This post has potentially manipulated dice roll results.
"I don't have a clue to what or who has shed this blood. Lets be careful" says Kelsin. She then follows the blood trail to the tower doors while keeping an eye out for danger
(OOC: Well those Nature check dice may not have been in your favor, but your enemy's stealth dice most definitely were. Rolled with advantage and rolled two 1's! :P)
With the wind whipping the snow around the mountainside at such an ungodly pace, the entire landscape changes in mere moments. Any tracks that would have been visible or discernible in the crystalline powder were long since swept away by the drifting snow. Even as the group moves forward following the trail of fresh red blood, it starts to disappear as blowing snow covers it up. Everyone gets a weapon to hand, but being tied together with rope means the group is terribly vulnerable to ambush. As the group approaches the huge wood and black-iron double doors of the entry building attached to the Furuflaten tower, a blood-curdling roar breaks through the wind. Morbrukk looks toward the source of the sound and realizes that what he thought was just more swirling snow is actually a yeti! A Yeti whose fangy maw is dripping with the fresh red blood of the shaggy mountain goat it just killed and dragged back to the lee of the fort to feast upon. "Desmo's blood! A yeti!" He screams out a warning to his comrades and points his axe in the direction of the giant monstrosity.
(OOC: So, not only was the yeti unsuccessful in hiding, it also rolled terribly low initiative, so you all go first. Important metagame notes for this combat. 1) Unless you take an action to "unhook" yourself from the group, your movement speed is 5' because the rope restricts your movement. 2) Everywhere around you is difficult terrain because of the thick snow drifts. So, even if you unhook as an action, you're only going to be able to move half your movement speed. Which brings me to 3) the yeti is currently 40' away standing on the wind-sheltered side of Furuflaten's entryway building. Again, if you have questions to make sure that you're making the right game choices, post them in our private message chat. I'll post Kyomi's actions after I see everyone else's. Hopefully the combat dice are nicer than the Skill dice were.)
Strix unties herself with a sigh. "Aye, it's always somethin' then innit?"
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
*Morbrukk unties himself* "Yeah it always is but that's life. One fight onto a another I suppose. But hey we can use the fur off that big bastard for warmth!"
Kyomi, having never seen anything like this creature that Morbrukk called a "yeti" before, reacts instinctively. Almost without thinking her hand is enveloped in a sickly purple-green glow of arcane power, and she punches the air in the direction of the Yeti releasing a beam of the crackling arcane power directly into the monstrosity's chest, scorching some of its fur and flesh.
All rolls are in the game log for Kyomi. Still waiting on Harbek's actions.
Hearing Morbrukk's yelled warning, the yeti drops the bloody haunch of the giant, white wooled, mountain goat that it was eating and powers through the knee deep snow in the direction of this new threat. After the yeti closes some of the distance it lets out a gods-awful roar that cuts through the whipping wind and shakes the very side of the mountain. In the midst of the roar its piercing ice-blue eyes lock on Morbrukk, who is at the head of the group, and Morbrukk feels a bitter chill sink into his bones. Morbrukk's companions watch in horror as the burly half-orc's skin starts to crystalize, freezing just like the surface of a lake as the temperature plummets. Morbrukk is frozen in place, immovable.
Dice rolls are in the game log. Morbrukk rolled a 9 on a Con save versus the DC 13 of the Yeti's Chilling Gaze, and then the Yeti rolled 11 for the damage. Morbrukk is currently at 4HP and paralyzed for 1 minute (10 rounds). However, as per the rules, he can make a new save at the end of his turn(s) in combat. Yeti is currently 20' from the party. Remember that all movement is difficult terrain so comes at a 2:1 cost. Let me know if there are any questions. Otherwise, you all are up! Morbrukk, the only thing you can do unless someone else is capable of removing the paralysis, is make a new Con save, which would be the end of your turn.
This post has potentially manipulated dice roll results.
"Avoid its gaze if ye' can!"
A flash of light streaks from Strix towards the Yeti as she casts Guiding Bolt.
To hit: Attack: 20 Damage: 13
If that's a hit the next attack roll against the Yeti has advantage.
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
*Using his short stature to avoid the yeti's gaze while he approaches, Harbeck swings his axe at the yeti's legs with all the strength his cold muscles can muster.*
Kelsin's arrow bites deep into the yeti's thigh, causing it to roar in pain and anger. Harbeck's axe attack is swatted aside by the yeti's powerful claws. Kyomi fires another blast of her eldritch magic at the yeti, but not wanting to accidentally hit Harbeck, she misses wildly.
The angry yeti reacts, closing the grip of its icy gaze upon the duergar whose arrow is still lodged in its thigh. Having had to look at the Yeti enough to target it, Kelsin is unable to avoid the bone-chilling magic of the creature's gaze, and her comrades watch in horror as their duergar friend's skin turns completely blue and begins to crystalize into ice. Afterward the yeti takes two quick swipes at Harbeck with it's claws, but the wily dwarf parries both with ease. Harbeck can easily tell that this yeti will not last long if he and his comrades can just land a couple more successful blows!
So, metagame note here, just to clarify things. In order to have used the advantage from the Guiding Bolt, Kelsin could not have "averted her gaze," a mechanical term, from the yeti. Averting your gaze, mechanically speaking, means that you impose disadvantage on yourself for attacks against the chosen foe. This is so because you've intentionally made the enemy an "unseen attacker." Since that's the case, and since without the bonus of rolling with advantage Kelsin's arrow wouldn't have hit. She is susceptible to the yeti's chilling gaze. Sadly, the yeti rolled really high for damage on that magical attack (15 HP). So Kelsin is currently at 0 HP, and will have to start making death saves next round if she does not receive some healing help. In addition, even if she does receive healing, she'll still be paralyzed unless/until she makes a successful CON Save (DC 13) at the end of a turn. So, Morbrukk and Kelsin are currently paralyzed, and you all are up in the initiative. Let me know if you have any questions!
"Harbeck - take that thing out, I'll take care of Kelsin."
Strix goes to Kelsin - keeping her eyes averted from the Yeti, and casts Cure Wounds restoring 7 HP
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
To post a comment, please login or register a new account.
"I don't have a clue to what or who has shed this blood. Lets be careful" says Kelsin. She then follows the blood trail to the tower doors while keeping an eye out for danger
Perception check 10
(OOC: Well those Nature check dice may not have been in your favor, but your enemy's stealth dice most definitely were. Rolled with advantage and rolled two 1's! :P)
With the wind whipping the snow around the mountainside at such an ungodly pace, the entire landscape changes in mere moments. Any tracks that would have been visible or discernible in the crystalline powder were long since swept away by the drifting snow. Even as the group moves forward following the trail of fresh red blood, it starts to disappear as blowing snow covers it up. Everyone gets a weapon to hand, but being tied together with rope means the group is terribly vulnerable to ambush. As the group approaches the huge wood and black-iron double doors of the entry building attached to the Furuflaten tower, a blood-curdling roar breaks through the wind. Morbrukk looks toward the source of the sound and realizes that what he thought was just more swirling snow is actually a yeti! A Yeti whose fangy maw is dripping with the fresh red blood of the shaggy mountain goat it just killed and dragged back to the lee of the fort to feast upon. "Desmo's blood! A yeti!" He screams out a warning to his comrades and points his axe in the direction of the giant monstrosity.
(OOC: So, not only was the yeti unsuccessful in hiding, it also rolled terribly low initiative, so you all go first. Important metagame notes for this combat. 1) Unless you take an action to "unhook" yourself from the group, your movement speed is 5' because the rope restricts your movement. 2) Everywhere around you is difficult terrain because of the thick snow drifts. So, even if you unhook as an action, you're only going to be able to move half your movement speed. Which brings me to 3) the yeti is currently 40' away standing on the wind-sheltered side of Furuflaten's entryway building. Again, if you have questions to make sure that you're making the right game choices, post them in our private message chat. I'll post Kyomi's actions after I see everyone else's. Hopefully the combat dice are nicer than the Skill dice were.)
Kelsing for her action will untie everyone if possible.
(Sorry, 1 Action = 1 Untie. Doesn't have to be you, but it can only be one person.)
I'm going to untie myself for my action
Strix unties herself with a sigh. "Aye, it's always somethin' then innit?"
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
*Morbrukk unties himself* "Yeah it always is but that's life. One fight onto a another I suppose. But hey we can use the fur off that big bastard for warmth!"
Kyomi, having never seen anything like this creature that Morbrukk called a "yeti" before, reacts instinctively. Almost without thinking her hand is enveloped in a sickly purple-green glow of arcane power, and she punches the air in the direction of the Yeti releasing a beam of the crackling arcane power directly into the monstrosity's chest, scorching some of its fur and flesh.
All rolls are in the game log for Kyomi. Still waiting on Harbek's actions.
"Here we go again, maybe I'll get to prove my worth this time!" *Harbeck unties himself and brandishes his axe.*
Hearing Morbrukk's yelled warning, the yeti drops the bloody haunch of the giant, white wooled, mountain goat that it was eating and powers through the knee deep snow in the direction of this new threat. After the yeti closes some of the distance it lets out a gods-awful roar that cuts through the whipping wind and shakes the very side of the mountain. In the midst of the roar its piercing ice-blue eyes lock on Morbrukk, who is at the head of the group, and Morbrukk feels a bitter chill sink into his bones. Morbrukk's companions watch in horror as the burly half-orc's skin starts to crystalize, freezing just like the surface of a lake as the temperature plummets. Morbrukk is frozen in place, immovable.
Dice rolls are in the game log. Morbrukk rolled a 9 on a Con save versus the DC 13 of the Yeti's Chilling Gaze, and then the Yeti rolled 11 for the damage. Morbrukk is currently at 4HP and paralyzed for 1 minute (10 rounds). However, as per the rules, he can make a new save at the end of his turn(s) in combat. Yeti is currently 20' from the party. Remember that all movement is difficult terrain so comes at a 2:1 cost. Let me know if there are any questions. Otherwise, you all are up! Morbrukk, the only thing you can do unless someone else is capable of removing the paralysis, is make a new Con save, which would be the end of your turn.
"Avoid its gaze if ye' can!"
A flash of light streaks from Strix towards the Yeti as she casts Guiding Bolt.
To hit: Attack: 20 Damage: 13
If that's a hit the next attack roll against the Yeti has advantage.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
I had a 8 made for the new cob save so still stuck
That was a hit, a powerful one at that! Next attack roll against the yeti has advantage. Whoever posts first, gets it. :)
I wish I could lol
Kelsin averts her gaze staring at the yeti's feet. She fires an arrow from her shortbow with advantage
Attack: 13 Damage: 10
*Using his short stature to avoid the yeti's gaze while he approaches, Harbeck swings his axe at the yeti's legs with all the strength his cold muscles can muster.*
To hit: 7
Kelsin's arrow bites deep into the yeti's thigh, causing it to roar in pain and anger. Harbeck's axe attack is swatted aside by the yeti's powerful claws. Kyomi fires another blast of her eldritch magic at the yeti, but not wanting to accidentally hit Harbeck, she misses wildly.
The angry yeti reacts, closing the grip of its icy gaze upon the duergar whose arrow is still lodged in its thigh. Having had to look at the Yeti enough to target it, Kelsin is unable to avoid the bone-chilling magic of the creature's gaze, and her comrades watch in horror as their duergar friend's skin turns completely blue and begins to crystalize into ice. Afterward the yeti takes two quick swipes at Harbeck with it's claws, but the wily dwarf parries both with ease. Harbeck can easily tell that this yeti will not last long if he and his comrades can just land a couple more successful blows!
So, metagame note here, just to clarify things. In order to have used the advantage from the Guiding Bolt, Kelsin could not have "averted her gaze," a mechanical term, from the yeti. Averting your gaze, mechanically speaking, means that you impose disadvantage on yourself for attacks against the chosen foe. This is so because you've intentionally made the enemy an "unseen attacker." Since that's the case, and since without the bonus of rolling with advantage Kelsin's arrow wouldn't have hit. She is susceptible to the yeti's chilling gaze. Sadly, the yeti rolled really high for damage on that magical attack (15 HP). So Kelsin is currently at 0 HP, and will have to start making death saves next round if she does not receive some healing help. In addition, even if she does receive healing, she'll still be paralyzed unless/until she makes a successful CON Save (DC 13) at the end of a turn. So, Morbrukk and Kelsin are currently paralyzed, and you all are up in the initiative. Let me know if you have any questions!
Kelsin Death Save
15
With 1 hp Kelsin is back and makes a Con save
22
"Harbeck - take that thing out, I'll take care of Kelsin."
Strix goes to Kelsin - keeping her eyes averted from the Yeti, and casts Cure Wounds restoring 7 HP
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."