character summary: once a prodigy of musician with his career at a highpoint where everyone locally knew his name and the songs he performed was soon brought down by an accident by a mugging where he was scared to go out from this as he practice alone by himself now, as he did he soon had to face reality once more with money problems and being scared that the popularity would cause him to be robbed he decided to take up gambling as he studied the statics and interworking of it all he soon became a master of deciding the best decision when it comes to outcomes. As this he became the top gambler of the his town and soon enough got the courage from this streak of luck to move to bigger and better things and moved out of his town.
campaign Hook: Gloryhound: You want to wind up in the stories and think this is a good way to get there
This post has potentially manipulated dice roll results.
Ability scores: 811101466
Character Name: Thistle
Race: Yuan-ti
Gender: Female, She/her
Class: Artificer
Background: Charlatan
Character Summary: Thistle has a thirst for arcane knowledge, and a love of teasing information out of people. She adventures to build up her magical power and expand her social network, believing that building many relations to people will benefit her in the long run.
Character Name: Professor Cromwell Darkstone Race: Hill Dwarf Gender(Pronouns if they aren't obvious): Male He/Him Class: Cleric Background: Sage Character Summary: Darkstone is a friendly rival to Von Smoot. Late night debates and arguments, while their tea goes cold, on every piece of information about world history. Over the years both have researched significant evidence of the long lost Capital City Selara. Although nothing ever came of those discoveries. But this time Cromwell admits Von Smoot may be on to something. And the old dwarf wants a front row seat. Campaign Hook: Academic
I’ll probably point buy stats if you’ll have me. This sounds like a really great setting.
Character Name: Liahana Selevarun Race: Shadar-kai Gender(Pronouns if they aren't obvious): Female Class: Wizard (necromancy) Background: Sage Character Summary: A bright pupil inexorably enamored by shadow magic, Liahana is determined to prove that there is nobility and virtue in the dark arts, and to win favor with her favorite Professor… Campaign Hook: Academic. Liahana is a star pupil at the university and is eager to rub elbows with one of its premier intellectuals.
Character Name: Galorim Ypovrýchios Race: Triton Gender(Pronouns if they aren't obvious): Male (he/his) Class: Fighter Background: Knight Character Summary: Galorim comes from a subaquatic land with a long history, now almost unknown to people in the surface, however, the king of kings was well known down there. When Galorim's kingdom heard of Lord Professor Higgens Von Smoot's research he was sent to help him and bring back news of the expedition. - Maybe the subaquatic kingdom has a debt to Ozymandium and they are trying to honor their word. Galorim's point of view is that of a loyal servant. Campaign Hook: Other - Royal Envoy
Character Name: Fréam Hacha Race: Deep Gnome Gender(Pronouns if they aren't obvious): He/Him Class: Druid Background: Sage Character Summary: Since birth Fréam has been drawn to nature. Like water he felt like the root of the trees were pulling him up to the surface. He studied all he could of the surface world before eventually leaving his home to explore the natural wonders of the world.
Character Name: Nemo Deephollow Race: Stout Halfling Gender(Pronouns if they aren't obvious): He/Him Class: Warlock (Undead) Background: Anthropologist Character Summary: Nemo loves to travel, and to meet new people. He has a fascination with culture, especially those cultures which have traditionally been rejected by 'civilised' society - he is fluent in Goblin and Orcish, for example. He has skirted the edges of the Blasted Desert for years, picking up stories and noting the remains of the Ozymandian culture, but never before has he ventured further in. Without going into too much detail, Nemo is bound to a ring he found in a ruined Ozymandian tower. Bound also to the ring is the spirit Abarian who was alive during the reign of Ozymandias himself! Abarian promises to tell Nemo all about the culture, and exactly how the empire was finally destroyed, but first Nemo must get him to Selera. In the meantime, Abarian can assist Nemo with strange abilities. The leaflet Nemo found mentioned glory, riches, fame and fortune, but Nemo isn't interested in any of those. For him the real prize is knowledge about what really happened in the final days of Ozymandium, and being able to look upon Selera, the height of the works of Ozymandius. Campaign Hook: Adventurer. Not a traditional adventurer, but Nemo has travelled all over, and has seen many strange things.
Totally random question: Can someone explain why in the forums certain dice rolls are coloured in certain colours? Why are the 11s different colours, and where is the cut-off to green?
Totally random question: Can someone explain why in the forums certain dice rolls are coloured in certain colours? Why are the 11s different colours, and where is the cut-off to green?
Blue is that all dice are “normal”
green means that at least one of the dice rolled came up with a maximum. In the case of ability rolls a 6.
Red is quite the opposite. A 1 has been rolled. Purple means that both a 6 and 1 has been rolled on that particular roll.
Character Name: Doc the Lost Race: Trifling Gender:Male Class:Rouge Background: Criminal / Spy Character Summary: A rough childhood left Doc looking to crime to survive. A master of sleight of hand and stealth he has learned to take from others to provide for himself. As a loner he has a hard time trusting others and once betrayed he will no longer trust a friend and that person becomes an enemy. Campaign Hook: Mercenary
Edit: I am new and have never actually played D&D before, I am looking to learn but work an odd work schedule and can't commit to a traditional group which is why I am looking at the forum type of game because it would work better for me and my schedule.
Tumheb is a caravan guard. He wandered into the tavern out of the desert one day looking for work among humans, deciding that must be preferable to breaking rocks in the desert for a living, and getting bonked on the head at random intervals by orcs and trolls.
Character Name: Anzir Race: Human Gender(Pronouns if they aren't obvious): He/Him Class: Monk Background: Raised in monastery devoted to uniting the warring factions into a single kingdom, Anzir knows no family beside his brothers and sisters of the order. Rigorously instructed in the use of his mind, body, and spirit...Anzir finds himself tasked with finding the true heir of Ozymandius, and aiding the recreation of the old kingdom.
Character Summary: Anzir is something of a mixture between scar from FMA and Jet Li's 'Silent Monk' character from 'The Forbidden Kingdom'. His master told him he paid good money to back this quest, and is sending Anzir for added assurance of its success.
Campaign Hooks: (Can I mix these two?)
Financier: You are the child or employee of one of Von Smoot's backers, going along to make sure Von Smoot stays on target.
Scion of Ozymandius: You believe your family legend that you are descended from an Ozymandian royal house... or even Ozymandius himself.
Totally random question: Can someone explain why in the forums certain dice rolls are coloured in certain colours? Why are the 11s different colours, and where is the cut-off to green?
Blue is that all dice are “normal”
green means that at least one of the dice rolled came up with a maximum. In the case of ability rolls a 6.
Red is quite the opposite. A 1 has been rolled. Purple means that both a 6 and 1 has been rolled on that particular roll.
Ability scores: 11 11 8 14 13 11
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Ability scores: 11 15 12 13 16 11
Paladin - warforged - orange
By the way, I'm loving the Shelley reference. Lovely idea. Can't wait to see what other poetic and literary references this homebrew world has
Character name: Sian Weatherfield
Race: Saytr
gender: male (He/Him)
Class: Bard
Ability scores: 14 8 9 18 15 14
background: gambler
character summary: once a prodigy of musician with his career at a highpoint where everyone locally knew his name and the songs he performed was soon brought down by an accident by a mugging where he was scared to go out from this as he practice alone by himself now, as he did he soon had to face reality once more with money problems and being scared that the popularity would cause him to be robbed he decided to take up gambling as he studied the statics and interworking of it all he soon became a master of deciding the best decision when it comes to outcomes. As this he became the top gambler of the his town and soon enough got the courage from this streak of luck to move to bigger and better things and moved out of his town.
campaign Hook: Gloryhound: You want to wind up in the stories and think this is a good way to get there
Ability scores: 8 11 10 14 6 6
Character Name: Thistle
Race: Yuan-ti
Gender: Female, She/her
Class: Artificer
Background: Charlatan
Character Summary: Thistle has a thirst for arcane knowledge, and a love of teasing information out of people. She adventures to build up her magical power and expand her social network, believing that building many relations to people will benefit her in the long run.
Campaign Hook: Adventurer
Character Name: Professor Cromwell Darkstone
Race: Hill Dwarf
Gender(Pronouns if they aren't obvious): Male He/Him
Class: Cleric
Background: Sage
Character Summary: Darkstone is a friendly rival to Von Smoot. Late night debates and arguments, while their tea goes cold, on every piece of information about world history. Over the years both have researched significant evidence of the long lost Capital City Selara. Although nothing ever came of those discoveries. But this time Cromwell admits Von Smoot may be on to something. And the old dwarf wants a front row seat.
Campaign Hook: Academic
I’ll probably point buy stats if you’ll have me. This sounds like a really great setting.
Ability Scores: (point buy)
Character Name: Liahana Selevarun
Race: Shadar-kai
Gender(Pronouns if they aren't obvious): Female
Class: Wizard (necromancy)
Background: Sage
Character Summary: A bright pupil inexorably enamored by shadow magic, Liahana is determined to prove that there is nobility and virtue in the dark arts, and to win favor with her favorite Professor…
Campaign Hook: Academic. Liahana is a star pupil at the university and is eager to rub elbows with one of its premier intellectuals.
Character Sheet: https://ddb.ac/characters/74658263/QWFUee
Reference Art:
Ability scores: 15 15 9 16 18 14
Character Name: Galorim Ypovrýchios
Race: Triton
Gender(Pronouns if they aren't obvious): Male (he/his)
Class: Fighter
Background: Knight
Character Summary: Galorim comes from a subaquatic land with a long history, now almost unknown to people in the surface, however, the king of kings was well known down there. When Galorim's kingdom heard of Lord Professor Higgens Von Smoot's research he was sent to help him and bring back news of the expedition. - Maybe the subaquatic kingdom has a debt to Ozymandium and they are trying to honor their word. Galorim's point of view is that of a loyal servant.
Campaign Hook: Other - Royal Envoy
Ability scores: 15 12 12 13 16 13
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Ability scores: 14 11 11 14 11 13
Character Name: Fréam Hacha
Race: Deep Gnome
Gender(Pronouns if they aren't obvious): He/Him
Class: Druid
Background: Sage
Character Summary: Since birth Fréam has been drawn to nature. Like water he felt like the root of the trees were pulling him up to the surface. He studied all he could of the surface world before eventually leaving his home to explore the natural wonders of the world.
Campaign Hook: Adventurer
Character Name: Nemo Deephollow
Race: Stout Halfling
Gender(Pronouns if they aren't obvious): He/Him
Class: Warlock (Undead)
Background: Anthropologist
Character Summary: Nemo loves to travel, and to meet new people. He has a fascination with culture, especially those cultures which have traditionally been rejected by 'civilised' society - he is fluent in Goblin and Orcish, for example. He has skirted the edges of the Blasted Desert for years, picking up stories and noting the remains of the Ozymandian culture, but never before has he ventured further in.
Without going into too much detail, Nemo is bound to a ring he found in a ruined Ozymandian tower. Bound also to the ring is the spirit Abarian who was alive during the reign of Ozymandias himself! Abarian promises to tell Nemo all about the culture, and exactly how the empire was finally destroyed, but first Nemo must get him to Selera. In the meantime, Abarian can assist Nemo with strange abilities.
The leaflet Nemo found mentioned glory, riches, fame and fortune, but Nemo isn't interested in any of those. For him the real prize is knowledge about what really happened in the final days of Ozymandium, and being able to look upon Selera, the height of the works of Ozymandius.
Campaign Hook: Adventurer. Not a traditional adventurer, but Nemo has travelled all over, and has seen many strange things.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Totally random question: Can someone explain why in the forums certain dice rolls are coloured in certain colours? Why are the 11s different colours, and where is the cut-off to green?
Blue is that all dice are “normal”
green means that at least one of the dice rolled came up with a maximum. In the case of ability rolls a 6.
Red is quite the opposite. A 1 has been rolled.
Purple means that both a 6 and 1 has been rolled on that particular roll.
PbP Character: A few ;)
Character Name: Doc the Lost
Race: Trifling
Gender:Male
Class:Rouge
Background: Criminal / Spy
Character Summary: A rough childhood left Doc looking to crime to survive. A master of sleight of hand and stealth he has learned to take from others to provide for himself. As a loner he has a hard time trusting others and once betrayed he will no longer trust a friend and that person becomes an enemy.
Campaign Hook: Mercenary
Edit: I am new and have never actually played D&D before, I am looking to learn but work an odd work schedule and can't commit to a traditional group which is why I am looking at the forum type of game because it would work better for me and my schedule.
Ability scores: 8 11 8 13 9 13
Tumheb is a caravan guard. He wandered into the tavern out of the desert one day looking for work among humans, deciding that must be preferable to breaking rocks in the desert for a living, and getting bonked on the head at random intervals by orcs and trolls.
https://ddb.ac/characters/74726349/tA3djU
https://ddb.ac/characters/74734305/Yxs8Jq
Character Name: Anzir
Race: Human
Gender(Pronouns if they aren't obvious): He/Him
Class: Monk
Background: Raised in monastery devoted to uniting the warring factions into a single kingdom, Anzir knows no family beside his brothers and sisters of the order. Rigorously instructed in the use of his mind, body, and spirit...Anzir finds himself tasked with finding the true heir of Ozymandius, and aiding the recreation of the old kingdom.
Character Summary: Anzir is something of a mixture between scar from FMA and Jet Li's 'Silent Monk' character from 'The Forbidden Kingdom'. His master told him he paid good money to back this quest, and is sending Anzir for added assurance of its success.
Campaign Hooks: (Can I mix these two?)
Brilliant. Thanks!
Recruiting is closed, but I'm not gonna have time to make final decisions till tuesday.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
I've sent PMs to those accepted, thanks everyone, had to make hard decisions.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep