(OOC: it doesn't appear we can learn much more in the bank, I would like to check out the other back room real quick, and I still don't really understand the footsteps and the water under the bank.. but I am not sure how to learn more about either..)
Skye goes into the back room for a quick look around to make sure there is no one else to cause problems.
"These guys need to be taken to the guards house for lock up. Who is with me?"
As she is heading to the door, she says to the party "Does anyone else think the water and the recorded footsteps under the desks is odd? Is there more we should do before we leave here?" She is hoping someone else may be able to figure this mystery out better than her.
From below you notice a slight stirring of liquid inside also it sounds almost like a speaker that plays the footsteps of the bankers however as your listening the footsteps abruptly stop and as you look at the bank tellers you notice they don’t seem to have footsteps all that’s left to do in the bank is talk to the employees
(OOC: I was going by this.. I thought it was a speaker)
OH, your telling me that is what it sounds like, but that Skye wouldn't know what a speaker is.. gotcha.. sorry.
Well off to the city guard there’s a station abaut 2 blocks from here on your way there you’ll see the woman and child from before she will wave and thank you but unless you have something else to say you’ll arrive and at the front is a young guard “oh I see you’ve got the bank robbers I’ve heard about well I’ll give you 25 GP a head”
Skye dumps the Kobolds on the ground unceremoniously. "Thanks for the gold". She puts it in her pouch and says to the young man, "Tell me sir, what do you know about Mr Koople and Mr. Gorberk at the bank."
“Oh gorberk why he owns a local gambling hall called the horde it’s mainly home to under mountains less savory inhabitants we’ve been keeping a track on gorberk for awhile now but I don’t know a koople”
“Your going to need to go about 3 blocks that way” he points north “then you’ll come across the cavern inn ask the inn keep if you can see the basement he’ll ask you why you’d want to go down there simply tell him you’ve got coins to spare he’ll lead you the rest of the way to the entrance”
I made a a list of friends foes and unknown in the public notes koople is in there as unknown because your all attempting to intimidate him
So are you ok with leaving the bank to take them to the guard
Fro is
Copperman too
Nathaniel 'Nate' Bishop - LVL 5 Illusionist Wizard - Homebrew Alicindra Campaign || Eli Watson - LVL 3 Artificer Alchemist - Rime of the Frost Maiden || Ameera - LVL 1 Cleric - Lost Mine of Phandelver || Cilla Morningsong - LVL 1 Bard - Forgotten Survivors || Eli 'Copperman' Watson - LVL 2 Artificer Armorer - Forgotten Vigilantes || Samuel 'Sam' Bishop - LVL 1 Conjuration Wizard - Descent into Avernus
(OOC: it doesn't appear we can learn much more in the bank, I would like to check out the other back room real quick, and I still don't really understand the footsteps and the water under the bank.. but I am not sure how to learn more about either..)
Skye goes into the back room for a quick look around to make sure there is no one else to cause problems.
perception 4
"These guys need to be taken to the guards house for lock up. Who is with me?"
As she is heading to the door, she says to the party "Does anyone else think the water and the recorded footsteps under the desks is odd? Is there more we should do before we leave here?" She is hoping someone else may be able to figure this mystery out better than her.
Icarus looks at the grates. Are they removable? Would it be possible to climb down below?
Mordor yells out “that’s my office and I’d appreciate that you leave it be”
also it sounds more like there’s footsteps underneath but then they stopped speakers don’t exist
No they aren’t removable and it’s like a very small crawl space
(OOC: I was going by this.. I thought it was a speaker)
OH, your telling me that is what it sounds like, but that Skye wouldn't know what a speaker is.. gotcha.. sorry.
Watching Icarus try to remove grate... "Well, I guess we can take them to the guard now"
Icarus was just looking to see if they were removable.
Well off to the city guard there’s a station abaut 2 blocks from here on your way there you’ll see the woman and child from before she will wave and thank you but unless you have something else to say you’ll arrive and at the front is a young guard “oh I see you’ve got the bank robbers I’ve heard about well I’ll give you 25 GP a head”
Skye dumps the Kobolds on the ground unceremoniously. "Thanks for the gold". She puts it in her pouch and says to the young man, "Tell me sir, what do you know about Mr Koople and Mr. Gorberk at the bank."
“Oh gorberk why he owns a local gambling hall called the horde it’s mainly home to under mountains less savory inhabitants we’ve been keeping a track on gorberk for awhile now but I don’t know a koople”
" The Horde is a gambling hall? How interesting. Can you tell me where we can find this Horde?"
“Your going to need to go about 3 blocks that way” he points north “then you’ll come across the cavern inn ask the inn keep if you can see the basement he’ll ask you why you’d want to go down there simply tell him you’ve got coins to spare he’ll lead you the rest of the way to the entrance”
Copperman watches his collegues and sais:
"ANYONE MIND GAMBLING SOME COINS?"
His helmet this time shows a bag of gold.
Nathaniel 'Nate' Bishop - LVL 5 Illusionist Wizard - Homebrew Alicindra Campaign || Eli Watson - LVL 3 Artificer Alchemist - Rime of the Frost Maiden || Ameera - LVL 1 Cleric - Lost Mine of Phandelver || Cilla Morningsong - LVL 1 Bard - Forgotten Survivors || Eli 'Copperman' Watson - LVL 2 Artificer Armorer - Forgotten Vigilantes || Samuel 'Sam' Bishop - LVL 1 Conjuration Wizard - Descent into Avernus
"If it will help us to root out this criminal gang, then I will contribute my gold," says Icarus.
“Sure, but I may not be allowed in. I’m only 42 after all”