Gloria hangs out by the wagon, speaking words of healing to Copra and reviving him.
Copra has just enough movement to pop up off the ground, run over and deliver a non-lethal blow to the goblin knocking him out.
Kestrell tries to inspire Acidic with a little ditty:
"And I thin k it's gonna be a long, long time 'Til touchdown brigs me 'round again to find I'm not the man they think I am at home OH no, no, no Acid Man! Burning out his fuse over there alone!"
(1d6 bardic inspiration to use on an attack roll, saving throw or ability check)
Then he looks towards the bushes to the north, where he can't see the goblins, but knows where they are and gestures with his horn, casting Faerie Fire.
This post has potentially manipulated dice roll results.
Round 3:
Acidic runs north, tossing a dagger as he darts towards the now glowing goblins. Unfortunately the dagger gets tangled up in the brush and misses!
The goblins take a step forward and start sending arrows. The first at Acidic: 6. If that hits, the next one shoots at Kestrell, otherwise it is at Acidic again: 20. Damage: 6, 5.
They try to hide again, not realizing that the glowing lights from Faerie Fire keep them visible.
Summary: - Acidic takes 3 damage. - Kestrell takes 3 damage and the hit makes him drop his concentration on Faerie Fire. The goblins have successfully hidden.
The party is up for the rest of Round 3 (Round 4 for Acidic).
Climbing up off the road is difficult terrain, so that one section will cost 10 feet of movement to get up.
This post has potentially manipulated dice roll results.
Round 3 Continued:
Gloria heals Acidic for 7 damage,
Copra runs up, and lays his hands on Acidic, for 5 more points of healing.
Kestrell darts up the ditch and tires to find the hidden goblins: Perception: 13
Round 4:
Acidic also starts towards the bushes and a crashing thunder booms out from him as he casts Thunderwave. Goblins Con save: 10
The goblin makes his save, taking only 6 damage, and is still up.
The hit goblin, shrieks and then fires an arrow at Acidic: 7, the remaining hidden goblin jumps out of the bushes, wildly slashing at Copra with his scimitar: 5
This post has potentially manipulated dice roll results.
Gloria checks to be sure who cookie supply is still plentiful and readies an attack in case more goblins charge the cart and mules.
Copra lands a solid blow on the goblin.
Kestrell spots the remaining goblin and laughs at the vile creature as he says "Your teeth are yellow and your courage is too!" (casting Vicious Mockery) for 4 psychic damage.
Goblins Wisdom save: 19
Acidic finishes off the nearby goblin!
The remaining goblin sees the tide turning against him, spins around and flees into the woods!
Summary:
- 1 Goblin down.
- Copra takes 8 more damage and is down!
The party is up for the rest of round 2!
Round 2:
- Acidic: 20
- Goblins: 16
- Gloria: 15
- Copra: 14
- Kestrell: 7
"Hocus Pocus you ass is now healed"
9
copra gets up and runs towards the goblin and says to glorai" thank you for heeling my ass"and does non lesel damage to the goblin
damage:10
"boooooooooooooooooooooooooooooooyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy""i won"
Round 2 Continued:
Gloria hangs out by the wagon, speaking words of healing to Copra and reviving him.
Copra has just enough movement to pop up off the ground, run over and deliver a non-lethal blow to the goblin knocking him out.
Kestrell tries to inspire Acidic with a little ditty:
"And I thin k it's gonna be a long, long time
'Til touchdown brigs me 'round again to find
I'm not the man they think I am at home
OH no, no, no
Acid Man! Burning out his fuse over there alone!"
(1d6 bardic inspiration to use on an attack roll, saving throw or ability check)
Then he looks towards the bushes to the north, where he can't see the goblins, but knows where they are and gestures with his horn, casting Faerie Fire.
Goblin Dex Save: 10, 4
Both goblins fail! And they are no longer hidden as dancing green lights twinkle around their forms in the bushes! Attacks have advantage!
Acidic is up for Round 3!
Acidic runs so that he is in twenty feet of the goblin to the left and gets ready to throw his dagger.
12
damage: 3
Round 3:
Acidic runs north, tossing a dagger as he darts towards the now glowing goblins. Unfortunately the dagger gets tangled up in the brush and misses!
The goblins take a step forward and start sending arrows. The first at Acidic: 6. If that hits, the next one shoots at Kestrell, otherwise it is at Acidic again: 20. Damage: 6, 5.
They try to hide again, not realizing that the glowing lights from Faerie Fire keep them visible.
Both arrows find their target. Kestrell needs to make a Concentration check to maintain concentration on his Faerie Fire. Con Check: 2.
Goblin's Stealth if FF drops: 15.
Summary:
- Acidic takes 3 damage.
- Kestrell takes 3 damage and the hit makes him drop his concentration on Faerie Fire. The goblins have successfully hidden.
The party is up for the rest of Round 3 (Round 4 for Acidic).
Climbing up off the road is difficult terrain, so that one section will cost 10 feet of movement to get up.
copra runs twarde acidic and he heals acidic yousing lay on hands
"alacazam you ass is healed" Gloria uses healing word on Acidic.
healing: 10
Acidic runs five feet ahead and casts thunderwave.
damage: 13
Round 3 Continued:
Gloria heals Acidic for 7 damage,
Copra runs up, and lays his hands on Acidic, for 5 more points of healing.
Kestrell darts up the ditch and tires to find the hidden goblins: Perception: 13
Round 4:
Acidic also starts towards the bushes and a crashing thunder booms out from him as he casts Thunderwave. Goblins Con save: 10
The goblin makes his save, taking only 6 damage, and is still up.
The hit goblin, shrieks and then fires an arrow at Acidic: 7, the remaining hidden goblin jumps out of the bushes, wildly slashing at Copra with his scimitar: 5
And Copra takes 4 slashing damage.
Summary:
- Copra takes 5 slashing damage.
The party is up! Both goblins are visible!
copra swings his sord at the goblin
damage 5
attack2
+6
Acidic swings his mace at the goblin.
attack: 4
damage: 3
Attack: 16
Gloria checks to be sure who cookie supply is still plentiful and readies an attack in case more goblins charge the cart and mules.
Copra lands a solid blow on the goblin.
Kestrell spots the remaining goblin and laughs at the vile creature as he says "Your teeth are yellow and your courage is too!" (casting Vicious Mockery) for 4 psychic damage.
Goblins Wisdom save: 19
Acidic finishes off the nearby goblin!
The remaining goblin sees the tide turning against him, spins around and flees into the woods!
The party is up, do you give chase or let him go?
Without any thought Acidic gives chase.
perception: 18