Looking at Grugnat: "To clarify, is that Bugbear language, or is there a common "goblinoid" (air quotes) language, or what? And is that written & spoken?"
Looking to the rest of the group: "And is there anything else we should do before leaving? Extra supplies, a pack mule, riding horses, anything?"
"All goblinoids speak goblin although each group has its own terms and phrases," Grugnar says scratching his head. "Most goblinoids don't know how to write, but we can draw," he smiles.
Orion looks at the map. "Difficult terrain is one thing, but I don't think we are prepared to encounter hill giants." Orion says privately to Prim, "If we encounter hostile hobgoblins, I wonder whether our bugbear recruits will become liabilities. If we care to make this trek successfully, stealth will be most important."
Okay. Where to next? Are you going back to the market to get more supplies and stuff? To talk to the goblins in the Goblins' Retreat neighborhood? Or heading out of town into the hills and to the hobgoblin stronghold?
Taxidea shrugs. "Makes no difference to me. But Goblin legs aren't much longer than mine - if nothing else they may have know an easier route heading north."
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"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
If there is a prison front office of the prison Alora will inquire there. If the person in charge says no visitations but looks like they might take a bribe to speak to the prisoner Alora will pursue it.
Okay. There is no "front office of the prison," but the guard standing at the door to the dungeon looks like he might be bribable. Roll a persuasion check, with advantage if your bribe is big enough. How much are you using to bribe him?
(Prim had replenished what she needed on the previous page, so doesn't need to go to the market . Apparently no one else thinks a horse would be faster - Prim wasn't sure because -forest )
"Yes, asking if the retreat goblins know a shortcut is a good idea, then we can leave."
"I don't mind getting some horses - you'd think someone as short as me would have thought of that."
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
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Looking at Grugnat: "To clarify, is that Bugbear language, or is there a common "goblinoid" (air quotes) language, or what? And is that written & spoken?"
Looking to the rest of the group: "And is there anything else we should do before leaving? Extra supplies, a pack mule, riding horses, anything?"
"All goblinoids speak goblin although each group has its own terms and phrases," Grugnar says scratching his head. "Most goblinoids don't know how to write, but we can draw," he smiles.
Orion looks at the map. "Difficult terrain is one thing, but I don't think we are prepared to encounter hill giants." Orion says privately to Prim, "If we encounter hostile hobgoblins, I wonder whether our bugbear recruits will become liabilities. If we care to make this trek successfully, stealth will be most important."
(Making clear we're well out of hearing range before answering Orion in whispers)
"They seem to have no love for hobs, but I wonder about bugbear patrols. Make sure one of us is on all watches. Do you speak giant or goblin?"
(normal voice)
"Yes, I'd much rather sneak away from a hill giant than fight it."
Orion says under his breath, "I speak fluent Goblin."
Prim whispers: "Good. You can check my homework to be sure my teachers are correct".
Okay. Where to next? Are you going back to the market to get more supplies and stuff? To talk to the goblins in the Goblins' Retreat neighborhood? Or heading out of town into the hills and to the hobgoblin stronghold?
Orion says to Prim, "Maybe we should check out the Goblin's Retreat to see if there is any other information to be gleaned."
"The Retreat sounds luke a good plan"
Alora would like to see if it is possible to visit prisoners in the dungeon.
Taxidea shrugs. "Makes no difference to me. But Goblin legs aren't much longer than mine - if nothing else they may have know an easier route heading north."
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Who is Alora asking about the prisoners?
If there is a prison front office of the prison Alora will inquire there. If the person in charge says no visitations but looks like they might take a bribe to speak to the prisoner Alora will pursue it.
Okay. There is no "front office of the prison," but the guard standing at the door to the dungeon looks like he might be bribable. Roll a persuasion check, with advantage if your bribe is big enough. How much are you using to bribe him?
(Prim had replenished what she needed on the previous page, so doesn't need to go to the market . Apparently no one else thinks a horse would be faster - Prim wasn't sure because -forest )
"Yes, asking if the retreat goblins know a shortcut is a good idea, then we can leave."
Alora, are you going with the rest of the party to the Goblins' Retreat neighborhood?
Alora will use 15 gold for the bribe 15
If advantage 17
She will plan too if she cannot get to speak with the prisoner.
At first, the guard is reluctant, but you are able to convince him to let you see the prisoner.
"I don't mind getting some horses - you'd think someone as short as me would have thought of that."
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."