This post has potentially manipulated dice roll results.
Piers takes out his scimitar and attempts to destroy the hand with a swift move (Attack: 18 Damage: 7) then with he a wave of his hand yells "Oh mighty bear lend us your strength!" as a totem shaped as a bear manifests out of thin air ( bonus action)
(The bonus action is called spirit totem and I chose the bear.Everyone with a 30ft will have 8 temp hp plus advantage on strength saving throw and checks)
piers manages to cut the hand, and for a split second he sees the Dark apparition from before trying to shield the hand. However when he slices the Wicked artifact in half, the creature instantly dissipates, with the vermin quickly dying and stopping to move.
the bear totem appears in front of you, with the image of a transparent bear rising on your side. You feel stronger, as if you had turned into mighty beasts yourselves.
the third skeleton appears, walking towards you. after Piers destroys the hand, all the skeleton's heads starts to shake violently, with a dark smoke coming from their mouths and eyes. they don't stop moving, however as one rushes towards the group, trying to slash piers
Cat throws the sack of ball-bearings she has, at the corner intersection to slow the skeletons down.As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save.
This post has potentially manipulated dice roll results.
drux hits the skeleton that tried to attack piers, breaking a few of it's bones. it still remains up, with the black smoke falling on the ground
another skeleton appears- this time with a bow. he readies the arrow, aiming for the backlines as he tries to hit Lore
Attack: 16 Damage: 4
and as he shot the arrow, a skeleton rushed from behind him, trying to hit Drux
Attack: 8 Damage: 4
Cat
(i suppose you will keep your action)
the balls jump out of the sack once it hits the ground, with the skeletons looking at it a bit confused. tough they quickly look back at you, not minding the Hazard Cat just created
Lore's eyes widen as more skeletons round the corner, "Hurry up, there's skeletons here" he sends to Kess, before uttering a curse then launching a bolt of arcane energy at the skeleton that shot at him.
Eldritch Blast 15 to hit; damage 7(force)+4(necrotic) (in log)
This post has potentially manipulated dice roll results.
"skeletons? EEP! i'm going as fast as i can!" Kess responds to Lore
the bolt of energy hits right in the left side of the skeleton's head, exploding it and creating a hole on his head. the black smoke started to spill into the ground, forming a goo-like substance with a strange smell. (Wich ability would you like it to have disadvantage?)
the next skeleton rushes towards the group, passing trough the ball bearings (dex check 15) he tries to stab Drux, however the two skeletons are impending his way
another skeleton with a bow stands at the far end of the corritor, shooting an arrow at Cat Attack: 24 Damage: 11
and the last skeleton walks towards you 18 however, as he sees the two skeletons blocking his reach, he draws a shortbow, shooting an arrow at Piers
Piers gotten by surprise squeals when he sees the skeleton trying to hack him.With a few quick words he imbues his staff with magic and a green energy surrounds it(bonus action shillelag) then attempts to knock its head (Attack: 18 Damage: Unable to parse dice roll. ) "Bad skeleton begone"
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Lore initiative: 5 (in log)
10Cat Initiative
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Piers 21 initiative)
( waiting for drux
Drux Initiative
16
Piers Initiative 21
Drux Initiative 16
Cat Initiative 10
Lore Initiative 5
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Piers takes out his scimitar and attempts to destroy the hand with a swift move (Attack: 18 Damage: 7) then with he a wave of his hand yells "Oh mighty bear lend us your strength!" as a totem shaped as a bear manifests out of thin air ( bonus action)
(The bonus action is called spirit totem and I chose the bear.Everyone with a 30ft will have 8 temp hp plus advantage on strength saving throw and checks)
Drux joins Piers. “This may be for not, damage could already be done, but let’s give a try.”
Attack: 16 Damage: 13
(Psst wait for the DM )
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
order: Piers > Skeleton 3 > Drux > Skeleton 1 > Skeleton 5 > Cat > Lore > Skeleton 2, 4 and 6
piers manages to cut the hand, and for a split second he sees the Dark apparition from before trying to shield the hand. However when he slices the Wicked artifact in half, the creature instantly dissipates, with the vermin quickly dying and stopping to move.
the bear totem appears in front of you, with the image of a transparent bear rising on your side. You feel stronger, as if you had turned into mighty beasts yourselves.
the third skeleton appears, walking towards you. after Piers destroys the hand, all the skeleton's heads starts to shake violently, with a dark smoke coming from their mouths and eyes. they don't stop moving, however as one rushes towards the group, trying to slash piers
Attack: 22 Damage: 3
Drux
( wow we're in a hurry to battle, hm? XD
(drux the hand was aready destroyed, btw.
Cat throws the sack of ball-bearings she has, at the corner intersection to slow the skeletons down.As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
( this is drux's turn, once it's your turn, cat's action will take effect
drux hits the skeleton that tried to attack piers, breaking a few of it's bones. it still remains up, with the black smoke falling on the ground
another skeleton appears- this time with a bow. he readies the arrow, aiming for the backlines as he tries to hit Lore
Attack: 16 Damage: 4
and as he shot the arrow, a skeleton rushed from behind him, trying to hit Drux
Attack: 8 Damage: 4
Cat
(i suppose you will keep your action)
the balls jump out of the sack once it hits the ground, with the skeletons looking at it a bit confused. tough they quickly look back at you, not minding the Hazard Cat just created
Lorenthill's turn
"Carefull of the ball bearings guys" she says as she shifts to a more beastly mode (bonus action) finishing her turn.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Lore's eyes widen as more skeletons round the corner, "Hurry up, there's skeletons here" he sends to Kess, before uttering a curse then launching a bolt of arcane energy at the skeleton that shot at him.
Eldritch Blast 15 to hit; damage 7(force)+4(necrotic) (in log)
"skeletons? EEP! i'm going as fast as i can!" Kess responds to Lore
the bolt of energy hits right in the left side of the skeleton's head, exploding it and creating a hole on his head. the black smoke started to spill into the ground, forming a goo-like substance with a strange smell. (Wich ability would you like it to have disadvantage?)
the next skeleton rushes towards the group, passing trough the ball bearings (dex check 15) he tries to stab Drux, however the two skeletons are impending his way
another skeleton with a bow stands at the far end of the corritor, shooting an arrow at Cat
Attack: 24 Damage: 11
and the last skeleton walks towards you 18 however, as he sees the two skeletons blocking his reach, he draws a shortbow, shooting an arrow at Piers
Attack: 19 Damage: 3
Piers turn
Piers gotten by surprise squeals when he sees the skeleton trying to hack him.With a few quick words he imbues his staff with magic and a green energy surrounds it(bonus action shillelag) then attempts to knock its head (Attack: 18 Damage: Unable to parse dice roll. ) "Bad skeleton begone"