After finishing purifying the two rooms with fire (if that’s a thing Vladimir can do here), he approaches Merrick. He says, encouragingly, “Merrick, my Goliath friend, I can sense you are disturbed since that last fight. I understand. It was hard for me as well. Who can say what other horrors this dreadful place holds? But believe I’m correct to say, we’ll not encounter another room as filthy as that one was. Do not let it trouble your mind any longer.”
Merrick lets out a bahsful smile and raises his arm to scratch at his hair. A goliath, me? Despite his doubts about his performance in the last melee, he was giddy to think that others had found him as strong, brave, and resilient as a goliath.
To be fair, though, not many could accurately place a finger on what he actually was. His caretakers at the orphanage certainly couldn't, and it wasn't until he was taken into the monastery that Brother Breludd from the Order of the Scroll pointed out his racial origins.
He remembers fondly the day when Breludd brought him into the massive archive and laid out a thick, dusty tome. Blowing off the dust, he began to flip backwards through the book. Illustrations and thick blocks of text filled each page as Breludd spoke in soft, careful tones, "Ahh, let us see.. Goliath.. Gnome.. Gith.. Genasi.." he flips and pauses, "Firbolg."
Merrick stops reminiscing and turns his warm smile to Vladimir, "Yes, erm... Thank you. As we say, um... in my Order"Think Merrick think! "Cleanliness favors the bold."
Sayax breathes a sigh of relief as the creature goes down and his friends help Merrick. "Well, that was a good challenge, now wasn't it? I wonder what else we're going to find as we continue through this labyrinth. Like what sort of creature is actually guarding her book. I'm sure it isn't lying on a table somewhere ready for us to grab it." He shakes his hammer, trying to get most of the gore off of it and kind of wipes it on the ground.
Once the fires are out, Sayax checks out the West room, seeing if there is anything left there as the others check out the fountain.
The entire dungeon rumbles gently from some massive explosion above-ground, where the battle between the Harpers’ and Zaldara’s forces must be raging in full force.
Ashtear inspects the fountain from a distance, but the simple inspection doesn’t reveal oddities beyond the obvious.
As Vladimir cleanses the gore-filled room with fire, Sayax catches a glimpse of glinting metal. Among the glowing embers are 38 gold pieces.
The eastern door, again of stone construction, opens uneventfully to reveal a crumbling hall filled with the stench of rotten eggs coming from cracks in the ceiling. A gross duet of gnashing teeth and gutteral throat sounds comes from two undead creatures, similar to the creature just encountered. They snarl and prepare to pounce!
Hearing the now familiar welcome call of this tomb's inhabitants, for though it started as a cave, the prodigious amount of undead have cemented in the harengon's mind that this is some horrid mausoleum of souls who have been denied their peace. Fortunately, their party had those holy sorts on hand, so all he had to do was blast away and open a few doors so far. Reacting quickly, he slides forwards past Ashtear, getting into the room and jumping up on top of the nearby barrels and pushing himself back against the wall. He was beginning to appreciate all the dust that had built up, as it at least gave him essence to readily work with. "I hope these are former good guys, like us! Merrick, better luck this time." The blast of earthen energy wrapped in eldritch power flies towards the nearest creature.
Action: Eldritch Blast - Attack: 21 Damage: 10 force damage + 2 bludgeoning BA: - Movement: 15 ft onto barrels against wall.
Gulping at the sight of two more undead, Merrick tries desperately to overcome the anxiety that washed over all the confidence from before. He hesistates, though at Laderan's words of encouragement, buckles down to find the inner strength to end this fight quickly.
He springs forward, half reclined to one side and twirls with his staff to try and land a blow between the creature's shoulders. His fist and knee follow in one fluid motion.
Attack: Strike with Quarterstaff @ Blue Undead Attack: 19 Damage: 6
This post has potentially manipulated dice roll results.
Laderan's blast of earthen energy wrapped in eldritch power flies towards the (red) undead, striking it directly in the face! The creature's head snaps back with a sickening crunch, but its undead energies persist.
Vladimir rushes toward the more southerly of the ghoulish creatures, skirting its perimeter before attempting to stab it from behind. His blade runs it through, emerging through its front side covered in black gore.
Merrick springs forward, half reclined to one side and twirls with his staff to try and land a blow between the creature's shoulders. His fist and knee follow in one fluid motion. His staff crushes at least one of the creature's vertebrae, eliciting a ghastly hiss.
The creatures lunge with their claws, eager for the next meal!
Blue @ Vladimir: Attack: 10 Damage: 6 - if hit, succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. You can repeat the saving throw at the end of each of your turns, ending the effect on a success.
Red @ Sayax: Attack: 20 Damage: 7- if hit, succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. You can repeat the saving throw at the end of each of your turns, ending the effect on a success.
A foul green gas begins to leak through the cracks in the ceiling. The creatures pay it no mind. All who enter or start their turn in the hall must succeed on a DC 10 Constitution saving throw or become poisoned until the start of their next turn. This is a magical effect.
This post has potentially manipulated dice roll results.
Pulling up his collar over his mouth and nose to try and avoid the sickly vapor, Oranir assesses the situation from a distance, narrowing his eyes at the gas and the combat beyond it before stepping in and acting. One hand holding the cloth, his muttered magic words are mixed with coughing as the other hand motions in the air and curls like a claw, which promptly materializes once again near one of the undead creatures and swipes at it.
((Chill Touch at Blue, 12 for 8 necrotic damage, moving 25ft. east into the gas, so Constitution Save: 5))
Moving further into the room, Sayax starts coughing as he is surrounded by the poison gas.
CON save 4
Succumbing to the poison gas, Sayax decides against using his hammer as he is having difficulty coughing so much to swing it and instead casts sacred flame
Sighing as the gas invades thinking to herself Well.. already exposed, nothing to do about it now. Letting her crossbow drop and hang from her side with her leather strap, she reaches back drawing her shield from her baggage as the yellow band on her right hand glows briefly before she slams it on her chest as she moves forward to back up her scaley cohort. Her armor shimmering as she holds her shield up between her and the creature to help flank the entity.
Merrick continues his flow, sweeping his staff under his arm as it rebounds from the creature's back. He grips it with both hands and sweeps wildly towards it's head.
Attack: 24 Damage: 6
Vladimir catches a clawed arm on his shield and, prying it upward, attempts to plunge his sword between the exposed ribs underneath.
As the sword drives through the ribcage, Merrick sweeps his legs against the inner thigh of the undead, hoping to drive the blade deeper as it trips without support from its leg.
Martial Arts: Attack: 20 Damage: Unable to parse dice roll.
This post has potentially manipulated dice roll results.
Vladimir catches a clawed arm on his shield and, prying it upward, attempts to plunge his sword between the exposed ribs underneath.
One hand holding the cloth, Oranir’s muttered magic words are mixed with coughing as the other hand motions in the air and curls like a claw, which promptly materializes once again near one of the undead creatures and swipes at it. Alas, the poison does its work, and his aim is off.
Succumbing to the poison gas, Sayax decides against using his hammer as he is having difficulty coughing so much to swing it and instead casts sacred flame.
Red Dex DC 13: 7
The (red) undead winces as it endures the light, hissing and regaining its bearings.
Letting her crossbow drop and hang from her side with her leather strap, Ashtear reaches back drawing her shield from her baggage as the yellow band on her right hand glows briefly before she slams it on her chest as she moves forward to back up her scaley cohort. Her armor shimmering as she holds her shield up between her and the creature to help flank the entity.
Merrick continues his flow, sweeping his staff under his arm as it rebounds from the creature's back. He grips it with both hands and sweeps wildly towards it's head. There is a disgusting, wet crack as the skull caves in and the staff embeds itself between the creature's eye sockets! (blue down)
After finishing purifying the two rooms with fire (if that’s a thing Vladimir can do here), he approaches Merrick. He says, encouragingly, “Merrick, my Goliath friend, I can sense you are disturbed since that last fight. I understand. It was hard for me as well. Who can say what other horrors this dreadful place holds? But believe I’m correct to say, we’ll not encounter another room as filthy as that one was. Do not let it trouble your mind any longer.”
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Merrick lets out a bahsful smile and raises his arm to scratch at his hair. A goliath, me? Despite his doubts about his performance in the last melee, he was giddy to think that others had found him as strong, brave, and resilient as a goliath.
To be fair, though, not many could accurately place a finger on what he actually was. His caretakers at the orphanage certainly couldn't, and it wasn't until he was taken into the monastery that Brother Breludd from the Order of the Scroll pointed out his racial origins.
He remembers fondly the day when Breludd brought him into the massive archive and laid out a thick, dusty tome. Blowing off the dust, he began to flip backwards through the book. Illustrations and thick blocks of text filled each page as Breludd spoke in soft, careful tones, "Ahh, let us see.. Goliath.. Gnome.. Gith.. Genasi.." he flips and pauses, "Firbolg."
Merrick stops reminiscing and turns his warm smile to Vladimir, "Yes, erm... Thank you. As we say, um... in my Order" Think Merrick think! "Cleanliness favors the bold."
He would really have to work on this...
Sayax breathes a sigh of relief as the creature goes down and his friends help Merrick. "Well, that was a good challenge, now wasn't it? I wonder what else we're going to find as we continue through this labyrinth. Like what sort of creature is actually guarding her book. I'm sure it isn't lying on a table somewhere ready for us to grab it." He shakes his hammer, trying to get most of the gore off of it and kind of wipes it on the ground.
Once the fires are out, Sayax checks out the West room, seeing if there is anything left there as the others check out the fountain.
“What a profound maxim! I must learn more of your order!” Vladimir starts patting his pockets, looking for a way to record this wisdom.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
The entire dungeon rumbles gently from some massive explosion above-ground, where the battle between the Harpers’ and Zaldara’s forces must be raging in full force.
Ashtear inspects the fountain from a distance, but the simple inspection doesn’t reveal oddities beyond the obvious.
As Vladimir cleanses the gore-filled room with fire, Sayax catches a glimpse of glinting metal. Among the glowing embers are 38 gold pieces.
The eastern door, again of stone construction, opens uneventfully to reveal a crumbling hall filled with the stench of rotten eggs coming from cracks in the ceiling. A gross duet of gnashing teeth and gutteral throat sounds comes from two undead creatures, similar to the creature just encountered. They snarl and prepare to pounce!
GM:
Enemy initiative: 14
Ashtear initiative: 4
Laderan initiative: 15
Merrick initiative: 19
Oranir initiative: 13
Sayax initiative: 2
Vladimir initiative: 20
Initiative (bold may act): Vladimir, Merrick, Laderan, enemy, remaining PCs
Hearing the now familiar welcome call of this tomb's inhabitants, for though it started as a cave, the prodigious amount of undead have cemented in the harengon's mind that this is some horrid mausoleum of souls who have been denied their peace. Fortunately, their party had those holy sorts on hand, so all he had to do was blast away and open a few doors so far. Reacting quickly, he slides forwards past Ashtear, getting into the room and jumping up on top of the nearby barrels and pushing himself back against the wall. He was beginning to appreciate all the dust that had built up, as it at least gave him essence to readily work with. "I hope these are former good guys, like us! Merrick, better luck this time." The blast of earthen energy wrapped in eldritch power flies towards the nearest creature.
Action: Eldritch Blast - Attack: 21 Damage: 10 force damage + 2 bludgeoning
BA: -
Movement: 15 ft onto barrels against wall.
Bring out your inner chatacter class...
Vladimir rushes toward the more southerly of the ghoulish creatures, skirting its perimeter before attempting to stab it from behind.
Attack: 14 Damage: 8
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Gulping at the sight of two more undead, Merrick tries desperately to overcome the anxiety that washed over all the confidence from before. He hesistates, though at Laderan's words of encouragement, buckles down to find the inner strength to end this fight quickly.
He springs forward, half reclined to one side and twirls with his staff to try and land a blow between the creature's shoulders. His fist and knee follow in one fluid motion.
Attack: Strike with Quarterstaff @ Blue Undead Attack: 19 Damage: 6
Bonus Action: Martial Arts: Attack: 10 Damage: 7
Laderan's blast of earthen energy wrapped in eldritch power flies towards the (red) undead, striking it directly in the face! The creature's head snaps back with a sickening crunch, but its undead energies persist.
Vladimir rushes toward the more southerly of the ghoulish creatures, skirting its perimeter before attempting to stab it from behind. His blade runs it through, emerging through its front side covered in black gore.
Merrick springs forward, half reclined to one side and twirls with his staff to try and land a blow between the creature's shoulders. His fist and knee follow in one fluid motion. His staff crushes at least one of the creature's vertebrae, eliciting a ghastly hiss.
The creatures lunge with their claws, eager for the next meal!
Blue @ Vladimir: Attack: 10 Damage: 6 - if hit, succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. You can repeat the saving throw at the end of each of your turns, ending the effect on a success.
Red @ Sayax: Attack: 20 Damage: 7 - if hit, succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. You can repeat the saving throw at the end of each of your turns, ending the effect on a success.
A foul green gas begins to leak through the cracks in the ceiling. The creatures pay it no mind. All who enter or start their turn in the hall must succeed on a DC 10 Constitution saving throw or become poisoned until the start of their next turn. This is a magical effect.
Initiative (bold may act): PCs, enemy
Vladimir catches a clawed arm on his shield and, prying it upward, attempts to plunge his sword between the exposed ribs underneath.
Attack: 21 Damage: 6
Con Save - DC 10: 13
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Pulling up his collar over his mouth and nose to try and avoid the sickly vapor, Oranir assesses the situation from a distance, narrowing his eyes at the gas and the combat beyond it before stepping in and acting. One hand holding the cloth, his muttered magic words are mixed with coughing as the other hand motions in the air and curls like a claw, which promptly materializes once again near one of the undead creatures and swipes at it.
((Chill Touch at Blue, 12 for 8 necrotic damage, moving 25ft. east into the gas, so Constitution Save: 5))
Art Portfolio
((Possibly at Disadvantage ☝️ 8 ))
Art Portfolio
Moving further into the room, Sayax starts coughing as he is surrounded by the poison gas.
CON save 20
Succumbing to the poison gas, Sayax decides against using his hammer as he is having difficulty coughing so much to swing it and instead casts sacred flame
DEX save 13 or 8 radiant damage
17 con save from work
Sighing as the gas invades thinking to herself Well.. already exposed, nothing to do about it now. Letting her crossbow drop and hang from her side with her leather strap, she reaches back drawing her shield from her baggage as the yellow band on her right hand glows briefly before she slams it on her chest as she moves forward to back up her scaley cohort. Her armor shimmering as she holds her shield up between her and the creature to help flank the entity.
Item Action: draw shield.
Action: equip shield.
Bonus action: Temp Hp/AC boost racial gaining 4+4 temp HP, 1 AC.
AC is now 18.
(Con Save for poison, then will post 22)
Merrick continues his flow, sweeping his staff under his arm as it rebounds from the creature's back. He grips it with both hands and sweeps wildly towards it's head.
Attack: 24 Damage: 6
Vladimir catches a clawed arm on his shield and, prying it upward, attempts to plunge his sword between the exposed ribs underneath.
As the sword drives through the ribcage, Merrick sweeps his legs against the inner thigh of the undead, hoping to drive the blade deeper as it trips without support from its leg.
Martial Arts: Attack: 20 Damage: Unable to parse dice roll.
Con Save: 12
Bring out your inner chatacter class...
Vladimir catches a clawed arm on his shield and, prying it upward, attempts to plunge his sword between the exposed ribs underneath.
One hand holding the cloth, Oranir’s muttered magic words are mixed with coughing as the other hand motions in the air and curls like a claw, which promptly materializes once again near one of the undead creatures and swipes at it. Alas, the poison does its work, and his aim is off.
Succumbing to the poison gas, Sayax decides against using his hammer as he is having difficulty coughing so much to swing it and instead casts sacred flame.
Red Dex DC 13: 7
The (red) undead winces as it endures the light, hissing and regaining its bearings.
Letting her crossbow drop and hang from her side with her leather strap, Ashtear reaches back drawing her shield from her baggage as the yellow band on her right hand glows briefly before she slams it on her chest as she moves forward to back up her scaley cohort. Her armor shimmering as she holds her shield up between her and the creature to help flank the entity.
Merrick continues his flow, sweeping his staff under his arm as it rebounds from the creature's back. He grips it with both hands and sweeps wildly towards it's head. There is a disgusting, wet crack as the skull caves in and the staff embeds itself between the creature's eye sockets! (blue down)
Initiative (bold may act): Laderan, enemy, PCs