Andcis uses thaumaturgy to make her voice significantly louder, changing any lights in the room a deep red, and in a booming voice she shouts at the thugs,"HELP US SMITE THIS OGRE BEFORE WE ARE ALL TURNED INTO ZOMBIES"
Intimidation with advantage? Conisdering the presence of an ogre zombie the booming voice and the scary light change? 18
(If advantage gets approved 14 )
The thugs appears to have gone mad due to their unfavorable position located between your group and the zombie and replies
"We would rather bait you to the zombie and then get out of here !"
Rollback Post to RevisionRollBack
Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
This post has potentially manipulated dice roll results.
Firen is bleeding from several wounds.....one hit and he is done. It's time to prepare some snacks for the ogre. "To hell with you and your two teeth Stankyfoot"
Bonus ACtion Shield bash against T1 to knock him prone:
Firen Athletics 11 add bless 3
T1 Resisting Shove 11
Firen will then use his regular attack action to shove T2 Prone
Firen Athletics 8 add bless 1
T2 REsisting Shove 7
Finally Action surge to disengage again and moves to D13
(Note: Another option I have with Shove to to shove the enemy away from me 5'. If this would provoke an opportunity attack from the ogre I would rather do this to T1. Otherwise having him prone is ok with me)
Firen is bleeding from several wounds.....one hit and he is done. It's time to prepare some snacks for the ogre. "To hell with you and your two teeth Stankyfoot"
Bonus ACtion Shield bash against T1 to knock him prone:
Firen Athletics 21 add bless 4
T1 Resisting Shove 15
Firen will then use his regular attack action to shove T2 Prone
Firen Athletics 24 add bless 1
T2 REsisting Shove 20
Finally Action surge to disengage again and moves to D13
(Note: Another option I have with Shove to to shove the enemy away from me 5'. If this would provoke an opportunity attack from the ogre I would rather do this to T1. Otherwise having him prone is ok with me)
Stankyfoot (T1) and the thug (T2) are successfully knocked prone.
Andcis realizing that she is somewhat isolated from the group and the ogre zombie is directly in front of her she decides to try something a bit desperate. She casts burning hands attempting to hit the Ogre zombie and T1 Dex save 13 Damage 13
Andcis realizing that she is somewhat isolated from the group and the ogre zombie is directly in front of her she decides to try something a bit desperate. She casts burning hands attempting to hit the Ogre zombie and T1 Dex save 13 Damage 13
You managed to hit both the thug and the horse, but even though its large size can be easily hit, you didn't manage to hit the ogre zombie with that much damage
"By the Abyss!" Jamari yells as the ogre batters the thug in front of him. Drawing unholy symbols in the air, Jamari curses the ogre. He then steps to the side and attempts a blast of energy around Stankyfoot and into the ogre.
Attack: 9 Damage: 9
I tried to add the 1d4 from Bless directly into the roll, we'll see if it works
Hexblade's Curse:
As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
"By the Abyss!" Jamari yells as the ogre batters the thug in front of him. Drawing unholy symbols in the air, Jamari curses the ogre. He then steps to the side and attempts a blast of energy around Stankyfoot and into the ogre.
Attack: 9 Damage: 9
I tried to add the 1d4 from Bless directly into the roll, we'll see if it works
Hexblade's Curse:
As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
As a reaction for flavor: Andcis Bellows again "COWARDS"
Firen is bleeding from several wounds.....one hit and he is done. It's time to prepare some snacks for the ogre. "To hell with you and your two teeth Stankyfoot"
Bonus ACtion Shield bash against T1 to knock him prone:
Firen Athletics 11 add bless 3
T1 Resisting Shove 11
Firen will then use his regular attack action to shove T2 Prone
Firen Athletics 8 add bless 1
T2 REsisting Shove 7
Finally Action surge to disengage again and moves to D13
(Note: Another option I have with Shove to to shove the enemy away from me 5'. If this would provoke an opportunity attack from the ogre I would rather do this to T1. Otherwise having him prone is ok with me)
A--||-==-==-||-==-==-||-==-==-||-==-==-||
B--||-HH-HH-¦¦-HH-HH-¦¦-HH-HH-¦¦-""-""-||
C--||-HH-HH-¦¦-HH-HH-¦¦-HH-HH-¦¦-""-""-||
D--||-__-__-__-__-__-__-__-__-__-__-Fi-//
E--||-__-__-__-OZ-OZ-T1-__-__-__-__-__-\\
F--||-__-__-¦¦-OZ-OZ-T2-“”-An-“”-Ja-Au-||
G--||-__-__-¦¦-“”-T3-T4-“”-""-“”-Re-Ve-||
H--||-__-__-¦¦-==-==-==-==-==-==-==-==-||
(OOC: Am busy today so posting my next action now.)
Auria sees the nasty undead zombies and knows her radiant power will be able to lay some serious smack down.
Sacred Flame DEX Save required
If failed Ogre Zombie OZ takes = 8 Radiant damage
Rethan steps back to stand next to Firen (E13) and lays a hand on the fighter, easing his pain.
(Cure Wounds for 7)
A--||-==-==-||-==-==-||-==-==-||-==-==-||
B--||-HH-HH-¦¦-HH-HH-¦¦-HH-HH-¦¦-""-""-||
C--||-HH-HH-¦¦-HH-HH-¦¦-HH-HH-¦¦-""-""-||
D--||-__-__-__-__-__-__-__-__-__-__-Fi-//
E--||-__-__-__-OZ-OZ-T1-__-__-__-__-Re-\\
F--||-__-__-¦¦-OZ-OZ-T2-“”-An-“”-Ja-Au-||
G--||-__-__-¦¦-“”-T3-T4-“”-""-“”-__-Ve-||
H--||-__-__-¦¦-==-==-==-==-==-==-==-==-||
Thugs turn
All thugs used Disengage for their action
T1 and T2 stands up using half of their movement and moves to E11 and F11 respectively.
T3 and T4 both moves to B12 and B13.
01-02-03-04-05-06-07-08-09-10-11-12-13-14
A--||-==-==-||-==-==-||-==-==-||-==-==-||
B--||-HH-HH-¦¦-HH-HH-¦¦-HH-HH-¦¦-T3-T4-||
C--||-HH-HH-¦¦-HH-HH-¦¦-HH-HH-¦¦-""-""-||
D--||-__-__-__-__-__-__-__-__-__-__-Fi-//
E--||-__-__-__-OZ-OZ-__-__-__-T1-__-Re-\\
F--||-__-__-¦¦-OZ-OZ-__-“”-An-T2-Ja-Au-||
G--||-__-__-¦¦-“”-__-__-“”-""-“”-__-Ve-||
H--||-__-__-¦¦-==-==-==-==-==-==-==-==-||
End of thug's turn.
End of third round of combat.
Does Andcis get any attacks of opportunity as the thugs pass her?
Fourth round of combat
T1=25/32 hp, T2=32/32 hp, T3=32/32 hp, T4=32/32 hp
OZ= 74/85 hp
Spell Source: Bless Auria (Third round of combat)
Spell Placed: Bless Firen, Andcis and Jamari
Ogre Zombies turn
Ogre Zombie moves 15 feet and attacks T1 with a morningstar
Ogre Zombie Hit: 16 Damage: 11
T1=14/32 hp
01-02-03-04-05-06-07-08-09-10-11-12-13-14
A--||-==-==-||-==-==-||-==-==-||-==-==-||
B--||-HH-HH-¦¦-HH-HH-¦¦-HH-HH-¦¦-T3-T4-||
C--||-HH-HH-¦¦-HH-HH-¦¦-HH-HH-¦¦-""-""-||
D--||-__-__-__-__-__-__-OZ-OZ-__-__-Fi-//
E--||-__-__-__-__-__-__-OZ-OZ-T1-__-Re-\\
F--||-__-__-¦¦-""-""-""-“”-An-T2-Ja-Au-||
G--||-__-__-¦¦-“”-""-""-“”-""-“”-""-Ve-||
H--||-__-__-¦¦-==-==-==-==-==-==-==-==-||
End of Ogre Zombie's turn
Your group's turn
Andcis realizing that she is somewhat isolated from the group and the ogre zombie is directly in front of her she decides to try something a bit desperate. She casts burning hands attempting to hit the Ogre zombie and T1 Dex save 13 Damage 13
"By the Abyss!" Jamari yells as the ogre batters the thug in front of him. Drawing unholy symbols in the air, Jamari curses the ogre. He then steps to the side and attempts a blast of energy around Stankyfoot and into the ogre.
Attack: 9 Damage: 9
I tried to add the 1d4 from Bless directly into the roll, we'll see if it works
Hexblade's Curse:
As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
Rethan points to thug 1. You fool. If you had only agreed to help us fight the ogre, you might have lived through the night.
Vicious Mockery for 4 on a failed Wis13 save. Thug saving roll: 8
A--||-==-==-||-==-==-||-==-==-||-==-==-||
B--||-HH-HH-¦¦-HH-HH-¦¦-HH-HH-¦¦-T3-T4-||
C--||-HH-HH-¦¦-HH-HH-¦¦-HH-HH-¦¦-""-""-||
D--||-__-__-__-__-__-__-OZ-OZ-__-__-Fi-//
E--||-__-__-__-__-__-__-OZ-OZ-__-__-Re-\\
F--||-__-__-¦¦-""-""-""-“”-An-T2-Ja-Au-||
G--||-__-__-¦¦-“”-""-""-“”-""-“”-""-Ve-||
H--||-__-__-¦¦-==-==-==-==-==-==-==-==-||
Auria uses sacred flame on the Ogre Zombie.
7 Radiant must make DEX Save