"Ha! Well done, well done! You looking to knock out another job right away, or want the rest of the day to yourselves? I can see what else is available."
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
"Sorry trench, I kind hoped we could take it home if it was unharmed, but someone had to mention that the guild might wanted to keep it." Mixtli says with a joking tone and a look towards Liber (I think was who mentioned it? )
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Someone beat you to it?", Miles asks, looking the group over and noticing that they certainly don't look like they just beat a construct into submission. "Or you just that good?"
"We're just that good," Tandor says with a smile. "What's next?"
((Somehow I got Miles in my head, but it's Milo. Milo Slate. Doh.))
"Well, I've got the two leads I had before, you weren't gone long enough for any new jobs to land on my desk,"Milosays with a grin as he rubs his mustache.
"Those druid friends of Trencher's that were asking if he'd stop by, and the otyugh issue. Neither one has a contract on them just yet, but dealing with things promptly and competently can bolster our reputation and earn goodwill, even if waiting for a contract might mean more coin."
((You'd previously expressed a desire to follow up with the druids next.))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
"Yeah sure thing, let's do it. Can you give up the details Milo?"
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Details are pretty sparse, message got passed secondhand from a trader, I wrote down what she told me.", Milo says with shrug, handing a note over to Mixtli.
"I was told to come here and tell Trench that Sogo of the Wooded Circle is worried about something unnatural, and to stop by with his friends if he is able."
Trencher:
From your time spent in Godsbreath, with the druids, you'd know the following.
The land of Godsbreath is populated by an assortment of costal communities, from the island communities of the Nightwater Islands to the town or Promise, which is the closest it gets to a city, extending north is a band of crimson soil known as the Ribbon that is especially fertile and the basis of the agriculture of the region. It was perhaps once a riverbed, to hear the druids tell it, though many of the locals ascribe a more mystical nature to it. Territory farther from the Ribbon gets wilder and more dangerous, and is referred to by the locals as the Rattle. The 'Wooded Circle' is an enclave of druids and likeminded individuals (many would essentially be commoners, or the equivalent of Level 0 druids that might know a cantrip or two, true PC class level druids are fewer and farther between, but that isn't to say that those who call the Circle home aren't without their own capabilities and skills). The untamed wilds of the Rattle definitely gave Trencher a chance to prove his mettle and 'rough it' a bit when he visited before.
Those familiar with Godsbreath know the following details:
Hallmarks. Godsbreath is a land known for its cooperative agricultural communities and the importance its people place on maintaining their oral history.
People. The people of Godsbreath have skin tones ranging from the medium brown of copper to the near black of ebony, and most have tightly coiled dark-brown hair. Nonhumans and humans of other lands are rarely seen here; most who do live here dwell in Promise.
Languages. The people of Godsbreath speak their own language, known as Godstongue, as well as Common.
Godsbreath is bounded by the treacherous waters of Nightwater Cove and the dangerous expanse of the Rattle.
The Nightwater Isles rise from the waters of the murky cove from which they take their name. The islanders mostly keep to themselves, their homes are visible from quite a distance, perched as they are on stilts to protect from floods. Each is painted in bold colors that not only honor the gods, but keep away the many monsters haunting the cove.
Though each island has its own cultural and trade specialties, all the islands are connected to each other via flotillas of skims—flat-bottomed boats that ply the waters of the cove, operated by pilots known as skimmers.
Trencher didn't have much opportunity to visit these communities.
The zone of fertile crimson soil known as the Ribbon cuts a wide swath through the gray-brown plains that stretch from the water's edge to the lands of the Rattle. Most inhabitants of the Ribbon live on small family farms joined together in pacts—resource-sharing alliances forged by common interest.
Inexplicably, the Ribbon's soil grows less fertile each year, and no living soul in Godsbreath knows why. Residents of this land have been migrating into the fertile but dangerous lands of the Rattle. But Rattle farmers are threatened by oversized coyotes, bulettes, and other threats. Farmers whisper of strange magic that manifests without warning, causing unusual weather and reshaping the soil. Some believe these effects might be connected to ancient magics affecting the land or the will of the region's primary gods.
Promise is a town situated where the soil of the Ribbon meets the Nightwater Cove coast. Its paved streets and colorful two-story buildings are home to Covenant worship houses, trader storehouses, schooling circles, and more.
Those who dwell in or travel through Godsbreath understand the truths underlying life in this land.
The influence of the deities who founded Godsbreath is captured in the Covenant tales—verses of the Awakening Song that tell stories of the gods' past exploits and share signs of their current influence. The bright colors found on homes throughout the region each honor a Covenant god, and many people craft and carry charms to invoke a favorite god's protection.
Proclaimers and the Covenantp45[–]
The Proclaimers of the Covenant are the acolytes of Godsbreath's deities, tasked with promoting worship of the Covenant and maintaining the Awakening Song as a living history of this land. They take turns traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods' example.
The Covenant is a pantheon of deities with a particular interest in Godsbreath. They have varied alignments and interests. This local pantheon is for you to define and might include gods appropriate to your campaign's setting or deities unique to Godsbreath.
Most folk in Godsbreath go by a single name—often a nickname picked up in their youth instead of their given name—preceded by an honorific reflecting their age, profession, or standing in the community. Those too young to have an honorific may be addressed without one, though it's often wise for strangers to use a courtesy honorific—Miss, Mister, Cousin—as a sign of respect.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
"I wouldn't say sparse" Mixtly says "More like non-existent."
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Sounds like a great place, is the water save or should we ensure not to touch it like at my home?"
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"At Tletepec the water is pretty acidic, but the ground if fertile, all because of the volcanoes."
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Trencher would know that the druid's grove is a few hours beyond the town of Promise, up the Ribbon, where the Rattle closes in around, so would be able to pass that along so everyone can be prepared and suitably outfitted.
You head out, returning to the departure gate from the Citadel, one of the attendants giving you a surprised look having only let you back in within the hour.
"You heading back to... Zinda, was it?", she asks.
Upon hearing you're bound for Godsbreath, she nods. "Hoping to make it to the the Awakening myself, haven't been yet."
Trencher:
You haven't been there during the Awakening festival, but it had been mentioned as coming up soon when you visited the druids there previously. It's an annual festival of song and music, with the normal food and games of festivals thrown in, from what you gathered, though it isn't really something the druid folk are directly involved in.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
"Ha! Well done, well done! You looking to knock out another job right away, or want the rest of the day to yourselves? I can see what else is available."
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"Yeah, he was really good," Trencher then adds sadly, "It was all done without a single swing of a weapon."
Nodding quickly when the idea of another job was mentioned, "Yeah, something that will need some more muscle needed."
"Sorry trench, I kind hoped we could take it home if it was unharmed, but someone had to mention that the guild might wanted to keep it." Mixtli says with a joking tone and a look towards Liber (I think was who mentioned it? )
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Liber turns a dry eye to Mixtli: "I thought you were the one to hand it over after they asked nicely for it."
"We're just that good," Tandor says with a smile. "What's next?"
Tandor the White, Human Life Cleric
((Somehow I got Miles in my head, but it's Milo. Milo Slate. Doh.))
"Well, I've got the two leads I had before, you weren't gone long enough for any new jobs to land on my desk," Milo says with a grin as he rubs his mustache.
"Those druid friends of Trencher's that were asking if he'd stop by, and the otyugh issue. Neither one has a contract on them just yet, but dealing with things promptly and competently can bolster our reputation and earn goodwill, even if waiting for a contract might mean more coin."
((You'd previously expressed a desire to follow up with the druids next.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Nodding enthusiastically, Trencher says, “You guys wanna meet my druid friends?”
"Yeah sure thing, let's do it. Can you give up the details Milo?"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"not this time for me...I have some research to follow up on, and avenues i need to investigate."
(IC reason for me to step away for a while.
Nodding to Liber, "All right. We'll look you up to see if you are done when we are ready for another job in a few weeks."
"Details are pretty sparse, message got passed secondhand from a trader, I wrote down what she told me.", Milo says with shrug, handing a note over to Mixtli.
Trencher:
From your time spent in Godsbreath, with the druids, you'd know the following.
The land of Godsbreath is populated by an assortment of costal communities, from the island communities of the Nightwater Islands to the town or Promise, which is the closest it gets to a city, extending north is a band of crimson soil known as the Ribbon that is especially fertile and the basis of the agriculture of the region. It was perhaps once a riverbed, to hear the druids tell it, though many of the locals ascribe a more mystical nature to it. Territory farther from the Ribbon gets wilder and more dangerous, and is referred to by the locals as the Rattle. The 'Wooded Circle' is an enclave of druids and likeminded individuals (many would essentially be commoners, or the equivalent of Level 0 druids that might know a cantrip or two, true PC class level druids are fewer and farther between, but that isn't to say that those who call the Circle home aren't without their own capabilities and skills). The untamed wilds of the Rattle definitely gave Trencher a chance to prove his mettle and 'rough it' a bit when he visited before.
Those familiar with Godsbreath know the following details:
Hallmarks. Godsbreath is a land known for its cooperative agricultural communities and the importance its people place on maintaining their oral history.
People. The people of Godsbreath have skin tones ranging from the medium brown of copper to the near black of ebony, and most have tightly coiled dark-brown hair. Nonhumans and humans of other lands are rarely seen here; most who do live here dwell in Promise.
Languages. The people of Godsbreath speak their own language, known as Godstongue, as well as Common.
Godsbreath is bounded by the treacherous waters of Nightwater Cove and the dangerous expanse of the Rattle.
The Nightwater Isles rise from the waters of the murky cove from which they take their name. The islanders mostly keep to themselves, their homes are visible from quite a distance, perched as they are on stilts to protect from floods. Each is painted in bold colors that not only honor the gods, but keep away the many monsters haunting the cove.
Though each island has its own cultural and trade specialties, all the islands are connected to each other via flotillas of skims—flat-bottomed boats that ply the waters of the cove, operated by pilots known as skimmers.
Trencher didn't have much opportunity to visit these communities.
The zone of fertile crimson soil known as the Ribbon cuts a wide swath through the gray-brown plains that stretch from the water's edge to the lands of the Rattle. Most inhabitants of the Ribbon live on small family farms joined together in pacts—resource-sharing alliances forged by common interest.
Inexplicably, the Ribbon's soil grows less fertile each year, and no living soul in Godsbreath knows why. Residents of this land have been migrating into the fertile but dangerous lands of the Rattle. But Rattle farmers are threatened by oversized coyotes, bulettes, and other threats. Farmers whisper of strange magic that manifests without warning, causing unusual weather and reshaping the soil. Some believe these effects might be connected to ancient magics affecting the land or the will of the region's primary gods.
Promise is a town situated where the soil of the Ribbon meets the Nightwater Cove coast. Its paved streets and colorful two-story buildings are home to Covenant worship houses, trader storehouses, schooling circles, and more.
Those who dwell in or travel through Godsbreath understand the truths underlying life in this land.
The influence of the deities who founded Godsbreath is captured in the Covenant tales—verses of the Awakening Song that tell stories of the gods' past exploits and share signs of their current influence. The bright colors found on homes throughout the region each honor a Covenant god, and many people craft and carry charms to invoke a favorite god's protection.
Proclaimers and the Covenantp45[–]
The Proclaimers of the Covenant are the acolytes of Godsbreath's deities, tasked with promoting worship of the Covenant and maintaining the Awakening Song as a living history of this land. They take turns traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods' example.
The Covenant is a pantheon of deities with a particular interest in Godsbreath. They have varied alignments and interests. This local pantheon is for you to define and might include gods appropriate to your campaign's setting or deities unique to Godsbreath.
Most folk in Godsbreath go by a single name—often a nickname picked up in their youth instead of their given name—preceded by an honorific reflecting their age, profession, or standing in the community. Those too young to have an honorific may be addressed without one, though it's often wise for strangers to use a courtesy honorific—Miss, Mister, Cousin—as a sign of respect.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"I wouldn't say sparse" Mixtly says "More like non-existent."
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"True, no real details, but they are good people, and if they posted a job, there will be some pay." Trencher continues.
"If you haven't been to the area, Godsbreath is coastline. Lots of water, lots of islands, and LOTS of farming!"
"Sounds like a great place, is the water save or should we ensure not to touch it like at my home?"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Well, you can't drink the salty water, but inland it is good." he nods, "Good for drinking and good for farming."
"At Tletepec the water is pretty acidic, but the ground if fertile, all because of the volcanoes."
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"I guess we should get going than?"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
“Great. Yeah let us not waste the daylight. Yeah, I miss Tletepec too. But I think I like traveling and seeing new things more.”
"Absolutely," Tandor says.
Tandor the White, Human Life Cleric
Trencher would know that the druid's grove is a few hours beyond the town of Promise, up the Ribbon, where the Rattle closes in around, so would be able to pass that along so everyone can be prepared and suitably outfitted.
You head out, returning to the departure gate from the Citadel, one of the attendants giving you a surprised look having only let you back in within the hour.
"You heading back to... Zinda, was it?", she asks.
Upon hearing you're bound for Godsbreath, she nods. "Hoping to make it to the the Awakening myself, haven't been yet."
Trencher:
You haven't been there during the Awakening festival, but it had been mentioned as coming up soon when you visited the druids there previously. It's an annual festival of song and music, with the normal food and games of festivals thrown in, from what you gathered, though it isn't really something the druid folk are directly involved in.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock