do we need to break it?" She lifts her spear ready to bludgeon it on command.
(To be clear, the portal you used to get here is not the portal to the Elemental Plane of water that Ebondeath is refering to)
@Soloth, as you heal the group, you walk around a bit, pacing almost absentmindedly around the area of seafloor that is available to you. Make a Perception check with advantage
Walking around a bit, you pick up nearly instantly that the walls of water around you have begun to move around you, the space reamining the same size and merely shifting its location as you move. You also feel a deep silence from Ebondeath inside of you, almost as if he is conentrating deeply on something. It's unclear how far you could push this, but if the water keeps moving as you move, that could certainly represent a path to shore should you wish to take it
Elandra gathers herself and calls to the others, as they move onwards "That battle took a lot out of me. If anyone needs healing, hold close to me." She starts to play her instrument, a soothing melody that helps relax the minds of those that hear it, as the chords wash over her comrades they feel replenished and see the cuts, bruises, and electrical burns start to heal and fade.
Tapping into your natural instincts, you instantly lock onto that the shore is roughly due east of the group's location. You also don't get the sense there should be any real danger along the way, as anything within the water is unlikely to be able to or want to come anywhere near this large pocket of air
Koric straightens his now well-worn clothes and eyes the fallen priest's body, looking for anything of interest. He also examines the fallen anchorites, wondering if any of their clothes are in better condition than his, and if they would fit him.
When he is done, he looks around a little self-consciously, "I could do with a short rest, but I'm ready to proceed if necessary."
Most of the bodies of the anchorites have been incinerated or otherwise destroyed by the party's magic, so there's not much to scavenge, and certainly nothing higher quality than what you already have on
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Lux casts Fireball at the leader.
DC 16 Dex Save
Damage: 24 (Half if Saved)
D&D since 1984
That is my turn
D&D since 1984
@Lux
You forgot your wis save, so making that now: 9
@Lux
You are frightened of the kraken priest, but still able to cast the spell again, but as you go to cast the spell, she attepts to counter it. Elandra responds quickly, countering her counterspell and allowing your spell to resolve
Kraken Priest Dex Save: 18
Your save to undo your frightened state at the end of your turn:
@All
Forgot to actually add on Lux's save there to become unfrightened, but it does not matter. Even with the wall of water halving the damage from the fireball, the kraken priest goes up in flames and the wall of water that was once around her dissipates
The remaining anchorites instantly are engulfed in a bolt of lightning and vanish. It's unclear if they died or if they've been teleported elsehwere, but in any case, the storm overhead subsides as quickly as it began and the waves around you stop churning. With that, we are out of initiative!
@Soloth
You let off a few arrows, but are unable to connect with the heavily injured anchorite before it disappears, but as the battle ends, you hear Ebondeath's voice in your head: "I can feel the energy of the Elemental Plane of Water. The skeletons I sent have found it. Let us seal it and weaken the storm god's power!"
Con save: 16
Liri releases her wildshape, shifting back into a young woman again. "Is everybody alright?"
She then looks at Soloth in confusion. "Water portal? Who are you talking about?"
Jade follows Soloth, wondering as well how this connection worked between him and Ebondeath. But agrees that they need to strike quickly. "Yes, but how do we close it? Do we need to break it?" She lifts her spear ready to bludgeon it on command.
(To be clear, the portal you used to get here is not the portal to the Elemental Plane of water that Ebondeath is refering to)
@Soloth, as you heal the group, you walk around a bit, pacing almost absentmindedly around the area of seafloor that is available to you. Make a Perception check with advantage
@Soloth
Walking around a bit, you pick up nearly instantly that the walls of water around you have begun to move around you, the space reamining the same size and merely shifting its location as you move. You also feel a deep silence from Ebondeath inside of you, almost as if he is conentrating deeply on something. It's unclear how far you could push this, but if the water keeps moving as you move, that could certainly represent a path to shore should you wish to take it
Elandra gathers herself and calls to the others, as they move onwards "That battle took a lot out of me. If anyone needs healing, hold close to me." She starts to play her instrument, a soothing melody that helps relax the minds of those that hear it, as the chords wash over her comrades they feel replenished and see the cuts, bruises, and electrical burns start to heal and fade.
Action: Aura of Vitality
Bring out your inner chatacter class...
Lux says "If anyone needs further healing let me know"
D&D since 1984
@Soloth
Tapping into your natural instincts, you instantly lock onto that the shore is roughly due east of the group's location. You also don't get the sense there should be any real danger along the way, as anything within the water is unlikely to be able to or want to come anywhere near this large pocket of air
(( Once the healing is sorted out ))
Koric straightens his now well-worn clothes and eyes the fallen priest's body, looking for anything of interest. He also examines the fallen anchorites, wondering if any of their clothes are in better condition than his, and if they would fit him.
When he is done, he looks around a little self-consciously, "I could do with a short rest, but I'm ready to proceed if necessary."
@Koric
Most of the bodies of the anchorites have been incinerated or otherwise destroyed by the party's magic, so there's not much to scavenge, and certainly nothing higher quality than what you already have on