(OOC: Nope. Close, but not dead yet. One or two good hits and it should go down... Speaking of...)
Strix turns away from the beast so that she won't be subjected to its chilling gaze, and kneeling down lays her magic laced hands on Kyomi to staunch all the blood loss. Kyomi is still in bad shape, but she's very much alive. At the same time Kelsin and Morbrukk's skin begins to return to its normal color, and they can once again move, but Kelsin shoots Morbrukk a stern look, and continues to hold the same pose she was frozen in. It takes Morbrukk a second, but then he realizes, Kelsin wants him to pretend to still be frozen. Of course! If the yeti still thinks they're frozen it will ignore them and it might give them the perfect opportunity to strike.
They both watch out of the corners of their eyes as the yeti reaches down and tries to pick Strix up. Perhaps its plan was to carry her back to its favorite eating spot and kill her there. Whatever its plans were, Strix foils them. She's no flimsy damsel in distress, and even though her back is to the creature, she makes of herself a dense and heavy ball, and the yeti is unable to lift her off the ground. Its attempt to grab her spoiled, the yeti yells a roaring challenge into the wind, and swings down with another claw, but Strix hears the cutting wind and senses the attack coming and rolls out of the way!
Hilarious! I was going to have the yeti pick up Strix and walk away, giving Kelsin and Morbrukk opportunity attacks, because having become unparalyzed at the end of their rounds they would have still had their reactions. For once the dice were in your favor. The yeti rolled an 8 for it's STR check and Strix rolled a 20! A grapple attempt replaces one of the claws attacks and the yeti rolled an 11 for the second claw. It is now your block in the initiative, the yeti is right among you, and I'm giving advantage to both Kelsin and Morbrukk for melee attacks this round because the yeti thinks they are still frozen, so it doesn't consider them a threat. Have at it!!!! Come on attack and damage dice!!! Things like this are the reason this game is addicting. These are the reasons we play. :)
OOC: I rolled it using the dice roller function in message. Since I had rolled for hit and damage, I edited the message to delete the damage and changed the dice roller input ( This 16) to a regular number so it wouldn't roll again.
This post has potentially manipulated dice roll results.
"Enough of this blasted beast." Strix says and attacks with her Warhammer - using the War Priest class feature to attack as a bonus action as well.
Attack 1: Attack: 17 Damage: 9
Attack 2 (Bonus Action): Attack: 13 Damage: 8
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
"Enough of this blasted beast." Strix says and attacks with her Warhammer - using the War Priest class feature to attack as a bonus action as well.
Attack 1: Attack: 7 Damage: 5
Attack 2 (Bonus Action): Attack: 6 Damage: 7
(OOC: Well...that did not go as planned...)
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
(OOC: Kelsin and Morbrukk, you are free to act as normal. This is the round after you both made your Con saves... Harbek will need to make another Con save at the end of his turn, unless of course the yeti dies, then we'll be out of combat and that minute will pass by way more quickly.)
Morbrukk growls away the icy magic of the yeti's glare and spins around swinging his greataxe in a full arc, putting all of his muscle behind it and catching the yeti entirely off guard his axe blade slams directly into the monster's lower back. So deep does the axe head bury itself in his fur and flesh that Morbrukk has to exert just as much effort to remove the axe as he did to embed it. As he yanks the weapon free a hot spray of crimson arterial blood floods out of the wound and continues to flood down the yeti's fur staining its lower quadrant in bright red, steaming blood.
(OOC: Sooo close. Kelsin, don't forget that you have advantage on your attack! Let's finish this thing!)
This time Kelsin thrusts her rapier in hopes of piercing the yeti with advantage
Attack: 19 Damage: 8
(OOC: Rolled your sneak attack damage for you. You rolled max damage! :) It's on the game log.)
Kelsin thrusts her rapier into the same gaping wound that Morbrukk just created, and the point of her blade pops out of the monster's chest covered in gore. She withdraws the blade and the creature falls to the ground staining the snow red as blood pours out of it. Immediately, Strix tells Morbrukk to grab Kyomi's unconscious body and head into the fort. Meanwhile he moves over to Harbek and gives the dwarf a good shake. "Can you move?!" He shouts into the burly dwarf's hairy ear. Shaking off the icy chill of the yeti, Harbek gives a healthy shudder, and then nods his head. "Aye," he says, and then starts making his way to the fort's main doors.
By the time Harbek, Strix, and Kelsin make it to the huge oak and iron double doors of the fort's vestibule entrance, Morbrukk already has them open and is looking around for a safe, dry, warm place to set down Kyomi. After Harbek shuts the double doors and the wind stops blowing snow into the stout, rectangle of mortared stone that serves as the tower's entrance way, it takes a second for everyone's eyes to adjust into their natural darkvision. Strix moves ahead to the next set of double doors and pulls them open creating the sound of a whistling wind, as the drafty tower beyond pushes air through the widening gap. Inside, the tower's main floor has a few small snow drifts here and there, product of the fact that nobody bothered to cover the arrow slits or other window holes in the fortress when they buggered out. A cold breeze swirls about the tower's interior, coming down the spiral stairs from the floor above. This main floor has a cluster of old crates and barrels stacked up against one wall, a few pieces of old wooden furniture shoved next to them, and little else, except the spiral staircase that goes up to the floor above. The only sounds in the place are the occasional whistling of wind as it blows through all the windows and other gaps in Fluruflaten's walls. Walls that are in dire need of some repair in myriad places. Kelsin starts breaking up some of the wooden furniture and proceeds to make a fire. "Here," she says, "bring Kyomi over here, and let's get her laid down on her bedroll next to a fire." She turns to Strix and Harbek then, and says, "Strix? Harbek? Might there be any healing potions left in some secret cache somewhere? Or even just a healer's kit, so we can bandage these wounds?"
(OOC: Strix and or Harbek feel free to roll a History Check to see if either of you remember any details about possible hidden depositories in the forts. Also... You will all level up to 2 after completing a Long Rest, so feel free to make those adjustments to your character sheet whenever you have time. That was a hard fought battle, well won! Nice job everybody!)
"I'll see if anything was left behind," Strix replies. "Magically speaking, I've done all that I can do for the time being."
Strix History check: 12 (in game log)
She will also use the sending stone to send a message back to Gryld Boulderroar: "Arrived Faruflaten. Needs repair, will assess more fully after rest. Need healing supplies - do ye' know if anything left behind?"
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
She will also use the sending stone to send a message back to Gryld Boulderroar: "Arrived Faruflaten. Needs repair, will assess more fully after rest. Need healing supplies - do ye' know if anything left behind?"
(OOC: Brilliant gameplay.)
After just a short moment, Strix hears a high-pitched almost screeching whine in her inner ear. That whine lowers in tone steadily and starts to rhythmically undulate until it is recognizable as a voice, her superior Gryld Boulderroar's voice in fact. "Great work. Might be some things in the secret stash. Hidden entrance. Cold storage cave. Behind the tower. Password is Carkna. Light's blessings!"
"Morbrukk, will ye' come with me please?. Gryld has told me where we may find some healing supplies." She then follows Gryld's directions to find the secret stash.
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Strix and Morbrukk head back outside into the bitter cold, and push through the drifts of snow behind the tower looking for whatever cold storage cave Gryld mentioned. It takes a moment as the wind-whipped snow makes visibility difficult, but they do eventually find a small cave cut into the mountainside. Upon entering, both Morbrukk and Strix can already see to the back of the cave, it's so shallow. In one corner there are crates and barrels of wood that is just beginning to show signs of rot. Strix looks in one of the crates and immediately pulls her head back from the stench of the putrid rotten food inside. No matter how cold this storage was, it's been sitting too long, and all the foodstuff inside is completely putrescent mush. Looking around, Strix catches a glance of what looks to be nothing more than a vein of some iron ore running through the cave wall, but she can tell is actually a marker for the hidden door. She presses her hand against the spot and says "Carkna!" in a loud voice. Instantly a section of the cave wall slides back and then over, revealing, just as Gryld said, a secret depository. Morbrukk whistles as the dim light seeping into the cave begins to glint off of the treasure inside. Several pristine dwarven steel chainmail hauberks are laid atop a closed chest, a rack of sharp and ready dwarven steel battleaxes, a rack of steel-bossed, round, wooden shields, a rack of beautifully crafted heavy and light crossbows, longbows and shortbows, stand next to a little barrel full of arrows and bolts. There are half a dozen crates lined with straw in which sit glass vials filled with various liquids. Taking a quick examination, Strix sees that, in the tradition of the fastidious dwarves, they are all clearly labeled. Of healing, six vials. Of quickfire, three vials. Of acid, two vials. Of lamp oil, five vials. Of Holy Water, two vials.
Morbrukk ignores the weapons for the moment, knocks the chainmail hauberks off the top of the chest and swings it open. He immediately gasps in shock. "Sweet Vikar's avatar!" He exclaims. Stacked neatly in two rows of eight are ingots of mithral. "Why would they have left these here?!"
"Hmmmm....why indeed. I'll have to let Gryld know that all this is here. But for now our main concern is those healing potions. Help yourself to a new axe if you like since yours was damaged by those Oozes." Strix will gather the healing potions as well as the quickfire and holy water. "Let's get these back to the others."
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Kelsin plops down as she winces while pressing her hand against her wound. She does her best to clean her wound with her waterskin and dress them as best she can as she waits for her companions to return.
"Just a moment Kelsin, I'm going to check on Strix and Morbrukk." *He heads outside, following the pair's footsteps to reach them. Upon entering he marvels at the weapons and mithral. After taking a moment to think he speaks to the two.* "We should only take what we need, if these forts are to be used for an upcoming war on the surface the warriors garrisoning them will need all the help they can get."
Rollback Post to RevisionRollBack
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(OOC: Nope. Close, but not dead yet. One or two good hits and it should go down... Speaking of...)
Strix turns away from the beast so that she won't be subjected to its chilling gaze, and kneeling down lays her magic laced hands on Kyomi to staunch all the blood loss. Kyomi is still in bad shape, but she's very much alive. At the same time Kelsin and Morbrukk's skin begins to return to its normal color, and they can once again move, but Kelsin shoots Morbrukk a stern look, and continues to hold the same pose she was frozen in. It takes Morbrukk a second, but then he realizes, Kelsin wants him to pretend to still be frozen. Of course! If the yeti still thinks they're frozen it will ignore them and it might give them the perfect opportunity to strike.
They both watch out of the corners of their eyes as the yeti reaches down and tries to pick Strix up. Perhaps its plan was to carry her back to its favorite eating spot and kill her there. Whatever its plans were, Strix foils them. She's no flimsy damsel in distress, and even though her back is to the creature, she makes of herself a dense and heavy ball, and the yeti is unable to lift her off the ground. Its attempt to grab her spoiled, the yeti yells a roaring challenge into the wind, and swings down with another claw, but Strix hears the cutting wind and senses the attack coming and rolls out of the way!
Hilarious! I was going to have the yeti pick up Strix and walk away, giving Kelsin and Morbrukk opportunity attacks, because having become unparalyzed at the end of their rounds they would have still had their reactions. For once the dice were in your favor. The yeti rolled an 8 for it's STR check and Strix rolled a 20! A grapple attempt replaces one of the claws attacks and the yeti rolled an 11 for the second claw. It is now your block in the initiative, the yeti is right among you, and I'm giving advantage to both Kelsin and Morbrukk for melee attacks this round because the yeti thinks they are still frozen, so it doesn't consider them a threat. Have at it!!!! Come on attack and damage dice!!! Things like this are the reason this game is addicting. These are the reasons we play. :)
Oh! Got it. Okay, that makes total sense. :)
"Enough of this blasted beast." Strix says and attacks with her Warhammer - using the War Priest class feature to attack as a bonus action as well.
Attack 1: Attack: 17 Damage: 9
Attack 2 (Bonus Action): Attack: 13 Damage: 8
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
To dice jail with those dice!!!
(OOC: Well...that did not go as planned...)
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
(OOC: Kelsin and Morbrukk, you are free to act as normal. This is the round after you both made your Con saves... Harbek will need to make another Con save at the end of his turn, unless of course the yeti dies, then we'll be out of combat and that minute will pass by way more quickly.)
Morbrukk growls away the icy magic of the yeti's glare and spins around swinging his greataxe in a full arc, putting all of his muscle behind it and catching the yeti entirely off guard his axe blade slams directly into the monster's lower back. So deep does the axe head bury itself in his fur and flesh that Morbrukk has to exert just as much effort to remove the axe as he did to embed it. As he yanks the weapon free a hot spray of crimson arterial blood floods out of the wound and continues to flood down the yeti's fur staining its lower quadrant in bright red, steaming blood.
(OOC: Sooo close. Kelsin, don't forget that you have advantage on your attack! Let's finish this thing!)
This time Kelsin thrusts her rapier in hopes of piercing the yeti with advantage
Attack: 14 Damage: 11
(OOC: Rolled your sneak attack damage for you. You rolled max damage! :) It's on the game log.)
Kelsin thrusts her rapier into the same gaping wound that Morbrukk just created, and the point of her blade pops out of the monster's chest covered in gore. She withdraws the blade and the creature falls to the ground staining the snow red as blood pours out of it. Immediately, Strix tells Morbrukk to grab Kyomi's unconscious body and head into the fort. Meanwhile he moves over to Harbek and gives the dwarf a good shake. "Can you move?!" He shouts into the burly dwarf's hairy ear. Shaking off the icy chill of the yeti, Harbek gives a healthy shudder, and then nods his head. "Aye," he says, and then starts making his way to the fort's main doors.
By the time Harbek, Strix, and Kelsin make it to the huge oak and iron double doors of the fort's vestibule entrance, Morbrukk already has them open and is looking around for a safe, dry, warm place to set down Kyomi. After Harbek shuts the double doors and the wind stops blowing snow into the stout, rectangle of mortared stone that serves as the tower's entrance way, it takes a second for everyone's eyes to adjust into their natural darkvision. Strix moves ahead to the next set of double doors and pulls them open creating the sound of a whistling wind, as the drafty tower beyond pushes air through the widening gap. Inside, the tower's main floor has a few small snow drifts here and there, product of the fact that nobody bothered to cover the arrow slits or other window holes in the fortress when they buggered out. A cold breeze swirls about the tower's interior, coming down the spiral stairs from the floor above. This main floor has a cluster of old crates and barrels stacked up against one wall, a few pieces of old wooden furniture shoved next to them, and little else, except the spiral staircase that goes up to the floor above. The only sounds in the place are the occasional whistling of wind as it blows through all the windows and other gaps in Fluruflaten's walls. Walls that are in dire need of some repair in myriad places. Kelsin starts breaking up some of the wooden furniture and proceeds to make a fire. "Here," she says, "bring Kyomi over here, and let's get her laid down on her bedroll next to a fire." She turns to Strix and Harbek then, and says, "Strix? Harbek? Might there be any healing potions left in some secret cache somewhere? Or even just a healer's kit, so we can bandage these wounds?"
(OOC: Strix and or Harbek feel free to roll a History Check to see if either of you remember any details about possible hidden depositories in the forts. Also... You will all level up to 2 after completing a Long Rest, so feel free to make those adjustments to your character sheet whenever you have time. That was a hard fought battle, well won! Nice job everybody!)
"I'll see if anything was left behind," Strix replies. "Magically speaking, I've done all that I can do for the time being."
Strix History check: 12 (in game log)
She will also use the sending stone to send a message back to Gryld Boulderroar: "Arrived Faruflaten. Needs repair, will assess more fully after rest. Need healing supplies - do ye' know if anything left behind?"
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
(OOC: Brilliant gameplay.)
After just a short moment, Strix hears a high-pitched almost screeching whine in her inner ear. That whine lowers in tone steadily and starts to rhythmically undulate until it is recognizable as a voice, her superior Gryld Boulderroar's voice in fact. "Great work. Might be some things in the secret stash. Hidden entrance. Cold storage cave. Behind the tower. Password is Carkna. Light's blessings!"
"Morbrukk, will ye' come with me please?. Gryld has told me where we may find some healing supplies." She then follows Gryld's directions to find the secret stash.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
History: 14
OOC: The dice are not very kind today.
Strix and Morbrukk head back outside into the bitter cold, and push through the drifts of snow behind the tower looking for whatever cold storage cave Gryld mentioned. It takes a moment as the wind-whipped snow makes visibility difficult, but they do eventually find a small cave cut into the mountainside. Upon entering, both Morbrukk and Strix can already see to the back of the cave, it's so shallow. In one corner there are crates and barrels of wood that is just beginning to show signs of rot. Strix looks in one of the crates and immediately pulls her head back from the stench of the putrid rotten food inside. No matter how cold this storage was, it's been sitting too long, and all the foodstuff inside is completely putrescent mush. Looking around, Strix catches a glance of what looks to be nothing more than a vein of some iron ore running through the cave wall, but she can tell is actually a marker for the hidden door. She presses her hand against the spot and says "Carkna!" in a loud voice. Instantly a section of the cave wall slides back and then over, revealing, just as Gryld said, a secret depository. Morbrukk whistles as the dim light seeping into the cave begins to glint off of the treasure inside. Several pristine dwarven steel chainmail hauberks are laid atop a closed chest, a rack of sharp and ready dwarven steel battleaxes, a rack of steel-bossed, round, wooden shields, a rack of beautifully crafted heavy and light crossbows, longbows and shortbows, stand next to a little barrel full of arrows and bolts. There are half a dozen crates lined with straw in which sit glass vials filled with various liquids. Taking a quick examination, Strix sees that, in the tradition of the fastidious dwarves, they are all clearly labeled. Of healing, six vials. Of quickfire, three vials. Of acid, two vials. Of lamp oil, five vials. Of Holy Water, two vials.
Morbrukk ignores the weapons for the moment, knocks the chainmail hauberks off the top of the chest and swings it open. He immediately gasps in shock. "Sweet Vikar's avatar!" He exclaims. Stacked neatly in two rows of eight are ingots of mithral. "Why would they have left these here?!"
"Hmmmm....why indeed. I'll have to let Gryld know that all this is here. But for now our main concern is those healing potions. Help yourself to a new axe if you like since yours was damaged by those Oozes." Strix will gather the healing potions as well as the quickfire and holy water. "Let's get these back to the others."
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
(OOC: what is quickfire?)
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
(Alchemist's Fire, dwarves call it quickfire, because it starts a fire anywhere, quickly.)
Kelsin plops down as she winces while pressing her hand against her wound. She does her best to clean her wound with her waterskin and dress them as best she can as she waits for her companions to return.
"Just a moment Kelsin, I'm going to check on Strix and Morbrukk." *He heads outside, following the pair's footsteps to reach them. Upon entering he marvels at the weapons and mithral. After taking a moment to think he speaks to the two.* "We should only take what we need, if these forts are to be used for an upcoming war on the surface the warriors garrisoning them will need all the help they can get."