This post has potentially manipulated dice roll results.
Nerithana is still trying to gather herself, this time her aim is perfect but the force of the blast is minimal only slowing the Goblin slightly. He seems even madder now. Graarl takes a bit swing but in his rage to help his downed colleagues he puts to much effort into the swing and not enough into the position and the Big Goblin steps aside watching the sword go by. If that is not enough you hear him laugh soft and low with a guttural haunting sound. Tenzen swings at Goblin 2 but the laugh distracted him and he misses. The Big Goblin takes two swings at Graarl and Goblin 2 swings at Tenzen.
The Big Goblin's confidence is shaken as he misses on both tries against Graarl! Goblin 2 is better able to focus his pain and makes a large gash in Tenzen who is shaken.
Bonus action: Breath at big goblin. DC 10 Con save, 2d6 damage on fail. half on success
Kilseth seeing his fallen friends, rushes over to Merry. Lays a giant dragon mitt on the halfling, it beings glowing a white light. He then turns to the Big goblin and lets out a freezing breath.
Nerithana sends another firebolt wide and Graarl is unable to reach the mark with his sword as the Goblins are more nimble than they appear. Concern is evident on the faces of the group and the Goblins take courage.
Two stubborn Goblins (one big and one smaller) still up and fighting hard. Tenzen is next. Then Merry.
The goblin almost falls apart as Tenzen slices him with the rapier. Blood is everywhere.
I had to laugh when Tenzen got a critical hit on the Goblin that was barely on his feet with 1 hit point. Here is the init order now Merry is up after being saved by Kilseth:
This post has potentially manipulated dice roll results.
Merry doesn't seem fully recovered from his unconsciousness and misses both attacks. Simon is still unconscious but looking better as the battle rages around him. The Big Goblin gives full attention to Graarl and swings twice at him.
For anyone (outside our group) who is not able to see our discussions in OOC, the DM rerolled Merry's attacks without advantage and both failed. We wont be using the flanking rule in this campaign.
The Big Goblin misses badly and Graarl's rage comes down hard on him this time taking his head clean off.
Again for anyone not in our OOC message chain, Graarl rolled previously in OOC and rolled a crit with 19 damage.
The group stands stunned for a few seconds before gathering themselves. They see a small flash coming from Trabric's cabin and realize that everyone, including Simon, is back to full health. You return to question Trabric and inform him of what has happened and as you head back you notice that there is an old woman standing next to him with a protective look in her eyes. She must have been in the cabin the whole time and only came out when danger seemed close. Trabric speaks apologetically to the group, "I am sorry that I did not act sooner. As you can see my mobility is limited and I could only see some of what was happening through the trees. This is very serious. The eyes of Master SelfSender are getting closer and there is little doubt that he knows something is happening with regards to the artifact. Your mission cannot be changed now that the binding is complete. Only Lord Hamble is able to unbind the artifact from Graarl, there is no turning back but the peril is greater now and the urgency is increasing by the minute."
You now notice that Bandomeer is running towards you across the last bridge along with several other younger men, they look like local guardsmen as they are armed with swords. He says "We saw your danger from across the bay and gathered some help. Ganali was on watch and rang the alarm in the village. Clearly you have acquitted yourselves well and we are most grateful for your bravery. Come we have gathered some supplies and a packing horse for your journey. I am afraid that it cannot be delayed, you must leave immediately. There is food for eat as you travel but delay of any kind is dangerous and you must begin your journey." He motions for you to follow him.
As you cross back across the area of the attack Graarl is able to take used but workable chainmail from the beheaded Goblin Boss and others are able to collect a few other items in the rush to move on.
One of the goblins has a short bow and there are some scimitars if anyone is interested. Also there are 9gp that can be split amoung you later. I'll keep a tally and give out equal portions when the time is right.
Death Saving Throw #1: 17
HP: -1/9
M52
3 Bardic Inspiration
1 Healing Hands
Player : Khazad Dooom Productions
Character : Simon, lv1 Aasimar Bard
Nerithana takes a deep breath and then throws a Fire Bolt at Goblin 2.
Current HP: 9/9
Start and end position: N/M51
Attack roll: 16
Fire damage: 8
Hp= 13/13
Starting position: Where the first Goblin died.
Ending position: Where the big goblin is.
Rage left 1
Graarl will snarl with glee Look who's next, rargh!
To hit with longsword: 14
Damage: 13
Nerithana is still trying to gather herself, this time her aim is perfect but the force of the blast is minimal only slowing the Goblin slightly. He seems even madder now. Graarl takes a bit swing but in his rage to help his downed colleagues he puts to much effort into the swing and not enough into the position and the Big Goblin steps aside watching the sword go by. If that is not enough you hear him laugh soft and low with a guttural haunting sound. Tenzen swings at Goblin 2 but the laugh distracted him and he misses. The Big Goblin takes two swings at Graarl and Goblin 2 swings at Tenzen.
Big Goblin first: Attack: 14 Damage: 7 Second: Attack: 8 Damage: 4
Goblin 2: Attack: 8 Damage: 6
Lot's of stuff ...
The Big Goblin's confidence is shaken as he misses on both tries against Graarl! Goblin 2 is better able to focus his pain and makes a large gash in Tenzen who is shaken.
Lot's of stuff ...
Death Saving Throw 2: 10
position:fading fast
Merry 1st lv halfling rogue
”Neverwinter” Johnson 1st lv human rogue
HP:10/10
Start: K51
End: Merry
Action: Lay on hand for 2 hp
Bonus action: Breath at big goblin. DC 10 Con save, 2d6 damage on fail. half on success
Kilseth seeing his fallen friends, rushes over to Merry. Lays a giant dragon mitt on the halfling, it beings glowing a white light. He then turns to the Big goblin and lets out a freezing breath.
Cold Breath: 7
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Big Goblin constitution save: 9 Goblin 2 constitution save: 18
Lot's of stuff ...
The Big Goblin take the icy breath in the face and it not happy. The smaller Goblin is able to stay on his feet but only barely.
Lot's of stuff ...
Nerithana aims again at the smaller goblin and unleashes another Fire Bolt.
HP: 9/9
Position: same
Attack: 7
Fire damage: 6
Ha! You are a good fighter, this will be fun!
Graarl attacks the big goblin with his longsword:
Attack: 12 Damage: 10
Nerithana sends another firebolt wide and Graarl is unable to reach the mark with his sword as the Goblins are more nimble than they appear. Concern is evident on the faces of the group and the Goblins take courage.
Two stubborn Goblins (one big and one smaller) still up and fighting hard. Tenzen is next. Then Merry.
Lot's of stuff ...
Tenzen again strikes at the goblin with his rapier.
Attack Roll: 25
Damage Roll: 11
name: Tenzen
Hp: 8/8
Start Position: L52
End Position: L52
The goblin almost falls apart as Tenzen slices him with the rapier. Blood is everywhere.
I had to laugh when Tenzen got a critical hit on the Goblin that was barely on his feet with 1 hit point. Here is the init order now Merry is up after being saved by Kilseth:
Lot's of stuff ...
Merry circles the goblin. he then attacks with both daggers.
sequence of events:
move to flank (n54)
action main hand Attack: 23 Damage: 13
Bonus Action off hand Attack: 24 Damage: 5
if the first attack succeeds then only the first part (d4) of the second attacks damage applies.
Merry
HP:2/9
ending position L54
Merry 1st lv halfling rogue
”Neverwinter” Johnson 1st lv human rogue
Death Saving Throw #2: 19
HP: -1/9
M52
3 Bardic Inspiration
1 Healing Hands
Man, I'm glad this doesn't actually hurt. It'd be nice to be able to move, though...
Player : Khazad Dooom Productions
Character : Simon, lv1 Aasimar Bard
Merry doesn't seem fully recovered from his unconsciousness and misses both attacks. Simon is still unconscious but looking better as the battle rages around him. The Big Goblin gives full attention to Graarl and swings twice at him.
For anyone (outside our group) who is not able to see our discussions in OOC, the DM rerolled Merry's attacks without advantage and both failed. We wont be using the flanking rule in this campaign.
Here are the attacks on Graarl by the big Goblin.
1st Attack: 11 Damage: 7
2nd Attack: 14 Damage: 5
Lot's of stuff ...
The Big Goblin misses badly and Graarl's rage comes down hard on him this time taking his head clean off.
Again for anyone not in our OOC message chain, Graarl rolled previously in OOC and rolled a crit with 19 damage.
The group stands stunned for a few seconds before gathering themselves. They see a small flash coming from Trabric's cabin and realize that everyone, including Simon, is back to full health. You return to question Trabric and inform him of what has happened and as you head back you notice that there is an old woman standing next to him with a protective look in her eyes. She must have been in the cabin the whole time and only came out when danger seemed close. Trabric speaks apologetically to the group, "I am sorry that I did not act sooner. As you can see my mobility is limited and I could only see some of what was happening through the trees. This is very serious. The eyes of Master SelfSender are getting closer and there is little doubt that he knows something is happening with regards to the artifact. Your mission cannot be changed now that the binding is complete. Only Lord Hamble is able to unbind the artifact from Graarl, there is no turning back but the peril is greater now and the urgency is increasing by the minute."
You now notice that Bandomeer is running towards you across the last bridge along with several other younger men, they look like local guardsmen as they are armed with swords. He says "We saw your danger from across the bay and gathered some help. Ganali was on watch and rang the alarm in the village. Clearly you have acquitted yourselves well and we are most grateful for your bravery. Come we have gathered some supplies and a packing horse for your journey. I am afraid that it cannot be delayed, you must leave immediately. There is food for eat as you travel but delay of any kind is dangerous and you must begin your journey." He motions for you to follow him.
As you cross back across the area of the attack Graarl is able to take used but workable chainmail from the beheaded Goblin Boss and others are able to collect a few other items in the rush to move on.
One of the goblins has a short bow and there are some scimitars if anyone is interested. Also there are 9gp that can be split amoung you later. I'll keep a tally and give out equal portions when the time is right.
Lot's of stuff ...
Ha, that was a good fight. Graarl said, satisfied with how well the battle went and how fun it was to fight the big goblin.
note to self, stay behind graarl.
Merry 1st lv halfling rogue
”Neverwinter” Johnson 1st lv human rogue