This post has potentially manipulated dice roll results.
Dabbert's blade, with a sharp clang, cuts a deep gash into the metal snake (1). The construct comes to a complete stop, unable to strike a foe.
Two more of the snakes (3 and 4) narrow the gap between themselves and Dabbert, but they stop short of coming within attack range. The only snake construct with an enemy in range (2) strikes at Rogi...
Bite attack: 8 for 5 piercing damage (if successful, Rogi must make a DC 13 CON save or suffer 9 poison damage
The three rolling constructs position themselves for a volley of ranged attacks with lancing bolts...
Rolling construct 1, first ranged attack vs Rogi: 19 for 20 piercing damage
Rolling construct 1, second ranged attack vs Rogi: 8 for 11 piercing damage
Rolling construct 2, first ranged attack vs Korba:21 for 10 piercing damage
Rolling construct 2, second ranged attack vs Korba:27 for 22 piercing damage
Rolling construct 3, first ranged attack vs Dabbert:8 for 9 piercing damage
Rolling construct 1, second ranged attack vs Dabbert:24 for 18 piercing damage
All players may act, in any order. Gwin's spiritual weapon is the green star. Metal snakes are denoted w/ red numbers. Rolling constructs denoted w/ black squares.
This post has potentially manipulated dice roll results.
Korba rotates around to be between Rogi and #2, swinging his flaming sword strongly out towards the construct from within his personal whirlwind of sand.
((strong attacks from GWM; first 2d6 are magical slashing, second 2d6 are magical fire)) Attack: 24 Damage: 24 Attack: 23 Damage: 38 ((if either crit or knock a mob to 0, bonus action GWM second attack. if not, ignore)) Attack: 21 Damage: 27
Rogi auto passes the Con save. He uses mantle of inspiration again to grant everyone 8 temp hp and the reaction move without AoO. He takes advantage of that to move to the two rolling constructs and attacks number 2. With him so close they should have disadvantage on ranged attacks.
Gwin's necromancy fails her this round, but her summoned weapon once again smashes into a construct with magical force.
Actions for Dabbertand Marlin remain. ALL characters may use a reaction granted by Rogi's Mantle of Inspiration to move their regular movement speed if they so desire. Snake construct 1 and 2 have suffered damage; rolling ballista construct 1 has suffered damage. The small insect-like constructs remain uninterested in the battle:
Updated map (note that Rogi and Korba are both occupying squares that contain javelin's thrown by Dabbert):
This post has potentially manipulated dice roll results.
Dabbert Second Wind as Bonus Action: 15
Dabbert takes a deep breath as he's injured, but continues to fight. He presses the attack, lashing out at the first of the snake constructs with his Halberd as he moves to the right and up, trying to put himself in a position to attack the next one if the first falls...
Dabbert moves 10 feet to the right and 10 feet up
Directing Attacks @ Snake 1 until it dies, then attacking Snake 4-
Attack #1: 12 Damage: 10
Attack #2: 20 Damage: 16
Attack #3: 26 Damage: 13
Holding Reaction if anything moves within 10 feet of Dabbert-
This post has potentially manipulated dice roll results.
Dabbert, with one perfectly aimed strike, turns the snake-like construct into a pile of broken parts; the things writhes about wildly for a few seconds before it finally surrenders the life force its creator gave it. Dabbert then advances and begins to neutralize another foe, striking another snake construct twice.
Marlin, remaining where he is, pinpoints a fireball attack, causing it to erupt on the weapons rack just behind three of the constructs. The heat and flames lash out, barely missing Korbaand Rogi, but they momentarily engulf two of the rolling ballistas and one of the snakes. (27 fire damage, halved on a DC 19 DEX save)
DEX saves
Rolling ballista 1 - 10
Rolling ballista 3 - 11
Snake 4 - 14
(Actions for constructs are next, but will put them in a separate post)
This post has potentially manipulated dice roll results.
Marlin's fireball removes another enemy from the field of battle and undoubtedly weakened two others.
The constructs, indicating they've been designed to fight until destroyed continue their attack. A snake (3) begins to move toward Dabbert, but it is immediately stopped by a damaging blow from the man's halberd (Dabbert's reaction). Nearby, Korba, obscured in flame-like shadow, faces an attack from one of the snakes (4)...
Bite attack (w/ disadvantage): 6 for 5 piercing damage (if successful, Korba must make a DC 13 CON save or be paralyzed)
Near the furnace, a third snake (2) lashes out at Rogi...
Bite attack: 21 for 5 piercing damage (no CON save needed; automatic success)
The only remaining rolling ballista moves slightly closer to the main battle before lobbing an explosive charge at Gwin and Marlin. 21 fire damage, halved on a successful DC 15 DEX save)
Lastly, the sound of battle has alerted the guards stationed down the hall from the furnace room. Three humans whose appearance clearly shows they are suffering from the curse have rushed into the room with their heavy crossbows at the ready. The armor rack obscures their ability to see Rogi and Korba, but they have a clear line of sight on Dabbert...
Heavy crossbow attack 1: 15 for 11 piercing damage
Heavy crossbow attack 1: 6 for 10 piercing damage
Heavy crossbow attack 1: 14 for 4 piercing damage
All players may act, in any order. Updated map with crossbow wielders denoted with red squares. All constructs are damaged, except snake #2.
This post has potentially manipulated dice roll results.
WIS save for snake 4: 15
Yet again, the air is filled with the dolorous sound of a magical bell. The target of Gwin's spell (snake 4) trembles slightly before collapsing to the floor, its artificial life now taken from it for good. And for this first time in the battle, the snake near the furnace (#2), is damaged.
Three constructs remain (snakes 2 and 3, and rolling ballista 3). Rogi, Dabbert, Korba, and Marlin may act, in any order.
This post has potentially manipulated dice roll results.
Dabbert continues to engage with the third snake construct, using his halberd to keep it at a distance and hack away at it before moving toward ballista construct three for a rinse and repeat.
"Ow!" He shouts as an arrow rakes down his arm. Another clangs off his armor. A third sails past him outright. "Watch it with that thing! You'll shoot your eye out!"
Dabbert's Actions-
Attack #1: 27 Damage: 16
Attack #2: 15 Damage: 7
Attack #3 13 Damage: 12
Polearm Master Bonus Attack: 10 Damage: 8
If Snake 3 is destroyed at any time, Dabbert will move 5 feet toward Ballista Bot 3 and start the attack. If that target is destroyed, his next stop is snake construct 4.
If any hostile moves within 10 feet of Dabbert, he uses his Polearm Master opportunity attack.
Polearm Master Opportunity Attack: 18 Damage: 16
If any target is hit by this opportunity attack, its speed is reduced to 0.
The sound of metal smashing into metal reverberates through the furnace room as Dabbert, four times over, brings his halberd blade down upon the snake. The final blow reduces the construct to a collection of pieces and parts.
Rogi, Marlin, and Korba may act. Only two constructs remain: one snake and one rolling ballista.
Korba, obscured in flame-like shadow, faces an attack from one of the snakes (4)...
Not really important, but I've been flavoring Korba's magic to be sand/desert style. So it's more of a localized sand storm all around his body.
Korba will focus his attacks on whichever is nearest of the remaining foes.
((strong attacks from GWM; first 2d6 are magical slashing, second 2d6 are magical fire)) Attack: 12 Damage: 28 Attack: 19 Damage: 34 ((if either crit or knock a mob to 0, bonus action GWM second attack. if not, ignore)) Attack: 21 Damage: 29
Korba, with his first attack, cleaves the last rolling ballista in two. One of its catapult arms releases wildly, smashing into the floor a few times before it finally becomes inoperable. Then turning to the lone remaining construct, Korba swings and brings the mechanical snake to a swift end, sending its head into the nearby pool of molten iron.
All constructs have been destroyed. The three human guards remain. Marlin and Rogi may act.
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(If I'm not mistaken, Rogi can also move as a reaction, so he will do so)
Understood
Dabbert moves forward an additional ten feet...
DM of AURYN: The Measure of Devotion - Escape from New York
The constructs close in; one of which--the first snake-like construct--slides within 10' of Dabbert...
(Dabbert is allowed an attack of opportunity, per the Polearm Master feat; the full actions for the constructs will follow)
Seeing the snake thing come his way, Dabbert lashes out with his halberd...
Polearm Master Opportunity Attack: 23
Damage (if it hits...): 7
If it hits, the targets speed is reduced to 0.
DM of AURYN: The Measure of Devotion - Escape from New York
Dabbert's blade, with a sharp clang, cuts a deep gash into the metal snake (1). The construct comes to a complete stop, unable to strike a foe.
Two more of the snakes (3 and 4) narrow the gap between themselves and Dabbert, but they stop short of coming within attack range. The only snake construct with an enemy in range (2) strikes at Rogi...
The three rolling constructs position themselves for a volley of ranged attacks with lancing bolts...
All players may act, in any order. Gwin's spiritual weapon is the green star. Metal snakes are denoted w/ red numbers. Rolling constructs denoted w/ black squares.
Korba rotates around to be between Rogi and #2, swinging his flaming sword strongly out towards the construct from within his personal whirlwind of sand.
((strong attacks from GWM; first 2d6 are magical slashing, second 2d6 are magical fire))
Attack: 24 Damage: 24
Attack: 23 Damage: 38
((if either crit or knock a mob to 0, bonus action GWM second attack. if not, ignore))
Attack: 21 Damage: 27
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Korba easily dispatches the snake construct (2) near the furnace; it collapses into a nearly unrecognizable heap of metal rods, gears, and plates.
Seeing Snake #1 wounded, Gwin takes advantage of the opportunity and rings her mournful bells for it.
Toll the Dead (WIS 19 save)
Damage: Unable to parse dice roll.
And the sends the flaming Sword of Tyr to descend upon Tank #1
Spiritual Weapon: 27 Damage: 10
‘The hardest thing in this world is to live in it.’ - Buffy Summers
Rogi auto passes the Con save. He uses mantle of inspiration again to grant everyone 8 temp hp and the reaction move without AoO. He takes advantage of that to move to the two rolling constructs and attacks number 2. With him so close they should have disadvantage on ranged attacks.
Gwin's necromancy fails her this round, but her summoned weapon once again smashes into a construct with magical force.
Actions for Dabbert and Marlin remain. ALL characters may use a reaction granted by Rogi's Mantle of Inspiration to move their regular movement speed if they so desire. Snake construct 1 and 2 have suffered damage; rolling ballista construct 1 has suffered damage. The small insect-like constructs remain uninterested in the battle:
Updated map (note that Rogi and Korba are both occupying squares that contain javelin's thrown by Dabbert):
Dabbert Second Wind as Bonus Action: 15
Dabbert takes a deep breath as he's injured, but continues to fight. He presses the attack, lashing out at the first of the snake constructs with his Halberd as he moves to the right and up, trying to put himself in a position to attack the next one if the first falls...
Dabbert moves 10 feet to the right and 10 feet up
Directing Attacks @ Snake 1 until it dies, then attacking Snake 4-
Attack #1: 12
Damage: 10
Attack #2: 20
Damage: 16
Attack #3: 26
Damage: 13
Holding Reaction if anything moves within 10 feet of Dabbert-
Reaction Polearm Master Opportunity Attack: 19
Damage: 13
Anything hit with this opportunity attack has its speed reduced to 0
DM of AURYN: The Measure of Devotion - Escape from New York
Dabbert, with one perfectly aimed strike, turns the snake-like construct into a pile of broken parts; the things writhes about wildly for a few seconds before it finally surrenders the life force its creator gave it. Dabbert then advances and begins to neutralize another foe, striking another snake construct twice.
Marlin, remaining where he is, pinpoints a fireball attack, causing it to erupt on the weapons rack just behind three of the constructs. The heat and flames lash out, barely missing Korba and Rogi, but they momentarily engulf two of the rolling ballistas and one of the snakes. (27 fire damage, halved on a DC 19 DEX save)
DEX saves
(Actions for constructs are next, but will put them in a separate post)
Marlin's fireball removes another enemy from the field of battle and undoubtedly weakened two others.
The constructs, indicating they've been designed to fight until destroyed continue their attack. A snake (3) begins to move toward Dabbert, but it is immediately stopped by a damaging blow from the man's halberd (Dabbert's reaction). Nearby, Korba, obscured in flame-like shadow, faces an attack from one of the snakes (4)...
Near the furnace, a third snake (2) lashes out at Rogi...
The only remaining rolling ballista moves slightly closer to the main battle before lobbing an explosive charge at Gwin and Marlin. 21 fire damage, halved on a successful DC 15 DEX save)
Lastly, the sound of battle has alerted the guards stationed down the hall from the furnace room. Three humans whose appearance clearly shows they are suffering from the curse have rushed into the room with their heavy crossbows at the ready. The armor rack obscures their ability to see Rogi and Korba, but they have a clear line of sight on Dabbert...
All players may act, in any order. Updated map with crossbow wielders denoted with red squares. All constructs are damaged, except snake #2.
Snakes. Why did it have to be snakes???
Seeing that Dabbert has the snakes under control in his vicinity, Gwin focuses on slithery construct 4 with her death bells.
Toll the Dead (DC WIS 19) If failed, Damage: 14
And sends her magical sword slashing at serpent 2.
Spiritual Weapon Attack: 28 Damage: 6
‘The hardest thing in this world is to live in it.’ - Buffy Summers
WIS save for snake 4: 15
Yet again, the air is filled with the dolorous sound of a magical bell. The target of Gwin's spell (snake 4) trembles slightly before collapsing to the floor, its artificial life now taken from it for good. And for this first time in the battle, the snake near the furnace (#2), is damaged.
Three constructs remain (snakes 2 and 3, and rolling ballista 3). Rogi, Dabbert, Korba, and Marlin may act, in any order.
Dabbert continues to engage with the third snake construct, using his halberd to keep it at a distance and hack away at it before moving toward ballista construct three for a rinse and repeat.
"Ow!" He shouts as an arrow rakes down his arm. Another clangs off his armor. A third sails past him outright. "Watch it with that thing! You'll shoot your eye out!"
Dabbert's Actions-
Attack #1: 27
Damage: 16
Attack #2: 15
Damage: 7
Attack #3 13
Damage: 12
Polearm Master Bonus Attack: 10
Damage: 8
If Snake 3 is destroyed at any time, Dabbert will move 5 feet toward Ballista Bot 3 and start the attack. If that target is destroyed, his next stop is snake construct 4.
If any hostile moves within 10 feet of Dabbert, he uses his Polearm Master opportunity attack.
Polearm Master Opportunity Attack: 18
Damage: 16
If any target is hit by this opportunity attack, its speed is reduced to 0.
DM of AURYN: The Measure of Devotion - Escape from New York
The sound of metal smashing into metal reverberates through the furnace room as Dabbert, four times over, brings his halberd blade down upon the snake. The final blow reduces the construct to a collection of pieces and parts.
Rogi, Marlin, and Korba may act. Only two constructs remain: one snake and one rolling ballista.
Not really important, but I've been flavoring Korba's magic to be sand/desert style. So it's more of a localized sand storm all around his body.
Korba will focus his attacks on whichever is nearest of the remaining foes.
((strong attacks from GWM; first 2d6 are magical slashing, second 2d6 are magical fire))
Attack: 12 Damage: 28
Attack: 19 Damage: 34
((if either crit or knock a mob to 0, bonus action GWM second attack. if not, ignore))
Attack: 21 Damage: 29
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Korba, with his first attack, cleaves the last rolling ballista in two. One of its catapult arms releases wildly, smashing into the floor a few times before it finally becomes inoperable. Then turning to the lone remaining construct, Korba swings and brings the mechanical snake to a swift end, sending its head into the nearby pool of molten iron.
All constructs have been destroyed. The three human guards remain. Marlin and Rogi may act.