Pokepaladdy - While not actively discouraged from helping out where she may, the restrictions are that she is never involved in anything that could interfere with her duties as healer. This would include manual labour, since an accident that puts her out would be disastrous. There will be the odd scrapes and bruises that occur where she should be using her appropriate skills, but nothing major. On walking around the ship, she will not notice any magic other than that carried by the PCs and the three officers. On the officers (presuming this is done circumspectly) an earring and a ring on Master Ripple, Master Glass' sword, and the Captain's tunic radiate various kinds of magic. If you choose to focus on each of these items for the required 6 seconds to get the school, you may gain attention from the owners so let me know.
Alkestis - No worries. No raiding hordes of orc-filled dugouts will attack while you deal with RL. :D
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
For now, Sal is contented with helping in minor roles, rather than being stuck in a cabin for a long part of the journey. She will keep an eye on the crew while she is working to ensure no one is doing anything obviously dangerous to themselves or others around them.
Sebastian works the ropes and climbs the mast with no complaints. Happy to be heading out to sea again. The weather couldn’t be much better either. This could be a good sign of things to come.
When he can, he starts trying to learn who the men and women he’s sailing with. Understandably work may get in the way of social time.
Noticing Rook’s freshness as they were coiling rope together ”Oi! This your first time on a big ship?”
While on deck Carolinas will "say" (telepathically) to his owl, Archimedes
- It appears we're not really needed right now." -
-* I suppose. *-
- Why don't you stretch your wings and fly around the ship a bit? -
-* For what purpose? Isn't there any magical lore to study? *-
- Not at the moment, but all in good time. Just be a good owl and be a lookout for now. Oh, but stay close eh? Fly back at any hint of danger -
-* "Good owl?!" oh very well. Call when you need me or if something interesting happens. *-
Carolinas' owl takes to the sky and stays within 100ft of him to act as another lookout.
Standing by Sal, he says to her, "Looks like we're mostly out of a job until trouble happens. I might as well help where I can."
He says to himself, "Lend a hand." and outstretches his arm as a spectral hand appears and helps do small jobs on the ship, carrying objects less than 10lbs for the others, holding rigging here and there, etc. He does this every few minutes or so, as needed. Mage Hand
If possible, he would like to ask one of the officers if there is anything more he can assist with in the meantime other than preventing fires.
"It would seem so, Green Wizard." Carolinas says with a gentle smile. She watches Carolinas project his mage hand to lend aid at a distance. "I am curious, to what school do you specialise? I have not met as many wizards as I would like to say I have."She then looks up to Archimedes. "Your familiar is a useful choice for getting a new perspective, I see."
With a calm water passage out to the ocean, the Keel exits the harbour and heads out in the open sea. All crew are put to use now (including any PCs available), pulling up full sails, tacking, coiling rope, cleaning - what ever tasks need doing. With the main sails up, the Keel takes on a new aspect leaping suddenly forward and running with wind as she pick up speed! Not the fastest ship on the water, but she makes a steady rate of about 4 knots. Now those who know what ocean travel is like feel more at home, the rising and falling of the hull in the troughs of the waves a regular rhythm.
Other than a couple of rope burns, nothing untoward occurs and soon the crew settles down to an easy pattern of work, Alfie's music a welcome way for them to keep in sync. A few of the crew request specific songs of which Alfie may know or may not, and the whole ship soon rings with a chorus of chanteys - both in and out of tune. (Alfie - roll Performance) The hours of the day pass without issue and soon enough night falls slowly.
OOC this would be time for all characters to get to know each other when you post. I'll wait for this for a bit.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Bruz went with a quick and easy breakfast that morning. With little time to prepare the meal, he figured simple in well made was better than complicated and rushed. Ironically, one his new assistants was the same sailor that had woken him up that morning. After breakfast, Bruz set the man to preparing a light lunch and went to meet with the ship's officers regarding the meal plan. It was decided that breakfast and dinner would be full, hot, meals, while lunch would be hardtack or other rations. That decided, Bruz went back to his boys to plan the night's dinner.
"Hoy fellas, we've got to make tonight's meal a great one, get this journey started right! We'll use the last of the perishable food ya'll brought on board while docked. If ya are short on spices, let me know, I've got just the thing." He finished, holding up a seemingly empty pouch.
When dinner was served, it would be brassala, a traditional Luskan dish of boiled rice which was then added to finely chopped and fried eel, fish, frog, mouse, onion, and oyster.
"Me?" Sal chuckles. "I am not a specialist, not even a wizard, just a devout follower of her teachings." She leans against the rail of the ship, looking out at the sea, going quiet for a brief moment in contemplation. "So what brings a wizard to a life on the sea? Most men don't travel out unless necessary or they have a calling."
"I'm not familiar with cooking, but why is mouse is added to a dish that seems to be water-themed?"
To Sal
"Oh, it's purely academic. I've been tasked with conducting studies on the open sea in general by several influential people in academic circles. Flora, fauna, weather, hazards, monsters, just about anything one would encounter out here. The prospect of learning more magical lore is also welcome. How about yourself?"
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
Top speed empty 4 knots, full 2 knots melee speed = wind speed factor times 25'
Defenses - AC12 2 ballista (+4 to hit, 500/2000 foot range, 3d10, 2 actions per shot), axial transverse Medium cannon (+5 to hit, 600/1200 foot range, 5d10 3 actions per shot)
Section - 12, 150hp per section, 3 to sink.
OOC: Still waiting for the rest of the players to post. 4 remaining.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
"Gotta do something with those rodents we find in the hold!" Bruz says to the wizard with a bellowing laugh, "But really, it's a recipe I learned in from a tavern wench in Luskan and that's how she cooked it so I've never given it much thought." He finishes with a shrug.
Carolinas' eyes slightly widen with worry after mentioning eating rats found below deck, but his expression quickly reverts to normal with a slightly nervous laugh, "ha ha...Yes...a shame for them to go to waste, eh? Not complaining at all, just seemed quite random, but you seem to know what you're doing."He whispers to him, "If you're able to brew something to give us a break from grog then I'll be very impressed. Captain doesn't need to know." He says with a wink.
After a while Archimedes flies down and rests on his shoulder to give him a break from flying. He scans the deck to see what everyone else is doing during the bit of downtime.
(Reverting back to Sal and Carolinas' conversation)
Sal looks back out to the open water. "I have always lived by the sea. It is where I belong." She seems to have a moment of nostalgia while gazing out to the glistening waves. "My mother is of the Alu'Tel'Quessir, I grew up around the Sea of Fallen Stars. Now I can venture and see a brand new sea."
Just so you know I'll be out of town this weekend, so lack of responses will be likely.
Bruz smiles broadly at the wizard, "Knew we would get along, I've got just the thing."
When Cubik approaches, Bruz greets him with grin and a nod. "Can't complain, but I've never had to cook for so many baying mouths, it'll take some getting used to. Name's Bruz, by the way, seen you around the ship. You hire on as protection? Looks like you know your way around a fight."
This post has potentially manipulated dice roll results.
A thin but fit looking human lad with dark, shaggy hair sticking out from under a dingy, brown tricorn hat and sporting thin glasses is seen the next morning hauling a net over his shoulder like an oversized sack. He heaves it, drags it, switches shoulders, and leans forward to support the weight on his back until he is finally up the ramp and onto the ship. The young man of 19 has extremely clear skin and would be deemed quite handsome by most, but this complexion also reveals that it is unlikely he has spent much time at sea under the persistent sun. In his ridiculous haul of gear, a chest, shield, rapier, lantern, rope, torches and many other items can be seen. It is likely quite absurd really to the more experienced sailors, which is to say everyone else, as clearly the lad didn't know what one would need at sea and came over-prepared, in this regard at least.
"Ah, ahoy mates!" says the lad awkwardly. He has made it onto the ship but now he looks like he doesn't know what to do with himself. He asks one of the crew where his assigned cabin number is and awkwardly hauls his oversized load down into the crew's quarters. It is there that he likely runs into Bruz since they appear to be sharing quarters. "Oh, hi! I, I'm Gerruk, but you can call me, Rook, well, if you like, please, sir." He looks up at the large, far more experienced adventurer with a look of excitement but also nervousness, waiting to see what the demeanor of his fellow crew members will be like. Amidst meeting the crew Rook picks out a bunk, sets his trunk in between it and the next, and tries to organize his things out of the way of others. If he is on a top bunk he will hang his shield and other items above the bed. He will quickly regret this later when the shield comes crashing down on him in the first rough seas.
Once he is settled and he received orders from his new employers, or just about anyone on the ship as all outrank him, Rook eagerly sets to work, listening and learning as best he can. Rook smiles at Sebastian and is happy that his peer seems to be so friendly. "Ah, yes, yes sir. Am I doing it wrong? I'm sorry, if you show me I'll try real hard to catch up. You, you've done this all before? I hope they'll keep me. I think if I can learn fast enough they will, as I'm not lazy, I don't think, anyways..."
Rook smiles a wide grin as they set out to sea, trying to figure out how to hold onto his hat as the ocean winds kick up while still performing his duties as rapidly has he can. The rapid arm movement up and down from rope to hat to rope and back again is likely an amusing sight to the experienced men. He keeps his body moving but keeps sneaking glances at the ship around him and the horizon as they pull out of the harbor, grinning all the while. He listens to Alfie's tunes and tries to learn the worlds, looking at the men around his singing as all seem to know them but him. He learns the chorus of each most quickly and chimes in most loudly there. Eventually he picks up a few that Father had taught him and feels just a bit more at ease as a member of the crew during those.
As the ship undulated up and down with the rhythm of the seas Rook's complexion suddenly turns a bit sour and he feels odd. (Oh yeah, Father mentioned the sea makes many men sick, oh no...)he thinks, trying to quickly overcome this foreign feeling without letting his work falter.
Sea sickness con save for fun: 22
OOC Ok finally caught up, sorry for the delay.
I used most of the starting 200g for Rook to bring a pile of relatively mundane items from home, thinking the character would not have much actual coin on hand since he is here to support his family that is quickly running out of money. He thus also would not have any money to invest in the ship's cargo as of yet.
Rolling a con save to see how this green sailor fairs with the motion of the ocean, thinking the worse the roll the worse the sea sickness is that he must work to overcome.
OOC Still waiting for something from Alfie, but we'll continue as she catches up hopefully soon.
OOC Hexblade anticipated the need and all those who do not have a stated prior experience as a sailor make a basic DC10 CON save. Those that fail spend an hour per point missed heaving, but then can endure the ride from that point forward. Carefully. Any fumbles and you are laid up in your bunk - a bucket a close, personal friend -until the night time. Rook the green sailor is TRULY a green sailor.
OOC Revision - the Silken Keel map , room 4 Steerage deck is the Galley. There is no dining hall or such. You take your food to your cabin or on deck.
One of the crew that overhear Bruz's ingredient list says "A'hm sorry, chef, but I'd say ye shouldn't say what ye put inta what ye feed us'n. If it tastes good, it'll be better if'n we don't know it. Ay've eaten worse tings." (Bruz should roll Cooking = WIS+ Prof because of Proficiency in Cook's utensils. As they say - intelligence is knowing that tomato is a fruit. Wisdom is knowing not to put it in a fruit salad.)
Carolina's knowledge of the places mentioned (History, not Insight) can be gleaned from everything here Sea of Fallen Stars , Alu'Tel'Quessir
Cubic's examination of the weapons is watched over carefully by men who stand next to each weapon. The ballista are fixed in place and would take at least a few minutes and men to detach, but no suitable mount exists on the aft section. The cannon, however, is on a pivoted track that runs the length of the main deck, allowing it to be easily moved from side to side, then locked into place when firing. Gnomish work, it seems, possibly double-checked by a Wondermaker less ambitious than typical gnome inventors. The arc of fire is guide-locked to prevent the gun's projectile trajectory from impacting any of the ship, so it has basically a 120 degree coverage when locked in place. There seems to be no rear-facing defenses.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Bruz pauses as he looks into the lads eyes that are wide with nervous excitement. He then breaks out into bawling laughter, "Rook!? A fitting name for a lad so green, like as not you'll be even greener as soon as we set off! Here, drink some of this, it'll set you right" the half-orc goes shove a waterskin into the young man's hand, but sees they are full with his comically oversized load. Instead, he unstoppers the skin and begins to tip it towards Rook's mouth, obviously about to pour it for him to drink. After he's poured a good amount into Rook's mouth, stopping if he starts choking, Bruz says, "Name's Bruz, I'm the cook on this boat. See me if you've got a taste for more powerful beverages than that grog swill." He pats the lad on his back before leaving the room.
The waterskin contains Bruz' homebrewed beer, a heavy doppelbock.
Pokepaladdy - While not actively discouraged from helping out where she may, the restrictions are that she is never involved in anything that could interfere with her duties as healer. This would include manual labour, since an accident that puts her out would be disastrous. There will be the odd scrapes and bruises that occur where she should be using her appropriate skills, but nothing major. On walking around the ship, she will not notice any magic other than that carried by the PCs and the three officers. On the officers (presuming this is done circumspectly) an earring and a ring on Master Ripple, Master Glass' sword, and the Captain's tunic radiate various kinds of magic. If you choose to focus on each of these items for the required 6 seconds to get the school, you may gain attention from the owners so let me know.
Alkestis - No worries. No raiding hordes of orc-filled dugouts will attack while you deal with RL. :D
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
For now, Sal is contented with helping in minor roles, rather than being stuck in a cabin for a long part of the journey. She will keep an eye on the crew while she is working to ensure no one is doing anything obviously dangerous to themselves or others around them.
Perception: 11
If required for the minor scratches etc. Medicine: 8
Sebastian works the ropes and climbs the mast with no complaints. Happy to be heading out to sea again. The weather couldn’t be much better either. This could be a good sign of things to come.
When he can, he starts trying to learn who the men and women he’s sailing with. Understandably work may get in the way of social time.
Noticing Rook’s freshness as they were coiling rope together ”Oi! This your first time on a big ship?”
Dragonlance Chronicles - Xorn
Sail On, Sailor - Sebastian Blackhand
LMoP 20 - Tonk Thunderclaw
While on deck Carolinas will "say" (telepathically) to his owl, Archimedes
- It appears we're not really needed right now." -
-* I suppose. *-
- Why don't you stretch your wings and fly around the ship a bit? -
-* For what purpose? Isn't there any magical lore to study? *-
- Not at the moment, but all in good time. Just be a good owl and be a lookout for now. Oh, but stay close eh? Fly back at any hint of danger -
-* "Good owl?!" oh very well. Call when you need me or if something interesting happens. *-
Carolinas' owl takes to the sky and stays within 100ft of him to act as another lookout.
Standing by Sal, he says to her, "Looks like we're mostly out of a job until trouble happens. I might as well help where I can."
He says to himself, "Lend a hand." and outstretches his arm as a spectral hand appears and helps do small jobs on the ship, carrying objects less than 10lbs for the others, holding rigging here and there, etc. He does this every few minutes or so, as needed. Mage Hand
If possible, he would like to ask one of the officers if there is anything more he can assist with in the meantime other than preventing fires.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
"It would seem so, Green Wizard." Carolinas says with a gentle smile. She watches Carolinas project his mage hand to lend aid at a distance. "I am curious, to what school do you specialise? I have not met as many wizards as I would like to say I have." She then looks up to Archimedes. "Your familiar is a useful choice for getting a new perspective, I see."
"Ah, Archimedes is a friend that can take many forms. Though he tends to favor this one."
Carolinas then waves his hand over his face to give the appearance of a young man, "I am a master of Illusions," he says with a smile.
[Tooltip Not Found]
He reverts back to his old age, "And what do you, a fellow follower of Mystra, specialize in?"
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
With a calm water passage out to the ocean, the Keel exits the harbour and heads out in the open sea. All crew are put to use now (including any PCs available), pulling up full sails, tacking, coiling rope, cleaning - what ever tasks need doing. With the main sails up, the Keel takes on a new aspect leaping suddenly forward and running with wind as she pick up speed! Not the fastest ship on the water, but she makes a steady rate of about 4 knots. Now those who know what ocean travel is like feel more at home, the rising and falling of the hull in the troughs of the waves a regular rhythm.
Other than a couple of rope burns, nothing untoward occurs and soon the crew settles down to an easy pattern of work, Alfie's music a welcome way for them to keep in sync. A few of the crew request specific songs of which Alfie may know or may not, and the whole ship soon rings with a chorus of chanteys - both in and out of tune. (Alfie - roll Performance) The hours of the day pass without issue and soon enough night falls slowly.
OOC this would be time for all characters to get to know each other when you post. I'll wait for this for a bit.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Bruz went with a quick and easy breakfast that morning. With little time to prepare the meal, he figured simple in well made was better than complicated and rushed. Ironically, one his new assistants was the same sailor that had woken him up that morning. After breakfast, Bruz set the man to preparing a light lunch and went to meet with the ship's officers regarding the meal plan. It was decided that breakfast and dinner would be full, hot, meals, while lunch would be hardtack or other rations. That decided, Bruz went back to his boys to plan the night's dinner.
"Hoy fellas, we've got to make tonight's meal a great one, get this journey started right! We'll use the last of the perishable food ya'll brought on board while docked. If ya are short on spices, let me know, I've got just the thing." He finished, holding up a seemingly empty pouch.
When dinner was served, it would be brassala, a traditional Luskan dish of boiled rice which was then added to finely chopped and fried eel, fish, frog, mouse, onion, and oyster.
"Me?" Sal chuckles. "I am not a specialist, not even a wizard, just a devout follower of her teachings." She leans against the rail of the ship, looking out at the sea, going quiet for a brief moment in contemplation. "So what brings a wizard to a life on the sea? Most men don't travel out unless necessary or they have a calling."
To Bruz
"I'm not familiar with cooking, but why is mouse is added to a dish that seems to be water-themed?"
To Sal
"Oh, it's purely academic. I've been tasked with conducting studies on the open sea in general by several influential people in academic circles. Flora, fauna, weather, hazards, monsters, just about anything one would encounter out here. The prospect of learning more magical lore is also welcome. How about yourself?"
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Silken Keel specs
Blue prints:Blueprints on OneDrive
Cargo Capacity - 10 tons
Top speed empty 4 knots, full 2 knots melee speed = wind speed factor times 25'
Defenses - AC12 2 ballista (+4 to hit, 500/2000 foot range, 3d10, 2 actions per shot), axial transverse Medium cannon (+5 to hit, 600/1200 foot range, 5d10 3 actions per shot)
Section - 12, 150hp per section, 3 to sink.
OOC: Still waiting for the rest of the players to post. 4 remaining.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
"Gotta do something with those rodents we find in the hold!" Bruz says to the wizard with a bellowing laugh, "But really, it's a recipe I learned in from a tavern wench in Luskan and that's how she cooked it so I've never given it much thought." He finishes with a shrug.
Carolinas' eyes slightly widen with worry after mentioning eating rats found below deck, but his expression quickly reverts to normal with a slightly nervous laugh, "ha ha...Yes...a shame for them to go to waste, eh? Not complaining at all, just seemed quite random, but you seem to know what you're doing." He whispers to him, "If you're able to brew something to give us a break from grog then I'll be very impressed. Captain doesn't need to know." He says with a wink.
After a while Archimedes flies down and rests on his shoulder to give him a break from flying. He scans the deck to see what everyone else is doing during the bit of downtime.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
(Reverting back to Sal and Carolinas' conversation)
Sal looks back out to the open water. "I have always lived by the sea. It is where I belong." She seems to have a moment of nostalgia while gazing out to the glistening waves. "My mother is of the Alu'Tel'Quessir, I grew up around the Sea of Fallen Stars. Now I can venture and see a brand new sea."
Just so you know I'll be out of town this weekend, so lack of responses will be likely.
Carolinas ponders what he knows about Alu'Tel'Quessir and of the Sea of Fallen Stars
History 19
Insight 21
(Not sure if the rolls would be answered by the DM or player)
He says, "It certainly sounds as if you belong out here, clearly not your first time on a ship either. Oh to be young and full of life again."
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Bruz smiles broadly at the wizard, "Knew we would get along, I've got just the thing."
When Cubik approaches, Bruz greets him with grin and a nod. "Can't complain, but I've never had to cook for so many baying mouths, it'll take some getting used to. Name's Bruz, by the way, seen you around the ship. You hire on as protection? Looks like you know your way around a fight."
A thin but fit looking human lad with dark, shaggy hair sticking out from under a dingy, brown tricorn hat and sporting thin glasses is seen the next morning hauling a net over his shoulder like an oversized sack. He heaves it, drags it, switches shoulders, and leans forward to support the weight on his back until he is finally up the ramp and onto the ship. The young man of 19 has extremely clear skin and would be deemed quite handsome by most, but this complexion also reveals that it is unlikely he has spent much time at sea under the persistent sun. In his ridiculous haul of gear, a chest, shield, rapier, lantern, rope, torches and many other items can be seen. It is likely quite absurd really to the more experienced sailors, which is to say everyone else, as clearly the lad didn't know what one would need at sea and came over-prepared, in this regard at least.
"Ah, ahoy mates!" says the lad awkwardly. He has made it onto the ship but now he looks like he doesn't know what to do with himself. He asks one of the crew where his assigned cabin number is and awkwardly hauls his oversized load down into the crew's quarters. It is there that he likely runs into Bruz since they appear to be sharing quarters. "Oh, hi! I, I'm Gerruk, but you can call me, Rook, well, if you like, please, sir." He looks up at the large, far more experienced adventurer with a look of excitement but also nervousness, waiting to see what the demeanor of his fellow crew members will be like. Amidst meeting the crew Rook picks out a bunk, sets his trunk in between it and the next, and tries to organize his things out of the way of others. If he is on a top bunk he will hang his shield and other items above the bed. He will quickly regret this later when the shield comes crashing down on him in the first rough seas.
Once he is settled and he received orders from his new employers, or just about anyone on the ship as all outrank him, Rook eagerly sets to work, listening and learning as best he can. Rook smiles at Sebastian and is happy that his peer seems to be so friendly. "Ah, yes, yes sir. Am I doing it wrong? I'm sorry, if you show me I'll try real hard to catch up. You, you've done this all before? I hope they'll keep me. I think if I can learn fast enough they will, as I'm not lazy, I don't think, anyways..."
Rook smiles a wide grin as they set out to sea, trying to figure out how to hold onto his hat as the ocean winds kick up while still performing his duties as rapidly has he can. The rapid arm movement up and down from rope to hat to rope and back again is likely an amusing sight to the experienced men. He keeps his body moving but keeps sneaking glances at the ship around him and the horizon as they pull out of the harbor, grinning all the while. He listens to Alfie's tunes and tries to learn the worlds, looking at the men around his singing as all seem to know them but him. He learns the chorus of each most quickly and chimes in most loudly there. Eventually he picks up a few that Father had taught him and feels just a bit more at ease as a member of the crew during those.
As the ship undulated up and down with the rhythm of the seas Rook's complexion suddenly turns a bit sour and he feels odd. (Oh yeah, Father mentioned the sea makes many men sick, oh no...) he thinks, trying to quickly overcome this foreign feeling without letting his work falter.
Sea sickness con save for fun: 22
OOC Ok finally caught up, sorry for the delay.
I used most of the starting 200g for Rook to bring a pile of relatively mundane items from home, thinking the character would not have much actual coin on hand since he is here to support his family that is quickly running out of money. He thus also would not have any money to invest in the ship's cargo as of yet.
Rolling a con save to see how this green sailor fairs with the motion of the ocean, thinking the worse the roll the worse the sea sickness is that he must work to overcome.
OOC Still waiting for something from Alfie, but we'll continue as she catches up hopefully soon.
OOC Hexblade anticipated the need and all those who do not have a stated prior experience as a sailor make a basic DC10 CON save. Those that fail spend an hour per point missed heaving, but then can endure the ride from that point forward. Carefully. Any fumbles and you are laid up in your bunk - a bucket a close, personal friend -until the night time. Rook the green sailor is TRULY a green sailor.
OOC Revision - the Silken Keel map , room 4 Steerage deck is the Galley. There is no dining hall or such. You take your food to your cabin or on deck.
One of the crew that overhear Bruz's ingredient list says "A'hm sorry, chef, but I'd say ye shouldn't say what ye put inta what ye feed us'n. If it tastes good, it'll be better if'n we don't know it. Ay've eaten worse tings." (Bruz should roll Cooking = WIS+ Prof because of Proficiency in Cook's utensils. As they say - intelligence is knowing that tomato is a fruit. Wisdom is knowing not to put it in a fruit salad.)
Carolina's knowledge of the places mentioned (History, not Insight) can be gleaned from everything here Sea of Fallen Stars , Alu'Tel'Quessir
Cubic's examination of the weapons is watched over carefully by men who stand next to each weapon. The ballista are fixed in place and would take at least a few minutes and men to detach, but no suitable mount exists on the aft section. The cannon, however, is on a pivoted track that runs the length of the main deck, allowing it to be easily moved from side to side, then locked into place when firing. Gnomish work, it seems, possibly double-checked by a Wondermaker less ambitious than typical gnome inventors. The arc of fire is guide-locked to prevent the gun's projectile trajectory from impacting any of the ship, so it has basically a 120 degree coverage when locked in place. There seems to be no rear-facing defenses.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Bruz pauses as he looks into the lads eyes that are wide with nervous excitement. He then breaks out into bawling laughter, "Rook!? A fitting name for a lad so green, like as not you'll be even greener as soon as we set off! Here, drink some of this, it'll set you right" the half-orc goes shove a waterskin into the young man's hand, but sees they are full with his comically oversized load. Instead, he unstoppers the skin and begins to tip it towards Rook's mouth, obviously about to pour it for him to drink. After he's poured a good amount into Rook's mouth, stopping if he starts choking, Bruz says, "Name's Bruz, I'm the cook on this boat. See me if you've got a taste for more powerful beverages than that grog swill." He pats the lad on his back before leaving the room.
The waterskin contains Bruz' homebrewed beer, a heavy doppelbock.
Cooking 12