(OOC: I am so sorry. I've had quite a busy set of weeks that I didn't expect, I'm really sorry for not posting before. In the future if something comes up without previously knowing about it I'll make a quick post saying that I have some trouble to post something in the campaign)
Idris looks at the creature that is closest to him and points his hand at it. "Let the power of the gods strike my enemies!" he says while casting Guiding Bolt
(To hit: 26 (Nat 20+6) Damage: 36 ( a bunch of numbers since it was a crit)
Lu, casts chill, touch and does 9 necrotic damage to the water elemental.
Your turn Idris
(OOC: how many enemies are left? It's been long enough for me to forget that)
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
2
Your turn idris
still 2 enemies left
(OOC: I am so sorry. I've had quite a busy set of weeks that I didn't expect, I'm really sorry for not posting before. In the future if something comes up without previously knowing about it I'll make a quick post saying that I have some trouble to post something in the campaign)
Idris looks at the creature that is closest to him and points his hand at it. "Let the power of the gods strike my enemies!" he says while casting Guiding Bolt
(To hit: 26 (Nat 20+6) Damage: 36 ( a bunch of numbers since it was a crit)
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
the water elemental, or the gelatinous cube, or both?
(OOC: if it was both I would have to divide the damage in half so each would get 18 point of damage?)
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
so, cube or elemental
(OOC: The elemental)
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
the water elmental is now dead
the gelatinous cube is up next
The cube will try to engulf Morg. Can you make a dexterity saving throw please?
Morg fails the save (sorry very busy week) and is engulfed in the cube (he will plan to use misty step to escape)
it's fine
(OOC: now it would be Seri or Morgobar's turn?)
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
(So I guess that the campaign is really not continuing)
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
Sorry, not really feeling this campaign. I’m going to leave
It had an interesting idea, but it slowed down very quickly. I'm afraid to say that I will leave the campaign as well.
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh