Millwater continues towards the possible shrine like object as he is single minded attracted to it and it alone. I will need tough attack roll or ranged attacks rolls with how you are going to go about stopping him before he gets there.
Meanwhile Veeshal and Sorrow stand staring at the room seeming filled with all sorts of furniture.
Curious now, Festoon summons the water in front of Millwater into a frozen wall, trying to prevent him from continuing his approach, letting the illusion fade.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Shrugging her shoulders as she looks at the haphazard storage room, Sorrow closes the door and head points back to the other door. ‘A junk room, and a-whatever that is. Let’s see if we need to pull Mills chestnuts out of trouble.’ Vee chuckles as he walks backwards towards the other door, keeping watch down the hall while Sorrow leads the way back.
Sorrow and Veeshal close the door to the other room before starting to head back to the first room. Meanwhile Millwater has been lassoed by Mouser but he keeps walking. This forces Mouser to make a choice of being pulled into the water by Millwater as he continues on or move along the path to try and continue to stop him. Tail-feathers paws at the tail of Millwater as he passed by but was not able to get a hold of it. As Millwater continues to move closer the to the shine Mouser throws up a 5 foot cube of ice in front of Millwater hoping to slow him down. Millwater uses his grace as a cat and jumps up on the cube of ice and proceeds to walk across it before jumping down on the other side. Gauging of where he is now he will reach the shine/non shine thingie next round. Veeshal and Sorrow will be at the first room at the end of the next round.
Millwater continues towards the possible shrine like object as he is single minded attracted to it and it alone. I will need tough attack roll or ranged attacks rolls with how you are going to go about stopping him before he gets there.
Meanwhile Veeshal and Sorrow stand staring at the room seeming filled with all sorts of furniture.
Curious now, Festoon summons the water in front of Millwater into a frozen wall, trying to prevent him from continuing his approach, letting the illusion fade.
Shape Water
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Shrugging her shoulders as she looks at the haphazard storage room, Sorrow closes the door and head points back to the other door. ‘A junk room, and a-whatever that is. Let’s see if we need to pull Mills chestnuts out of trouble.’ Vee chuckles as he walks backwards towards the other door, keeping watch down the hall while Sorrow leads the way back.
Sorrow and Veeshal close the door to the other room before starting to head back to the first room. Meanwhile Millwater has been lassoed by Mouser but he keeps walking. This forces Mouser to make a choice of being pulled into the water by Millwater as he continues on or move along the path to try and continue to stop him. Tail-feathers paws at the tail of Millwater as he passed by but was not able to get a hold of it. As Millwater continues to move closer the to the shine Mouser throws up a 5 foot cube of ice in front of Millwater hoping to slow him down. Millwater uses his grace as a cat and jumps up on the cube of ice and proceeds to walk across it before jumping down on the other side. Gauging of where he is now he will reach the shine/non shine thingie next round. Veeshal and Sorrow will be at the first room at the end of the next round.
Whatare your next moves?
Continue on as we have no idea there’s trouble. Last Sorrow saw was the yuck muck being flung.
Tail sighs, "Forgive me." As she moves to within 5 feet of Mill and casts Thunderclap in attempt to break the hold on Mill, knowing it might hurt.
Thunder damage on Con fail: 1