”Easy enough!” Rweni says as she makes the air around the goblins odiferous with the scent of Crown Imperial. The smell of musk fills the goblins nostrils as she “boops” them with a finger on their forehead. ”Time to wake up, goblin friends! We have questions and you have answers!”
This post has potentially manipulated dice roll results.
”Don’t fret! We won’t hurt you. I promise! We let some other goblins live after they tried to ambush us on the road. They were very helpful! That’s how we found this place! We’re going to find Klarg and rescue our friends.”
Feu notices what Rweni's trying to do and speaks as well. "That's right, we won't hurt you. We just want to know where our friends!" Feu tries to give an charming smile as well but looks really awkward instead.
(Feu is helping Rweni, so she can roll with advantage.)
The goblins both frantically shake their heads about any dwarf prisoner, but they nod about Sildar.
(Since we rolled Persuasion instead of Deception, I’m going to hold the party to their word about not harming these two goblins. Of course, you can still take them to Phandalin’s jail or harm them in self defense.)
”That is fine, but I said no harm would come to them and I meant it. Since we cannot take them with us, i’m okay if we tie them up to this tree.”
Rweni pulls out some hemp rope and wraps it around the trunk of a nearby, thick tree. She ties the loose end of the rope to the goblins current wrist bindings such that they can still move about; however they are anchored to the tree.
KO
D&D since 1984
Paren looks around to make sure it's clear then picks up his goblin and takes out of hearing distance, ties up and gags him.
D&D since 1984
Feu will go to the goblin that they and Killian attacked and tie him up as well in the case that he wakes up. Giving a thumbs up to Killian.
They return to the cover of the woods, still with a view of the cave mouth. The goblins remain unconscious.
"Okay." Feu looks to the unconcious goblin Paren grabbed. "We need him awake. Think you can do that magic from before, Rweni?"
”Easy enough!” Rweni says as she makes the air around the goblins odiferous with the scent of Crown Imperial. The smell of musk fills the goblins nostrils as she “boops” them with a finger on their forehead. ”Time to wake up, goblin friends! We have questions and you have answers!”
The goblins wake in confusion, blinking repeatedly until the realization hits them. With a jolt, they quickly find out that they’re bound and gagged.
"Okay, let's start with something simple." Feu stares the goblin in the eyes. "You guys have a prisoner, a dwarf, correct?"
Paren wakes the goblin (splash of water, shaking, etc.). He asks the same question "Where is the dwarven prisoner?"
D&D since 1984
”Don’t fret! We won’t hurt you. I promise! We let some other goblins live after they tried to ambush us on the road. They were very helpful! That’s how we found this place! We’re going to find Klarg and rescue our friends.”
Rweni gives the goblins her most charming smile,
Persuasion: 13
Feu notices what Rweni's trying to do and speaks as well. "That's right, we won't hurt you. We just want to know where our friends!" Feu tries to give an charming smile as well but looks really awkward instead.
(Feu is helping Rweni, so she can roll with advantage.)
Persuasion (Advantage): 10
Rweni fondly turns her head to look at Feu and beams a grin before returning to look at the goblins. “See? No harm! No foul!”
The goblins both frantically shake their heads about any dwarf prisoner, but they nod about Sildar.
(Since we rolled Persuasion instead of Deception, I’m going to hold the party to their word about not harming these two goblins. Of course, you can still take them to Phandalin’s jail or harm them in self defense.)
“Agreed. I say we charge in. Who knows what they are doing to him. “
D&D since 1984
”That is fine, but I said no harm would come to them and I meant it. Since we cannot take them with us, i’m okay if we tie them up to this tree.”
Rweni pulls out some hemp rope and wraps it around the trunk of a nearby, thick tree. She ties the loose end of the rope to the goblins current wrist bindings such that they can still move about; however they are anchored to the tree.
”Okay, now we can go in.”
(Is the cave really dark?)