This post has potentially manipulated dice roll results.
Twitch and virra: the 2 skeletons reach the water just as you start to row away. The stand there continuing to make those horrible sounds then you see 2 more come out where the others came from both also wheedling short swords. They start to stagger through the water after the boat (strength check on who’s rowing) they have every intention on following you until you loose them or they die.
tyrathias and sahadur: the deep rothé charge at you each attacking one of you (deep rothé 1 attack on tyrathias (Attack: 4 Damage: 3)) (deep rothé 2 attack on sahadur (Attack: 8 Damage: 3))
gar: you walk around the outside of the warehouse making a full loop in 20 min, you walk around undetected and quickly. You try to find any clues as to where your party might be along with anything of importance. You find the main door I ajar and there are one way foot steps leading to the other warhouse. Other than that you can see that people have been here before you a lot of them no clue when or why or where they come from or where they go it’s to many to make anything out.
This post has potentially manipulated dice roll results.
(I'm sorry guys I got really busy)
I just stand there with my eyebrows raised as the Rothe tries to attack me. Then with a few words I put a hex on the creature, then I cast Eldritch blast on it.
This post has potentially manipulated dice roll results.
Twitch and virra: virra continues to row, but her arms are strained and the skeletons continue to pursue. You hear them skreech and look to see they have stoped, they lift there swords and throw them in your general direction (5) (13) (4) (12)
Twitch and virra: virra continues to row but her arms are strained and she starts to slow down. The skeletons continue to pursue, yet you hear them skreech them look to see them fling there swords in your general direction (6) (9) (16) (2) the first and second scratch the boat but fall to the ground and you see them float away. The third strikes the boat sticking in the end and weighing it down (str check) the last one flings into the air coming back down to kill the one who threw it.
tyrathias and sahadur: both your attacks hit staggering the beasts. They back up and prep to charge again (Attack: 4 Damage: 27) (Attack: 1 Damage: 21) the second one falls onto his face stabing himself causing (4) damage
gar: you start walking down the trail and the closer you get to the other warehouse the more evil it feels a darker shadow over looks the warehouse. You suspect this is the work of the king. You come across the front door and before you even reach out you hear loud roars and fighting coming from inside.
"Tyrathias smiles
Initiative 13
Sahadur draws her bow
Initiative 13
Gar Looks on the outside and all around the original warehouse for any sign of where the others might of headed
Stealth 12
perception 25
"Yea lets get outta here" stashed the rapier and starts rowing away
OOC: *Insert intense boat rowing montage*
So sorry I’ve been busy posting soon
Twitch and virra: the 2 skeletons reach the water just as you start to row away. The stand there continuing to make those horrible sounds then you see 2 more come out where the others came from both also wheedling short swords. They start to stagger through the water after the boat (strength check on who’s rowing) they have every intention on following you until you loose them or they die.
tyrathias and sahadur: the deep rothé charge at you each attacking one of you (deep rothé 1 attack on tyrathias (Attack: 4 Damage: 3)) (deep rothé 2 attack on sahadur (Attack: 8 Damage: 3))
gar: you walk around the outside of the warehouse making a full loop in 20 min, you walk around undetected and quickly. You try to find any clues as to where your party might be along with anything of importance. You find the main door I ajar and there are one way foot steps leading to the other warhouse. Other than that you can see that people have been here before you a lot of them no clue when or why or where they come from or where they go it’s to many to make anything out.
Sahadur slips passed as it's attack misses. Runs back abit to get some range. Turns back and fires her bow
Attack: 20 Damage: 3
Gar will follow the footsteps
stealth 13
Perception 20
Row check 10
Twitch Ficklehands just cheers Virra, giving encouraging words.
"Hooray! Hooray! Go Virra Go!"
(Sorry it’s taking so long I’ll message tyrathias, don’t know what happened I would have responded way faster)
(I'm sorry guys I got really busy)
I just stand there with my eyebrows raised as the Rothe tries to attack me. Then with a few words I put a hex on the creature, then I cast Eldritch blast on it.
Hit 9
Damage 9 + hex 3
(No problem I did it multiple times I’ll answer at lunch break)
Twitch and virra: virra continues to row, but her arms are strained and the skeletons continue to pursue. You hear them skreech and look to see they have stoped, they lift there swords and throw them in your general direction (5) (13) (4) (12)
Twitch and virra: virra continues to row but her arms are strained and she starts to slow down. The skeletons continue to pursue, yet you hear them skreech them look to see them fling there swords in your general direction (6) (9) (16) (2) the first and second scratch the boat but fall to the ground and you see them float away. The third strikes the boat sticking in the end and weighing it down (str check) the last one flings into the air coming back down to kill the one who threw it.
tyrathias and sahadur: both your attacks hit staggering the beasts. They back up and prep to charge again (Attack: 4 Damage: 27) (Attack: 1 Damage: 21) the second one falls onto his face stabing himself causing (4) damage
gar: you start walking down the trail and the closer you get to the other warehouse the more evil it feels a darker shadow over looks the warehouse. You suspect this is the work of the king. You come across the front door and before you even reach out you hear loud roars and fighting coming from inside.
Twitch Ficklehands will switch rowing the boat.
Strength Check: 5
OOC: my rouge has spaghetti arms
if door is open i will peak in first / if not i will try to open it a little to peak in
stealth 18
Str check 10
Ooc I believe you mean our rogues looks like we need to stick to sneaking
After laughing at the fallen rothe, I cast eldritch blast on the same creature as before
Hit 11
Damage 12 hex 3