Standing near Famh, Fergus in a hushed voice comments nervously
"You hear that? Exactly, not a single insect, even in this fog that is strange. Frogs either wiped out or had to follow their food... I don't like it, we are too exposed if whatever lives here can see in the mist. Wish they would hurry up and rob the grave already."
Famh bows her head three times as the slab comes off the tomb. Then she raises the stick upon which she has lashed her sgeain dubh dagger towards the saint's tomb and rests the fingers of her other hand perpendicularly across the hilt to form a rough pattern that might be either the cross of the New FaIth or an ancient sun-symbol of the Old. Raising her eyes so that if the saint's spirit were sitting up in his tomb she would be looking him in the eye, she murmurs in Thulish and then Albian:
Sìth dhomhainn an adhair a' sruthadh dhut, Sìth dhomhainn na tìre sàmhach dhut, Sìth dhomhainn nan reultan dealrach dhut, Sìth dhomhainn Mhic na Sìth dhut.
Deep peace of the flowing air to you, Deep peace of the quiet earth to you, Deep peace of the shining stars to you, Deep peace of the Son of Peace to you.
Almeric carefully reaches into the tomb and takes two pieces of mouldering bones from the remains. He carefully places one in his pouch and offers Fahm the second.
"It has been given me to know, that these are TRUE holy relics, of St Ambrosius, the creator of this prison and devout follower of Gatanades. If you are a follower of the True Faith, I invite you to take a piece of the saint, to protect you from evil. It has also been given me to know, that the inmates in this prison are members of the undead, those evil abominations trapped between this world and the next. We must trust each others skills and wisdom and we will prevail. Deus Vult!"
After anyone who wants one, has taken a relic, the lid will be carefully replaced, equipment retrieved and the marching order reformed as discussed. Once ready, Almeric will lead the party along the path deeper into the Dell!
This post has potentially manipulated dice roll results.
Cainneach only just manages to stop from shaking his head in disdain, both at the sad contents of the tomb and at Almeric's pronouncement. Instead, he silently waits until the pillaging of poor Saint Ambrosius' meager remains is complete, assists with the restoration of the lid, and wanders back with Thatch to await whatever comes next in the foggy dell. Before going, he'll take a quick glance around the tomb to look for tracks leading away into the fog, ruing that he and his companions have stomped around before he thought to take a look. From his place in the rearguard, Cainneach will attempt to keep an eye out for any danger.
Cainneach only just manages to stop from shaking his head in disdain, both at the sad contents of the tomb and at Almeric's pronouncement. Instead, he silently waits until the pillaging of poor Saint Ambrosius' meager remains is complete, assists with the restoration of the lid, and wanders back with Thatch to await whatever comes next in the foggy dell. Before going, he'll take a quick glance around the tomb to look for tracks leading away into the fog, ruing that he and his companions have stomped around before he thought to take a look. From his place in the rearguard, Cainneach will attempt to keep an eye out for any danger.
A rust-coloured smear lies across the stones of the path. It is level with the blood-soaked scrap of cloth you noticed on the fence. It seems that the tax collector—if it was he—was badly wounded and crawled across the path into the interior of the Dell.
As he listens he notes Fergus was right....there seems nothing alive within the Dell, no night birds or insects call...
Looking ahead the path onwards stops at the junction heading left and right from there, or you could leave the path and head into the fog choked black reeds.
The Thulish girl looks uneasily at Sir Almeric as he offers her the relic. For a moment she looks from the bone to the Capellar's face, then she seems to come to a decision. She looks him in the eyes and speaks courteously but quite firmly.
"Sir, you asked us to speak our minds freely to you at the beginning of this journey, and I'll trust your word. I'd not feel right sheltering under the shield of this relic knowing that it meant one of my comrades would be without that protection. And the saint's not left enough bones for all of us. Do you not think he'd be better pleased if someone bore one of his relics at our front to drive back the evil from us, and one could come behind with the other keeping us safe from those who would lurk in this mist and then spring upon us from behind?"
Her words blur strangely in the mist, and for a moment you hear two voices speaking: a young shepherd girl bewildered at her own boldness in speaking so freely to a noble knight, and behind her a much older and drier voice that has no problem pointing out how far its opinion leans towards the latter course as being more in the tradition of such paladins as Cuthbert and Patrick (or for that matter Cuchulain and Fionn macUail.)
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Ori, looks at the bones of the Saint. "Sorry you had to have your eternal resting point in this drery place mate. Good on ya if you do in fact guard it." Ori watches Almeric take some of the bone, "You do plan to return those on our way back through aye? Let's get your trinkets and leave the man be. As unnatural as that fog is, this makes me more uncomfortable." Ori helps put the lid back on and gers ready to continue onward, feeling antsy to get into the fog and away from the grave Ori starts down the path. "Well if I was trying to run from bandits, I don't think I would follow the pathway and would take my chances in what gave me the best cover." Pointing into the reeds. "What say the rest of ya?"
A rust-coloured smear lies across the stones of the path. It is level with the blood-soaked scrap of cloth you noticed on the fence. It seems that the tax collector—if it was he—was badly wounded and crawled across the path into the interior of the Dell.
As he listens he notes Fergus was right....there seems nothing alive within the Dell, no night birds or insects call...
(How far can Cainneach follow this smear of blood?)
Cainneach will hold Ori and the others up for a moment as he tries to determine if the trail of the tax collector's blood can be reliably followed.
A rust-coloured smear lies across the stones of the path. It is level with the blood-soaked scrap of cloth you noticed on the fence. It seems that the tax collector—if it was he—was badly wounded and crawled across the path into the interior of the Dell.
As he listens he notes Fergus was right....there seems nothing alive within the Dell, no night birds or insects call...
(How far can Cainneach follow this smear of blood?)
Cainneach will hold Ori and the others up for a moment as he tries to determine if the trail of the tax collector's blood can be reliably followed.
While the blood stands out clearly on the white stone the black reeds and everpresent mist make finding further spoor among the reeds an almost impossible task. He finds a single boot print on a slightly drier patch of ground but the standing water off the path makes finding more as difficult.
Thatch just shakes his head sadly as Sir Almeric gathers his relic. Maybe it was the influence of the old gods he received from his mother, or the distastefulness of disturbing the grave, but Thatch declines to take a piece of the bone. He helps the others slide the stone slab back in place and joins Cainneach as he scouts out the area and finds the blood trail. “The blood crosses the trail and leads deeper into the reeds.”Thatch nods at Ori “That would be the best place to start looking.”
Fergus nods approvingly at following the blood trail. The thought of leaving the path deeper into the fog did not appeal to him in the least but it was the best lead they had to locate the taxman and sword.
This post has potentially manipulated dice roll results.
Ori puts his man up to mouth to call out got the tax man and pauses a min. "Oui mates, are we assuming the tax man is still hiding out there waiting for help or are we thinking there is something out there we don't want knowing we are here?" While waiting for a reply Ori starting pushing the reeds about with his club as he slowly starts moving forward into them, watching the ground for any signs of life.
Ori puts his man up to mouth to call out got the tax man and pauses a min. "Oui mates, are we assuming the tax man is still hiding out there waiting for help or are we thinking there is something out there we don't want knowing we are here?" While waiting for a reply Ori starting pushing the reeds about with his club as he slowly starts moving forward into them, watching the ground for any signs of life.
Perception: 18
As the others had found the black reeds were choked with mist and once within them it was difficult to see much beyond your immediate surrounds, the ground was wet and standing water sat all about but the usual profusion of insects that would normally accompany such a place were completely absent....
This post has potentially manipulated dice roll results.
Thatch follows Ori as the big man pushes the reeds aside with his club and moves deeper into the fog. Thatch hangs toward the back of the group, mindful of his place in the marching order and moves stealthily and silently, trying to remain out of sight of any threats.
Stealth: 27.
(Passive perception to watch for threats or dangers: 14).
The companions venture into the tall reeds, the mud beneath the still water sucking at their boots as they move, after a short time they are completely enclosed by mist and tall reeds with the sky above obscured by the thick fog.
Famh moves forward with the group with feet that have gone nearly noiseless. While much damper than her hative Thulish moors, she feels a strange sense of familiarirt at the swirling mist and looming vegetation ... strangely round and thin compared to the heather that could completely hide a lurking wolf -- or a girl. She sweeps her gaze from side to side of the path the group is following as she calls back memories of the bogs she had to cross first thing when she left home.
=====================================
Survival 3
Nature 22
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
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Standing near Famh, Fergus in a hushed voice comments nervously
"You hear that? Exactly, not a single insect, even in this fog that is strange. Frogs either wiped out or had to follow their food...
I don't like it, we are too exposed if whatever lives here can see in the mist. Wish they would hurry up and rob the grave already."
As the slab is lifted off it reveals the interior of the shallow grave. Little remains of the occupant now: just a small clutch of mouldered bones.
Famh bows her head three times as the slab comes off the tomb. Then she raises the stick upon which she has lashed her sgeain dubh dagger towards the saint's tomb and rests the fingers of her other hand perpendicularly across the hilt to form a rough pattern that might be either the cross of the New FaIth or an ancient sun-symbol of the Old. Raising her eyes so that if the saint's spirit were sitting up in his tomb she would be looking him in the eye, she murmurs in Thulish and then Albian:
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Almeric carefully reaches into the tomb and takes two pieces of mouldering bones from the remains. He carefully places one in his pouch and offers Fahm the second.
"It has been given me to know, that these are TRUE holy relics, of St Ambrosius, the creator of this prison and devout follower of Gatanades. If you are a follower of the True Faith, I invite you to take a piece of the saint, to protect you from evil. It has also been given me to know, that the inmates in this prison are members of the undead, those evil abominations trapped between this world and the next. We must trust each others skills and wisdom and we will prevail. Deus Vult!"
After anyone who wants one, has taken a relic, the lid will be carefully replaced, equipment retrieved and the marching order reformed as discussed. Once ready, Almeric will lead the party along the path deeper into the Dell!
Cainneach only just manages to stop from shaking his head in disdain, both at the sad contents of the tomb and at Almeric's pronouncement. Instead, he silently waits until the pillaging of poor Saint Ambrosius' meager remains is complete, assists with the restoration of the lid, and wanders back with Thatch to await whatever comes next in the foggy dell. Before going, he'll take a quick glance around the tomb to look for tracks leading away into the fog, ruing that he and his companions have stomped around before he thought to take a look. From his place in the rearguard, Cainneach will attempt to keep an eye out for any danger.
Survival 25 (looking for tracks into the fog)
Passive WIS (Perception) 20 (generally being Observant)
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
A rust-coloured smear lies across the stones of the path. It is level with the blood-soaked scrap of cloth you noticed on the fence. It seems that the tax collector—if it was he—was badly wounded and crawled across the path into the interior of the Dell.
As he listens he notes Fergus was right....there seems nothing alive within the Dell, no night birds or insects call...
Looking ahead the path onwards stops at the junction heading left and right from there, or you could leave the path and head into the fog choked black reeds.
The Thulish girl looks uneasily at Sir Almeric as he offers her the relic. For a moment she looks from the bone to the Capellar's face, then she seems to come to a decision. She looks him in the eyes and speaks courteously but quite firmly.
Her words blur strangely in the mist, and for a moment you hear two voices speaking: a young shepherd girl bewildered at her own boldness in speaking so freely to a noble knight, and behind her a much older and drier voice that has no problem pointing out how far its opinion leans towards the latter course as being more in the tradition of such paladins as Cuthbert and Patrick (or for that matter Cuchulain and Fionn macUail.)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Ori, looks at the bones of the Saint. "Sorry you had to have your eternal resting point in this drery place mate. Good on ya if you do in fact guard it." Ori watches Almeric take some of the bone, "You do plan to return those on our way back through aye? Let's get your trinkets and leave the man be. As unnatural as that fog is, this makes me more uncomfortable." Ori helps put the lid back on and gers ready to continue onward, feeling antsy to get into the fog and away from the grave Ori starts down the path. "Well if I was trying to run from bandits, I don't think I would follow the pathway and would take my chances in what gave me the best cover." Pointing into the reeds. "What say the rest of ya?"
(How far can Cainneach follow this smear of blood?)
Cainneach will hold Ori and the others up for a moment as he tries to determine if the trail of the tax collector's blood can be reliably followed.
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
While the blood stands out clearly on the white stone the black reeds and everpresent mist make finding further spoor among the reeds an almost impossible task. He finds a single boot print on a slightly drier patch of ground but the standing water off the path makes finding more as difficult.
Thatch just shakes his head sadly as Sir Almeric gathers his relic. Maybe it was the influence of the old gods he received from his mother, or the distastefulness of disturbing the grave, but Thatch declines to take a piece of the bone. He helps the others slide the stone slab back in place and joins Cainneach as he scouts out the area and finds the blood trail. “The blood crosses the trail and leads deeper into the reeds.” Thatch nods at Ori “That would be the best place to start looking.”
Fergus nods approvingly at following the blood trail. The thought of leaving the path deeper into the fog did not appeal to him in the least but it was the best lead they had to locate the taxman and sword.
Ori puts his man up to mouth to call out got the tax man and pauses a min. "Oui mates, are we assuming the tax man is still hiding out there waiting for help or are we thinking there is something out there we don't want knowing we are here?" While waiting for a reply Ori starting pushing the reeds about with his club as he slowly starts moving forward into them, watching the ground for any signs of life.
Perception: 18
( Looks like majority in favour of leaving the path, I'll wait for one more 'vote' before posting as such.)
As the others had found the black reeds were choked with mist and once within them it was difficult to see much beyond your immediate surrounds, the ground was wet and standing water sat all about but the usual profusion of insects that would normally accompany such a place were completely absent....
Ori will slowly continue deeper into the misty fog.
Thatch follows Ori as the big man pushes the reeds aside with his club and moves deeper into the fog. Thatch hangs toward the back of the group, mindful of his place in the marching order and moves stealthily and silently, trying to remain out of sight of any threats.
Stealth: 27.
(Passive perception to watch for threats or dangers: 14).
.
The companions venture into the tall reeds, the mud beneath the still water sucking at their boots as they move, after a short time they are completely enclosed by mist and tall reeds with the sky above obscured by the thick fog.
( 1 Survival Check Please.)
Famh moves forward with the group with feet that have gone nearly noiseless. While much damper than her hative Thulish moors, she feels a strange sense of familiarirt at the swirling mist and looming vegetation ... strangely round and thin compared to the heather that could completely hide a lurking wolf -- or a girl. She sweeps her gaze from side to side of the path the group is following as she calls back memories of the bogs she had to cross first thing when she left home.
=====================================
Survival 3
Nature 22
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1