those rolls are wrong Maddog, but that's ok I think I can help. When you click the dice roller button you get a little popup window,
first change "Number of dice" from 1 to 4.
Next change "Die type" to d6.
the next line is "add to result" leave that alone for now. that's for adding modifiers to rolls.
after that is "advantage or drop dice?" you want to select "Drop Lowest"
And last is "how many dice to drop" you want to drop 1.
that will roll 4 six sided dice, discard the lowest result, and add up the remaining 3 dice.
This is how I like to roll up characters because it adds a little extra randomness, If any of you get a really bad roll I encourage you to use it, it may prove to be a lot of fun, but I will let you re-roll once, but you have to use the new roll.
I just realized that when I went back to the post you were talking about the rolls and saw it was d6s instead of d20s. Assumed it was d20s for those rolls since I've never rolled a character
For now I have a character idea made but am not sure if they are who I will go with with. They are a tiefling bard. I was thinking of giving them the noble background with the explanation that many generations ago the family made a deal with an long forgotten devil for their wealth and status and thus every few generations or maybe it skips a generation a tiefling is born.
SeaAg98 has checked in and will roll up numbers soon
kstreak217 has a spot as well, we just need some stat rolls.
Feel free to share any ideas you have for your character or others, and about your party. How the group formed, what the long term goals of the group are. Are you just a band of mercs that has worked together in the past? or maybe old friends who decided to start an adventuring guild? this is all pretty open to you right now. you are not apart of any of the big factions in the forgotten realms, at least not yet.
Back story for my on if I understand him. Like I said, there's a d few other classes I can play if needed depending on the party makeup. Will have to come up with their backs ories if I play something g else.
Vandar's father died while Vandar was still an infant, and his wound up falling in with a religious sect. They had a good reputation in the area, and it seemed like an ideal place for her to go, where she would have plenty of support in raising her child and taking care of them both. It was not until later that she learned the true horror of the predicament she had created for herself and her son. The religious 'sect' was in truth a cult. They were devoted to Death, and routinely sacrificed sentient beings. By the time she learned of this, it was already too late. Members were not allowed to simply walk away. For the safety of her son, she determined to attempt to escape with him anyway. Vandar was still a child when his mother decided the time had come.
They snuck away during the new moon, and for a time it appeared the escape was successful, but they were set upon in the middle of the night, two nights after leaving. They had enough warning from the noise of their hunter's arrival for Vandar's mother to hide him away so he would not be found. She warned him to stay silent, no matter what happened. She attempted to fight, but was quickly subdued by the men who were sent to retrieve her, and was tied onto a horseback to be dragged back to the compound. Vandar heard the men talking and laughing as they retreated, but the only two words he could make out just before they got out of earshot were "next sacrifice". Vandar spent the rest of the night, as well as the entire next day and night, huddled in his hiding place crying silently to himself, hoping in vain that his mother would somehow escape and return to him.
When she had not come back by the second morning, he finally struck out on his own. He made his way back to the road and, not knowing where he was going, picked a direction and started walking. As he stumbled along the road two days later, almost ready to pass out from lack of food and water, he came across an elderly monk. The monk took in Vandar's state and quickly offered him some water as well as some bread and dried meat. He asked the boy where his parents were. After hearing that Vandar's parents were both dead, the monk offered to take Vandar back to his monastery. Having nowhere else to go, Vandar agreed, and they continued on. When they arrived at the monastery, Vandar was informed that he was welcome to stay there, and would be given a chamber, but he would be expected to work, as was everyone at the monastery.
He was given basic jobs at first, cleaning and carrying, etc. He soon learned that the monks at the monastery were adherents to Erevan Ilesere. For the next eight years Vandar remained at the monastery, working and training with the monks. He learned to make use of all of his senses, to read others in order to determine the truth of their words, and the ways of combat and stealth. Eventually, Vandar decided it was time to leave the monastery. He wanted to avenge his mother's death and prevent the cult from taking any more innocent lives, and felt that he was now ready. He began to make preparations to leave. After some days of traveling, he made his way back to the compound he remembered.
Vandar determined to burn the compound to the ground. He waited until the dead of night to approach and started by barring all of the doors. After that was complete, he worked his way around the compound setting blaze to anything flammable. He threw torches through windows to spread the fire inside faster. The alarm was quickly raised as the fire spread and cultists were caught in it. Most were unable to escape the terrible inferno, but a small number -including the leader - were able to break down a door and escape before the fire caught them.
It wasn't until later, while hunting down the escaped culstists that Vandar learned that they had been preparing for a large sacrifice, and there had been a huge group of innocents from various races imprisoned in the compound when Vandar set the fires. Trapped in their cells, they were all incinerated alongside the cultists. Vandar was devastated to discover this, although skeptical at the word from such an untrustworthy source. He travelled back and learned from the people in the area that there had been many disappearances in the months leading up to the fire. He made his way back to where the compound once stood, and among the ashes and burned out buildings found the iron bars of the cells still standing, dozens of skeletons inside. That evening the nightmares began, and alongside them an intense fear of fire. He will not approach any flame larger than a small campfire, and may actively flee from large-scale blazes. He can tolerate torches, but only if he has to, and prefers to stay away from flames even that small, and refuses to carry one himself.
None of this dampened his resolve to end the remaining members of the cult. If anything, it strengthened his resolve, as he came to feel that the only way to redeem himself is to destroy all remains of the cult. Over time he hunted down all but two - the leader and his right-hand man. In all the time he had been searching, he has never found any trace of those two.
Most recently, he has heard rumors of a man matching the description of the second being seen in Neverwinter. He made his way there and investigated, but could find no trace of the man he was looking for. If he had ever been there, he was long gone by the time Vandar arrived. Having no further leads to investigate for now, and running low on funds, Vandar looks for work in Neverwinter. He comes across a dwarf hiring people to guard a wagon for a couple day trip and, planning to heard in that general direction anyway, decides to sign up.
I'm thinking of doing a human fighter that became a soldier as soon as he became 16, but after being apart of two full scale wars and seemingly endless skirmishes up until he became 23. Then he decided to try a simpler life as a farmer for a year, but got tired of it quick so he dusted off his old war battered scale mail and sharpened his greatsword before becoming a sword for hire.
If everyone is ok with it I am gonna go with my tiefling noble. He is the eldest son of a noble family but despite this fact he was skipped over as the heir in favor of his younger sister since he scared so many other as a tiefling. While he was not truly disowned he has always felt like an outcast and so he found a new calling for himself as a bard. I would imagine since he showed a fondness for music and had money he was able to hire teachers to learn the skills of a bard and as a noble has a silver tongue. I just need a name for him.
I like the detail Vander but there are a couple problems. I really want to stick with basic rules and players handbook content, partly because I only have access to those the monster manual, dm guide, the lost mine, and storm kings thunder, but also so our newer players who I am guessing haven't invested the money in all the books yet don't feel left out from all the cool extra choices. the Hunted one background is from curse of Strahd. also I want you guys to make a team that already knows each other. and I may not end up using the story hook given in the text, that will depend on the party you create. But you could still use most of that. perhaps the acolyte background growing up as part of a cult then with the monks. maybe he left the monks to destroy the cult and started the fire just like you said (you can use the phobia of fire as a flaw in his character traits) perhaps that whole ordeal humbled him and made him seek friends to temper his anger and help him make better decisions and so fell in with the rest of the group?
I like the detail Vander but there are a couple problems. I really want to stick with basic rules and players handbook content, partly because I only have access to those the monster manual, dm guide, the lost mine, and storm kings thunder, but also so our newer players who I am guessing haven't invested the money in all the books yet don't feel left out from all the cool extra choices. the Hunted one background is from curse of Strahd. also I want you guys to make a team that already knows each other. and I may not end up using the story hook given in the text, that will depend on the party you create. But you could still use most of that. perhaps the acolyte background growing up as part of a cult then with the monks. maybe he left the monks to destroy the cult and started the fire just like you said (you can use the phobia of fire as a flaw in his character traits) perhaps that whole ordeal humbled him and made him seek friends to temper his anger and help him make better decisions and so fell in with the rest of the group?
I'm happy to change it up some to fit. I hadn't actually realized the Huanted One background wasn't from the basic rules/handbook. I don't remember buying any extra backgrounds from elsewhere, and don't own the curse of strahd book, thought that was just one of the default ones in there. background is easy enough to change up though.
I can select it as well, I'm a little hesitant to use it in case its a bug that will get fixed and cause us problems down the road. the haunted one background that is.
You have an idea for a fire genasi with a haunted one background. He was born a fire genasi in a earth genasi village, early in life he made a huge mistake. He got angry fire Meets earth and kaboom both his parents died in that fire. So he left to redeem himself and met every one else in this group
I could also easily drop the part about hunting the leaders still and just say I gave up on revenge after the incident at the compound and fell in with the others after that.
I myself have most of the main books physically. I got some myself when I got started in 5e and some as a gift. It is a little annoying that I have to buy them again on here to get more of the races and all the new things added in Xanathar's Guide to Everything. Sadly I only got in a few sessions before my local game store closed...
Glad to have you all!
those rolls are wrong Maddog, but that's ok I think I can help. When you click the dice roller button you get a little popup window,
first change "Number of dice" from 1 to 4.
Next change "Die type" to d6.
the next line is "add to result" leave that alone for now. that's for adding modifiers to rolls.
after that is "advantage or drop dice?" you want to select "Drop Lowest"
And last is "how many dice to drop" you want to drop 1.
that will roll 4 six sided dice, discard the lowest result, and add up the remaining 3 dice.
This is how I like to roll up characters because it adds a little extra randomness, If any of you get a really bad roll I encourage you to use it, it may prove to be a lot of fun, but I will let you re-roll once, but you have to use the new roll.
Wouldn't let me redo just two so I went ahead and rerolled them all
I just realized that when I went back to the post you were talking about the rolls and saw it was d6s instead of d20s. Assumed it was d20s for those rolls since I've never rolled a character
no problem.
12 15 7 14 10 14
For now I have a character idea made but am not sure if they are who I will go with with. They are a tiefling bard. I was thinking of giving them the noble background with the explanation that many generations ago the family made a deal with an long forgotten devil for their wealth and status and thus every few generations or maybe it skips a generation a tiefling is born.
11 13 8 10 7 14
Awesome.
ok so far we have
DarthDrizzt - 17, 11, 11, 17, 9, 8
VanderLegion -16, 13, 16, 15, 4, 14
MadDog94 - 12, 15, 11, 12, 9, 15
SeaAg98 has checked in and will roll up numbers soon
kstreak217 has a spot as well, we just need some stat rolls.
Feel free to share any ideas you have for your character or others, and about your party. How the group formed, what the long term goals of the group are. Are you just a band of mercs that has worked together in the past? or maybe old friends who decided to start an adventuring guild? this is all pretty open to you right now. you are not apart of any of the big factions in the forgotten realms, at least not yet.
ok add kstreak to the list for sure.
Back story for my on if I understand him. Like I said, there's a d few other classes I can play if needed depending on the party makeup. Will have to come up with their backs ories if I play something g else.
Vandar's father died while Vandar was still an infant, and his wound up falling in with a religious sect. They had a good reputation in the area, and it seemed like an ideal place for her to go, where she would have plenty of support in raising her child and taking care of them both. It was not until later that she learned the true horror of the predicament she had created for herself and her son. The religious 'sect' was in truth a cult. They were devoted to Death, and routinely sacrificed sentient beings. By the time she learned of this, it was already too late. Members were not allowed to simply walk away. For the safety of her son, she determined to attempt to escape with him anyway. Vandar was still a child when his mother decided the time had come.
They snuck away during the new moon, and for a time it appeared the escape was successful, but they were set upon in the middle of the night, two nights after leaving. They had enough warning from the noise of their hunter's arrival for Vandar's mother to hide him away so he would not be found. She warned him to stay silent, no matter what happened. She attempted to fight, but was quickly subdued by the men who were sent to retrieve her, and was tied onto a horseback to be dragged back to the compound. Vandar heard the men talking and laughing as they retreated, but the only two words he could make out just before they got out of earshot were "next sacrifice". Vandar spent the rest of the night, as well as the entire next day and night, huddled in his hiding place crying silently to himself, hoping in vain that his mother would somehow escape and return to him.
When she had not come back by the second morning, he finally struck out on his own. He made his way back to the road and, not knowing where he was going, picked a direction and started walking. As he stumbled along the road two days later, almost ready to pass out from lack of food and water, he came across an elderly monk. The monk took in Vandar's state and quickly offered him some water as well as some bread and dried meat. He asked the boy where his parents were. After hearing that Vandar's parents were both dead, the monk offered to take Vandar back to his monastery. Having nowhere else to go, Vandar agreed, and they continued on. When they arrived at the monastery, Vandar was informed that he was welcome to stay there, and would be given a chamber, but he would be expected to work, as was everyone at the monastery.
He was given basic jobs at first, cleaning and carrying, etc. He soon learned that the monks at the monastery were adherents to Erevan Ilesere. For the next eight years Vandar remained at the monastery, working and training with the monks. He learned to make use of all of his senses, to read others in order to determine the truth of their words, and the ways of combat and stealth. Eventually, Vandar decided it was time to leave the monastery. He wanted to avenge his mother's death and prevent the cult from taking any more innocent lives, and felt that he was now ready. He began to make preparations to leave. After some days of traveling, he made his way back to the compound he remembered.
Vandar determined to burn the compound to the ground. He waited until the dead of night to approach and started by barring all of the doors. After that was complete, he worked his way around the compound setting blaze to anything flammable. He threw torches through windows to spread the fire inside faster. The alarm was quickly raised as the fire spread and cultists were caught in it. Most were unable to escape the terrible inferno, but a small number -including the leader - were able to break down a door and escape before the fire caught them.
It wasn't until later, while hunting down the escaped culstists that Vandar learned that they had been preparing for a large sacrifice, and there had been a huge group of innocents from various races imprisoned in the compound when Vandar set the fires. Trapped in their cells, they were all incinerated alongside the cultists. Vandar was devastated to discover this, although skeptical at the word from such an untrustworthy source. He travelled back and learned from the people in the area that there had been many disappearances in the months leading up to the fire. He made his way back to where the compound once stood, and among the ashes and burned out buildings found the iron bars of the cells still standing, dozens of skeletons inside. That evening the nightmares began, and alongside them an intense fear of fire. He will not approach any flame larger than a small campfire, and may actively flee from large-scale blazes. He can tolerate torches, but only if he has to, and prefers to stay away from flames even that small, and refuses to carry one himself.
None of this dampened his resolve to end the remaining members of the cult. If anything, it strengthened his resolve, as he came to feel that the only way to redeem himself is to destroy all remains of the cult. Over time he hunted down all but two - the leader and his right-hand man. In all the time he had been searching, he has never found any trace of those two.
Most recently, he has heard rumors of a man matching the description of the second being seen in Neverwinter. He made his way there and investigated, but could find no trace of the man he was looking for. If he had ever been there, he was long gone by the time Vandar arrived. Having no further leads to investigate for now, and running low on funds, Vandar looks for work in Neverwinter. He comes across a dwarf hiring people to guard a wagon for a couple day trip and, planning to heard in that general direction anyway, decides to sign up.
Haunted one background and afraid of fire
I'm thinking of doing a human fighter that became a soldier as soon as he became 16, but after being apart of two full scale wars and seemingly endless skirmishes up until he became 23. Then he decided to try a simpler life as a farmer for a year, but got tired of it quick so he dusted off his old war battered scale mail and sharpened his greatsword before becoming a sword for hire.
If everyone is ok with it I am gonna go with my tiefling noble. He is the eldest son of a noble family but despite this fact he was skipped over as the heir in favor of his younger sister since he scared so many other as a tiefling. While he was not truly disowned he has always felt like an outcast and so he found a new calling for himself as a bard. I would imagine since he showed a fondness for music and had money he was able to hire teachers to learn the skills of a bard and as a noble has a silver tongue. I just need a name for him.
I think it's a good idea for a character, so I have no problem with it.
Sounds good to me. Gives us Fighter, bard, and monk if I go with mine.
I like the detail Vander but there are a couple problems. I really want to stick with basic rules and players handbook content, partly because I only have access to those the monster manual, dm guide, the lost mine, and storm kings thunder, but also so our newer players who I am guessing haven't invested the money in all the books yet don't feel left out from all the cool extra choices. the Hunted one background is from curse of Strahd. also I want you guys to make a team that already knows each other. and I may not end up using the story hook given in the text, that will depend on the party you create. But you could still use most of that. perhaps the acolyte background growing up as part of a cult then with the monks. maybe he left the monks to destroy the cult and started the fire just like you said (you can use the phobia of fire as a flaw in his character traits) perhaps that whole ordeal humbled him and made him seek friends to temper his anger and help him make better decisions and so fell in with the rest of the group?
I can select it as well, I'm a little hesitant to use it in case its a bug that will get fixed and cause us problems down the road. the haunted one background that is.
You have an idea for a fire genasi with a haunted one background. He was born a fire genasi in a earth genasi village, early in life he made a huge mistake. He got angry fire Meets earth and kaboom both his parents died in that fire. So he left to redeem himself and met every one else in this group
I could also easily drop the part about hunting the leaders still and just say I gave up on revenge after the incident at the compound and fell in with the others after that.
I myself have most of the main books physically. I got some myself when I got started in 5e and some as a gift. It is a little annoying that I have to buy them again on here to get more of the races and all the new things added in Xanathar's Guide to Everything. Sadly I only got in a few sessions before my local game store closed...