This post has potentially manipulated dice roll results.
Attempting to dodge ((save 2...)), Duncan's foot slides in the sand and he takes the full force of the lightning bolt to his face. Hair and eyebrows a bit singed, he comes up and almost gasps for air trying to regain his composure after nearly being taken down in a second. Not willing to accept defeat, he braces himself, regaining a small bit of strength, and then swings his glaive again at the creature in front of him.
This post has potentially manipulated dice roll results.
Kasbis turns to the bony creature and attacks, pointing his finger at it and a bolt of energy shoots toward the skeletal snake. “Back to the ground, you bony thing!”
This post has potentially manipulated dice roll results.
Dex Save: 18
Aisha jumps at the sight of the undead summoned by Kasbis but calms when she sees it follow his instructions. Feeling the lighting in the air feels like home to her and she channels the energy casting Guiding Bolt the force leaving her hand in a blue burst. With her Bonus Action Aisha will have the Spiritual Weapon attack.
Guiding Bolt to hit: 10 for 17 force damage and if it hits gives advantage to the next attack.
This post has potentially manipulated dice roll results.
Managing to catch his footing, Duncan is able to side step the attack this time, thankful it was a physical attack and not magical, which are much harder to avoid. He then quickly retaliates with a quick succession of swings.
This post has potentially manipulated dice roll results.
Aisha will spread out trying to not line up with anyone else, releasing life preserving energy channeling the divine and giving 10 points of healing to Duncan and 15 points of healing for herself. "This thing is crazy, careful right next to it Duncan!" and she casts a 2nd level healing word giving Duncan another 11.
Kasbis tries to dodge the lightening but fails, taking the full brunt of it. (Dex save 10, in the log). He hissed at the bony beast in reply, opening his jaws wide as if to bite it.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Again, unable to dodge the lightning, Duncan shakes off the twitches from the electricity and tries to again bring his glaive around to stop these damn bones from moving.
Attack: 18 Damage: Unable to parse dice roll. Attack: 9 Damage: 7 ((thanks for your heals last round Ymk! Otherwise I'd be down already~))
Aisha joins Duncan by the skeleton, "I've seen adventurers before carrying things taken off creatures they've killed, some for decoration, some for components, and some to sell. Do you think anything from this skeleton would be of use to us? You guys are looking a bit rough, should we take some time to rest while we look this thing over?"
Gaz squirms in his pocket in Kasbis’ robe, uncomfortable with the harrowing encounter that they have just been through. “Yes.” says Kasbis. “I certainly need a rest. Maybe…” he looks down at his ring for a moment. “No. I’ll sit here beside you. Look at the teeth on this thing! Perhaps one would be useful, as a sort of makeshift dagger…”. Immune to poison, Kasbis lifts the head of the beast up and starts tugging at the largest incisor, seeing if it would come out or if it would be suitable. After he’s done, he sits down in the sand, hoping to take a short rest for a while.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Duncan and Aisha please roll Dex Save
DC 12
On success you take half damage
By the end of the round it is frightened by Kasbis
Round 2 Post When able.
Attempting to dodge ((save 2...)), Duncan's foot slides in the sand and he takes the full force of the lightning bolt to his face. Hair and eyebrows a bit singed, he comes up and almost gasps for air trying to regain his composure after nearly being taken down in a second. Not willing to accept defeat, he braces himself, regaining a small bit of strength, and then swings his glaive again at the creature in front of him.
action: Attack: 20 Damage: 12
bonus: heal: 13
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Kasbis turns to the bony creature and attacks, pointing his finger at it and a bolt of energy shoots toward the skeletal snake. “Back to the ground, you bony thing!”
Eldritch blast : Attack: 20 Damage: 6 + 2 thunder damage.
Then he directs the ghostly form of his father to attack the skeletal snake.Summon undead : the ghostly form attacks : Attack: 17 Damage: 11 necrotic damage, DC 15 wisdom save or it remains frightened.A wizard is never late, nor is he early, he arrives precisely when he means to.
Dex Save: 18
Aisha jumps at the sight of the undead summoned by Kasbis but calms when she sees it follow his instructions. Feeling the lighting in the air feels like home to her and she channels the energy casting Guiding Bolt the force leaving her hand in a blue burst. With her Bonus Action Aisha will have the Spiritual Weapon attack.
Guiding Bolt to hit: 10 for 17 force damage and if it hits gives advantage to the next attack.
Spiritual Weapon to hit: 8 for 4
I assume once the retcon happens the Naga will not be frightened so we will continue from there. Kasbis can catch up later.
Duncan and Kasbis first attack hits, but Aisha misses
The Naga then attacks Duncan with a ferocious bite
Attack: 16 Damage: 9
If bitten then Duncan takes 13 poison damage
Round 3 Post when able.
The Naga has lost some ribs, but is still ready to fight on
(Round 1 retcon)
Kasbis points at the Naga and attacks the bony creature.
Eldritch blast : Attack: 23 Damage: 5 force damage + 2 thunder damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Round 3 :
Kasbis attacks again with his eldritch blast.
Eldritch blast : Attack: 14 Damage: 14 force damage + 2 thunder damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Managing to catch his footing, Duncan is able to side step the attack this time, thankful it was a physical attack and not magical, which are much harder to avoid. He then quickly retaliates with a quick succession of swings.
Action: Attack: 19 Damage: 10
Reaction: Attack: 6 Damage: 11
Bonus: Attack: 23 Damage: 7
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Aisha will spread out trying to not line up with anyone else, releasing life preserving energy channeling the divine and giving 10 points of healing to Duncan and 15 points of healing for herself. "This thing is crazy, careful right next to it Duncan!" and she casts a 2nd level healing word giving Duncan another 11.
The Naga is barely keeping it together as there are cracks crisscrossing its body
The naga moves to angle itself around Duncan so that Duncan and Kasbis are inline with the Naga. While moving it stays within 5ft of Duncan
The Naga opens its mouth and lets loos another lightning bolt
Duncan and Kasbis give me a Dex Save DC 13
Lightning Bolt damage - 27
Half damage on success
Kasbis tries to dodge the lightening but fails, taking the full brunt of it. (Dex save 10, in the log). He hissed at the bony beast in reply, opening his jaws wide as if to bite it.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Again, unable to dodge the lightning, Duncan shakes off the twitches from the electricity and tries to again bring his glaive around to stop these damn bones from moving.
Attack: 18 Damage: Unable to parse dice roll.
Attack: 9 Damage: 7
((thanks for your heals last round Ymk! Otherwise I'd be down already~))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Duncan's attack finishes the skeletal Naga as it falls into pieces in the desert sand
End of Combat
Pushing himself up from his knees Duncan kicks some dirt onto the skeleton and says, "Are these things normal in the sands here!?"
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Every being has a will of their own, just some have stronger wills especially when gifted with magic
Aisha joins Duncan by the skeleton, "I've seen adventurers before carrying things taken off creatures they've killed, some for decoration, some for components, and some to sell. Do you think anything from this skeleton would be of use to us? You guys are looking a bit rough, should we take some time to rest while we look this thing over?"
Gaz squirms in his pocket in Kasbis’ robe, uncomfortable with the harrowing encounter that they have just been through. “Yes.” says Kasbis. “I certainly need a rest. Maybe…” he looks down at his ring for a moment. “No. I’ll sit here beside you. Look at the teeth on this thing! Perhaps one would be useful, as a sort of makeshift dagger…”. Immune to poison, Kasbis lifts the head of the beast up and starts tugging at the largest incisor, seeing if it would come out or if it would be suitable. After he’s done, he sits down in the sand, hoping to take a short rest for a while.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Yes Kasbis can take a tooth. Its best the party finds some shelter from the sun. The party can look for a suitable spot or pitch up a tent.
Roll survival if the party wants to find a shadier spot to rest
This tooth is similar to the venom dagger, but with 1 charge. Kasbis can add the venom dagger to his inventory, but know that it won't be magical.