It takes a while for Mrs. Flitwing to shake herself from her stupor. Once she sees you, she stutters a little before recovering and offering you an apologetic smile.
"Oh, hello, apologies for the mess," she says. "Welcome to Flit & Flutter. I am Irma Flitwing, the owner. Never mind about the mess. Working for Mr. Guileman, you say? I know just the style he will want. Now, I'll need you to give me a firm answer: purchase or rent? The price difference is quite steep. It is 25 copper to buy a new suit, but renting a suit is 50 bronze a night with a deposit of 5 copper that will be voided if it is returned damaged."
“I think I’d like to purchase. It may be good to have some presentable clothing later on.” Eremoz pulls out his coin purse. “I was told there are possible extras as well. Are they more style or function?”
"What's your armor?" Mrs. Flitwing asks, scrutinizing your current armor. "We can't mix fabric with metal, but we can easily mix fabric with hardened leather. Mr. Guileman's guards usually have that modification to allow them some protection while still remaining surreptitious to others. That will be an additional 10 copper."
“I normally wear chain, but since that we can’t make that work I’ll take the leather.” Eremoz pulls 25 copper from his coin purse and hands it over. “Thank you.”
"That will be 35 copper including the leather armor modification," Mrs. Flitwing says. She stands there in front of you for a long moment, eyes lingering on the fallen fabric littering her shop before she jolts herself back and takes your measurements. "When will you need it? The modification will probably take 30 minutes to an hour. Do you want to roam the bazaar and return to pick it up or do you want to wait here?"
Drexon waits patiently whilst Eremoz he conducts his business with Mrs. Flitwing, checking out his map book for anything it notes of interest in the bazaar area.
"Couldn't hurt to wander I guess, if you all want".
“I’d like to have it by 5 if possible. If that can’t be done, I’ll take it as soon as possible.” Eremoz returns to his friends after handing over the money. “Let’s wander. Gives us a a bit to take in the city.”
"Be here by 5," Mrs. Flitwing nods distractedly. She moves her attention from you and immediately rushes to collect the fallen fabrics, clothing, and wear from the floor. Before you step out of the shop, you see Mrs. Flitwing pulling formal wear big enough for Eremoz and a roll of boiled leather before putting them on a desk and continuing her cleaning for the time being. You get the impression that it will be ready by 5, maybe 4.30, and no earlier.
Leaving Flit & Flutter, you roam the bazaar to find something interesting. The description in the atlas and from some people you pass seems to fit the place. If you look long enough, there is a chance you will find something you want. In a stall, you notice a few commonly found magical items. In another booth, you see several intricately crafted tools. On another street, you can see several restaurants and grocery shops selling food and beverages. Weapons, adventuring supplies, armor, hobby supplies, eventually you find some shop that sells them. The quality is good enough for most of them, but you can count less than a dozen shops that have better or out-of-the-ordinary quality.
Drexon, as you look around, you notice a stall with gothic and dark decorations snug in a corner between two buildings. A large black umbrella darkens everything underneath it so that you can barely see anything if you don't get closer. The only thing you can see is the glow from a crystal ball under the umbrella. It is casting a seemingly malevolent at the place and highlighting a swirling red liquid within the ball.
Dvark, for the first time in your life, you feel an otherwordly discomfort when you look at the shop Drexon notices. It's not a discomfort you get when you are being forced to do something you don't like, but a discomfort that comes so suddenly and out of nowhere. It feels like your goddess is trying to give you a hint or an impression of something that you don't quite understand yet.
After a bit of a look around, you find a quiet corner cafe to take a breath and wait. It is remote enough from the main street without many patrons coming in. Apart from a few elderly people that are spending their evening people-watching while sipping some hot beverages, there is no other patron that will disturb you while you wait.
Dvark taps Drexon on the arm and motions away from the shop. "I wouldn't trust anything from there. There sense something unsettled and unholy coming from it." Dvark mutters
Eremoz, when you look away from the shop that Drexon and Cob enter, you forget about it. You remember that Drexon and Cob have entered a shop, but not which one. You continue your reading without worry.
Drexon and Cob, when you enter the darkened stall, you feel a sudden shift of temperature. While the temperature outside is still a lukewarm autumnal breeze, under the stall is a frigid wintry wind. What surprises you next is the light. From the outside, you can only see the malevolent red light from the long crystal ball, but as you enter the shop, torchlights begin to pop out in your vision to illuminate a very gothic decor. The red crystal ball in the middle looks tamer, calmer, and less menacing.
Drexon, you see a figure sitting beside the crystal ball holding a teacup with thick red liquid in it. He seems elven, with pointy ears and a sharp face. He has golden blond hair, swept carefully and neatly to the side, and a nicely trimmed beard. Loose earthen-colored garments are wrapped around his lithe body. His eyes calmly gaze at you, a stark crimson that reminds you of a vision you recently had, that of a field of spilled blood.
Cob, you also see a figure sitting beside the crystal ball holding a teacup. Yet, in your eyes, you see that the teacup is steaming with brown liquid that smells like herbal tea. The figure has a temperament of noble birth, garbed in a neatly trimmed shirt, trousers, and waistcoat. The red and black ensemble highlights his reddish-brown hair and piercing purple eyes.
"Hello there," the figure calmly greets. "May I ask, what is your purpose here today? Divination? Or perhaps, a commission requiring particularly esoteric knowledge?"
"Divination? That's seeing the future, right?" Cob asks Drexon. "That could be helpful. I still don't understand how we ended up here or what that was we were fighting just before we got sent here."
Drexon looks to Cob and initiates a telepathic link.
"Well if anyone can verify whether this person is legitimate, it's us. He's really going for the gothic feel with those blood red eyes.", he sends with a mental chuckle.
He meets those blood red eyes, and answers.
"Let's see shall we. There are a few things I am personally interested in, let me list them first shall we. We'll start relatively small. What items of interest do you sell here? For instance, what exactly is the crystal ball that draws one in? What do you know of House Daxos and their family heirlooms? What can you tell of our future? Lastly...", he stops and looks at them for a moment before continuing.
"What do you know of a creature made of stardust and hunger?".
"Seekers of knowledge," he hisses in satisfaction. He doesn't stand from his seat, calmly sipping from his cup, but a wave of his hand brings two chairs into existence in front of him. "A trade, then. A question for a question. An answer for an answer. Five questions you have asked, the first one I shall answer freely. Many years have I been in this town and I have collected several items of interest. Magical blades, taken from unlucky heroes. Enchanted armor, carved with runes of power. Jars of alchemical concoctions. Brews most potents, fresh from the cauldron. Journals of great arcanists from ages past. Trinkets, rings, necklaces, bracelets, broaches. The question you should be asking is not what I am selling, but what do you need?"
He pauses for a moment, tilting his head curiously before smirking. "Ah, that was a question. Let me answer your second question in exchange. This crystal ball is nothing of the ordinary. What it contains, however, is something ancient. It calls to whoever has magic running through their veins. If you can cast magic, you will be drawn by its light. Its unique hue invokes a sense of curiosity, enough to entice people to investigate and enter my home away from home."
"Interesting", Drexon says about the crystal balls contents. "My friend who declined to enter your store said it appeared unholy, or at least something did".
"Now it has been confirmed I am somewhat of a magic user, I suppose I can tell you that I need anything that can help one such as myself enhance their abilities. I believe my powers come from within, for I do not have need to study".
It takes a while for Mrs. Flitwing to shake herself from her stupor. Once she sees you, she stutters a little before recovering and offering you an apologetic smile.
"Oh, hello, apologies for the mess," she says. "Welcome to Flit & Flutter. I am Irma Flitwing, the owner. Never mind about the mess. Working for Mr. Guileman, you say? I know just the style he will want. Now, I'll need you to give me a firm answer: purchase or rent? The price difference is quite steep. It is 25 copper to buy a new suit, but renting a suit is 50 bronze a night with a deposit of 5 copper that will be voided if it is returned damaged."
“I think I’d like to purchase. It may be good to have some presentable clothing later on.” Eremoz pulls out his coin purse. “I was told there are possible extras as well. Are they more style or function?”
"What's your armor?" Mrs. Flitwing asks, scrutinizing your current armor. "We can't mix fabric with metal, but we can easily mix fabric with hardened leather. Mr. Guileman's guards usually have that modification to allow them some protection while still remaining surreptitious to others. That will be an additional 10 copper."
“I normally wear chain, but since that we can’t make that work I’ll take the leather.” Eremoz pulls 25 copper from his coin purse and hands it over. “Thank you.”
"That will be 35 copper including the leather armor modification," Mrs. Flitwing says. She stands there in front of you for a long moment, eyes lingering on the fallen fabric littering her shop before she jolts herself back and takes your measurements. "When will you need it? The modification will probably take 30 minutes to an hour. Do you want to roam the bazaar and return to pick it up or do you want to wait here?"
Drexon waits patiently whilst Eremoz he conducts his business with Mrs. Flitwing, checking out his map book for anything it notes of interest in the bazaar area.
"Couldn't hurt to wander I guess, if you all want".
“I’d like to have it by 5 if possible. If that can’t be done, I’ll take it as soon as possible.” Eremoz returns to his friends after handing over the money. “Let’s wander. Gives us a a bit to take in the city.”
"Be here by 5," Mrs. Flitwing nods distractedly. She moves her attention from you and immediately rushes to collect the fallen fabrics, clothing, and wear from the floor. Before you step out of the shop, you see Mrs. Flitwing pulling formal wear big enough for Eremoz and a roll of boiled leather before putting them on a desk and continuing her cleaning for the time being. You get the impression that it will be ready by 5, maybe 4.30, and no earlier.
Leaving Flit & Flutter, you roam the bazaar to find something interesting. The description in the atlas and from some people you pass seems to fit the place. If you look long enough, there is a chance you will find something you want. In a stall, you notice a few commonly found magical items. In another booth, you see several intricately crafted tools. On another street, you can see several restaurants and grocery shops selling food and beverages. Weapons, adventuring supplies, armor, hobby supplies, eventually you find some shop that sells them. The quality is good enough for most of them, but you can count less than a dozen shops that have better or out-of-the-ordinary quality.
Drexon, as you look around, you notice a stall with gothic and dark decorations snug in a corner between two buildings. A large black umbrella darkens everything underneath it so that you can barely see anything if you don't get closer. The only thing you can see is the glow from a crystal ball under the umbrella. It is casting a seemingly malevolent at the place and highlighting a swirling red liquid within the ball.
Dvark, for the first time in your life, you feel an otherwordly discomfort when you look at the shop Drexon notices. It's not a discomfort you get when you are being forced to do something you don't like, but a discomfort that comes so suddenly and out of nowhere. It feels like your goddess is trying to give you a hint or an impression of something that you don't quite understand yet.
After a bit of a look around, you find a quiet corner cafe to take a breath and wait. It is remote enough from the main street without many patrons coming in. Apart from a few elderly people that are spending their evening people-watching while sipping some hot beverages, there is no other patron that will disturb you while you wait.
Dvark taps Drexon on the arm and motions away from the shop. "I wouldn't trust anything from there. There sense something unsettled and unholy coming from it." Dvark mutters
Drexon nods to Dvark and says, "Don't worry, I just want a little look. After all, what we have dealt with is a little unholy don't you think?".
With that he wanders across to the shop to take a loom at the strange crystal ball, ensuring he is focussed as he goes.
Eremoz looks up at the odd shop and his friend heading towards it. “Yell if you need me to come hit something.”
He digs into his pack and pulls out the Jormungandr Syllabary and begins reading.
Cob listens to the warning about the shop and then smiles when he sees Drexon going in regardless.
"Maybe he shouldn't go by himself," Cob says.
He quickly crosses the street to join Drexon.
Eremoz, when you look away from the shop that Drexon and Cob enter, you forget about it. You remember that Drexon and Cob have entered a shop, but not which one. You continue your reading without worry.
Drexon and Cob, when you enter the darkened stall, you feel a sudden shift of temperature. While the temperature outside is still a lukewarm autumnal breeze, under the stall is a frigid wintry wind. What surprises you next is the light. From the outside, you can only see the malevolent red light from the long crystal ball, but as you enter the shop, torchlights begin to pop out in your vision to illuminate a very gothic decor. The red crystal ball in the middle looks tamer, calmer, and less menacing.
Drexon, you see a figure sitting beside the crystal ball holding a teacup with thick red liquid in it. He seems elven, with pointy ears and a sharp face. He has golden blond hair, swept carefully and neatly to the side, and a nicely trimmed beard. Loose earthen-colored garments are wrapped around his lithe body. His eyes calmly gaze at you, a stark crimson that reminds you of a vision you recently had, that of a field of spilled blood.
Cob, you also see a figure sitting beside the crystal ball holding a teacup. Yet, in your eyes, you see that the teacup is steaming with brown liquid that smells like herbal tea. The figure has a temperament of noble birth, garbed in a neatly trimmed shirt, trousers, and waistcoat. The red and black ensemble highlights his reddish-brown hair and piercing purple eyes.
"Hello there," the figure calmly greets. "May I ask, what is your purpose here today? Divination? Or perhaps, a commission requiring particularly esoteric knowledge?"
"Divination? That's seeing the future, right?" Cob asks Drexon. "That could be helpful. I still don't understand how we ended up here or what that was we were fighting just before we got sent here."
Drexon looks to Cob and initiates a telepathic link.
"Well if anyone can verify whether this person is legitimate, it's us. He's really going for the gothic feel with those blood red eyes.", he sends with a mental chuckle.
He meets those blood red eyes, and answers.
"Let's see shall we. There are a few things I am personally interested in, let me list them first shall we. We'll start relatively small. What items of interest do you sell here? For instance, what exactly is the crystal ball that draws one in? What do you know of House Daxos and their family heirlooms? What can you tell of our future? Lastly...", he stops and looks at them for a moment before continuing.
"What do you know of a creature made of stardust and hunger?".
"Seekers of knowledge," he hisses in satisfaction. He doesn't stand from his seat, calmly sipping from his cup, but a wave of his hand brings two chairs into existence in front of him. "A trade, then. A question for a question. An answer for an answer. Five questions you have asked, the first one I shall answer freely. Many years have I been in this town and I have collected several items of interest. Magical blades, taken from unlucky heroes. Enchanted armor, carved with runes of power. Jars of alchemical concoctions. Brews most potents, fresh from the cauldron. Journals of great arcanists from ages past. Trinkets, rings, necklaces, bracelets, broaches. The question you should be asking is not what I am selling, but what do you need?"
He pauses for a moment, tilting his head curiously before smirking. "Ah, that was a question. Let me answer your second question in exchange. This crystal ball is nothing of the ordinary. What it contains, however, is something ancient. It calls to whoever has magic running through their veins. If you can cast magic, you will be drawn by its light. Its unique hue invokes a sense of curiosity, enough to entice people to investigate and enter my home away from home."
"Interesting", Drexon says about the crystal balls contents. "My friend who declined to enter your store said it appeared unholy, or at least something did".
"Now it has been confirmed I am somewhat of a magic user, I suppose I can tell you that I need anything that can help one such as myself enhance their abilities. I believe my powers come from within, for I do not have need to study".
<Red? Those eyes are clearly purple, Drex,> Cob thinks back to Drexon. Maybe the lights different where he's standing, Cob muses.
"Yeah, I've heard of rods that can help someone like me channel their power," Cob adds, thinking of a rod of the pact keeper
Drexon was thinking Bloodwell Vial