"We don't got any booze here. If ye be wanting to partake in some drinking, you'd have to go to the tavern. But sad to say, the tavern's closed. It's bein' used as a makeshift infirmary as of now."
As you all reach the mouth of the mine, you all feel a bit unnerved somehow. It's as if you feel as if something is waiting for you inside. You manage to steel yourselves up before you delve into the depths of the mine.
Inside the mine, you find that it is very dark in here. You may use a torch or use a spell to produce some light.
You manage to follow the mayor's map to where the miner struck something. You all manage to notice a small indent in the rock wall. Perhaps this is the exact place the miner hit?
... willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.
Those with darkvision can see here clearly but only in shades of grey. Those without any darkvision, namely the human of the party, are considered blind.
@Rosado: The portion of the rock wall with the indent seems a little bit strange. You look at it for a bit, tapping at it in several places, and you find that the type of rocks and minerals found here aren't consistent at all. There's a subtle but evident presence of limestone here, in stark contrast to the conglomerate wall. Though it doesn't seem to relate to any legend you've heard of, you can tell that there's probably something behind the rock wall based on the clues you've managed to gather. Judging from the limestone, you can confirm that it might be some sort of ancient building since from the stories you've heard, most of these old ruins are made of limestone.
An ancient building, you say? I wonder if there's another way we could get around instead of going straight through right here. Based on past evidence, doesn't seem like the safest option...
@Bayrith: You note that there might have been something in the realm of magic here, but you suspect it might have dissipated when the fog appeared. You do note however that there is something else... like a tug for you to touch the indent where the pick met the stone...
In fact, all of you seem to feel a pull for all of you to reach at the indent...
"We don't got any booze here. If ye be wanting to partake in some drinking, you'd have to go to the tavern. But sad to say, the tavern's closed. It's bein' used as a makeshift infirmary as of now."
Ahh mores the pity
Laissez les bons temps rouler
Bayrith tucking his notebook away says.
"Well, only thing left to do is to enter the mine and get to the root of this problem! Shall we then?"
Lets move. Narstin starts walking to the mine entrance.
Rosado fallows Narstin
Bayrith falls in line near the rear of the group.
Fionn follows slightly behind Bayrith
Laissez les bons temps rouler
As you all reach the mouth of the mine, you all feel a bit unnerved somehow. It's as if you feel as if something is waiting for you inside. You manage to steel yourselves up before you delve into the depths of the mine.
Inside the mine, you find that it is very dark in here. You may use a torch or use a spell to produce some light.
You manage to follow the mayor's map to where the miner struck something. You all manage to notice a small indent in the rock wall. Perhaps this is the exact place the miner hit?
Fionn casts Blessing of the Dagda on Rosado
... willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.
Laissez les bons temps rouler
[OOC: Is it dark even for dwarf?]
Perception 18 to check the rock wall
And
History of stonework/mining 9 maybe this looks similarly to some legend
"Aye magyk friend what do you think? Fionn and Holy boy do you feel something from this?"
Those with darkvision can see here clearly but only in shades of grey. Those without any darkvision, namely the human of the party, are considered blind.
@Rosado: The portion of the rock wall with the indent seems a little bit strange. You look at it for a bit, tapping at it in several places, and you find that the type of rocks and minerals found here aren't consistent at all. There's a subtle but evident presence of limestone here, in stark contrast to the conglomerate wall. Though it doesn't seem to relate to any legend you've heard of, you can tell that there's probably something behind the rock wall based on the clues you've managed to gather. Judging from the limestone, you can confirm that it might be some sort of ancient building since from the stories you've heard, most of these old ruins are made of limestone.
Rosado shares his observations about possible ancient building with the group.
Fionn lights a torch...."sorry fellas. Need to see hhaha"
Laissez les bons temps rouler
An ancient building, you say? I wonder if there's another way we could get around instead of going straight through right here. Based on past evidence, doesn't seem like the safest option...
[OOC: DM so is this the deeper tunnel? ]
Yes this is the deeper part of the tunnel.
now that he can see...Fionn takes a look around
Perception 5
and sees rock and stone :P
Laissez les bons temps rouler
Bayrith also takes a look around while writing notes from everyone else, and his observations.
OOC: do I notice anything of the aracanic nature about any of it? Arcana:13
@Bayrith: You note that there might have been something in the realm of magic here, but you suspect it might have dissipated when the fog appeared. You do note however that there is something else... like a tug for you to touch the indent where the pick met the stone...
In fact, all of you seem to feel a pull for all of you to reach at the indent...
Everyone, please make a Wisdom saving throw...
Wisdom: 23