"Yes, fine. I connected with it's mind, it wasn't pretty. But I'm ok. It's thoughts were focussed on finding, seeking, intercepting, and particularly the wall", Drexon replies to Dvark.
This post has potentially manipulated dice roll results.
Cob settles himself onto some steps in the plaza near the food stalls, making himself comfortable for the wait they have ahead of them.
He pulls out his fiddle again and begins playing, quietly at first, then with more energy. As he does, multi-coloured flower petals fall in the air around him (from druidcraft).
Always good to keep the locals entertained if you can, never know when you might need their goodwill, Cob thinks to himself.
Cob begins to play and the effect is quite noticeable. The previously tense and anxious crowd begins to slowly settle and calm down. A couple of them sidles beside Cob and join him with their own instruments to add background harmonics while some people in the crowd start clapping and humming to the rhythm of Cob's music.
{{You can take a short rest if you want to. Is there anything else you want to do? If not, the rider will come to get you again after about 40 minutes.}}
As the group takes their time to rest and recuperate from their ordeal, the creatures patrolling around the protective barrier of the plaza begin to slink back into the alleyway or disperse to nothingness. The city guards remain vigilant at each entry point to the plaza while the riders start to ferry people off to the station or other protected sanctuary.
About 40 minutes since the group enters the plaza, one of the riders that seems to be the highest-ranked officer in the plaza walked up to the group. He is the one that has been testing the response of the creature to the magic wand he is carrying. He is a stocky build half-elf, about 6 to 6.5 feet tall, quite a sight compared to other half-elves or elves that have lithe and slender figures.
"I am Arcane Rider Ekrem Sadeli," the rider says. "Are you the group that has the High-Speed tickets? The creatures seem to be dispersing from the vicinity, but we can still ferry you to the station if that is what you want. It will be safer that way. Conclude your business here and we'll get to the air."
We faced those "things" before and they took quite a toll on me specifically but i am sure we all would like to accept that offer. Have you done what you need to? Karm is sitting on the floor taking deep breaths for most of the time the group spent on the plaza.
"The same as this one?" Rider Sadeli asks. "I don't think so. This is divine magic. No, no, the ward in the station is arcane in nature but just as powerful. The art of making this kind of divine magic ward has been lost for a long time. We are not quite sure how it works either. It just is."
Rider Sadeli leads the group to four riders atop their pegasi. These are Martial Riders from the heavier set armors on their person. They help the group settle on the pegasi before galloping around a bit to make the group comfortable and to test their grip on the saddle.
"Are you alright to keep up by yourself?" Rider Sadeli asks Cob. "I assume you want to fly, but I can provide another rider to take you. If not, remain close to the other riders and never drop below 50 feet above the ground until you are at the entrance of the station. You will know when you can land."
When there is nothing else from the group, the riders ride their pegasi to the sky with the group toward the Kandela station. Rider Sadeli mounts another pegasus and begins to fly in the other direction with his magic wand visibly in hand. You can see that one or two creatures that are still present in the vicinity begin to follow Rider Sadeli's flight away from the group.
It doesn't take long for the pegasi to land in front of the Kandela Station. As soon as you reach a couple of dozen feet away from the entrance, each of you feels a tingling down your spine as the arcane ward around the station washes over you. When the feeling passes, you know that you are safe once again.
Kandela station is a gargantuan ellipsoid dome-like structure located at the north-eastern border of Vortesso. From the front, it seems to be a simple albeit luxurious building, but from the back, eight train tracks stretch east and northeast to connect the eight major cities in Northern Vortes Region.
The station has been renovated over time, bringing the latest technology and magic to enhance the traveling experience of its passengers. Immediately to the left and right side of the entranceway, you see little shops selling souvenirs with the emblem of Vortesso on it -- some even have the current logo of the station of an owlbear wearing a hog head hat. Directly to the front is a giant pillar of white crystal that seems to be casting a minor illusion of the train schedule every time someone passes within a couple of steps of it. A distance away from the entrance, a bit to the back of the other little shops, there is an opulent booth constructed from white marble bearing the symbol of an eagle and the initial Y under it; this is a service booth of the Bank of Yvraithe for the station.
Walking further in, warm air greets you as soon as you step foot in front of a series of turnstiles. The security standing by the turnstiles immediately asks for your tickets.
"Good afternoon," the security guard says, "tickets, please."
The security guard slides each ticket into a slot on the turnstiles and the ticket changes before your very eyes. Where previously there is only your signature, your train designation, and your destination, there is more information on it when the security returns the ticket and allows you to enter the station properly. Added to the ticket are the words: "Platform 4, Carriage 6, Cabin 3."
{{If you want another pitstop at the shops in the station, just call out.}}
Drexon looks out across the city from his vantage point upon the pegasus, never having had the chance to see it from the air before. As the quick journey comes to an end, he hops off a little reluctantly, determining that he should one day procure himself a flying mount such as this as well. He thanks the rider and heads in to the station proper.
Once the tickets are sorted, he looks around noting the hustle and bustle. "Well, it looks like we need to find platform 4. Although I am a gambling man, even I would be reluctant to risk missing our train. I think I will go straight to the platform", he says to the others.
Even with the many guards escorting the group out of the range of the ghosts, Eremoz keeps a handaxe at the ready. Entering the station, he puts it back on his belt, but keeps his hand on it. “Agreed. We go to the platform right away. Karm, if you’d like to wander the station, I’d be happy to hold the package.”
I have to say the magic in this place does intrigue me to explore a bit. But just as much i think we should stick together. No, will come with you, i will get my chance one day. He catches up with the group after spending a few moments getting a closer look of the info-illusion Besides, i assume we will see much more interesting things at our end destination
Finding the platform is an easy enough task. Each platform is labeled with numbers and information written in several different languages. On the platform, a sleek-looking silvery-grey train is being prepared for departure; porters are putting luggage into the carriages, engineers and arcanists are making a final check, and the conductor is doing a last round around the train.
Along the way, you hear several interesting tidbits of information. From the speakers around the station, a dispatcher is announcing that all commuter lines will not stop in Mantagard and that all high-speed lines to Mantagard are suspended until tomorrow morning. The conductor of a train that sits on Platform 3 bemoans the cancellation of a scheduled tour along the Northern Spine Line for a couple of elven delegates from the Wilds of Pancarona; the delegates will be arriving from Timaril on Vortesso tomorrow afternoon and will immediately board a ship back home due to the sudden incursion in the city.
Eremoz, you have to do a double-take and stop walking when you see a poster on the way. It is a very bright-colored poster and the little information provided on it intrigues you: "Circle of Glory. Come one, come all, for the prestige of the 17th Annual Glorious, Victorious, Uproarious Martial Championship. The Horn, 29th of Redmoon, 511 ABM." You can also hear that a couple of people that are also seeing the poster are talking about last night's winner.
"... He just slam the guy down and knock him out in one round," one of them says. "I tell you, brother, it is quite a sight. That man knows how to fight." "How big is the guy again?" the other one asks. "You ever seen a goliath? That mountain folks? Yeah, he's one of that, but even bigger. I think he's really a giant or something."
Eremoz reads the poster carefully and listens to the gossip. “Three days…” A large grin comes over his face as he returns to the group. “Anyone know much about the fighting tournament at The Horn?”
Drexon taps his chin with two fingers and whispers something in Deep Speech, as he thinks about Eremoz's question about the fighting tournament at The Horn. It did sound like the sort of thing he would have gambled on in the past.
"Hm, a fighting tournament at The Horn, let me think...".
Huffing and puffing from pushing himself to try and keep up with the sleek and graceful pegasi, Cob arrives after the others have already entered the station. He finds the group quickly, and settles down and follows along.
At the mention of the elven delegates fleeing home he scoffs. "Sounds about right for elves. They've no idea what Pancarona really is let alone anywhere that might be wild."
Then he goes quiet.
"Not that I do either," he says quietly to himself.
Lost in his own thoughts, he literally bumps into the back of Eremoz who has stopped to read the poster about a fighting tournament.
This post has potentially manipulated dice roll results.
I try to remember if I know anything about the Horn fights.
Intelligence: 6
"wouldn't it be nice if the trip was that simple haha!" Dvark chuckles "I certainly hope we make it back in time I'd like to see our feline friend tackle a giant. He might finally have a fair fight!"
Drexon and Dvark, you haven't really enjoyed such things before, but you have heard of it. It is a gauntlet run that is made to test the physical prowess of amateur warriors. Sometimes it will be a test of agility, some time of athleticism, some time of acrobatics, and some rare time of guile and strategy. It is held in a place called the Circle of Glory, as the poster said, that is located within the Horn, a suburb/shanty town at the edge of the eastern city limits of Vortesso.
With the recent and sudden incursion by the strange creatures, there is a chance that the tournament will be delayed. Who knows? Maybe Eremoz can still join after this job is finished.
"If fate allows we will make it in time. The ruckus we've caused today my cause some general rescheduling around town too you never know. We should head to the train I hear the highspeeds keep a strict schedule." Dvark says as he turns to wander towards the train.
"Business first. Hopefully, we can get back in time to have some fun." Eremoz heads towards the platform. He pulls a leather ball from his pocket and begins fidgeting with it. "I'll see you soon, giant-kin."
"Yes, fine. I connected with it's mind, it wasn't pretty. But I'm ok. It's thoughts were focussed on finding, seeking, intercepting, and particularly the wall", Drexon replies to Dvark.
Cob settles himself onto some steps in the plaza near the food stalls, making himself comfortable for the wait they have ahead of them.
He pulls out his fiddle again and begins playing, quietly at first, then with more energy. As he does, multi-coloured flower petals fall in the air around him (from druidcraft).
Always good to keep the locals entertained if you can, never know when you might need their goodwill, Cob thinks to himself.
Performance: 24
Cob begins to play and the effect is quite noticeable. The previously tense and anxious crowd begins to slowly settle and calm down. A couple of them sidles beside Cob and join him with their own instruments to add background harmonics while some people in the crowd start clapping and humming to the rhythm of Cob's music.
{{You can take a short rest if you want to. Is there anything else you want to do? If not, the rider will come to get you again after about 40 minutes.}}
As the group takes their time to rest and recuperate from their ordeal, the creatures patrolling around the protective barrier of the plaza begin to slink back into the alleyway or disperse to nothingness. The city guards remain vigilant at each entry point to the plaza while the riders start to ferry people off to the station or other protected sanctuary.
About 40 minutes since the group enters the plaza, one of the riders that seems to be the highest-ranked officer in the plaza walked up to the group. He is the one that has been testing the response of the creature to the magic wand he is carrying. He is a stocky build half-elf, about 6 to 6.5 feet tall, quite a sight compared to other half-elves or elves that have lithe and slender figures.
"I am Arcane Rider Ekrem Sadeli," the rider says. "Are you the group that has the High-Speed tickets? The creatures seem to be dispersing from the vicinity, but we can still ferry you to the station if that is what you want. It will be safer that way. Conclude your business here and we'll get to the air."
We faced those "things" before and they took quite a toll on me specifically but i am sure we all would like to accept that offer. Have you done what you need to?
Karm is sitting on the floor taking deep breaths for most of the time the group spent on the plaza.
I used 1 hit die and arcane recovery
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Con nods and joins back with the others.
“Definitely won’t say no to sticking close to you with those things still lurking out there. I’m ready.”
“I am ready to fly as well”, Drexon says.
”Is there a similar ward to stop the creatures at the station?”, he asks Arcane Rider Sadeli.
"Ready when you are."
"The same as this one?" Rider Sadeli asks. "I don't think so. This is divine magic. No, no, the ward in the station is arcane in nature but just as powerful. The art of making this kind of divine magic ward has been lost for a long time. We are not quite sure how it works either. It just is."
Rider Sadeli leads the group to four riders atop their pegasi. These are Martial Riders from the heavier set armors on their person. They help the group settle on the pegasi before galloping around a bit to make the group comfortable and to test their grip on the saddle.
"Are you alright to keep up by yourself?" Rider Sadeli asks Cob. "I assume you want to fly, but I can provide another rider to take you. If not, remain close to the other riders and never drop below 50 feet above the ground until you are at the entrance of the station. You will know when you can land."
When there is nothing else from the group, the riders ride their pegasi to the sky with the group toward the Kandela station. Rider Sadeli mounts another pegasus and begins to fly in the other direction with his magic wand visibly in hand. You can see that one or two creatures that are still present in the vicinity begin to follow Rider Sadeli's flight away from the group.
It doesn't take long for the pegasi to land in front of the Kandela Station. As soon as you reach a couple of dozen feet away from the entrance, each of you feels a tingling down your spine as the arcane ward around the station washes over you. When the feeling passes, you know that you are safe once again.
Kandela station is a gargantuan ellipsoid dome-like structure located at the north-eastern border of Vortesso. From the front, it seems to be a simple albeit luxurious building, but from the back, eight train tracks stretch east and northeast to connect the eight major cities in Northern Vortes Region.
The station has been renovated over time, bringing the latest technology and magic to enhance the traveling experience of its passengers. Immediately to the left and right side of the entranceway, you see little shops selling souvenirs with the emblem of Vortesso on it -- some even have the current logo of the station of an owlbear wearing a hog head hat. Directly to the front is a giant pillar of white crystal that seems to be casting a minor illusion of the train schedule every time someone passes within a couple of steps of it. A distance away from the entrance, a bit to the back of the other little shops, there is an opulent booth constructed from white marble bearing the symbol of an eagle and the initial Y under it; this is a service booth of the Bank of Yvraithe for the station.
Walking further in, warm air greets you as soon as you step foot in front of a series of turnstiles. The security standing by the turnstiles immediately asks for your tickets.
"Good afternoon," the security guard says, "tickets, please."
The security guard slides each ticket into a slot on the turnstiles and the ticket changes before your very eyes. Where previously there is only your signature, your train designation, and your destination, there is more information on it when the security returns the ticket and allows you to enter the station properly. Added to the ticket are the words: "Platform 4, Carriage 6, Cabin 3."
{{If you want another pitstop at the shops in the station, just call out.}}
Drexon looks out across the city from his vantage point upon the pegasus, never having had the chance to see it from the air before. As the quick journey comes to an end, he hops off a little reluctantly, determining that he should one day procure himself a flying mount such as this as well. He thanks the rider and heads in to the station proper.
Once the tickets are sorted, he looks around noting the hustle and bustle. "Well, it looks like we need to find platform 4. Although I am a gambling man, even I would be reluctant to risk missing our train. I think I will go straight to the platform", he says to the others.
Even with the many guards escorting the group out of the range of the ghosts, Eremoz keeps a handaxe at the ready. Entering the station, he puts it back on his belt, but keeps his hand on it. “Agreed. We go to the platform right away. Karm, if you’d like to wander the station, I’d be happy to hold the package.”
I have to say the magic in this place does intrigue me to explore a bit. But just as much i think we should stick together. No, will come with you, i will get my chance one day.
He catches up with the group after spending a few moments getting a closer look of the info-illusion
Besides, i assume we will see much more interesting things at our end destination
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Finding the platform is an easy enough task. Each platform is labeled with numbers and information written in several different languages. On the platform, a sleek-looking silvery-grey train is being prepared for departure; porters are putting luggage into the carriages, engineers and arcanists are making a final check, and the conductor is doing a last round around the train.
Along the way, you hear several interesting tidbits of information. From the speakers around the station, a dispatcher is announcing that all commuter lines will not stop in Mantagard and that all high-speed lines to Mantagard are suspended until tomorrow morning. The conductor of a train that sits on Platform 3 bemoans the cancellation of a scheduled tour along the Northern Spine Line for a couple of elven delegates from the Wilds of Pancarona; the delegates will be arriving from Timaril on Vortesso tomorrow afternoon and will immediately board a ship back home due to the sudden incursion in the city.
Eremoz, you have to do a double-take and stop walking when you see a poster on the way. It is a very bright-colored poster and the little information provided on it intrigues you: "Circle of Glory. Come one, come all, for the prestige of the 17th Annual Glorious, Victorious, Uproarious Martial Championship. The Horn, 29th of Redmoon, 511 ABM." You can also hear that a couple of people that are also seeing the poster are talking about last night's winner.
"... He just slam the guy down and knock him out in one round," one of them says. "I tell you, brother, it is quite a sight. That man knows how to fight."
"How big is the guy again?" the other one asks.
"You ever seen a goliath? That mountain folks? Yeah, he's one of that, but even bigger. I think he's really a giant or something."
Eremoz reads the poster carefully and listens to the gossip. “Three days…” A large grin comes over his face as he returns to the group. “Anyone know much about the fighting tournament at The Horn?”
Drexon taps his chin with two fingers and whispers something in Deep Speech, as he thinks about Eremoz's question about the fighting tournament at The Horn. It did sound like the sort of thing he would have gambled on in the past.
"Hm, a fighting tournament at The Horn, let me think...".
History (with guidance): 22
Huffing and puffing from pushing himself to try and keep up with the sleek and graceful pegasi, Cob arrives after the others have already entered the station. He finds the group quickly, and settles down and follows along.
At the mention of the elven delegates fleeing home he scoffs. "Sounds about right for elves. They've no idea what Pancarona really is let alone anywhere that might be wild."
Then he goes quiet.
"Not that I do either," he says quietly to himself.
Lost in his own thoughts, he literally bumps into the back of Eremoz who has stopped to read the poster about a fighting tournament.
"You think you'll be back in time?" Cob asks.
I try to remember if I know anything about the Horn fights.
Intelligence: 6
"wouldn't it be nice if the trip was that simple haha!" Dvark chuckles "I certainly hope we make it back in time I'd like to see our feline friend tackle a giant. He might finally have a fair fight!"
Drexon and Dvark, you haven't really enjoyed such things before, but you have heard of it. It is a gauntlet run that is made to test the physical prowess of amateur warriors. Sometimes it will be a test of agility, some time of athleticism, some time of acrobatics, and some rare time of guile and strategy. It is held in a place called the Circle of Glory, as the poster said, that is located within the Horn, a suburb/shanty town at the edge of the eastern city limits of Vortesso.
With the recent and sudden incursion by the strange creatures, there is a chance that the tournament will be delayed. Who knows? Maybe Eremoz can still join after this job is finished.
"If fate allows we will make it in time. The ruckus we've caused today my cause some general rescheduling around town too you never know. We should head to the train I hear the highspeeds keep a strict schedule." Dvark says as he turns to wander towards the train.
"Business first. Hopefully, we can get back in time to have some fun." Eremoz heads towards the platform. He pulls a leather ball from his pocket and begins fidgeting with it. "I'll see you soon, giant-kin."