- Dargrath was directed towards the "large canid" you mentioned, not a goblin, sorry if that wasn't clear.
- I gave the result of Thunderous Smite just for whichever attack hit first, if neither had hit it could just be ignored.
KRAKAKOW! The spell imbued into Iravon's strike nearly bursts the goblin's skull and sends its body spinning into its ally, while the sound of thunder echoes out for hundreds of feet around!
Borne by her winged boots Valeria desperately tries to find cover somewhere, then using her divine powers granted her by the Moonmaiden to send a falling star striking the canid.
(Flavored Sacred Flame Save Dex 15 or 11 radiant damage.)
The Canid succeeds, though the road smokes where the ray of light fell!
Goblin positions:
There is a central road running down the middle of our imaginary battle grid. Think of it as two 5 by 5 squares across. Immediately in front of Kiersa, there is a hobgoblin entangled with the remains of his comrade.
30ft back on both your right and left, still somewhat in the tree line, two more goblins on each side stand with longbows ready, notching arrows to fire on their turn. These goblins are about 30ft from each other across the road, and about 10ft from each other on each side. Image in the spoiler, including the abandoned farmhouse you can barely see through the trees. You guys are in the top left part of the road, heading down and to the right with Goblins in front of you! The wolf creature is down near the intersection.
Mae will get line of sight on the two goblins with bows and arrows next to each other, pull her flute out with a quick flourish and begin twiddling off a short tune, at which point set of dazzling lights appears around them! "Do stay and enjoy the show, won't you!?" (casting "hypnotic pattern", wisdom save dc 15 or be charmed). The lights vanish after a moment and then Mae turns to Kiersa and grins widely and with another flourish sends her a brightly colored floating musical note that begins to slowly circle around Kiersa! "Let's get rid of these ruffians Kiersa!" (casting bardic inspiration, mote of creation)
(mote of creation:
Ability Check. When the creature rolls the Bardic Inspiration die to add it to an ability check, the creature can roll the Bardic Inspiration die again and choose which roll to use, as the mote pops and emits colorful, harmless sparks for a moment.
Attack Roll. Immediately after the creature rolls the Bardic Inspiration die to add it to an attack roll against a target, the mote thunderously shatters. The target and each creature of your choice that you can see within 5 feet of it must succeed on a Constitution saving throw against your spell save DC or take thunder damage equal to the number rolled on the Bardic Inspiration die.
Saving Throw. Immediately after the creature rolls the Bardic Inspiration die and adds it to a saving throw, the mote vanishes with the sound of soft music, causing the creature to gain temporary hit points equal to the number rolled on the Bardic Inspiration die plus your Charisma modifier (minimum of 1 temporary hit point).
This post has potentially manipulated dice roll results.
Two goblin archer Wisdom saves (Let's say, the two on the right side of the road from your position, next to that tall boulder there on the left side of the screen): 4, 15
One of the hobgoblins ducks cowers, hands over his eyes as the wave of colors passes over the two. The other remains standing, staring blankly off into the middle distance with a slightly bemused grin on his face, his weapon lowered in slack hands.
Still somewhat reeling from the blow from the goblin, Kiersa quickly dismounts and moves to attack the remaining goblin in front of her. She draws her longsword and makes two quick swings at the foe.
(Adding Mote of Creation to the first attack roll. Thunder damage from the mote to each goblin within 5 ft. CON Save DC 15 - presume it's Mae's that is used - or take damage equal to the roll added to the first attack.)
This post has potentially manipulated dice roll results.
With the goblin failing its save, its defense is shattered by the thunderous peal, after which Kiersa's blade bites deep and drops the creature! Back to the goblins!
The Canid howls, a warbling, unnatural sound, and charges towards you all! As he runs towards you the three active archers launch new arrows! The one that survived being charmed calls out to the others (Iravon, see spoiler for translation!) "Argathrak! Cullutane Argathrakka!" with a desperate cry. All three arrows target Mae (whose invisibility I believe would have dropped as a result of casting the hypnotic pattern).
As the Canid skids to a halt about 10 ft from Iravon, Kiersa and Dargath, it seems to breathe with newfound energy. As its check expands, unhealthy patches of light shine through its blackened and rugged skin, and it belches forth a demonic wave of fire! DC 12 Dex save or take 20 fire damage, half as much on a successful save.
Back to Iravon and Dargath! (Let me know if you all spot any interactions or rules that I missed, or messed up. I'm posting a little later than usual, and may have missed something!)
Wreathed in flame, Kiersa, Iravon and Dargath reel from the onslaught of demonic flame! Dargath is badly wounded, but stays in the fight! Iravon and Kiersa are both burned, but remain standing! The bodies of the slain goblins crackle as they catch flame!
This post has potentially manipulated dice roll results.
Goblinoids were well used to working with large, vicious creatures, Iravon knew that well enough. Worgs mostly, and wolves bred for size and strength. Some tribes even trained drakes. Iravon had assumed this to be of that ilk, a creature that would attack with tooth and claw, and prepared for the onslaught as it bounded towards them. The fiery breath caught him completely unawares, not even having time to raise his shield. He felt the scalding heat as the flame washed over him, and felt the bestial scream in his head as Dargrath suffered the same.
Doing his best to shrug off the pain, he croaked out through his dry, cracked lips "Protect Mae, they think she's a wizard!"
<Get it down!> he directed to Dargrath, and as his worg spirit leapt upon the burning wolf-creature he followed with his holy flail.
Dargrath Bite: 15; damage 9 piercing, plus DC13 STR or knocked prone.
Dargath's bite is nimbly sidestepped by the ferocious wolf, but Iravon's flail strikes true! As his weapon lands home, an eruption of light sends stark shadows across the battlefield, leaving the creature reeling in pain and shock! (37 damage to the hell-hound!)
This post has potentially manipulated dice roll results.
"Kiersa!"Valeria cries out as her companion is engulfed in flames, suppressing an urge to fly to her side. "Mae, take cover!"She then calls out to the bard before using her divine powers to send another falling star striking the flame-breathing canid.
(Flavored Sacred Flame Save Dex 15 or 12 radiant damage.)
She then takes cover again behind the boulder again.
Sorry, a little confusion on some points.
- Dargrath was directed towards the "large canid" you mentioned, not a goblin, sorry if that wasn't clear.
- I gave the result of Thunderous Smite just for whichever attack hit first, if neither had hit it could just be ignored.
KRAKAKOW! The spell imbued into Iravon's strike nearly bursts the goblin's skull and sends its body spinning into its ally, while the sound of thunder echoes out for hundreds of feet around!
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Borne by her winged boots Valeria desperately tries to find cover somewhere, then using her divine powers granted her by the Moonmaiden to send a falling star striking the canid.
(Flavored Sacred Flame Save Dex 15 or 11 radiant damage.)
(@DM: sorry, but could I get a quick update on the status and position of the goblins? I promise to update Mae this evening after jury duty)
The Canid attempts to sidestep a sudden pinpoint of celestial light! (Dex save: 20)
The Canid succeeds, though the road smokes where the ray of light fell!
Goblin positions:
There is a central road running down the middle of our imaginary battle grid. Think of it as two 5 by 5 squares across. Immediately in front of Kiersa, there is a hobgoblin entangled with the remains of his comrade.
30ft back on both your right and left, still somewhat in the tree line, two more goblins on each side stand with longbows ready, notching arrows to fire on their turn. These goblins are about 30ft from each other across the road, and about 10ft from each other on each side. Image in the spoiler, including the abandoned farmhouse you can barely see through the trees. You guys are in the top left part of the road, heading down and to the right with Goblins in front of you! The wolf creature is down near the intersection.
Mae will get line of sight on the two goblins with bows and arrows next to each other, pull her flute out with a quick flourish and begin twiddling off a short tune, at which point set of dazzling lights appears around them! "Do stay and enjoy the show, won't you!?" (casting "hypnotic pattern", wisdom save dc 15 or be charmed). The lights vanish after a moment and then Mae turns to Kiersa and grins widely and with another flourish sends her a brightly colored floating musical note that begins to slowly circle around Kiersa! "Let's get rid of these ruffians Kiersa!" (casting bardic inspiration, mote of creation)
(mote of creation:
Ability Check. When the creature rolls the Bardic Inspiration die to add it to an ability check, the creature can roll the Bardic Inspiration die again and choose which roll to use, as the mote pops and emits colorful, harmless sparks for a moment.
Attack Roll. Immediately after the creature rolls the Bardic Inspiration die to add it to an attack roll against a target, the mote thunderously shatters. The target and each creature of your choice that you can see within 5 feet of it must succeed on a Constitution saving throw against your spell save DC or take thunder damage equal to the number rolled on the Bardic Inspiration die.
Saving Throw. Immediately after the creature rolls the Bardic Inspiration die and adds it to a saving throw, the mote vanishes with the sound of soft music, causing the creature to gain temporary hit points equal to the number rolled on the Bardic Inspiration die plus your Charisma modifier (minimum of 1 temporary hit point).
Two goblin archer Wisdom saves (Let's say, the two on the right side of the road from your position, next to that tall boulder there on the left side of the screen): 4, 15
One of the hobgoblins ducks cowers, hands over his eyes as the wave of colors passes over the two. The other remains standing, staring blankly off into the middle distance with a slightly bemused grin on his face, his weapon lowered in slack hands.
Kiersa, you're up!
Still somewhat reeling from the blow from the goblin, Kiersa quickly dismounts and moves to attack the remaining goblin in front of her. She draws her longsword and makes two quick swings at the foe.
(Longsword: Attack: 12+5 Damage: 8)
(Longsword: Attack: 18 Damage: Unable to parse dice roll.)
(Adding Mote of Creation to the first attack roll. Thunder damage from the mote to each goblin within 5 ft. CON Save DC 15 - presume it's Mae's that is used - or take damage equal to the roll added to the first attack.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Con saves for the goblins! (11, 7)
With the goblin failing its save, its defense is shattered by the thunderous peal, after which Kiersa's blade bites deep and drops the creature! Back to the goblins!
The Canid howls, a warbling, unnatural sound, and charges towards you all! As he runs towards you the three active archers launch new arrows! The one that survived being charmed calls out to the others (Iravon, see spoiler for translation!) "Argathrak! Cullutane Argathrakka!" with a desperate cry. All three arrows target Mae (whose invisibility I believe would have dropped as a result of casting the hypnotic pattern).
As the Canid skids to a halt about 10 ft from Iravon, Kiersa and Dargath, it seems to breathe with newfound energy. As its check expands, unhealthy patches of light shine through its blackened and rugged skin, and it belches forth a demonic wave of fire! DC 12 Dex save or take 20 fire damage, half as much on a successful save.
Archer attacks against Mae:
Attack: 16 Damage: 7
Attack: 11 Damage: 4
Attack: 9 Damage: 8
Translation for Iravon
"The Wizard! Slay the Wizard!"
Back to Iravon and Dargath! (Let me know if you all spot any interactions or rules that I missed, or messed up. I'm posting a little later than usual, and may have missed something!)
(Kiersa DEX Save vs. Canid breath attack: 5)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(Mae rolled a 9 for concentration which is a failure so the charm falls on the other goblin after taking 9 damage)
Iravon Dex save: 9
Dargrath Dex save: 21
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Wreathed in flame, Kiersa, Iravon and Dargath reel from the onslaught of demonic flame! Dargath is badly wounded, but stays in the fight! Iravon and Kiersa are both burned, but remain standing! The bodies of the slain goblins crackle as they catch flame!
Iravon and Dargath, you are up next!
Goblinoids were well used to working with large, vicious creatures, Iravon knew that well enough. Worgs mostly, and wolves bred for size and strength. Some tribes even trained drakes. Iravon had assumed this to be of that ilk, a creature that would attack with tooth and claw, and prepared for the onslaught as it bounded towards them. The fiery breath caught him completely unawares, not even having time to raise his shield. He felt the scalding heat as the flame washed over him, and felt the bestial scream in his head as Dargrath suffered the same.
Doing his best to shrug off the pain, he croaked out through his dry, cracked lips "Protect Mae, they think she's a wizard!"
<Get it down!> he directed to Dargrath, and as his worg spirit leapt upon the burning wolf-creature he followed with his holy flail.
Dargrath
Bite: 15; damage 9 piercing, plus DC13 STR or knocked prone.
Iravon
Flail 1: 16; damage 8 bludg.
Flail 2: 9; damage 11 bludg.
Respective advantage rolls if Dargrath can knock it prone first:
Flail 1: 21; damage 11 bludg.
Flail 2: 13; damage 8 bludg.
If one hits I'll use a 2nd level Divine Smite: 20 radiant. (+7 if undead or fiend)
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Dargath's bite is nimbly sidestepped by the ferocious wolf, but Iravon's flail strikes true! As his weapon lands home, an eruption of light sends stark shadows across the battlefield, leaving the creature reeling in pain and shock! (37 damage to the hell-hound!)
Valeria is up!
"Kiersa!" Valeria cries out as her companion is engulfed in flames, suppressing an urge to fly to her side. "Mae, take cover!" She then calls out to the bard before using her divine powers to send another falling star striking the flame-breathing canid.
(Flavored Sacred Flame Save Dex 15 or 12 radiant damage.)
She then takes cover again behind the boulder again.
Dex save: 15