*Harbeck considers hurling his net onto the Ooze, but it looks about dead to him.*
Harbeck's obvservational skills do not betray him. After taking a radiant bolt, a javelin, and another arrow in rapid succession, the only thing left of the gray ooze is splatters and splotches across the cave floor.
Now the group has the problem of searching for another defensible spot to camp for the night.
(OOC: I'd like a Survival skill roll. We can do that one of two ways, we can run it as a group check, everyone rolls and I count successes; or you can have the character with the best bonus roll, and anyone who is also trained in Survival could Help them, giving them advantage. If you want to discuss, please put those discussion posts in our private message chat. Thanks!)
Harbeck and Kyomi end up being zero help at all, but thankfully Strix, Morbrukk and Kelsin are able to use their collective experience and skills to find a different spot to camp for the night, ableit less defensible, and having way too high of a ceiling for Harbek's liking. "We've already had an ooze drop down off the ceiling on us, who knows what hidden creeping creatures could be up there waiting to do the exact same thing!" The surly dwarf paladin exclaims, but since he was no help in finding an alternate site, Strix just tells him to quit his complaining and get to making their camp as secure as possible.
As the group is, once again, getting their overnight camp setup, Kelsin seems to always keep one eye on the half-drow Kyomi. It's not subtle, and Kyomi realizes something is amiss.
This post has potentially manipulated dice roll results.
Kelsin stares daggers at Kyomi "Trust is earned and you have lost my trust. If you plan of ignoring fights then at least be useful as a meat shield" She then eats a ration and drink some water before taking a turn at watch
"Well at least now we know who is the dead weight now." *Morbrukk shrugs* "I hope you all can survive this trip because I don't believe in helping people who can't help themselves." *Morbrukk eats a ration*
"Well at least now we know who is the dead weight now." *Morbrukk shrugs* "I hope you all can survive this trip because I don't believe in helping people who can't help themselves." *Morbrukk eats a ration*
Kiyomi merely smiles her signature smirk, red eyes glinting as she stares evenly back at Kelsin. She is unfazed by the Duergars clear lack of trust.. she is, after all, half drow. Trust was a luxury she was never given with growing up, and hardly expects now. “My apologies. I’m afraid I have had no true battle experience before this - it seems training is very different from the real thing. I shall learn from watching you and aid you as best as I can in future combat.” She pauses, smirk widening slightly. “Even if that is just as a meat shield.”
“In the meantime, I will do what I can to make it up to all of you in whatever way possible.”
*Morbrukk finishes his ration and then stares at Kiyomi* "Well let's hope this little adventure of ours gives you battle experience. The one true universal truth is the strong survive and the weak die."
“Easy everyone. Let’s not turn on each other,” Strix says calmly. “Each of has our own strengths that I’m sure will prove valuable - after all we’re just getting started. And, as Morbrukk has pointed out, we can also learn from each other.”
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
For the time being, though blood ran hot after the run-in with the gray oozes, the group suppresses their doubts about each other, and each takes their turn at watch while the group rests for the night. In the morning, after breaking their fast on more rations of cured meats, cheese, and dried fruits, Strix and Harbek lead the group off of the main dwarven roads and into a section of twisting tunnels. Strix indicates that they should be exiting the Shadowlands for the surface world before the day is out, but first they need to find the hidden door that leads to a secret trail which in turn leads to the back entrance of Furuflaten. Strix tells everyone to keep their eyes peeled for even the most subtle signs of dwarven craftsmanship, as secret doors made by dwarves are all but invisible to the naked eye, unless you know exactly where to look.
(OOC: Everybody roll an investigation check please. Either here in the forum, or on your character sheet so it shows up in the log, up to you. Thanks!)
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
This post has potentially manipulated dice roll results.
(OOC: I rolled for Harbek, to keep things moving. Funnily enough he rolled a 2 and has a -2 modifier to investigation, so scored a 0. :D Roll is in the Game Log.)
Unfortunately, even keeping careful watch for any secret signs, the company of new companions is unable to locate anything that might point them in the right direction.
1
Instead they wander around the twisting turning tunnels for another four hours, and what should have been a short jaunt turns into half a day. Strix realizes that exhaustion isn't going to do their investigative skills any favors, but she also realizes the more they wander around the tunnels, the further away from where they're supposed to be they might get. She halts the group for a moment and poses the question: "We've been wandering around a fair bit without any good signs of direction, or indications where this secret exit door may be. We can stop and find another suitable camp for the night, or press on and keep looking, what say you all?"
(OOC: Feel free to discuss your choices in character, or out of character in the Private Message chat. If you all want to camp for the night and try your luck again in the morning, we'll need a group Survival check. If you want to keep on looking, everybody roll another Investigation check, and we'll see if anybody can find a clue. :D I'll wait to see what the consensus is, and the results of the subsequent rolls.)
This post has potentially manipulated dice roll results.
"Ye'd think I'd be able to recognize my own people's craftmanship," Strix says. "But I guess if it was easy to find, it wouldn't be a very good secret entrance then would it? I'm confident that we're close, and lest we stray too far, I suggest we look one more time in this area and if we don't find it, we find a place to camp and resume our search in the morning."
She will then cast Guidance on herself (adds a d4 to one ability check). Investigation check: 8 + 1
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
"Ye'd think I'd be able to recognize my own people's craftmanship," Strix says. "But I guess if it was easy to find, it wouldn't be a very good secret entrance then would it? I'm confident that we're close, and lest we stray too far, I suggest we look one more time in this area and if we don't find it, we find a place to camp and resume our search in the morning."
She will then cast Guidance on herself (adds a d4 to one ability check). Investigation check: 16 + 4
So total of 20 for that investigation check - hopefully that reveals a clue!
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
After enhancing her abilities with some magical augmentation, Strix is finally able to discern not just a clue, but a full revelation. Almost as if the divine radiance of the spell lit a lamp of revealing light, Strix suddenly realizes that some of what at first appeared to just be nothing more than natural erosion marks on the tunnel's stone walls, are actually artistically crafted arrows indicating direction. As soon as she makes the realization Strix heartbeat quickens and she shows everyone the proper angle needed to clearly discern the markings. In a flash, the group's frustration turns to excitement and they move through the twisting and turning tunnels following the oh-so-subtle directional markers at every juncture. Finally the group comes to what appears to be a dead end, but much in the same fashion as the directional markers, the group notices some of what just looks like the slow erosion of wind and water is actually expertly crafted Dwarven runes. Harbek, being the boisterous soul that he is, reads them aloud: "For Furuflaten make fire."
Rollback Post to RevisionRollBack
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*Harbeck considers hurling his net onto the Ooze, but it looks about dead to him.*
Harbeck's obvservational skills do not betray him. After taking a radiant bolt, a javelin, and another arrow in rapid succession, the only thing left of the gray ooze is splatters and splotches across the cave floor.
Now the group has the problem of searching for another defensible spot to camp for the night.
(OOC: I'd like a Survival skill roll. We can do that one of two ways, we can run it as a group check, everyone rolls and I count successes; or you can have the character with the best bonus roll, and anyone who is also trained in Survival could Help them, giving them advantage. If you want to discuss, please put those discussion posts in our private message chat. Thanks!)
Harbeck and Kyomi end up being zero help at all, but thankfully Strix, Morbrukk and Kelsin are able to use their collective experience and skills to find a different spot to camp for the night, ableit less defensible, and having way too high of a ceiling for Harbek's liking. "We've already had an ooze drop down off the ceiling on us, who knows what hidden creeping creatures could be up there waiting to do the exact same thing!" The surly dwarf paladin exclaims, but since he was no help in finding an alternate site, Strix just tells him to quit his complaining and get to making their camp as secure as possible.
As the group is, once again, getting their overnight camp setup, Kelsin seems to always keep one eye on the half-drow Kyomi. It's not subtle, and Kyomi realizes something is amiss.
Kelsin stares daggers at Kyomi "Trust is earned and you have lost my trust. If you plan of ignoring fights then at least be useful as a meat shield" She then eats a ration and drink some water before taking a turn at watch
Perception Check
20
"Well at least now we know who is the dead weight now." *Morbrukk shrugs* "I hope you all can survive this trip because I don't believe in helping people who can't help themselves." *Morbrukk eats a ration*
"Well at least now we know who is the dead weight now." *Morbrukk shrugs* "I hope you all can survive this trip because I don't believe in helping people who can't help themselves." *Morbrukk eats a ration*
Kiyomi merely smiles her signature smirk, red eyes glinting as she stares evenly back at Kelsin. She is unfazed by the Duergars clear lack of trust.. she is, after all, half drow. Trust was a luxury she was never given with growing up, and hardly expects now. “My apologies. I’m afraid I have had no true battle experience before this - it seems training is very different from the real thing. I shall learn from watching you and aid you as best as I can in future combat.” She pauses, smirk widening slightly. “Even if that is just as a meat shield.”
“In the meantime, I will do what I can to make it up to all of you in whatever way possible.”
*Morbrukk finishes his ration and then stares at Kiyomi* "Well let's hope this little adventure of ours gives you battle experience. The one true universal truth is the strong survive and the weak die."
“Easy everyone. Let’s not turn on each other,” Strix says calmly. “Each of has our own strengths that I’m sure will prove valuable - after all we’re just getting started. And, as Morbrukk has pointed out, we can also learn from each other.”
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
For the time being, though blood ran hot after the run-in with the gray oozes, the group suppresses their doubts about each other, and each takes their turn at watch while the group rests for the night. In the morning, after breaking their fast on more rations of cured meats, cheese, and dried fruits, Strix and Harbek lead the group off of the main dwarven roads and into a section of twisting tunnels. Strix indicates that they should be exiting the Shadowlands for the surface world before the day is out, but first they need to find the hidden door that leads to a secret trail which in turn leads to the back entrance of Furuflaten. Strix tells everyone to keep their eyes peeled for even the most subtle signs of dwarven craftsmanship, as secret doors made by dwarves are all but invisible to the naked eye, unless you know exactly where to look.
(OOC: Everybody roll an investigation check please. Either here in the forum, or on your character sheet so it shows up in the log, up to you. Thanks!)
Strix investigation check: 10
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Kelsin investigations check 13
Kiyomi Investigation Check: 14
Morbrukk investigation check 18
(OOC: I rolled for Harbek, to keep things moving. Funnily enough he rolled a 2 and has a -2 modifier to investigation, so scored a 0. :D Roll is in the Game Log.)
Unfortunately, even keeping careful watch for any secret signs, the company of new companions is unable to locate anything that might point them in the right direction.
1
Instead they wander around the twisting turning tunnels for another four hours, and what should have been a short jaunt turns into half a day. Strix realizes that exhaustion isn't going to do their investigative skills any favors, but she also realizes the more they wander around the tunnels, the further away from where they're supposed to be they might get. She halts the group for a moment and poses the question: "We've been wandering around a fair bit without any good signs of direction, or indications where this secret exit door may be. We can stop and find another suitable camp for the night, or press on and keep looking, what say you all?"
(OOC: Feel free to discuss your choices in character, or out of character in the Private Message chat. If you all want to camp for the night and try your luck again in the morning, we'll need a group Survival check. If you want to keep on looking, everybody roll another Investigation check, and we'll see if anybody can find a clue. :D I'll wait to see what the consensus is, and the results of the subsequent rolls.)
*Morbrukk scratches his head* "I thought this was going to be pretty easy to find. But apparently not. Where the hell could be this secret door be?"
"Ye'd think I'd be able to recognize my own people's craftmanship," Strix says. "But I guess if it was easy to find, it wouldn't be a very good secret entrance then would it? I'm confident that we're close, and lest we stray too far, I suggest we look one more time in this area and if we don't find it, we find a place to camp and resume our search in the morning."
She will then cast Guidance on herself (adds a d4 to one ability check). Investigation check: 8 + 1
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
So total of 20 for that investigation check - hopefully that reveals a clue!
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
"Lets keep looking" says Kelsin
Investigation Check 5
After enhancing her abilities with some magical augmentation, Strix is finally able to discern not just a clue, but a full revelation. Almost as if the divine radiance of the spell lit a lamp of revealing light, Strix suddenly realizes that some of what at first appeared to just be nothing more than natural erosion marks on the tunnel's stone walls, are actually artistically crafted arrows indicating direction. As soon as she makes the realization Strix heartbeat quickens and she shows everyone the proper angle needed to clearly discern the markings. In a flash, the group's frustration turns to excitement and they move through the twisting and turning tunnels following the oh-so-subtle directional markers at every juncture. Finally the group comes to what appears to be a dead end, but much in the same fashion as the directional markers, the group notices some of what just looks like the slow erosion of wind and water is actually expertly crafted Dwarven runes. Harbek, being the boisterous soul that he is, reads them aloud: "For Furuflaten make fire."