Taxidea looks at Deragor and raises his hands in a gesture of innocence. "Not my fault." he mumbles. "He told me to cast that fireball."
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"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
(To Deragor): "I remember. But I didn't think we'd blown up the ENTIRE sewer."
(To Badger): "It was a tragic mistake. But now we know sewer gas is explosive and won't blow it up unless it gives us a tactical advantage."
Prim deaws the fort map on the grounds. "This has to extend into the cliff. Does anyone remember Fort Architectural styles of this era to extrapolate layout?"
Orion, because of the nature of this world, you always sense elementals and elemental magic like white noise in the background. You do not sense any aberrations, celestials, dragons, or undead. You do sense the presence of fey in the direction of the fort, and possibly fiends, although that is dimmer.
Deragor gives Taxidea a sympathetic nod.
Prim, from what you recall, Fort Kill was once part of a dwarven settlement known as Kilkilfik which was abandoned decades ago when the mines in the area seemed to dry up. This was about the same time the Dark Lord and his perversions like orcs (pigeni) and aarakocra (akreni) began to appear in the area.
Okay. While Orion searches for signs of goblinoid activity, Kren and Deragor begin to set up camp. They make a circle of rocks and build a small fire. Bolin finds a large rock to sit on and begins sharpening his axe while the rest of you decide how to approach the fort and what to do next.
“You guys are the strategists - I’m just a big hammer in a small package. What’s the plan?”
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"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
"Well, Prim," Bolin says, still sharpening his axe. "Seems your the brains of this operation. I guess it is up to you to decide our next plan of action."
Prim looks at her dirt map & draws it in her notebook.
"I need to get close enough to cast my locate object spell & triangulate to get an idea where the orbs are.
Who wants to wear the hobgoblin mask? Preferably someone who can speak hobgoblin.
And while we're scouting for that, look for a way in. I think the front door should be a last resort.
Until we get caught & have to blast our way out, we should use quiet, non-flashy spells.
And if we snuff a few scouts, use attacks that don't leave blood on the clothes, so we can use them for disguises. Maybe garroting them after a sleep spell?
They're nocturnal so night is their active time, right? So we should go in daytime? Any thoughts, questions or objections?
Do I hear any objection to animating dead?"
(What's current game time? Morning, noon, evening, night?)
"The plan is vague because that's all the info we have. As we see ways in & triangulate the orb location, we can add detail. After you." She bows with flair to Bolin.
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If we atr withon 6 miles of Fort Kill, Orion will use Primeval Awareness to see of there are any aberrations, dragons fiends, undead etc. around.
Taxidea looks at Deragor and raises his hands in a gesture of innocence. "Not my fault." he mumbles. "He told me to cast that fireball."
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
(To Deragor): "I remember. But I didn't think we'd blown up the ENTIRE sewer."
(To Badger): "It was a tragic mistake. But now we know sewer gas is explosive and won't blow it up unless it gives us a tactical advantage."
Prim deaws the fort map on the grounds. "This has to extend into the cliff. Does anyone remember Fort Architectural styles of this era to extrapolate layout?"
(History check 9)
Orion, because of the nature of this world, you always sense elementals and elemental magic like white noise in the background. You do not sense any aberrations, celestials, dragons, or undead. You do sense the presence of fey in the direction of the fort, and possibly fiends, although that is dimmer.
Deragor gives Taxidea a sympathetic nod.
Prim, from what you recall, Fort Kill was once part of a dwarven settlement known as Kilkilfik which was abandoned decades ago when the mines in the area seemed to dry up. This was about the same time the Dark Lord and his perversions like orcs (pigeni) and aarakocra (akreni) began to appear in the area.
Orion is stealthily scouting the perimeter of the clearing, looking for any recent signs of goblinoids.
Okay, Orion, roll a stealth check and an investigation check.
Stealth: 13
Investigation: 0
You don't find anything.
OOC: I am going out of town for a week. I will do my best to post once a day.
Okay. While Orion searches for signs of goblinoid activity, Kren and Deragor begin to set up camp. They make a circle of rocks and build a small fire. Bolin finds a large rock to sit on and begins sharpening his axe while the rest of you decide how to approach the fort and what to do next.
“You guys are the strategists - I’m just a big hammer in a small package. What’s the plan?”
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Orion is still keeping watch - passive perception - 16
"Well, Prim," Bolin says, still sharpening his axe. "Seems your the brains of this operation. I guess it is up to you to decide our next plan of action."
Prim looks at her dirt map & draws it in her notebook.
"I need to get close enough to cast my locate object spell & triangulate to get an idea where the orbs are.
Who wants to wear the hobgoblin mask? Preferably someone who can speak hobgoblin.
And while we're scouting for that, look for a way in. I think the front door should be a last resort.
Until we get caught & have to blast our way out, we should use quiet, non-flashy spells.
And if we snuff a few scouts, use attacks that don't leave blood on the clothes, so we can use them for disguises. Maybe garroting them after a sleep spell?
They're nocturnal so night is their active time, right? So we should go in daytime? Any thoughts, questions or objections?
Do I hear any objection to animating dead?"
(What's current game time? Morning, noon, evening, night?)
It's around midday.
Orion says, "I speak goblin, so maybe I should wear the mask. You could pretend to be my captives if we need to."
"That sounds good to me," Deragor says.
"Yes, sounds good until we get the chance to make more disguises."
Orion says, "Anything else before we head out? This seems like a vague plan, but that may be the best."
"Well," Bolin says as he finishes sharpening his axe and readying his hammer, "what are we waiting for? Let's get the show on the road!"
"The plan is vague because that's all the info we have. As we see ways in & triangulate the orb location, we can add detail. After you." She bows with flair to Bolin.