Joree looks over at the bodies near the edge and gives a gruff bear sigh. She takes the dodge action, and starts moving forward to the edge of the pit to stand near the bodies to protect them.
As she does, she cries out in a bestial snarl, hoping to provide some type of distraction to the people hiding. As a bonus action, she is going to use channel divinity: peerless athlete to give herself advantage on athletics checks and increase her jump distances by 10 feet, lasting 10 minutes.
4 of the imps act next flying down toward Hocery fading invisible as they do.
The half elf Silus rushes out of cover toward the edge making it near the hole and throws his dagger up at the larger spined one. His dagger misses a by a slim margin.
The other three imps make a dash for he two figured near the edge fading invisible as they fly.
(Jorlee they pass near you make an attack of opportunity with disadvantage if you wish to)
The large one fires a spine down at Silus hitting him for 4 piercing damage and 5 fire dmage.
I will make the attack the attack on one. Total of 19 for the low roll, and if that hits it does 8 piercing damage as Joree swings at center mass. (By the way, I took blindfighting style, so I have blind sight within 10 ft. I always take it for flavor, but now it's useful!)
(Thats awesome no disadvantage for you! Sorry I did not catch that)
You let out a swing as your keen sense allow you to know exactly where your for is located at such short distance. A heavy blow as the imp flys by causing it to stagger as it is narrowly able to continue.
(Soren you actually can see a glowing outline around Hocery and Joree thanks to shield of faith but I don't read it as more than an outline around them)
B peaks out of his rock to see all this going on and decides he can fight to, B casts Chromatic Orb with thunder damage as the type at first level. Targeting the large one 15 to hit, if that hits, 13 thunder damage.
(I'm gonna go ahead and get the jump on posting my turn!)
Joree sniffs the air, trying to track down the imp that she hit last. If she can, she attacks it. If not, she tries to find another imp with her blindsight and hit them. I don't think it'll hit, but a total of 11 with 9 piercing damage if it somehow does.
Seeing the others in the cave being attacked and attacking in return, Soren sighs, sheaths his rapier and lights up one of his torches. He faces the sound with his new light source in one hand and his crossbow in the other.
(Does he see anything? Does he have an action available after all that?)
Your torch lights up the cave and you see the spined devil engaged in combat with a half-elf. You also see Hocery cast a spell and prepare for combat. You may take a shot at the spined devil and you hear the imps flying toward Hocery. You could take a shot at them with disadvantage.
You all see as a brilliant flash of light from B’s chromatic orb as it streaks across the air slamming into the spined devil. A follow up bolt from Soren hits it and it begins to fall to the ground lifelessly.
Jorlee attempts to hit the injured imp but it manages to dodge. It then takes a sting at her but is unable to harm her.
2 of the 4 imps headed toward Hocery break off to engage B and Soren. They both attack with advantage before becoming visible.
B thanks to your mage armor you avoid being hit.
Soren you get stung for 4 damage (please make a dc 11 con save)
One narrowly manages to Sting you Hocery for 5 damage (please make a dc 11 con save)
The last two imps grab the unconscious figures near the edge and bring them over into the void below.
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(Since you were already behind the rock i’m counting you at hidden already do you wish to hold an action or attack?)
(I would like to hold the attack action, if one of them comes close enough to see me I would like to throw a dagger)
(B is holding for a chance to attack)
Joree you act next.
Joree looks over at the bodies near the edge and gives a gruff bear sigh. She takes the dodge action, and starts moving forward to the edge of the pit to stand near the bodies to protect them.
As she does, she cries out in a bestial snarl, hoping to provide some type of distraction to the people hiding. As a bonus action, she is going to use channel divinity: peerless athlete to give herself advantage on athletics checks and increase her jump distances by 10 feet, lasting 10 minutes.
Soren your action (You still can’t see without a light sorce)
Soren tries his best to stay hidden, will hold an attack if something come his way or light is shed on one of his attackers.
(Already regretting making him human)
4 of the imps act next flying down toward Hocery fading invisible as they do.
The half elf Silus rushes out of cover toward the edge making it near the hole and throws his dagger up at the larger spined one. His dagger misses a by a slim margin.
The other three imps make a dash for he two figured near the edge fading invisible as they fly.
(Jorlee they pass near you make an attack of opportunity with disadvantage if you wish to)
The large one fires a spine down at Silus hitting him for 4 piercing damage and 5 fire dmage.
Hocery it is your turn to act.
(You should have a torch if you added starting equipment if you have not make sure you add that stuff)
I will make the attack the attack on one. Total of 19 for the low roll, and if that hits it does 8 piercing damage as Joree swings at center mass. (By the way, I took blindfighting style, so I have blind sight within 10 ft. I always take it for flavor, but now it's useful!)
(Thats awesome no disadvantage for you! Sorry I did not catch that)
You let out a swing as your keen sense allow you to know exactly where your for is located at such short distance. A heavy blow as the imp flys by causing it to stagger as it is narrowly able to continue.
Hocerys focuses on the emblem on his shield and cast see invisibility
He glares at these creatures as he can see them now.
That's it for his turn
(Soren you actually can see a glowing outline around Hocery and Joree thanks to shield of faith but I don't read it as more than an outline around them)
B it is your action
B peaks out of his rock to see all this going on and decides he can fight to, B casts Chromatic Orb with thunder damage as the type at first level. Targeting the large one 15 to hit, if that hits, 13 thunder damage.
(I'm gonna go ahead and get the jump on posting my turn!)
Joree sniffs the air, trying to track down the imp that she hit last. If she can, she attacks it. If not, she tries to find another imp with her blindsight and hit them. I don't think it'll hit, but a total of 11 with 9 piercing damage if it somehow does.
Seeing the others in the cave being attacked and attacking in return, Soren sighs, sheaths his rapier and lights up one of his torches. He faces the sound with his new light source in one hand and his crossbow in the other.
(Does he see anything? Does he have an action available after all that?)
Your torch lights up the cave and you see the spined devil engaged in combat with a half-elf. You also see Hocery cast a spell and prepare for combat. You may take a shot at the spined devil and you hear the imps flying toward Hocery. You could take a shot at them with disadvantage.
Seeing that the spined devil is engaged with someone else, Soren takes his aim at it and fires his crossbow bolt.
(Attack 16, damage 4, sneak attack damage 7)
(did my attack or Lilly's hit?
You all see as a brilliant flash of light from B’s chromatic orb as it streaks across the air slamming into the spined devil. A follow up bolt from Soren hits it and it begins to fall to the ground lifelessly.
Jorlee attempts to hit the injured imp but it manages to dodge. It then takes a sting at her but is unable to harm her.
2 of the 4 imps headed toward Hocery break off to engage B and Soren. They both attack with advantage before becoming visible.
B thanks to your mage armor you avoid being hit.
Soren you get stung for 4 damage (please make a dc 11 con save)
One narrowly manages to Sting you Hocery for 5 damage (please make a dc 11 con save)
The last two imps grab the unconscious figures near the edge and bring them over into the void below.